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Thread: Pike and Musket TW for MTW VI

  1. #441

    Default Re: Pike and Musket TW for MTW VI

    AFAIK it just need MTW + VI. Regular or Gold - doesn't matter.

  2. #442

    Default Re: Pike and Musket TW for MTW VI

    does anyone know how to turn on dead bodies in this mod? the bodies just disappear

  3. #443

    Default Re: Pike and Musket TW for MTW VI

    Hi!
    How to make (return back) command stars of leader/army stack visible on campaign map?

  4. #444
    gord96's Avatar Domesticus
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    Default Re: Pike and Musket TW for MTW VI

    Quote Originally Posted by jpanside View Post
    does anyone know how to turn on dead bodies in this mod? the bodies just disappear
    wondering the same!

  5. #445
    claymore833's Avatar Civis
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    Default Re: Pike and Musket TW for MTW VI

    Quote Originally Posted by cegorach View Post
    I am certainly going to add the Landsknechts with massive double-handed swords in best quality I can afford.
    Yeah, that is my favourite unit too, did you convert it successfully?
    ------------------------------------------------------------------------------------------------

    Hello everyone, PMTW2.0 seems would never release, I'm now doing some improvement on PMTW 1.5 and plan to release somekind of 'unoffical patch'. But I still want to make a contact with cegorach and ask if he can send me some 2.0 files...

    Here is some of the screenshots of what I did(I used some elements from the REDUX mod , I will ask the author for the permission of using them if I want to release the patch):





    New unit info images for some double-handed sword units:



    Last edited by claymore833; February 11, 2016 at 07:29 PM.

  6. #446
    claymore833's Avatar Civis
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    Default Re: Pike and Musket TW for MTW VI

    some new screenshots:


    New info picture for Highland Clansman:



    New info picture for Russian Opolcheniye:



    Bardiche weapon graphic for Opolcheniye(adapted from REDUX mod):



    New animation for many Pikeman units, now they hold their pikes correctly(adapted from Tyberius mod):



    Spoiler Alert, click show to read: 

    Click image for larger version. 

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    Last edited by claymore833; February 09, 2016 at 06:51 PM.

  7. #447

    Default Re: Pike and Musket TW for MTW VI

    Looks great. Eager to try it .

  8. #448

    Default Re: Pike and Musket TW for MTW VI

    anyone else having trouble with this mod? I have steam version of medieval total war and the mod installs fine and works but everytime on turn 3 it crashes. always that same turn. i tried different factions and same . what gives? any ideas? I tried all the CTD fixes (button files) and altering my resolutions. nothing works for me. Im using Win 7.

    I tried Redux mod, it works fine and original medieival works fine as well and I can play without crashing. only pike and musket gives me crash
    Dear CA,

    Please gives us the ability to fire by rank! Line one, line two, line three!

  9. #449
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    Default Re: Pike and Musket TW for MTW VI

    I also like to say this looks great. I am eager to try this as well.

  10. #450

    Default Re: Pike and Musket TW for MTW VI

    So is cegorach like alive? or is he the new Swedish king? haven't seen him in ages.
    "Run to the rescue with love and peace will follow"

  11. #451
    claymore833's Avatar Civis
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    Default Re: Pike and Musket TW for MTW VI

    Quote Originally Posted by Gaul View Post
    So is cegorach like alive? or is he the new Swedish king? haven't seen him in ages.
    Sadly, no. It is me rather than Cegorach doing these for PMTW. Cegorach is not active anymore since 2010, and he doesn't reply my e-mail I sent to him a few days ago.

    Quote Originally Posted by Blastoise Groudon View Post
    I also like to say this looks great. I am eager to try this as well.
    Quote Originally Posted by Bercor View Post
    Looks great. Eager to try it
    Quote Originally Posted by Bercor View Post
    .

    Glad to see you like my work, you will have chances to try it

  12. #452
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    Default Re: Pike and Musket TW for MTW VI

    Good to hear that. I got your PM and I'll do my best to help you claymore.

  13. #453
    claymore833's Avatar Civis
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    Default Re: Pike and Musket TW for MTW VI

    Quote Originally Posted by Blastoise Groudon View Post
    Good to hear that. I got your PM and I'll do my best to help you claymore.
    So you accept this request? Thank you!
    Please PM me your e-mail address so I can send you some files and provide further information.
    Last edited by claymore833; February 08, 2016 at 08:54 PM.

