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Thread: [Development]Help Needed!

  1. #1
    Heathen Storm's Avatar Where's my axe?
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    Default [Development]Help Needed!

    We are in dire need of both
    -Coders
    -Scripters
    -2D Artists
    -NORMAL TEXTURE CREATORS! (I am terrible with these... )

    Without these, the mod will take MUCH longer to create. None of us have any experience in scripting, and I have limited experience in coding. If you can or will help, message me or comment here!
    Last edited by Heathen Storm; September 17, 2012 at 06:22 PM.

    Proud mod leader, modeller and public relations officer of Heišinn Vešr: Total War


  2. #2
    Mhaedros's Avatar TARDIS
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    Default Re: [Development]Help Needed!

    What kind of coding do you need done?

  3. #3
    Heathen Storm's Avatar Where's my axe?
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    Default Re: [Development]Help Needed!

    Quote Originally Posted by Mhaedros Frey View Post
    What kind of coding do you need done?
    At the moment, adding in factions, removing all vanilla units (besides one for each faction), and creating a one settlement type.
    Any help you are willing to give would be GREAT. And, of course, any help given will be returned however you need!

    Proud mod leader, modeller and public relations officer of Heišinn Vešr: Total War


  4. #4
    Mhaedros's Avatar TARDIS
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    Default Re: [Development]Help Needed!

    I could help adding factions and do the EDU/BMDB coding

  5. #5
    Heathen Storm's Avatar Where's my axe?
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    Default Re: [Development]Help Needed!

    Quote Originally Posted by Mhaedros Frey View Post
    I could help adding factions and do the EDU/BMDB coding
    Oh my that would be great! PM me and let me know what you need

    Proud mod leader, modeller and public relations officer of Heišinn Vešr: Total War


  6. #6
    absinthia's Avatar A Tout Le Monde
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    Default Re: [Development]Help Needed!

    Quote Originally Posted by Heathen Storm View Post
    -NORMAL TEXTURE CREATORS! (I am terrible with these... )
    my advice is to allways work in .psd format and keep decorative stuff in a layer separate from the surface it is on. that is both woven decorations on tunics, painted patterns on shields, etc..
    then simply save a .dds with all these layers hidden, that is your base for a good normal.
    and the result is, well you seen my .psd`s - they are full of unnamed layers
    to prepare the bump map i use some unsharp-mask to over amphasis details and also some contrast to the same end. i usually use a bump level of about 6 and then gausian blur soft or shiny details such as faces and swords.
    for the normal alpha channel i first turn brightness all the way down, without legacy mode enabled. then i use some contrast, with legacy mode enabled, and then darken the whole bit so that only shiny parts are visible.

    but also you can PM me your files and i see what i can do.
    The Norsemen are upon us!

    Welcome to Norway!
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der gręd Enker og der gręd Bųrn, Dem hadde gjort fattig den skadelige Ųrn.
    Anders Sųrensen Vedel

  7. #7
    Heathen Storm's Avatar Where's my axe?
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    Default Re: [Development]Help Needed!

    Quote Originally Posted by absinthia View Post
    my advice is to allways work in .psd format and keep decorative stuff in a layer separate from the surface it is on. that is both woven decorations on tunics, painted patterns on shields, etc..
    then simply save a .dds with all these layers hidden, that is your base for a good normal.
    and the result is, well you seen my .psd`s - they are full of unnamed layers
    to prepare the bump map i use some unsharp-mask to over amphasis details and also some contrast to the same end. i usually use a bump level of about 6 and then gausian blur soft or shiny details such as faces and swords.
    for the normal alpha channel i first turn brightness all the way down, without legacy mode enabled. then i use some contrast, with legacy mode enabled, and then darken the whole bit so that only shiny parts are visible.

    but also you can PM me your files and i see what i can do.
    Most of my problems come from the shields and the attachment sets I just get all kinds of weird results, never can get the right settings

    Proud mod leader, modeller and public relations officer of Heišinn Vešr: Total War


  8. #8
    absinthia's Avatar A Tout Le Monde
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    Default Re: [Development]Help Needed!

    do you have .psd files where the shield patterns can be hidden?

    any way, just send me the files and i see what i can do with them.
    The Norsemen are upon us!

    Welcome to Norway!
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der gręd Enker og der gręd Bųrn, Dem hadde gjort fattig den skadelige Ųrn.
    Anders Sųrensen Vedel

  9. #9
    Heathen Storm's Avatar Where's my axe?
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    Default Re: [Development]Help Needed!

    Quote Originally Posted by absinthia View Post
    do you have .psd files where the shield patterns can be hidden?

    any way, just send me the files and i see what i can do with them.
    Yes I do Okay well I don't need any right now so I will try your method and see if I can't figure it out

    Proud mod leader, modeller and public relations officer of Heišinn Vešr: Total War


  10. #10
    kiskompi's Avatar Shashu
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    Default Re: [Development]Help Needed!

    May I can help, with Magyars! I don't have any modding experience, but I can do research.

    Dominion of the Sword - Magyar Department - Coordinator, PSF research leader
    The Great Conflicts - Magyar tribes researcher
    Heišinn Vešr: Total War- Magyar tribes and Kingdom of Hungary researcher

  11. #11
    Heathen Storm's Avatar Where's my axe?
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    Default Re: [Development]Help Needed!

    Quote Originally Posted by kiskompi View Post
    May I can help, with Magyars! I don't have any modding experience, but I can do research.
    Research is certainly useful. Apply for our dev group (go to "My Account", to "Group Memberships" then scroll down until you find Heišinn Vešr: Development )

    Proud mod leader, modeller and public relations officer of Heišinn Vešr: Total War


  12. #12
    dahooscarl's Avatar Yari-hei
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    Default Re: [Development]Help Needed!

    I can do some script editing. I've re edited alot of stuff for stainless steel. Not officially mind you, just my own preferences. Also I'm learning how to skin and model. I have milkshape and associated software.

  13. #13
    Heathen Storm's Avatar Where's my axe?
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    Default Re: [Development]Help Needed!

    Quote Originally Posted by dahooscarl View Post
    I can do some script editing. I've re edited alot of stuff for stainless steel. Not officially mind you, just my own preferences. Also I'm learning how to skin and model. I have milkshape and associated software.
    Wonderful Follow the comment above on how to apply to the group!

    Proud mod leader, modeller and public relations officer of Heišinn Vešr: Total War


  14. #14
    k/t's Avatar Ronin
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    Default Re: [Development]Help Needed!

    I can do unit stats and everything else in the EDU. I can also do EDB stuff.

  15. #15
    Heathen Storm's Avatar Where's my axe?
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    Default Re: [Development]Help Needed!

    Quote Originally Posted by k/t View Post
    I can do unit stats and everything else in the EDU. I can also do EDB stuff.
    I know you from past work, so your help is welcome. Send me a request!

    Proud mod leader, modeller and public relations officer of Heišinn Vešr: Total War


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