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Thread: Metro Naval mod for RTRPE 1.9

  1. #1
    Maced0n's Avatar Domesticus
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    Icon14 Metro Naval mod for RTRPE 1.9

    Metropolis&NavalMod


    LATEST DOWNLOAD LINK
    http://depositfiles.com/files/xt9wdu2mu ~ahowl11

    MediaFire

    Install

    1. Make sure you have a clean install of Rome: Total War on your system
    2. Make Sure you installed Patch V1.3 for Rome: Total War
    3. Make Sure you installed Patch V1.5 for Rome: Total War
    4. Make Sure you installed RTRPE V1.9 mod switch version
    6. Run the installer and point to yor RTW 1.5 installation folder,instaler will create new MNM folder,so none of uor original RTW 1.5 will be overwrite, this mod use mod:my_mod.
    7. New shortcut will be created on desktop "MNM",if u delete or u lose this shortcut to create new add this in target line -show_err -mod:MNM
    8.If you have the Barbarian Invasion expansion pack installed, a shortcut called BI-MNM will be created on your desktop when you run the MNM installer. You can use this shortcut to play BI-MNM with the BI executable. This enables some BI features that are not available with the RTW executable, including swimming units, and some special formations like shield wall.

    About Metro Naval Mod
    This mod is based on Naval Mod & Metropolis Mod for RTR6
    - entirely new concept for farming income
    - only politically and/or economically significant towns can acquire city level 4 and 5
    - 6 new buildings, including: ~ four different mines (gold mine, silver mine, iron mine, copper mine)
    - occupation buildings which slow down the conquering of "barbarian" regions
    - new farming buildings which make the colonization and irrigation of regions more accurate
    - only important cities can construct walls to counter "siege: total realism" and army hack-and-slay
    - all buildings completely rebalanced to create a bigger difference between more and less developed provinces and to fix annoying squalor problems
    - integrated silk road from babylonia to aria, which is now available to greek factions, too
    - maritime economy is now more important and naval development is now an valid way for city development.
    - complet revamp of war ships units for historical ones. 15 naval units are now available.
    - new building line: naval architecture, that allows you to build the larger warships.
    - new building line: navigation safety, enables more trade lines and improvements to port city.
    - old port line was changed for commercial harbors, which can only build warships at a certain size or if timber resource is available to the port. it also and gives the appropriate trading bonus and slightly helps population growth.
    - 4 turns per year, new ancillaries, new traits
    -Latin voicemod pack
    -WarCry mod
    -Roman fort
    -Sinuhets AI formations
    -Naval Reskins by Riczu74 -only ships and diplomats
    -Cognomen mod
    -Named Legion
    -Hording
    -Loyality for Romans
    -Prometheus grass mod
    -New strategic resources models
    -Military Buildings cant be destroyed
    -Bi interfaces for Barbarians
    -Bi features for units
    -Resources and hidden resources little revamp
    -New Landcape - from TW:ALX


    Credits

    RTR team
    Desaix
    Chaotica
    Marcus Camillus
    Snake IV
    DimeBagHo
    Shigawire
    Prometheus
    NorthHammer
    Riczu74
    Lt1956
    Sinuhets
    Kali
    Prometheus
    Repman
    LestaT
    Guinnessmonkey & Moonfog
    EB team
    RTRPE team
    RTR and TWC community

    Change log

    changes:MNM1.5
    -Compitability with RTRPE1.6
    -Minor fixes
    -Use -mod:MNM

    changes:MNM1.6
    -Compitability with RTRPE1.6
    -Minor fixes

    changes:MNM1.7
    -Compitability with RTRPE1.7
    -Added 20 named legions:
    if you play with BI
    -Added can_swim,power_charge,shild_wall,schiltrom
    -Now you can play custom batles with BI.EXE
    -All menu options is aveable with BI.EXE (no more provincial camp.)
    optional addons
    -optional -All city can build walls.