  14. #454

    Default Re: Pike and Musket TW for MTW VI

    omg people are still here! Please help! My game keeps crashing on the third turn. always at the same turn. any ideas why? XL mod and Redux works fine. I am using steam. please help! I would love assistance and I can help with translations!
    Dear CA,

    Please gives us the ability to fire by rank! Line one, line two, line three!

  15. #455
    claymore833's Avatar Civis
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    Default Re: Pike and Musket TW for MTW VI

    Quote Originally Posted by busa View Post
    omg people are still here! Please help! My game keeps crashing on the third turn. always at the same turn. any ideas why? XL mod and Redux works fine. I am using steam. please help! I would love assistance and I can help with translations!
    hello, Busa!
    I use win8 and install PMTW in this order:
    1. steam version MTW
    2. PMTW 1.5
    3. the Music pack (necessary)
    4. the 1.5 main Patch
    5. NO anything else

    everything works fine.

    How do you install, Busa?

  16. #456

    Default Re: Pike and Musket TW for MTW VI

    I got it to work! as long as I dont install the MP map pack, the game works for some reason. but i have two issue:

    1. Dead bodies. I want to see dead bodies. How can i make dead bodies show?
    2. I used the old army pieces but still the army stacks are always showing "full" and are completely filled in. Why is this?
    3. right clicking a princess to check her portrait crashes the game.
    Last edited by busa; February 09, 2016 at 02:54 AM.
    Dear CA,

    Please gives us the ability to fire by rank! Line one, line two, line three!

  17. #457
    claymore833's Avatar Civis
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    Default Re: Pike and Musket TW for MTW VI

    Quote Originally Posted by busa View Post
    I got it to work! as long as I dont install the MP map pack, the game works for some reason. but i have two issue:

    1. Dead bodies. I want to see dead bodies. How can i make dead bodies show?
    2. I used the old army pieces but still the army stacks are always showing "full" and are completely filled in. Why is this?
    3. right clicking a princess to check her portrait crashes the game.

    Yes, if you want to play campaing, do not install the MP pack.
    1, sorry, PmTW have no dead bodies, and I don't plan to add them in my unoffcial patch.
    2, this is not a bug and not relate to OMP, this is because in PMTw, the number of soilders in an army is often very large, usually more than 100, and the MTW engine only allow 960 men in one army stack.
    3, I know what cause this bug but I never meet it in PMTW, pleae tell me which faction's princess she is?
    Last edited by claymore833; February 09, 2016 at 03:29 AM.

  18. #458

    Default Re: Pike and Musket TW for MTW VI

    Quote Originally Posted by busa View Post
    2. I used the old army pieces but still the army stacks are always showing "full" and are completely filled in. Why is this?
    Always full stacks in P&M is a side affect of incorrectly editing campaign army pieces. It's a bit tricky because you have to stay in indexed color mode at all time or you loose the banner filling effect. The other problem is hardcoded troop limit for one stack - 960 men. It works well with standard 60 men units (60 x 16 panel slots = 960) but it's a little inconvenient for bigger units. IMHO, it's not that bad because it's close to 1000 so you can easily estimate the size of enemy army by counting full stacks and multiplying by 1000.
    Last edited by Stazi; February 09, 2016 at 11:30 AM.

  19. #459

    Default Re: Pike and Musket TW for MTW VI

    Great to see someone working on this old warhorse. I hope that other modders are kind and support your efforts Claymore. Cegorach laid a great basis with 1.5 but never got round to polishing as he intended.

  20. #460

    Default Re: Pike and Musket TW for MTW VI

    Quote Originally Posted by claymore833 View Post
    Yes, if you want to play campaing, do not install the MP pack.
    1, sorry, PmTW have no dead bodies, and I don't plan to add them in my unoffcial patch.
    2, this is not a bug and not relate to OMP, this is because in PMTw, the number of soilders in an army is often very large, usually more than 100, and the MTW engine only allow 960 men in one army stack.
    3, I know what cause this bug but I never meet it in PMTW, pleae tell me which faction's princess she is?
    I love you! you are so awesome! If you need anything let me know!
    Dear CA,

    Please gives us the ability to fire by rank! Line one, line two, line three!

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