View Poll Results: Which Map would you choose? Refer to Post #564

Voters
28. You may not vote on this poll
  • Map A)

    15 53.57%
  • Map b)

    13 46.43%
Page 52 of 56 FirstFirst ... 227424344454647484950515253545556 LastLast
Results 1,021 to 1,040 of 1116

Thread: End of Antiquity Campaign: The First Crusade (612 - 710)

  1. #1021

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Sadly these are mods that take forever to see the light. Either because of personal problems or technical problems.such a shame

  2. #1022
    BarnicleBill1's Avatar Centenarius
    Join Date
    Sep 2013
    Location
    Columbus, Ohio U.S.A.
    Posts
    793

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    It is, hopefully some of this stuff makes it out eventually.

  3. #1023

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    will we ever see a release?



  4. #1024
    Reno Melitensis's Avatar Domesticus
    Join Date
    Jul 2006
    Location
    Marsascala, Malta
    Posts
    2,029

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by romano britones View Post
    will we ever see a release?
    I guess that this mod is dead, it has been a long time since any of the developers posted something.

    Cheers

  5. #1025

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by Reno Melitensis View Post
    I guess that this mod is dead, it has been a long time since any of the developers posted something.

    Cheers
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!! (ToT)



  6. #1026
    BarnicleBill1's Avatar Centenarius
    Join Date
    Sep 2013
    Location
    Columbus, Ohio U.S.A.
    Posts
    793

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    It sucks! It looked so good!

  7. #1027
    paradamed's Avatar Praepositus
    Join Date
    Jun 2006
    Location
    Brasília, Brasil
    Posts
    5,806

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    I think the author even said he lost most of the units in his computer.

  8. #1028
    Moon_Man's Avatar Libertus
    Join Date
    Jun 2015
    Location
    Somewhere on the US East Coast
    Posts
    58

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    I have nothing to live for now

  9. #1029
    Darios's Avatar Ex Oriente Lux
    Join Date
    Feb 2012
    Location
    Dumbrava Roșie, Romania
    Posts
    2,259

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by Moon_Man View Post
    I have nothing to live for now
    Really dude? This mod has been effectively dead for almost two years now.
    Under the Patronage of PikeStance


  10. #1030

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    What a waste! I really hope this is just a long pit-stop for the modders, it really looked amazing

  11. #1031
    Darios's Avatar Ex Oriente Lux
    Join Date
    Feb 2012
    Location
    Dumbrava Roșie, Romania
    Posts
    2,259

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by Tudiano View Post
    I really hope this is just a long pit-stop for the modders, it really looked amazing
    Nope, almost all of the team members vanished a couple of years ago. I have no way to contact most of them and there's been essentially no work done on this mod. I tried getting a new team together but 99% of people are interested in playing mods, not working on them so...you get the picture.

    East of Rome is dead. <-- you can quote me on that.
    Under the Patronage of PikeStance


  12. #1032
    Miles
    Join Date
    Dec 2014
    Location
    A Random place
    Posts
    325

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Shame this mod died as it had so much much potential

  13. #1033

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    As you can resume work on an interesting mod? Is it possible to get at least some -nibud achievements of former modders inititsiatorov such an interesting fashion!

  14. #1034
    isa0005's Avatar Campidoctor
    Join Date
    Jan 2008
    Location
    Australia, Victoria, Melbourne
    Posts
    1,582

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by Vit2013 View Post
    As you can resume work on an interesting mod? Is it possible to get at least some -nibud achievements of former modders inititsiatorov such an interesting fashion!
    In answer to your question:


    Quote Originally Posted by Darios View Post
    Nope, almost all of the team members vanished a couple of years ago. I have no way to contact most of them and there's been essentially no work done on this mod. I tried getting a new team together but 99% of people are interested in playing mods, not working on them so...you get the picture.

    East of Rome is dead. <-- you can quote me on that.
    Best leave these bones burred!

  15. #1035
    Mr_Nygren's Avatar Berserkir
    Join Date
    Mar 2009
    Location
    Sweden
    Posts
    4,351

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Hello guys!

    This is what is left of this mod, and it is quite a good start-up if anyone would want to pretty much re-do all the work from scratch - but with the campaign-map, strat-models and UI finished. Maybe even balance and scripts? But no units and almost no factions. Only the Romans and the Iranians on the campaign-map - and four others in custom battle. One could always add the EoR: Danube Limes-units into this if they aren't included already. They don't seem to be in custom battles.

    But the units currently in custom battles CTD, and so will need to be swapped.

    Last edited by Mr_Nygren; January 03, 2017 at 03:58 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  16. #1036
    BarnicleBill1's Avatar Centenarius
    Join Date
    Sep 2013
    Location
    Columbus, Ohio U.S.A.
    Posts
    793

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Do they have a full EDU, with all the perspective units they were going to include?

  17. #1037
    Mr_Nygren's Avatar Berserkir
    Join Date
    Mar 2009
    Location
    Sweden
    Posts
    4,351

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by BarnicleBill1 View Post
    Do they have a full EDU, with all the perspective units they were going to include?
    Yes, but the units themselves can't enter battle. I'd guess if anyone wants to continue this project then that person will need to replace the units or if he's a unit modeller he could fix them. I'd guess some of them are missing certain parts though. But the stats etc in the EDU could be re-used i think.

    The most logical thing would be to add Danube Limes-units to the mod i think. But i don't have the time to work on something this far from finished. It's sad what happened to the units. But at least one could use this map instead of the smaller one as seen in Danube Limes.
    Last edited by Mr_Nygren; January 03, 2017 at 05:40 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  18. #1038
    BarnicleBill1's Avatar Centenarius
    Join Date
    Sep 2013
    Location
    Columbus, Ohio U.S.A.
    Posts
    793

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    If I had the time and skills of do it. But I have neither at the moment.

  19. #1039

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    I could do research for the Rashidun caliphate and maybe models

  20. #1040
    Mr_Nygren's Avatar Berserkir
    Join Date
    Mar 2009
    Location
    Sweden
    Posts
    4,351

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by CookieGamer084 View Post
    I could do research for the Rashidun caliphate and maybe models
    Could you create textures for units and unit upgrades where there are no textures? The textures are there but they look very buggy..Also, there are some officers and units wit bugged weapon-animations - those could be fixed also. Otherwise they won't be included because they CTD the game (the officers), or look too ugly (the units).

    Pictures:
    Attached Thumbnails Attached Thumbnails kingdoms 2017-01-03 16-11-54-932.jpg   kingdoms 2017-01-04 03-45-54-343.jpg   kingdoms 2017-01-04 03-45-59-376.jpg   kingdoms 2017-01-04 04-15-13-492.jpg   kingdoms 2017-01-04 04-15-17-891.jpg  

    kingdoms 2017-01-04 04-15-43-982.jpg   kingdoms 2017-01-04 05-05-30-374.jpg   kingdoms 2017-01-04 05-05-44-235.jpg   kingdoms 2017-01-04 05-06-00-282.jpg   kingdoms 2017-01-05 06-38-12-514.jpg  

    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •