I have tryed changing the metal sound that plays when you order your unit to attack a enemy,however,in the game,it doesen't play,and I get no error message when I exit.
And yes,I checked,the files are there.


Spoiler Alert, click show to read: 
Code:
	type battle
		
	mode attack
			event volume -40
				folder Black_Knights/data/sounds
				CossacksStart
				CossacksSabla3
			end
		
			double
			event 
				folder data/sounds/SFX/interface/battlefield
				run_swoosh_07b volume -35
			end
			
			
	mode attack_range
			event volume -40
				folder Black_Knights/data/sounds
				CossacksStart
				CossacksSabla3  
			end
		
			double
			event 
				folder data/sounds/SFX/interface/battlefield
				run_swoosh_07b volume -35
			end
			
			
			
	mode attack_thrown
			event volume -40
				folder Black_Knights/data/sounds
				CossacksStart
				CossacksSabla3 
			end
		
			double
			event 
				folder data/sounds/SFX/interface/battlefield
				run_swoosh_07b volume -35
			end
			
			
			
	mode attack_siege
			event 
				folder data/sounds/SFX/interface/battlefield
				siege_attack_05
			end
				
				
	mode move, move_in_range, move_out_of_range
			event volume -25 minpitch 1.0 maxpitch 1.0 dry_level .9 wet_level 1
				folder data/sounds/SFX/interface/battlefield
				move_02
			end
			
			double
			event 
				folder data/sounds/SFX/interface/battlefield
				run_swoosh_07b volume -35
			end

			
;;;;;;;   triggers when cursor right-clicks an invalid position		
	mode select
			event 
				folder data/sounds/SFX/interface/battlefield
				
			end
			
;;;;;;;;;;;;;;;;;;;;;;;;;;		

			
		mode attack_range_out_of_range
			event volume -25 dry_level 0.9 wet_level 1
				folder data/sounds/SFX/interface/battlefield
				attack_out_of_range_01
			end
			
		mode attack_thrown_out_of_range
			event volume -25 dry_level 0.9 wet_level 1
				folder data/sounds/SFX/interface/battlefield
				attack_out_of_range_01
			end
			
		mode attack_siege_out_of_range
			event volume -25 dry_level 0.9 wet_level 1
				folder data/sounds/SFX/interface/battlefield
				attack_out_of_range_01
			end

;;;;;;;;;;;;;;;;;;;;;;;;;;			
			
		mode pickup_equipment
			event
				folder data/sounds/SFX/interface/battlefield
				grab_siege_06
			end		

		mode enter
			event
				folder data/sounds/SFX/interface/battlefield
				grab_siege_06
			end				
			
;;;;;;;;;;;;;;;;;;;;

			
	type strat_v2
		mode attack
			event volume -40
				folder Black_Knights/data/sounds
				CossacksStart
				CossacksSabla3
			end
			
		mode move
			event  volume -40 dry_level 0.9 wet_level 1
				folder data/sounds/SFX/interface/battlefield
				Move_02
			end
			
		mode select
			event  volume -40
				folder data/sounds/SFX/interface/battlefield
				
			end

		mode exchange
			event  volume -40 dry_level 0.9 wet_level 1
				folder data/sounds/SFX/interface/battlefield
				Move_02
			end			

		mode enter_settlement
			event  volume -40 dry_level 0.9 wet_level 1
				folder data/sounds/SFX/interface/battlefield
				Move_02
			end				
						
; we need this here to signal the end of the bank
DEFAULT: 1d volume -10


Anyone else ever encountered a similar problem?