Love this mod!Any news?
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None to report yet, I haven't been playing as of late with school and all. I'll probably release a fix for all the reported problems around maybe mid-march or so... When I was playing it over the break I realize how much I wanted archery towers scattered in the cities perimeter (and to add lots more fauna like fences, better housing development, and barriers but anything I want to personally change will be done after the final fix.
Aside from that, if any ted users want to speed up the process, or create their own castle maps, all they need to do is extract the .pack file, edit it with ted (like any other map), and then replace it... simple as that.![]()
Just wanted to say "Thank you!" . Fantastic mod !
Great work, it just look amazing. But i'm having a few troubles. The IA don't attack or get stuck (using TROM 3) and in the castle of the capital of date was unscalable (tier 1)
What is the difference with better maps?
No problem man!
I think that the Iwate tier one has a hole in the wall that you can run through without scaling, that's a problem I need to fix. I'm trying to figure out what's causing that "attack bug" but I'm still not seeing it on mine. if you can, play a castle siege without the mod then one with it to see any difference...
Better maps changes the castles to make them more realistic or dynamic. This Mod adds large scale cities and capturable buildings to the old castle models. The 'beta' stage right now has all the castles changed to add the cities, however I may not complete the entire mod (finish touch ups and creating additional mods to: add archery towers in cities or making castles with more "trap points") until sometime in the summer. It does kinda depend on if someone else will take on the project or if I finally get the free time to start working on it again (which also depends on if either Elder Scrolls makes a new DLC or if Creative assembly releases Rome 2 by then).
If you want to use both mods, there should be a way to make them compatible. I think if you change his to a "movie pack file" and add letters (ZZZZ) to put it at the end of the loading alphabet then his mod will load over mine and his castles will replace mine as he completes them.
Last edited by other mitch; March 02, 2013 at 10:58 AM.
Hi, this looks great, only just found it. Why don't you get it added to all the big mods like darthmod, S2R+, TROM3, Radious etc
Have you considered collaborating with the author of this mod?
Comments:
1. The cities are epic in every possible way, but I was also getting some processing lag (like, 2 seconds of unit movement, 5 second hang) inconsistently. The UI was still fully functional so I think it's the AI getting hung in loops. I think it's pathing in and around the buildings...
2. Units sometimes rout from the topmost tier of the castle but recover their nerve at the lower tier. This is the wrong way around. They end up running in circles, too.
3. Although some buildings can be garrisoned, the Bow Ashigaru I garrisoned in it don't shoot.
And here's some eye candy for those who want to get an idea of what's added by this mod:
http://cloud-2.steampowered.com/ugc/...451E89BBB0276/
http://cloud-2.steampowered.com/ugc/...8829B46F71D12/
http://cloud-2.steampowered.com/ugc/...AB12D94CC6AE9/ (what game am I playing again??)
ps, I can't capture that castle, ugh. I'm going to go try again.
Edit/update: I had to uninstall it, which is a real shame. The pathing lag (I assume that's what it is) was a deal-breaker. I think the building density is part of the problem.
The AI also tries to garrison buildings, even if they're outside the walls, so maybe it's the garrison-able buildings that are doing it.
Last edited by Charsi; April 13, 2013 at 12:12 PM.
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