Charlemagne: Total war ,something in that time period would be cool, its an often over looked time in European history.
or why not move away from Europe all together, something in Asia Perhaps. with Japan, Korea and China as the Focus.
Charlemagne: Total war ,something in that time period would be cool, its an often over looked time in European history.
or why not move away from Europe all together, something in Asia Perhaps. with Japan, Korea and China as the Focus.
Medieval 3...or a new Setting. Imagine the awesomeness of M2TW (Which I used to have breifely, then lost it, then whored the demo of it for like a year) with amazing graphics.
E2TW with all the improvements already stated plus a more incorporated Royal family. Not every prince has to be a general, some can be gentlemen and some become ministers. Also I quiet liked the marriage alliances and they were a BIG part of the 1800s. It would also be cool if you could choose your faction heir (Kings brother, Kings son, other son, etc.),but that when the King dies an usurper arrives and you can choose to "be" the usurper and capture the capital city or play as the selected faction heir. Obviously this wouldn't happen every time a King dies but maybe when you don't select your firstborn son as heir or something.
Last edited by Fürst Frederic; October 08, 2012 at 03:05 PM.
My take on ETW 2:
Empire 2:
Time period: 1500-1900.
Tech tree:
larger tech tree with some built in ”holding points to prevent late 18th
century techs in the 16th century.
Strategic map: slightly larger map with more regions, the largest regions like Spain, France,
Sweden, Norway, Finland and etc. are split into two or more regions.
New theatres in Oceania (Aus coasts+NZL), South East Asia;
Thailand, Malaysia, Singapore, Hong Kong & Macau.
South America coast lines+ N.AM inland & West coast.
Multi-purpose ports, A port can be used for all kinds of purposes, civil and military
shipbuilding, trading , fishing and etc. Ports should be larger and one
should also be able to raise coastal forts to protect harbour.
The possibility to use allied ports for loading/unloading/repairs and etc.
The possibility to attack enemy units in towns/ports belonging to an allied nation.
I also would like ports to be integrated in coastal cities like Stockholm.
AI actually uses armies to defend its towns and cities and attacking enemy armies,'
towns, cities and etc instead of grouping them together in large flag parades
Possibility to construct Railway in the second half of 19th century.
Battle map:
Battles should be able to take place in harbours/coastal forts (like RTW2?)
Forts are s more varied.
No more melee attacks from musket or rifle infantry unless
Historical events
wars, battles and etc Such as
the 30 year war,
French revolution.
The separation between northern Europe and the Catholic church. known
as the Protestant reformation.
Exploration of the new worlds.
Invention of railways.
American civil war
Diplomacy:
improved diplomatic options.
Such as proposing/synchronising attacks on countries/cities.
The option of bringing two countries at war to a peace negotiations/Peace treaties.
Penalty points for territorial expansion should decay over time.
More reasonable AI behaviour. A nation that have lost more then half
of its provinces should be grateful and more likely to accept an
unbenefitful peace offer then if it is winning the war.
I would like larger control over my protectorates foreign politics.
They should not declare war on each other as long as they are under your
protection/ruling.
Small one province states/countries without allies should
not declare war on large empires. Its kinda annoying AND stupid
when nations like Genoa, Savoy or Afghanistan declares war on
Empires like Great Britain or Prussia or Sweden and etc.
A possibility to create proper alliances between more then two countries.
Like one Alliance between Sweden, GB and UP+their protectorates
one Alliance between lets say Austria, Ottomans and Poland
one Alliance between Prussia, Poland and Spain.
One Alliance between Russia, France and Denmark.
Nation within the alliances should not declare war on each other and
peace should/could also be negotiated for the entire alliance rather then just
between two countries.
AI needs to be better at making peace with other ai nations.
Nations should be able to join/leave alliances depending on several different factors.
@roaringsilence With regards to what you said about diplomacy, perhaps having the ability to form coalitions with a specific goal would be interesting, and was historically the case in a lot of wars (without even needing to mention the Napoleonic Wars).
This is way too wide of a time period. You essentially covering the before and after the "Gunpowder period." In fact, Gustavus Adolphus is considered the "father of modern warfare" didn't lead his armies until the 17th century- 2 centuries after your start date. You are including three, possibly four, very distinct military development periods.
This would not be exactly be historically accurate- moreover, it requires you to make a decision.
The best way around this is to give region capitals a specialization as well.
I agree with the fortification. Defending armies should be able to build more complex defensive fortification as well.
I honestly do not get the second point you are making. Those bayonets were not ornamental.
Hmm, can't I, if I play as Saxony, kill the presumptuous little monk and prevent the warfare that is to come?
Seriously, the late 16th to 17th century would be extremely hectic. There are people on here who complain that regions revolt to easily. Can you imagine having to deal with rival religious factions within your home regions and deal with "foreign interference" in your internal disputes. Bear in mind, your start date starts a century and half before the Peace of Westphalia. The diplomacy system necessary to bring about the aforementioned peace would be incredibly complex.
A more appropriate time frame would be between the Peace of Westphalia & the current start date. This would start the game with the Dutch and Portuguese fighting it out over favorable international trade. It wouldn't make too much sense to make it between 1640- 1648, because Portugal and Spain was part of the a personal union and the peace makes a 'neat' dividing line.
----
Worldmap is a must.
More detailed and then much more detailed provinces also.
Where for example is a factory, harbour or farm, should represent a province.
16-20th centuries would work. How about this:
First game starts in the 80 Years War from 1568–1648 ending in the 30 years war/first English civil war.
Second game starts with the Second English civil war and ends with the French Revolutionary Wars in 1799.
Third game starts with the Napoleonic Wars in 1800 and ends in 1900.
Last edited by Col. Tartleton; October 16, 2012 at 08:58 PM.
A Praetorian's charge is to protect the government from the worst excesses of the people and if necessary the people from the worst excesses of the government.
I believe the 1700-1850 period is the best time for strategic warfare, that can be simulated by such games. Hence, it would be more worthwhile to develop an ETW 2 than anything else in my opinion. I would envision ETW2 as basically a large upgrade of ETW. I'd want a much more expansive diplomacy (like Europa Universalis) and more features in campaign mode. The battles are awesome how they are (more NTW's battles) so not much work would be needed there.
Under the Patronage of Jom
Sounds good I would go for that time period Pikestance rather than going for a Victorian period game or another version of Medieval. Though a hectic period like you mention does sound like a classic TW game on VH settings?
Place interesting and thought provoking witty one liner here...
1830 - 1914.
[COL] AETHELSTAN
I'd really rather they choose a different name for a victoria era game, I'd like to see Empire stay an enlightenment title.
I like the idea of another Empire, but instead of being about Europe, make it about the Chinese Empire. Maybe 1700-1820 again, only with it focused around Qing China.
Boycotting CA
It wont be a med III as they said they would not be making a third version of any total war game for a long time.
FOTS Battle AAR "Blood on the Hill: PART 1 OUT
One thing that is always incredibly confusing regarding any hypothetical ETW2... is what time periods can we call 'Empire'? Nobody wants yet another sequel after Rome 2, but Victoria Total War is a totally different time period from the eighteenth century. But if you call it ETW2, then people would bash it for being a sequel. Same goes for pike and shot.
I just say 'Empire' means the 18th century and nothing more. ETW2 is 18th century. ETW3. 18th century.
Call other time periods by other names, call Victorian period victoria, Pike and shot whatever, and let's avoid such a vague naming scheme where anything post - medieval period goes under some massive 'Empire' name category.
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