    # MNM v1.7#
    # MNM v1.7#

    changes:MNM1.8
    -Compitability with RTRPE1.8 -mod switch version
    -Optional -2YPT (All Ancillaries and Traits from MC 4YPT is still in game) -optional
    -Optional -No landbriges
    -Optional -Some battle options
    -Minor fixes


    Download for RTRPE 1.8 mod switch version
    Download MNM v1.8
    Download MNM v1.8
    Download MNM v1.8
    Download MNM v1.8

    Changes:MNM1.9b 27-5-07
    -3 types of vilages
    -Complete rework of economy
    -Roman voice mod
    -Warcry voice mod
    -Riczu74 Naval Reskins
    -Added loyality to Romans
    -New faction Roman-rebels
    -New Makedonia symbols & banners
    -Many new BI buildings for barbarians plus paved roads
    -All faction except barbarians can build highway
    -Hording -Only if you have BI installed
    -Sinuhets AI formations
    -Roman fords
    -New Splash, Loading screens,Backdrop and similar staff
    -Options to choise betwen RTR,RTW and some M2TW similar ground textures
    -Optional -Prometheus grass mod
    -Optional -New strategic resources
    -optional -No landblocks
    -optional -RTRPE Unified Skeletons & Animations Pack
    -Some new features in 4tpy script
    -Cognomen mod by Guinnessmonkey & Moonfog
    -Military Buildings cant be destroyed
    -Bi interfaces for Barbarians
    -Resources and hidden resources little revamp
    -New Landcape - from TW:ALX
    -Minor fixes




    Changes:MNM1.9
    -Compitability with RTRPE1.9 -mod switch version
    -Added pinarius horse mod
    -fixed some of the new strategic resources
    -Added 3 new roman units: italian hastati, italian princeps, italian triarii
    -Some changes in roman recruite system
    -Added Marcus Camillus player formations mod
    -Updated Marcus Camillus 4YPT


    Uploadpower
    Sendspace
    Megashares

    For persons with slow net-connection


    Code:
    I have divided installer in small peaces 3mb each
    You will need a software like 7-zip ,in case you don't have here is the link http://www.7-zip.org/  its free.
    
    After installing 7-zip ,just right click on 001 file and extract the archive.
    
    You can use some other archiving program too.
    Link for persons with slow net




    Here is few screenshots






    All trademarked names mentioned in this document and SOFTWARE are used for editorial purposes only, with no intention of infringing upon the trademarks
    Last edited by Finn; January 14, 2014 at 07:06 PM.

  2. #2

    Default Re: Metropolis&NavalMod for RTRPE1.6

    Hi,

    I try to use candelarius extended realism and your mod. I have few changes, but there is a problem in "desc_building.txt" with "hidden resource_barbarian". I don't understand why ?

  3. #3
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    I use candel mod with mnmod too and many other mods, loyality all together and it works fine with me....
    in mnm DB there is a max number of hiden resurces so you will have to delete some that is not used to make place for new h.res.,
    or i can upload mine mod so you can play.

  4. #4

    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Maced0n
    I use candel mod with mnmod too and many other mods, loyality all together and it works fine with me....
    in mnm DB there is a max number of hiden resurces so you will have to delete some that is not used to make place for new h.res.,
    or i can upload mine mod so you can play.
    It would be great if you could upload Candelarius Extended Realism mod with M&N mod! One question though, would it be compatible with BI? Which other mods do you use? I'm just curious.

  5. #5

    Default Re: Metropolis&NavalMod for RTRPE1.6

    I agree with Forvm Romanvnm
    A question : why do people ask if its compatible with BI
    Didnt find the BI addon so interesting and untill ive found RTR i played vanilla RTW
    So whats up with that?
    Last edited by Cultist; July 19, 2006 at 09:49 AM.
    All life is problem solving ~ Karl Popper

  6. #6
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Yes its can be play with RTW and with BI too,actualy you can play same campaign with RTW and with BI exe.Advantage if you play with BI is that you have formations and abilites from BI more naval invasion and named legion. And about this... well i will have to ask owners of the mods i use for premisions and if they say OK than i can upload.Its basicly MNM with Candel mod , many little mods some new things from mine point of view and few skins mod plus loyality and 5new cultures(religions).

