Battlefield Buildings Add-on (BETA)
What it does?
This modification re-enables battlefield buildings, just like you saw in vanilla M2. So you can take the battle infront of huge cathedral of Sigmar, or if you wish, put flames to it by bombarding it in the name of Mork and Gork.. For the text file I used Ninja51's reworked translation file as base.
http://www.twcenter.net/forums/showthread.php?t=542622
Included:
Empire (Border princess? Sylvania?):
Barracks buildings
Archery buildings
Religious buildings
Goverment buildings (except level 1)
Printing press buildings
Stables
Market buildings
Cannon arsenals
Smiths
Dwarves:
Smiths
Militia buildings
Siege Buildings
H-Elves:
Smiths
Militia buildings
Markets
Siege buildings
Compatibility
For Gigantus version of RotDG, with latest patch + hotfixes (8.9.2012)
http://www.twcenter.net/forums/showthread.php?t=525138
it's NOT save-game compatible. Backup, or make alternative mod folder, so you can keep playing with old one, instructions by THP here:
http://www.twcenter.net/forums/showthread.php?t=460784
If other mod modifies same files, there is little chance this will work with it. Ask if in doubt.
Feedback needed
- CTD? Where? When? Log?
- Do all buildings show up on the battlefield? (ofcourse they need to be built in the settlement)
- Castles, do they work in them too?
- Missing building pictures, and descriptions show up?
- Recruiting units works as normal?
- High-Elves, Kislev, and Dwarves show up? Recruiting units normal?
For modders, chances included
List of files I modified, and what entries I changed in them (old name = new name):
Spoiler Alert, click show to read:
export_desc_buildings
temple_sigmar_1 = small_church
temple_sigmar_2 = church
temple_sigmar_3 = abbey
temple_sigmar_4 = cathedral
temple_sigmar_5 = huge_cathedral
cannon_arsenal_1 = gunsmith
cannon_arsenal_2 = cannon_maker
cannon_arsenal_3 = cannon_foundry
cannon_arsenal_4 = royal_arsenal
smith_1 = leather_tanner
smith_2 = blacksmith
smith_3 = armourer
smith_4 = heavy_armourer
smith_5 = plate_armourer
smith_6 = gothic_armourer
market_1 = corn_exchange
market_2 = market
market_3 = fairground
market_4 = great_market
market_5 = merchants_quarter
barracks_1 = town_watch
barracks_2 = town_guard
barracks_3 = city_watch
barracks_4 = militia_drill_square
barracks_5 = militia_barracks
barracks_of_marksmen_1 = bowyer
barracks_of_marksmen_2 = practice_range
barracks_of_marksmen_3 = archery_range
barracks_of_marksmen_4 = marksmans_range
stables_1 = stables
stables_2 = knights_stables
stables_3 = barons_stables
stables_4 = earls_stables
stables_5 = kings_stables
printing_house_1 = printing_press
printing_house_2 = printing_house
city_hall_2 = town_hall
city_hall_3 = council_chambers
city_hall_4 = city_hall
city_hall_5 = mayors_palace
export_desc_ancillaries
smith_3 = armourer
smith_4 = heavy_armourer
market_2 = market
market_3 = fairground
market_4 = great_market
barracks_1 = town_watch
barracks_2 = town_guard
barracks_3 = city_watch
barracks_4 = militia_drill_square
stables_1 = stables
stables_2 = knights_stables
stables_3 = barons_stables
stables_4 = earls_stables
desc_strat
temple_sigmar_1 = small_church
temple_sigmar_2 = church
temple_sigmar_3 = abbey
temple_sigmar_4 = cathedral
temple_sigmar_5 = huge_cathedral
cannon_arsenal_1 = gunsmith
cannon_arsenal_2 = cannon_maker
cannon_arsenal_3 = cannon_foundry
cannon_arsenal_4 = royal_arsenal
smith_1 = leather_tanner
smith_2 = blacksmith
smith_3 = armourer
smith_4 = heavy_armourer
smith_5 = plate_armourer
smith_6 = gothic_armourer
market_1 = corn_exchange
market_2 = market
market_3 = fairground
market_4 = great_market
market_5 = merchants_quarter
barracks_1 = town_watch
barracks_2 = town_guard
barracks_3 = city_watch
barracks_4 = militia_drill_square
barracks_of_marksmen_1 = bowyer
barracks_of_marksmen_2 = practice_range
barracks_of_marksmen_3 = archery_range
stables_1 = stables
stables_3 = barons_stables
printing_house_1 = printing_press
city_hall_2 = town_hall
city_hall_3 = council_chambers
city_hall_4 = city_hall
city_hall_5 = mayors_palace
export_buildings
changes same as export_desc_buildings, including -desc and -desc_short, and faction variations f.ex. -england.
export_desc_character_traits
temple_sigmar_1 = small_church
temple_sigmar_2 = church
temple_sigmar_3 = abbey
temple_sigmar_4 = cathedral
market_2 = market
market_3 = fairground
market_4 = great_market
barracks_2 = town_guard
city_hall_2 = town_hall
city_hall_3 = council_chambers
Multiple tga.files renamed
data/ui/southern_european/buildings
data/ui/southern_european/buildings/construction
data/ui/northern_european/buildings
data/ui/northern_european/buildings/construction
data/ui/greek/buildings
data/ui/greek/buildings/construction
Installation + Download (updated 14.12.2012)
Download main-file, unzip in mods/Rage_of_the_Dark_Gods folder, overwrite old files. After that Download Hotfix, and it to mods/Rage_of_the_Dark_Gods/data/world/maps/campaign/imperial_campaign, overwrite.
Main-file:
http://www.mediafire.com/?d0yhfc5t054kd0y
Hotfix01 (/data/world/maps/campaign/imperial_campaign, overwrite):
Attachment 241579
For building-textures, here:
http://www.twcenter.net/forums/showthread.php?t=384851
Campaign pics