View Poll Results: Which Map would you choose? Refer to Post #564

Voters
28. You may not vote on this poll
  • Map A)

    15 53.57%
  • Map b)

    13 46.43%
Page 36 of 56 FirstFirst ... 11262728293031323334353637383940414243444546 ... LastLast
Results 701 to 720 of 1116

Thread: End of Antiquity Campaign: The First Crusade (612 - 710)

  1. #701
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    19,059

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Quote Originally Posted by Caudillo87 View Post
    No, there will be only one Scutati unit for everybody as it would be rather pointless to have different scutati models.
    Yes correct...
    Scutati and promachoi (front line heavier scutati) can be common through out the entire empire.
    Scutati can start with no armor and have leather cuirasses and have finall chain mail (short) upgrade.
    Each upgrade can use one shield pattern that will be different from the other.
    Promachoi must start with long chain mails and have an upgrade with scale cuirasses.
    Again each upgrade can use one shield pattern.

    That way all 5 versions , placed side by side will give the impression of differend bandums.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  2. #702
    Caudillo87's Avatar Semisalis
    Join Date
    Mar 2008
    Location
    Fontana, Ca (Alta California)
    Posts
    451

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Behold! The Emperor's Guards are re-fitted for battle!

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 
    Credits:
    Empio for shield design influence and Lief_Erikson for shield template
    Rusichi and Absinthia for Primary Material



  3. #703

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    The Excubitor guards?

  4. #704
    Caudillo87's Avatar Semisalis
    Join Date
    Mar 2008
    Location
    Fontana, Ca (Alta California)
    Posts
    451

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Yes. New, revamped and re-equipped to wage war in the Emperor's name. I decided to upgrade from the 1st generation models, I really like them and I really like the shield design.

  5. #705

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Just out of interest, when will the mod be released?

  6. #706
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    19,059

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    One tiny sugestion...Please remove the "bags" of the warriors of highly ellite units.
    Keep only seax knives...
    As for the rest ...The model and its textures are exelent!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #707
    Stath's's Avatar Protector Domesticus
    Join Date
    Mar 2012
    Location
    Makedonia, Greece
    Posts
    4,553

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Damn!!


  8. #708

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Apart from the Limitanei, will any other units have the ridge helmet?

  9. #709
    Caudillo87's Avatar Semisalis
    Join Date
    Mar 2008
    Location
    Fontana, Ca (Alta California)
    Posts
    451

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    The mod will be released when its done. And Anthonius yes I'll delete every bag from the elite units.

  10. #710
    karaislam's Avatar Vicarius
    Join Date
    Oct 2009
    Location
    Antalya
    Posts
    2,651

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    very good progress u ve been making rob.congrats.

  11. #711
    Reno Melitensis's Avatar Domesticus
    Join Date
    Jul 2006
    Location
    Marsascala, Malta
    Posts
    2,029

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Well done Caudillo, an other exellent unit.



    Cheers

  12. #712
    Reno Melitensis's Avatar Domesticus
    Join Date
    Jul 2006
    Location
    Marsascala, Malta
    Posts
    2,029

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Well done Caudillo, an other excellent unit.
    For an unknown reason a double post. Please delete the above.

    Cheers
    Last edited by Reno Melitensis; April 09, 2013 at 02:57 PM.

  13. #713
    Polycarpe's Avatar Back into action!
    Join Date
    Feb 2010
    Location
    Quebec, Canada
    Posts
    3,338

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Splendid model, good work!

  14. #714
    mayotte's Avatar Civis
    Join Date
    Sep 2009
    Location
    edinburgh
    Posts
    129

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Well done Caudillo, splendid work !!!!

  15. #715
    NekoGenijalan's Avatar Unruffled Equanimity
    Join Date
    Jan 2011
    Location
    Tamo Daleko
    Posts
    870

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Another awesome unit from an awesome modeller!
    Last edited by NekoGenijalan; April 10, 2013 at 02:18 PM. Reason: removed extra 'd'


  16. #716
    Caudillo87's Avatar Semisalis
    Join Date
    Mar 2008
    Location
    Fontana, Ca (Alta California)
    Posts
    451

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Thank you all, I have more surprises to share very soon, so stay tuned.

  17. #717

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Will the Promachoi units have different helmets instead of just one base helmet?
    Last edited by romano britones; April 11, 2013 at 02:16 PM.

  18. #718
    Caudillo87's Avatar Semisalis
    Join Date
    Mar 2008
    Location
    Fontana, Ca (Alta California)
    Posts
    451

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    The Promachoi will have the spangenhelm helmets.

  19. #719
    Amph's Avatar Foederatus
    Join Date
    Jan 2012
    Location
    England
    Posts
    48

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Superb work Caudillo. The models you and Kara have created are stunning. Battles will truly be a beautiful sight in your mod.

  20. #720
    tomySVK's Avatar Campidoctor
    Join Date
    Nov 2011
    Location
    Slovakia
    Posts
    1,838

    Default Re: End of Antiquity: The First Crusade (612 - 710)

    Excellent update

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •