H!
I'm back from vacation and I would like to start new King of Rivers and Hills hotseat.
This will be my first one and I call dibs on Ironborns!
Enyone who want to play is more than welcome to join.
Factions:
House Lannister, the Kingdom of the Rock, King Lancel Lannister - StOuFf - http://www.twcenter.net/forums/member.php?u=72289
House Gardener, the Kingdom of the Reach, King Gyles Gardener - destroyed
House Stark, the Kingdom of the North, King Beron the Halfling - nearly destroyed
House Hoare, the Kingdom of the Iron Isles, King Qhored Hoare - vozd http://www.twcenter.net/forums/member.php?u=136535
House Arryn, the Kingdom of the Mountain and the Vale King, King Osgood Arryn - xXAmonXx http://www.twcenter.net/forums/member.php?u=141038
House Durranion, the Kingdom of the Stormlands, Alesander Durranion, Stormking - Dux http://www.twcenter.net/forums/member.php?u=43053
House Bolton, the Kingdom of the Dreadfort, King Domeric Bolton - Trot1217 - http://www.twcenter.net/forums/member.php?u=158453
House Mudd, the Kingdom of Rivers and Hills, King Tristifer IV - Hopelessly Hopeless http://www.twcenter.net/forums/member.php?u=148629
House Yronwood, the Kingdom of the Dornish Mountains, Anders Yronwood, Bloodroyal - complete noob http://www.twcenter.net/forums/member.php?u=146570
House Martell, the Kingdom of Dorne, King Olvar Martell - destroyed
Rules:
1) PM the next player as you post your turn on the thread so the game moves as swiftly as possible.
If you know you will miss your turn; nominate a sub and provide them with your password. If you miss your turn and haven't nominated a sub, you'll be skipped.
2) No bug abuse! When you think someone has used a bug report it here and the admin will look into it.
3) No sailing from a blockaded port without first defeating the blockading ships.
4) No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
5) No razing buildings whilst you are under siege.
6) Minimum of 4 units per fort and max 2 forts per region.
7) Post pictures of battle odds, and results
8) Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn - Exception: Reinforcing armies in defense, when based on forts; even if defeated, they don't lose movement points, so player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
9) Settlements gifted should disband all units save one