View Poll Results: Which Map would you choose? Refer to Post #564

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Thread: End of Antiquity Campaign: The First Crusade (612 - 710)

  1. #1081
    Darios's Avatar Ex Oriente Lux
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    The loss of Caudillo's work was one of the most tragic things I have ever seen in TWC. It is partly what killed the last iteration of the EoR team.
    Under the Patronage of PikeStance


  2. #1082
    BarnicleBill1's Avatar Centenarius
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    I hope you can get something back, and if not at least this project has had some results.

  3. #1083
    Mr_Nygren's Avatar Berserkir
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    I managed to get the EoA-campaign to work after fixing a few bugs - 1. Units that were not in the EDU-file caused a return to menu, 2. Village population needed to be minimum 500 but was 400 and lastly 3. city for Crim had wooden pallisade when it should have used stone wall.

    It worked to enter the campaign after the above had been corrected. - The EoA campaign of the main mod is slightly more worked on than the one that is stand-alone - and it does have victory videos for Persians and Crim added to the campaign map unlike the other version.

    I do think it could be worked on soon as i have restored nearly all the faction rosters of the six to seven factions used by that mod. Danube Limes is more stable than the released version according to Darius, so i don't need to touch that one - and i still have like eleven faction rosters left to restore for the main campaign.

    But at least now i could easily add rosters to EoA within the big EoR mod.

    Pictures:
    Attached Thumbnails Attached Thumbnails kingdoms 2017-03-20 22-10-15-992.jpg   kingdoms 2017-03-20 22-10-19-590.jpg   kingdoms 2017-03-20 22-10-27-005.jpg   kingdoms 2017-03-20 22-11-13-487.jpg   kingdoms 2017-03-20 22-11-15-180.jpg  

    kingdoms 2017-03-20 22-11-20-984.jpg   kingdoms 2017-03-20 22-11-41-754.jpg   kingdoms 2017-03-20 22-11-54-741.jpg  
    Last edited by Mr_Nygren; March 20, 2017 at 06:07 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  4. #1084

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    That's great news indeed! +Rep

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  5. #1085

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Hello everyone, how does it progress ?
    that's great to keep this mod alive !
    How does it progress?How does it progress?

  6. #1086
    Mr_Nygren's Avatar Berserkir
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by OkamiTroll View Post
    Hello everyone, how does it progress ?
    that's great to keep this mod alive !
    How does it progress?How does it progress?
    Me and Jurcek1987 have talked about continuing our version of this. We'll see what happens - but he is a modeller so probably he could create some new units. I'll try to get the ball rollin' and he already has my version.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  7. #1087
    Caudillo87's Avatar Semisalis
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Cool

  8. #1088
    Julio85's Avatar Biarchus
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Great!!

  9. #1089
    Mr_Nygren's Avatar Berserkir
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Just to let everyone know that End of Antiquity won't be finished by me or anything.

    The Justinian Main campaign might be finished - because it has come a long way, unlike this one.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  10. #1090
    Kashkarov's Avatar Libertus
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by Mr_Nygren View Post
    Just to let everyone know that End of Antiquity won't be finished by me or anything.

    The Justinian Main campaign might be finished - because it has come a long way, unlike this one.
    Ok, but you and/or others are working on the Main campaign (set in Justinian's times), don't you?
    Truth is elusive to those who refuse to see it with both eyes wide.

  11. #1091
    Mr_Nygren's Avatar Berserkir
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    I have done some work on restoring the rosters and structuring all the files yes.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  12. #1092
    Bagabigna's Avatar Civis
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    How close are you to completing the Justinian campaign? Are you looking for people complete/work on the End of Antiquity campaign?

  13. #1093
    Mr_Nygren's Avatar Berserkir
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by Bagabigna View Post
    How close are you to completing the Justinian campaign? Are you looking for people complete/work on the End of Antiquity campaign?
    It's just a matter of adding units and fixing bugs in the campaign otherwise the Justimian Main Campaign is done.

    The Danube Limes and EoA are also included - but the EoA is basically just a map at this point. It may have some stuff but not much at all - so it's dead. But as it's a part of this package somebody may work on it after the Justinian Campaign has been released in it's first version.

    But i am currently very busy.
    Last edited by Mr_Nygren; August 07, 2017 at 07:28 PM.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  14. #1094
    Bagabigna's Avatar Civis
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Nice. Would it be alright if I work on the EoA campaign after the Justinian campaign is released? Also, does EoA utilize the thematic era units?

  15. #1095
    Mr_Nygren's Avatar Berserkir
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by Bagabigna View Post
    Nice. Would it be alright if I work on the EoA campaign after the Justinian campaign is released? Also, does EoA utilize the thematic era units?
    Sure, it would be okay and i could send you the stand-alone EoA also if you'd want that.

    No, i think it doesn't have units added.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  16. #1096
    Bagabigna's Avatar Civis
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by Mr_Nygren View Post
    Sure, it would be okay and i could send you the stand-alone EoA also if you'd want that.

    No, i think it doesn't have units added.
    Nice! Can you please send me the stand-alone EoA?

  17. #1097

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Quote Originally Posted by Mr_Nygren View Post
    I managed to get the EoA-campaign to work after fixing a few bugs - 1. Units that were not in the EDU-file caused a return to menu, 2. Village population needed to be minimum 500 but was 400 and lastly 3. city for Crim had wooden pallisade when it should have used stone wall.

    It worked to enter the campaign after the above had been corrected. - The EoA campaign of the main mod is slightly more worked on than the one that is stand-alone - and it does have victory videos for Persians and Crim added to the campaign map unlike the other version.

    I do think it could be worked on soon as i have restored nearly all the faction rosters of the six to seven factions used by that mod. Danube Limes is more stable than the released version according to Darius, so i don't need to touch that one - and i still have like eleven faction rosters left to restore for the main campaign.

    But at least now i could easily add rosters to EoA within the big EoR mod.

    Pictures:
    still waiting ...

  18. #1098

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    Will anything ever come of this?

  19. #1099

    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    No, it's incredibly unlikely this will ever see the light of day. No one had the free time or skill to see this through.
    FREE THE NIPPLE!!!

  20. #1100
    Mr_Nygren's Avatar Berserkir
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    Default Re: End of Antiquity Campaign: The First Crusade (612 - 710)

    With models the Justinian Main Campaign could be released. It has this campaign as a part of it but it's just an empty map.

    If the Justinian Campaign is released moving the same models to it would be easy.

    So it's just the models missing for quite a few factions.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

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