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Thread: KLAssurbanipal - UNITS for Rome 1 & mods - new skins & models --- UPDATED: 7.12.2017 ---

  1. #1161

    Default Re: KLAssurbanipal - UNITS for Rome 1 & mods - new skins & models --- UPDATED: 7.12.2017 ---

    Thank you friend.
    I know about Scotland. They are as Jacobite Rebellion. In full preview thread there is a description.

  2. #1162

    Default Re: KLAssurbanipal - UNITS for Rome 1 & mods - new skins & models --- UPDATED: 7.12.2017 ---

    My mods are in Total War Center Modding Awards

    Feel free to vote for your favourite mod/modder:

    http://www.twcenter.net/forums/forum...Rome-Total-War
    Last edited by KLAssurbanipal; July 09, 2018 at 08:09 PM.

  3. #1163

    Default Re: KLAssurbanipal - UNITS for Rome 1 & mods - new skins & models --- UPDATED: 7.12.2017 ---

    Looks good, doesn't work.
    Many units have issues, in battle. Either they miss a weapon and fight with fist, or weapon is visible from one angle and from another angle its blade becomes invisible.
    This mod has NOT been properly tested.

    "There's something comforting about subjectivity. You can never be wrong."
    -Ben Shapiro (explaining to a progressive about why the media prefers lies over truth)


    My submod for DaC 2.2:

    http://www.twcenter.net/forums/showt...-(FINISHED!!!)

  4. #1164

    Default Re: KLAssurbanipal - UNITS for Rome 1 & mods - new skins & models --- UPDATED: 7.12.2017 ---

    Hi, thanks for this raport. Maybe you used wrong animations. Could you post screens with all errors?

  5. #1165

    Default Re: KLAssurbanipal - UNITS for Rome 1 & mods - new skins & models --- UPDATED: 7.12.2017 ---

    My mods are in Total War Center Modding Awards
    Feel free to vote for your favourite mod/modder:

    http://www.twcenter.net/forums/forum...Rome-Total-War

    http://www.twcenter.net/forums/forum...al-War-Rome-II

    Polls will be closed during this week.

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