Metropolis&NavalMod
LATEST DOWNLOAD LINK
http://depositfiles.com/files/xt9wdu2mu ~ahowl11
MediaFire
Install
1. Make sure you have a clean install of Rome: Total War on your system
2. Make Sure you installed Patch V1.3 for Rome: Total War
3. Make Sure you installed Patch V1.5 for Rome: Total War
4. Make Sure you installed RTRPE V1.9 mod switch version
6. Run the installer and point to yor RTW 1.5 installation folder,instaler will create new MNM folder,so none of uor original RTW 1.5 will be overwrite, this mod use mod:my_mod.
7. New shortcut will be created on desktop "MNM",if u delete or u lose this shortcut to create new add this in target line -show_err -mod:MNM
8.If you have the Barbarian Invasion expansion pack installed, a shortcut called BI-MNM will be created on your desktop when you run the MNM installer. You can use this shortcut to play BI-MNM with the BI executable. This enables some BI features that are not available with the RTW executable, including swimming units, and some special formations like shield wall.
About Metro Naval Mod
This mod is based on Naval Mod & Metropolis Mod for RTR6
- entirely new concept for farming income
- only politically and/or economically significant towns can acquire city level 4 and 5
- 6 new buildings, including: ~ four different mines (gold mine, silver mine, iron mine, copper mine)
- occupation buildings which slow down the conquering of "barbarian" regions
- new farming buildings which make the colonization and irrigation of regions more accurate
- only important cities can construct walls to counter "siege: total realism" and army hack-and-slay
- all buildings completely rebalanced to create a bigger difference between more and less developed provinces and to fix annoying squalor problems
- integrated silk road from babylonia to aria, which is now available to greek factions, too
- maritime economy is now more important and naval development is now an valid way for city development.
- complet revamp of war ships units for historical ones. 15 naval units are now available.
- new building line: naval architecture, that allows you to build the larger warships.
- new building line: navigation safety, enables more trade lines and improvements to port city.
- old port line was changed for commercial harbors, which can only build warships at a certain size or if timber resource is available to the port. it also and gives the appropriate trading bonus and slightly helps population growth.
- 4 turns per year, new ancillaries, new traits
-Latin voicemod pack
-WarCry mod
-Roman fort
-Sinuhets AI formations
-Naval Reskins by Riczu74 -only ships and diplomats
-Cognomen mod
-Named Legion
-Hording
-Loyality for Romans
-Prometheus grass mod
-New strategic resources models
-Military Buildings cant be destroyed
-Bi interfaces for Barbarians
-Bi features for units
-Resources and hidden resources little revamp
-New Landcape - from TW:ALX
Credits
RTR team
Desaix
Chaotica
Marcus Camillus
Snake IV
DimeBagHo
Shigawire
Prometheus
NorthHammer
Riczu74
Lt1956
Sinuhets
Kali
Prometheus
Repman
LestaT
Guinnessmonkey & Moonfog
EB team
RTRPE team
RTR and TWC community
Change log
changes:MNM1.5
-Compitability with RTRPE1.6
-Minor fixes
-Use -mod:MNM
changes:MNM1.6
-Compitability with RTRPE1.6
-Minor fixes
changes:MNM1.7
-Compitability with RTRPE1.7
-Added 20 named legions:
if you play with BI
-Added can_swim,power_charge,shild_wall,schiltrom
-Now you can play custom batles with BI.EXE
-All menu options is aveable with BI.EXE (no more provincial camp.)
optional addons
-optional -All city can build walls.
# MNM v1.7#
# MNM v1.7#
changes:MNM1.8
-Compitability with RTRPE1.8 -mod switch version
-Optional -2YPT (All Ancillaries and Traits from MC 4YPT is still in game) -optional
-Optional -No landbriges
-Optional -Some battle options
-Minor fixes
Download for RTRPE 1.8 mod switch version
Download MNM v1.8
Download MNM v1.8
Download MNM v1.8
Download MNM v1.8
Changes:MNM1.9b 27-5-07
-3 types of vilages
-Complete rework of economy
-Roman voice mod
-Warcry voice mod
-Riczu74 Naval Reskins
-Added loyality to Romans
-New faction Roman-rebels
-New Makedonia symbols & banners
-Many new BI buildings for barbarians plus paved roads
-All faction except barbarians can build highway
-Hording -Only if you have BI installed
-Sinuhets AI formations
-Roman fords
-New Splash, Loading screens,Backdrop and similar staff
-Options to choise betwen RTR,RTW and some M2TW similar ground textures
-Optional -Prometheus grass mod
-Optional -New strategic resources
-optional -No landblocks
-optional -RTRPE Unified Skeletons & Animations Pack
-Some new features in 4tpy script
-Cognomen mod by Guinnessmonkey & Moonfog
-Military Buildings cant be destroyed
-Bi interfaces for Barbarians
-Resources and hidden resources little revamp
-New Landcape - from TW:ALX
-Minor fixes
Changes:MNM1.9
-Compitability with RTRPE1.9 -mod switch version
-Added pinarius horse mod
-fixed some of the new strategic resources
-Added 3 new roman units: italian hastati, italian princeps, italian triarii
-Some changes in roman recruite system
-Added Marcus Camillus player formations mod
-Updated Marcus Camillus 4YPT
Uploadpower
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Megashares
For persons with slow net-connection
Link for persons with slow netCode:I have divided installer in small peaces 3mb each You will need a software like 7-zip ,in case you don't have here is the link http://www.7-zip.org/ its free. After installing 7-zip ,just right click on 001 file and extract the archive. You can use some other archiving program too.
Here is few screenshots
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