Introduction to the mod's recruitment and balance system
For balancing, each unit has been assigned a category with certain pros/cons and attributes to aid to the balancing.
Retainers - The bodyguards of the royalty and the guards of the palace, these men are the best of the best when it comes to warfare. They are provided equipment from the lord and so are extremely expensive.
Household Nobility - The upper nobles, tied close to the royalty of the realm as governors, administrators and councilors. They are armed and armoured heavily and in rather expensive equipment; however, it is paid for by themselves so they are nowhere near as expensive as the retainers. However they are often not as disciplined nor as trained.
Lower Nobility - The lower nobles form an important part of the nation's military, forming skilled fighting units and police groups. The lower nobles were often rich merchants, sons of higher nobles, or skilled warriors who had earned some fame. Most of their equipment is provided by themselves. Their equipment isn't nearly as good as the upper nobles, but it is certainly better than the levies. Some examples of this class are the Frankish knights, the Saxon thegns and the Lombard Gasindii.
Professionals - These are the backbone of the military for every nation.
Our mod will feature a unique recruitment system inspired by The Great Conflicts, The Last Kingdom and Wrath of the Norsemen. Upgrading buildings to get more units is non-existent in this mod. Instead, recruitment is divided up by unit type.
Levy type units, such as warrior levies, and feudal levies, are recruited from the Levy Conscription building line.
Urban Militias and other settlement-based or garrison troops will be recruited from the Garrison building line, this will also provide more free upkeep slots for each upgrade. This will also increase the law bonus in your settlement.
Professional type units, such as regulars (semi-professionals) or professionals, will be trained at the Military Center building line. The higher the upgrades of the line, the more experience the troops will gain.
Nobility will require the Noble Estates building line. Players can decide the amount of nobles they can recruit, but the more nobles the bigger the price. Taking land from the farming population and giving it to the nobles for their fancy houses takes a lot of production and tax money away from the settlement, and the more you build the more money is lost. You can also recruit Bodyguards from this building, although their replenish rate will be very, very long.
Palace Guards will only be recruitable from the Palace building line. The larger and more extravagant the palace, the more it will add to your faction leader's authority and the law of the settlement.
Polycarpe & Point Blank for their RR/RC stat work
The Great Conflicts team for their great ideas in recruitment and realism