Last edited by swabian; July 26, 2006 at 03:05 PM.
Very nice when will it be available for download?
Working on:
Kingdoms: Vindicated
Bellum Crucis: an Italian Mod for MTW2
Crusader TW Leader
Under the Patronage of Asterix
Ahh those are some sweet screenshots. The map really is fantastic an the units look great aswell. I see you got those germanic berserkers...Wolfbyrnies into the game they do look great wouldnt be something id want to meet on a battlefield. They sort of remind me of the film the 13th Warrior. Fantastic work
Yeh any idea when it will be ready for public beta testing?or do you need anymore people for the private beta testing?Very nice when will it be available for download?
"Let thy speech be better than silence, or be silent" - Dionysius I of Syracuse
"We're in the stickiest situation since Sticky the Stick Insect got stuck on a sticky bun" - Blackadder
Yeah, errm... release date is, according to what i know, presumably september 4th +- 6days
Agreas is currently away.
Will post some more preview stuff during the next days.
Ah right well thats not that long away. Will be cool to see some more stuff though.
Take it Agreas is the one in change of the private beta?
"Let thy speech be better than silence, or be silent" - Dionysius I of Syracuse
"We're in the stickiest situation since Sticky the Stick Insect got stuck on a sticky bun" - Blackadder
Well done Swabian, good preview screenshots.
Yes we are working hard on this at the moment, and although it is fully playable, with very few missing cards and descriptions....there is still a lot we are adding into the game. There is still a fair bit of testing to get done.
Wow, I really like that stonehenge!!!
I wonder who can make such a nice model!!!
Do you have adrian wall too?
Originally Posted by palissa
I think that was sposed to be Hadrian's wall an i was actually weondering about that earlier aswell. Are there anymore historical sities on the map apart from Stonehenge? an i take it they give bonuses like the wonders did in RTW?
"Let thy speech be better than silence, or be silent" - Dionysius I of Syracuse
"We're in the stickiest situation since Sticky the Stick Insect got stuck on a sticky bun" - Blackadder
Very good..hope I will find the time to polish for you my formations. Do these screenshots already use them?
They were used in those battles, yes. But i'm afraid they're not descernible in those screenshots. Great work btw.Originally Posted by DARTH VADER
Ok.. yes, Hadrian's Wall is also included. I was a bit irritated because, funnily, those models are created by an artist that also calls herself/himself 'Palissa' on the ATW developement boardsOriginally Posted by Ravenblade
Ah right well its cool to know theres more than just stonehenge...there a nice little extra touchOriginally Posted by swabian
"Let thy speech be better than silence, or be silent" - Dionysius I of Syracuse
"We're in the stickiest situation since Sticky the Stick Insect got stuck on a sticky bun" - Blackadder
How does the hadrians wall work? is it like a normal wall? or is it a series of fort like things or is it just a wonder? and doest have any tactical meaning?
Yes guys, as mentioned Palissa is our man for modelling and he will have the pleasure of working on, not 2 but 7 wonders for the campaign map which will probably include:
1. Stonehenge
2. Hadrians wall
3. Clava Cairns in Inverness
4. Cerne Abbas Giant of Dorset
5. White Horse of Uffington
6. Lough Derg in Ireland
7. Barnenez Cairn in Brittany
@the general, Hadrians wall is proving harder to model.....(actually i have put it on the back burner), it will be a wall linked by a series of forts. It may also be a series of wall sections with forts.
Argh, I did an error to mention stonehenge!!
Now they came out with 7 other stuff!!
Well, if provide good pictures, it can be done
Bye
Sounds good. But i was wondering how you are goin do Lough Derg? seems abit strange to do a lake as a wonder/historical siteOriginally Posted by The Border Reiver
As for Hadrians wall i take it will ofcourse be going though more than one province? an i take it thats the problem that you still have to although for movement so it cant just be a solid wall. Perhaps in each pronvince the wall has to pass though you have one little section shown on the map so it doesnt block movement movement totalally but does restrict it an then to defend it its will be up to the player or the ai to defend the gaps in it so that gets rid of the problem of trying to us forts for it.
"Let thy speech be better than silence, or be silent" - Dionysius I of Syracuse
"We're in the stickiest situation since Sticky the Stick Insect got stuck on a sticky bun" - Blackadder
it is a great idea to have wonders i think it makes the game more fun
by the way, nice screenshots!!!
can we see more campaign map shots? i like to see the campaign map
thanks
you forgot loch ness! how can we forget to put a loch ness monster in game