View Poll Results: Which Map would you choose? Refer to Post #564

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  • Map A)

    15 53.57%
  • Map b)

    13 46.43%
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Thread: End of Antiquity Campaign: The First Crusade (612 - 710)

  1. #81

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Good luck with the mod. It may be better if you do not add extra factions for now, the conflict is one between the Romans, Persians and Arabs, though you could have a couple of units of Armenian mercenaries or something from around that region. It would be interesting to have the Sassanid Horse Temple and/or the True Cross featuring somehow in the mod. Perhaps their loss should lower diplomatic relations or cause a war but maybe something more like a morale boost to the enemy faction. Also presumably there will be a rebel faction and hopefully some interesting rebel units for the Armenian, Ghassanid and Lakhmid region but preferably no factions as such. Conquering this part of the world as Serbs, Armenians, Ghassanids, Hephthalites, etc sounds mad. I would also throw in the idea of asking for units/skins from other mods for now (e.g. from the Great Conflicts) and later make new ones if you have the inclination.

    +rep

  2. #82
    Archagetes's Avatar Libertus
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Well, it think there should be in any case more than those 3 factions you mentioned but at least also the Langobards, the Awars, Chazars and maybe also the Bulgars.
    They were also factors you had to think about before going into war. You cannot simply move your army to the east and leave your western borders unguarded.

  3. #83

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Yes, of course you are right. I was thinking the Langobards could be borrowed from the Great Conflicts and maybe the Avars could be borrowed Cumans from another mod. Together with the Arabs, that may be enough for a playable mod. I would hate to see this project stalled because of the Chazars or Bulgars or any other minor faction. Maybe an idea in the future would be to make a few of these exotic factions with maybe just one or two settlements and just 3-4 types of basic units as non-playable factions. Or better maybe as emergent factions should specific settlements rebel.
    Last edited by Geoffrey of Villehardouin; October 01, 2012 at 10:14 AM.

  4. #84
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    koultouras has made a wonderfull Avar/Lombard king's helmet for that era!
    Look at his sig.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #85
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    i ve some free time and i ll begin for arabian army.actually i already began.expect some revolutinary things if i can solve ctd and adding problems.

  6. #86
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    great news!

  7. #87
    Stath's's Avatar Protector Domesticus
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Niccccccccceeeeee!!!!


  8. #88

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    This looks like it's gonna be a fantastic mod, I'm so glad more mods are being made in this period of history.

  9. #89
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    ansar infantry

    enjoy kids.i hope this soldier ll work with m2tw engine.

    Spoiler Alert, click show to read: 





    Last edited by karaislam; October 12, 2012 at 04:20 AM.

  10. #90
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    dropped into ms3d and progress countinues.
    Spoiler Alert, click show to read: 

    Last edited by karaislam; October 12, 2012 at 05:50 AM.

  11. #91
    Stath's's Avatar Protector Domesticus
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Very good!!!


  12. #92
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    finished product.its one of the 4 ansar warrior variety.actually this one smells realism.other 3 variety ll be consist of my imaginary and historical knowledge.i may just change the clothes and face textures possibly.i hope it works in the game.cos i didnt create this unit in ms3d.there can be rigging skeleton issues.i think goat import standard skeleton function can solve the problem.i used more than 6 other softwares.the base mesh is the most detailed 3d model ever made for m2tw.from the nose holes till eye sockets eye baby even(i hope i spelled correct)

    Spoiler Alert, click show to read: 






    Last edited by karaislam; October 12, 2012 at 11:28 AM.

  13. #93
    legio_XX's Avatar Ordinarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    very nice work I cant wait to play this mod!!! I love your sub mod for SS and this will be amazing!

    MHP that is a great looking infantry unit!!
    "ANY person,country or race who use's religion as a pretext to kill or conquer deserves neither Religion nore Name"

  14. #94
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by legio_XX View Post
    very nice work I cant wait to play this mod!!! I love your sub mod for SS and this will be amazing!

    MHP that is a great looking infantry unit!!
    thanks i gave more detail.ll give a little bit too
    Last edited by karaislam; October 14, 2012 at 02:36 AM.

  15. #95
    tomySVK's Avatar Campidoctor
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Very good updates MHP, great work

  16. #96
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    thanks guys.

    for general information.my units working in the game without problem.i thank koultouras for fixing skeleton issues of my ansar infantry body mesh.

  17. #97
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    great work mhp!!!
    (btw whats the meaning of mhp?)
    this is truly amazing.
    do you have respond from tgc about there sharing and combinate work? this could be sur++++
    remembering those old me2tw units, there´s so much evolution in the whole modding community
    regards

  18. #98
    karaislam's Avatar Vicarius
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by _Tartaros_ View Post
    great work mhp!!!
    (btw whats the meaning of mhp?)
    this is truly amazing.
    do you have respond from tgc about there sharing and combinate work? this could be sur++++
    remembering those old me2tw units, there´s so much evolution in the whole modding community
    regards
    thanks tarto

    about tgc all of them my friends.i like and respect them.i had give-gift them an unit before.for example yesterday their member koultouras fixed my integration problem.but i do this for EoA mod.

    also i ll ve some surprises tonight for the fans.a little surprise.

    about MHP its a political party in turkey.far right.if u google it u ll see

  19. #99

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Amazing detail, well done!
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  20. #100
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: End of Antiquity: The First Crusade (612 - 710)

    thanks for the quick reply.
    eagerly awaiting the surprise

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