  7. #7

    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Maced0n
    Yes its can be play with RTW and with BI too,actualy you can play same campaign with RTW and with BI exe.Advantage if you play with BI is that you have formations and abilites from BI more naval invasion and named legion. And about this... well i will have to ask owners of the mods i use for premisions and if they say OK than i can upload.Its basicly MNM with Candel mod , many little mods some new things from mine point of view and few skins mod plus loyality and 5new cultures(religions).
    If you are concerned about receiving permission from Candelarius to include his mod, I can tell you that he have already given permission for anyone to include his mod as long as they give him credit for it. I hope the RTR forum will be back up soon.

  8. #8
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    No its not Candel. I have premision from all except for horse skins(pinaruis).Anyway meaby is bether to wait until RTR forums are back.It need testing,and right now i play ALEX TW historical batles.

  9. #9
    Musopticon?'s Avatar Tiro
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    This must be one of the best downloads I've ever done. Thank you to everyone who made this piece of bliss possible(RTR+Platinum+Metronaval). It's been a blast so far.

    My only problem is that Seleucids and Macedon are still completely owning everything on their way. I mean, everything except me.

  10. #10
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Any one like to beta test ?
    MNM+Candel+lot of mini-mods+lot of BI features.
    PM me.

  11. #11
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Maced0n
    No its not Candel. I have premision from all except for horse skins(pinaruis).Anyway meaby is bether to wait until RTR forums are back.It need testing,and right now i play ALEX TW historical batles.
    The last time iI heard from him when he game me permission was when he comes out from hospital. Haven't seen him here for quite sometimes now, so probably hes' back at the hospital.

    Anyway I'm sure he'll give permission is he's back on board.


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  12. #12
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    txs for information lestat and clean yor pm inbox :original:

  13. #13

    Default Re: Metropolis&NavalMod for RTRPE1.6

    what other mods do you use?
    beside candel and your own?
    All life is problem solving ~ Karl Popper

  14. #14

    Default Re: Metropolis&NavalMod for RTRPE1.6

    dudes anyone had crashes when using extended M&NM? maybe this way we can fix em
    All life is problem solving ~ Karl Popper

  15. #15

    Default Re: Metropolis&NavalMod for RTRPE1.6

    same here, extremely frequent crashes straight to desktop, very often as soon as my own teams units autocomplete previous orders (just before it switches to controlling the other teams with AI). the only thing that I could tell was making this occur was capturing more than a couple of cities per turn, but occasionally it would occur even if I hadn't captured anything - sometimes it seemed to happen if the computer got more than a couple of cities on its turn, too. eventually this just got too annoying to bother with and I uninstalled.

  16. #16

    Default Re: Metropolis&NavalMod for RTRPE1.6

    didnt get any crashes lately it works fine
    pretty easy to blitz with the romans
    i dont even bother to go into battles i just let the computer do it and im playin Hard.
    Should i play very hard so there would be more challenge?
    All life is problem solving ~ Karl Popper

  17. #17

    Default Re: Metropolis&NavalMod for RTRPE1.6

    So - is MNMod working with BI.exe or not???
    (if it works - how to run it?)

    I really enjoyed improved AI and naval invasions from BI...

  18. #18
    Stewart89's Avatar Foederatus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Where can I download RTR PE 1.6? RTR forums down..

  19. #19
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by Stewart89
    Where can I download RTR PE 1.6? RTR forums down..
    See first post...
    there is a download link

  20. #20
    Maced0n's Avatar Domesticus
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    Default Re: Metropolis&NavalMod for RTRPE1.6

    Quote Originally Posted by svean
    So - is MNMod working with BI.exe or not???
    (if it works - how to run it?)

    I really enjoyed improved AI and naval invasions from BI...
    Make new short cut and add this in target line -mod:mnm
    something like this

    "C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -show_err -nm -mod:mnm

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