Good job guys, this mod has really nice pace
In some of the Roman previews, I see the ridge helmet. I thought they were replaced at the end of the fifth century.
You are certainty enjoying modding the Gokturks, it shows in the level of detail, keep it up E!
I would sugest to remove the bags and the water can...
Or atleast half of them. The model has enough and exelent detail even without them. No need to make the models heavier with no reasson.
Add those accesories in units that look "naked" from equipments.
The spangenhelm helmets look great.
*Official Poll is now available*
I voted map A, simply because I know that redoing an entire map is a lot of extra work, and that in itself is frustrating.
Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War
i second that,
map A looks very fine. the focus is clear and the main subject is well portrait.
new preview out: http://youtu.be/2FN6Wm0s1N8
However, the make-up of your unit kind of confuses me. It's wearing lamellar armour over chainmail, which is possible. However the pteryges are on top of the chainmail, which isn't how it should be. I'd either get rid of the chainmail or the pteryges (or just delete the pteruges on the shoulder/arms). The pteryges are part of the undergarment which is worn underneath the armour and the chainmail would cover at least the pteryges on the arms and shoulders.
And - from a purely aesthetic point of view - I would add more polygons to the lamellar collar of your unit because it's looking pretty rectangular. No need to go overboard with high amounts of polygons for things that visually don't need it, but in this case I would say it needs a couple more polygons make it a bit more smooth. See the red dots in attachment.
Also, what's up with the texture on the lower legs? Does it represent boots?
Regarding the map's range - I would leave it as it is now. The A variant would improv Gokturks position only slightly and therefore I don't think it is worth all the effort. The B variant would be good for second version of your mod - taking that map right now could kill your mod's development. So I realy suggest you should leave the current map and focus on the rest part of the mod as fast release is the best thing for mod's development. And You can alwyas make a script that would send reinforcments for Gokturk from outside territory anytime they are in trouble. Also Gokturk empire didn't last long but quickle fragmented into separated states - I would rather focus on these if you want give the steppic area more attention.
PS. your latest units look more then fine
Well Razor to answer your questions first I want to say that it's still a WIP. The petruges is one of the variations so you will see one with lamellar sleeves and another with just chain mail. Also the things that you are referring to on the legs are chaps, used by riders for extra protection. They were worn heavily by the Persians and thus by the Empire as well. I'm using a certain image as reference.
And thanks about the helmet, put a lot of effort into it.
This is what I am using as a reference for the Boucellarii, cool right?
What we all have to remember. Those scales of lammelar or scale cuirasses were attached on a leather suit that ended up to what we see as pteryges.
Pteryges were the extentions of that leather suit.
Final Proof of the Boucellarius Units
Credit must be given to Leif_Erikson who has donated his Late Roman Shields and can be seen, as well as Absinthia and Rusichi for their Primary Material.
Wow, they actually look really good! Aesthetically very pleasant to the eye.
One thing I'll be nitpicking about: the model in the middle has the lamellar armour go all around the upper arm, which is very impractical if not impossible. I would suggest to make them like you did the pteryges on the upper arms of the other one (covering only the top side).
Oh, and the tunics look great, but also need decorative roundels/images on the back.
There are currently 1 users browsing this thread. (0 members and 1 guests)