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Thread: Metro Naval mod for RTRPE 1.9

  1. #21

    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Maced0n
    Make new short cut and add this in target line -mod:mnm
    something like this

    "C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -show_err -nm -mod:mnm
    I did something like this but witout this -nm in the line - not working. I'll try in the evening with "-nm"

    Thanks anyway :wink:

    BTW AI in 1.5 sucks - especially in diplomacy (I shouldn't get money and world maps FOR alliances and trade rights with everybody). 1.6 is much better.

  2. #22
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    only importand is to add -mod:MNmod

    sorry i give you a wrong information

    C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -show_err -nm -mod:MNmod

  3. #23

    Default Re: Metropolis&NavalMod for RTRPE1.6

    Thanks!!!

    With this -mod:mnm I tried by myself but -mod:MNmod makes difference

  4. #24

    Default Re: Metropolis&NavalMod for RTRPE1.6

    I can start now RTR PE MN with BI.exe but after that I can only load a game - not start a new one (always ask to pick something)...

    Also there is a bug with this whole additional resources - as I mentioned in topic about uncomfortability plaing MN. And this time it couldnt be corrected by deleting world files (or I don't know witch to delete).

  5. #25
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    well i think i answer you that.That mines should be build there .

  6. #26
    nightwar's Avatar Ducenarius
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    the animation pack that comes with PE 1.6 does it work with this mod?

  7. #27
    Black Francis's Avatar -IN-NOMINE-XPI-VINCAS-
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Hmmm,
    When I click on the shortcut RTR starts but then I get an error message telling me:

    "script error in MNmod/data/export_desc_unit.txt, at line 9484, column 24.
    Could not find soldier battle model for unit type 'fat warlock'."


    Can anyone help?

    IN-HOC-SIGNO-VINCES

  8. #28
    nightwar's Avatar Ducenarius
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    hello I am haveing a problem. I installed it like this RTW>patch 1.2>patch 1.5>BI>BI patch 1.6>PE 1.4>PE 1.6>then your mod, then added -show_err -nm -mod:MNmod
    To shortcut but when I try a campaign It say's please select from menu???? and it says provincial campaign aswell wtf is happening?

  9. #29

    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Black Francis
    Hmmm,
    When I click on the shortcut RTR starts but then I get an error message telling me:

    "script error in MNmod/data/export_desc_unit.txt, at line 9484, column 24.
    Could not find soldier battle model for unit type 'fat warlock'."


    Can anyone help?
    I think this happens when you istalls the mod over an already modded rtrpe version.

    Istalling it over a clean rtrpe version should fix the problem.

  10. #30
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    @nightwar
    Animation pack works.
    About provincial campaign.First you can play same game with RTW exe and with BI exe(You can start game with RTWexe and continue with BI and switch form one exe to another with same .sav game),byt when you like to start new game( its bether to start game with RTWexe) with BI exe you must go to provincial campaign and to select Rome total realism ....
    0k i will make little update for all who likes to play with BI.

    @Black Francis
    Do yo have a clean RTRPE i think you have some mod installed over vanila RTRPE.
    Any way you can open export_desc_unit.txt whic is in MNmod/data/ and delete all enteries for far warlock

  11. #31
    nightwar's Avatar Ducenarius
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Maced0n
    @nightwar
    Animation pack works.
    About provincial campaign.First you can play same game with RTW exe and with BI exe(You can start game with RTWexe and continue with BI and switch form one exe to another with same .sav game),byt when you like to start new game( its bether to start game with RTWexe) with BI exe you must go to provincial campaign and to select Rome total realism ....
    0k i will make little update for all who likes to play with BI.

    @Black Francis
    Do yo have a clean RTRPE i think you have some mod installed over vanila RTRPE.
    Any way you can open export_desc_unit.txt whic is in MNmod/data/ and delete all enteries for far warlock
    If I pick provincial I get a blackscreen the ctd..

  12. #32
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    ---UPDATED SEE FIRST POST---
    in order to play with BI exe you must to install this FIX

  13. #33
    Black Francis's Avatar -IN-NOMINE-XPI-VINCAS-
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Maced0n
    @nightwar

    @Black Francis
    Do yo have a clean RTRPE i think you have some mod installed over vanila RTRPE.
    Any way you can open export_desc_unit.txt whic is in MNmod/data/ and delete all enteries for far warlock
    Im using RTRPE with Latin voice and Candel realism mod (which is awesome). I wish that these mods (candel and NM) were compatable :hmmm: .

    I guess Ill just reinstall.

    IN-HOC-SIGNO-VINCES

  14. #34
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    latin voice mod is ok with MNM.And if u like to play with candel mod there is a lot of edditing to do.

  15. #35
    Black Francis's Avatar -IN-NOMINE-XPI-VINCAS-
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Maced0n
    latin voice mod is ok with MNM.And if u like to play with candel mod there is a lot of edditing to do.
    Is there a guide somewhere I could find?
    I would love to be able to play MNM and Candel together.

    IN-HOC-SIGNO-VINCES

  16. #36
    Numenor's Avatar Campidoctor
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Maced0n, can you add the animation pack to your mode? please? ;_;

    i mean the animation that comes in the rtr pe optional add-ons it dosnt work for me.
    [IMG]

  17. #37
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    To be honest i have EB installed in mine pc(i have almost every mod) byt i newer played and i didnt know which animations is good which bad.If someone make optional DMB for vanilla RTR i will adapt that to MNmod, you will have to wait until RTR forums is back.

  18. #38
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    A questions for all who play Metronaval mod
    In wich year do you have marian reforms ?

  19. #39
    nightwar's Avatar Ducenarius
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Macedon I think it would fit perfectly if you include snakes/riczus navel skin's? Have You seen them? i have imperator 2 mod and it has them.

  20. #40
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Yes i have riczu naval reskin in my mod which i play...I didnt include them in MNM becouse some people didnt like that big ships.

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