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Thread: PROPOSAL: L5R Total War

  1. #21
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    Default Re: PROPOSAL: L5R Total War

    Starting Line-up: Crane


    I'm still looking for anyone who wants to help with modelling and texturing. At least anyone who can do a better job than me at making these not look so pixelated.

    Daidoji Iron Cranes




    Daidoji Harriers




    Asahina Archers


    Doji Elite Guard







    Doji's Fan



  2. #22
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    Default Re: PROPOSAL: L5R Total War

    Post deleted for being a duplicate.
    Last edited by Xagamon; November 12, 2015 at 10:20 AM. Reason: Duplicate post.

  3. #23

    Default Re: PROPOSAL: L5R Total War

    <br>I am going to miss Spider Clan =/<br><br>Just salivating thinking on seeing Mirumoto Duelists slashing Cranes away with their dual wield. *-* And Mantis kuma wielders, also.<br>The Crab aren`t a clan I am very fond of, but those units are nice, I almost want to play as one with that, almost.<br>Oh, I have been waiting so long for a L5R Mod, great initiative, keep up.<br><br>

  4. #24
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    Default Re: PROPOSAL: L5R Total War

    This is really cool! Was it hard for you to design those units?

  5. #25
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    Default Re: PROPOSAL: L5R Total War

    The Japanese looking models were imported with unanime's permission from his mod "Eras Total Conquest". All I did was change them as I saw needed. There will be a list of basic samurai units in addition to the specialized types. For the weapons I either imported, made from scratch, or used vanilla. The tetsubo I made from scratch (which is why it doesnt look so good), for example.

    I would like these to be redone as I think they can all look better; with my modding skill the best I can do is make weapons and color. As a result, each unit will look in many ways similar. It would be cool if I could make the scorpion units look for scorpion like, crab look more true to crab clan, etc. Instead of just palette swapping, you know what I mean?

  6. #26
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    Default Re: PROPOSAL: L5R Total War

    Starting Line-up: Dragon

    Alchemist Shugenja


    Dragon's Wind


    Mirumoto Talons




    Mirumoto Elite Guard



  7. #27
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    Default Re: PROPOSAL: L5R Total War

    Starting Lineup: Lion

    Anyone have an idea about good effective water based magic? Or ancestor magic?

    Lion Wardens



    Deathseeker Berserkers



    Lion's Pride





    Akodo Elite Guard



  8. #28
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    Default Re: PROPOSAL: L5R Total War

    Starting Lineup: Mantis

    Moshi Shugenja


    Tsuruchi Archers




    Mantis Marines




    Sons of Kaimetsu-uo


    Guardians of the Sun


    Mantis Elite Guard



  9. #29
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    Default Re: PROPOSAL: L5R Total War

    Starting Lineup: Phoenix

    Shugenja - The Phoenix will have a wide variety of shugenja (once I figure out how to weaponize air, water, and void).




    Legion of Flame


    Shiba Elite Guard


    Order of Chikai
    - Pretty much use the same model, but just wanted to show off the horse.



  10. #30

    Default Re: PROPOSAL: L5R Total War

    What about tweaking fire effects or something?

  11. #31

    Default Re: PROPOSAL: L5R Total War

    I forgot to mention in my previous post that you should check out Hyrule Total War, they made some pretty amazing magic effects with the M2 engine. They also have monsters and things including new animations (Think Shadowlands).

  12. #32
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    Default Re: PROPOSAL: L5R Total War

    Hello Captain_Deckard. Yes I am fully aware of and admire Hyrule Total War. The Wizzrobes really have some neat magical effects. I downloaded the mod because I am a big fan of the work and to examine the magical effects. I would rather not flat out copy the magic effects from HTW; I don't think UndyingNephalim would appreciate that. Also, the challenge is L5R magic isn't always offensive. What I would like to try is a shugenja unit that can have something similar to a "Hero ability" from the Crusades campaign. Air magic is heavily about illusions, so maybe the Soshi shungenja could use the "Byzantine Politics" effect and cause the enemy army to become confused and stop moving at a sensitive moment.

    Just a thought. There's always the ability to simply tweak gunpowder attacks to something that resembles magic (there won't be any gunpowder units anyway, so might as well tweak those).

  13. #33

    Default Re: PROPOSAL: L5R Total War

    Yeah I was just coming here to post about tweaking the explosions to make it look supernatural. You also need to consider that magic might need to simply be a stat modification of a regular unit. It wouldn't show up in battle visually, but role-playing wise it would. And like you said, use morale type weapons.

  14. #34
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    Default Re: PROPOSAL: L5R Total War

    Starting Lineup: Scorpion


    Kaisatsukan - the younger wing of the Thunder Guard


    Shadow Blades


    I doubt you can see it, but they are about to throw ninja stars. Afterwards, they draw their blades and go for a hack n slash.


    Scorpion Claws - with poison sai instead of blades and stars.


    Bayushi Elite Guard

  15. #35
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    Default Re: PROPOSAL: L5R Total War

    Starting Lineup: Unicorn, likely the only faction that will have shields of any kind.

    Otaku Spearmen


    Battle Maidens






    Moto White Guard






    Iuchi Horse Lord


    Shinjo Elite Guard





  16. #36
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    Default Re: PROPOSAL: L5R Total War

    Well for now that is all there will be. More units will be added later, but for now I would like to get these to look better (not so pixelated). If anyone is better at skins than I am and has free time I would absolutely appreciate the help; you can be a team member! Also, right now I'm focusing on how to possibly make the battlefield settlements Asian style.

    After that, most focus will go to tweaking special effects for magic units.

    If anyone has ideas or better, ways to contribute, just say the word.

    For Rokugan!

  17. #37
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    Default Re: PROPOSAL: L5R Total War

    Just a hi! I'm old fan of the CCG (the RPG is good too).

    I was thinking that hidding would be forbidden for many units, honor wise..
    like maybe only the Daïdoji (and only their Harriers?) should be allowed to hide in the Crane clan army.

    Maybe the Crane Asahina are the archers shooting the farther (helped by Wind spirits), but the Mantis should be the more precise and deadly.
    Last edited by Vifarc; June 01, 2016 at 08:59 AM.
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

  18. #38
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    Default Re: PROPOSAL: L5R Total War

    Hello Vifarc. Yes of course, Akodo Elite Guard, Lion's Pride, Deathseekers, and Damned refuse to hide on the battlefield. The first two because it is without honor, the second two because they are trying to die. Also, in regards to the second two, they also will not withdraw from the battlefield, so no matter what happens they are dead at the end.

    The Asahina archers will have the best range out of all archer units. Not my idea, it is in the canon. But the Mantis archers will have faster rate and higher damage.

    Im putting the settlements on hold for now, because I may change the whole lay out later on. Right now I will experiment with mechanics to see what kind of effects I can do that would look magical.

  19. #39
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    Default Re: PROPOSAL: L5R Total War

    Just giving a quick update to show Im still alive. Right now adding additional units to existing factions and doing play tests to the campaign. Even giving a few starting units an cosmetic overhaul. New images soon!

    I'm even considering starting a YouTube channel to broadcast progress.

  20. #40
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    Default Re: PROPOSAL: L5R Total War

    First video from my new YouTube channel. No battle action yet, but next time.

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