mostly at Germanicus
I notice your AI works at its best if the time limit is enabled in most mods it is incorporated in. However sometimes one hour is just short of enough for the AI to take citadel's at times even if it is having a highly successful seige attack against the player.
Is it possible to increase the time limit so that
The AI still pushes itself to attack by timetable
and last long enough for the battle to resolve itself. say for instance 1 hour and 30 minutes. This may of course be hard coded but I felt it is probably something you may have looked into and have some knowledge about.
could a minute in the game equal 60 seconds? or could it equal 90 seconds? Perhaps there are unconventional ways to work around the problem.
Also is it possible to modify the strategy campaign mechanics. In example that if an army unsuccessfully attacks a city while laying siege to it that it maintains its siege as in mtw1 instead of breaking off its siege like rome total war?