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Thread: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

  1. #381

    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    Bowmaster
    They cannot decline private work, it's legal to use LotR materials in private!!!
    To me this is also bizarre. But a lawyer confirmed to us that technically if you are creating something LOTR on your own (even in private) you are infringing. That means if you are painting an Arwen picture on your own, you are infringing (Of course WB wouldn't persue you for it, because 1. they don't know about it and 2. it wouldn't help their cause (and PR) to go around and hassle people, really. But they would be legally right to to make you stop painting Arwen pictures).... That's at least the case for the U.S. and many E.U. countries. Recently I've been to China and they couldn't care less about this there. Hell, they even have the pilosophy that "you are raising someone's fame and renown if you are copying him" and that it's the highest praise and tribute to someone if you are trying to copy him.
    Why in chapters like that? I'd like as one simple life of an Elf, Dwarf, Man, of a Half-Elf.
    You mean with time passing by normally? Then we are talking about ingame years that you'd have to spend before something happens in your ingame life. I was talking about casual gamers the other day and how they have influenced the game industry for the worse, but that would be the other extreme
    Quote Originally Posted by glassakias View Post
    actually there is a couple of rpg's which do exactly that (eg dragon age 2 in which the main characters life is divided into 3 chapters 10 years apart each from the other) but i seriously doubt they would be highly moddable as TES games are
    oops, I haven't played dragon age, sorry for generalizations from my part.
    But I was more talking about a sandbox free roam kind of game.
    Feanor
    It would be better to start with the first Kinslaying, or alternatively the Dagor Aglareb. Why with the Kinslaying? Feanor is around
    I feel 'ya! But to be honest, it would be very difficult to do justice to Feanor and his character in a game implementation (without making him too one dimensional)
    "The ol' Witch-king is a merry fellow,
    Dark black his cowl is, and his crown is yellow..."

  2. #382
    Domesticus
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    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    Well I certainly hope it doesnt happen to this mod. Damn statist IP fascists

    Im gonna assume that WB is more upset by it because they want to make a LOTR RPG or something. Dont think that a LOTR Total War is on their to do list, especially when it seems to me that PC gaming is dying

    Oh well, better get this mod before it gets too late

    And just to say......when it comes down to it in the end......torrents. Might not have fancy nice website, which would ruin everything, but you know, the torch would be carried on into the darkness of the intrawebz

  3. #383

    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    Any updates on the MERP front?

  4. #384
    Vifarc's Avatar Senator
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    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    Quote Originally Posted by Bowmaster View Post
    They cannot decline private work, it's legal to use LotR materials in private!!!
    It may. But about pc games, you agreed an EULA where you don't touch anything.
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

  5. #385
    knight of meh's Avatar Primicerius
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    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    actually most EULA's just say you can't alter the function of the engine thats why we can mod med 2 but we have to do it inside hard coded limits .. what your talking about ,extending copyright law through these contracts, only happens in the US it seems afaik

    and the EULA's were born to stop you taking the license holder to court if there software damages your system. to the best of my knowledge
    Last edited by knight of meh; February 20, 2013 at 04:11 PM.

  6. #386

    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    Britannia's Finest
    Any updates on the MERP front?
    Nope.
    We had a comment on our moddb site that says it all: "WB is communicating slower than Ents."
    But until now, they always were communicating and responding, so we think they will sooner or later now as well. The difference is that the current (very important) answer is taking unusually long. We hope that this means something good (but it can mean something bad, of course)
    "The ol' Witch-king is a merry fellow,
    Dark black his cowl is, and his crown is yellow..."

  7. #387
    Domesticus
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    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    Yeah, modding games is legal and allowable as long as you dont hax it

    Especially allowable if the game company gives out modding tools. Skyrim has modding tools, right?

  8. #388
    knight of meh's Avatar Primicerius
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    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    it does its the LOTR copyright that is the issue , bethesda actually encourage modding .. they have a mod manager for there games
    Last edited by knight of meh; February 20, 2013 at 05:13 PM.

  9. #389

    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    lets just call up Christopher and complain to him about WB's bullcrap :p

  10. #390

    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    Couldnt it happen that a lotr fan of a country outside this copyright laws jurisidiction just steals
    the sourcecode and develops on his own ^^?

  11. #391
    knight of meh's Avatar Primicerius
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    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    could it happen? yes
    will it happen? probably not worst case scenario the WB's cease and desist letter stands, then they realize the mod was published (the modders would have to prove the thieving scenario) and then they would come after the modders for infringing copyright and financial damages resulting in hefty fines or jail time
    Last edited by knight of meh; February 21, 2013 at 07:44 AM.

  12. #392

    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    I have Skyrim on xbox - so I haven't had the pleasure of seeing or playing MERP....

    But this still sickens me to the core. I feel for the modders that have put their time and effort into this project; not only because they've been forced to stop working on something incomplete, but because they now fear they could be in trouble for what they've already created.

    Injustice.
    -HK

    THE CAKE IS A LIE!

  13. #393
    knight of meh's Avatar Primicerius
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    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    oh sorry my post was hypothetical based on a scenario where the MERP mod was released despite the cease and desist letter

    while the modders are technically in trouble as long as they do not ignore the cease and desist letter (as long as it stands , hopefully not much longer) and release there mod WB can take no further action

    still feels like a kick to the nethers though...

  14. #394
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    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    Quote Originally Posted by knight of meh View Post
    , bethesda actually encourage modding .. they have a mod manager for there games
    Until they decide otherwise. With Steam they'll have the tool to enforce their forbidding, reminding the Steam users they have just bought a licence to use the game like Bethesda want.
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

  15. #395

    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    Plz forgive my ignorance if this was mention before couldn't they get in touch with the tk estate to do the mod m the books wb already got in trouble for infringing with the hobbit movie. The estate might be more willing to allow it

  16. #396
    knight of meh's Avatar Primicerius
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    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    WB has a copyright to produce games based on the books

    once they acquired this they have the right to enforce it until it expires , don't think the TK estate has any power there

    and i don't believe WB got in trouble for the hobbit i believe they got in trouble for producing casino and video games using Tolkien's characters i may be wrong on that last point though
    Last edited by knight of meh; February 25, 2013 at 05:01 PM.

  17. #397

    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    The problem is that under copyright law if you fail to enforce your rights to the copyrighted material you lose your rights. WB is under an obligation to enforce(or at least look like it is trying to), unfortunately.

  18. #398
    knight of meh's Avatar Primicerius
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    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    you are confusing trademark and copyright .. what you said is true of a trademark but copyright law has a set period in which they have a valid claim . If they don't take action immediately this does not exclude action at a later date if they feel like it

  19. #399

    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    Ah, I see, sorry I am not an entertainment lawyer and have never taken a class in it, just knew that from my conversations with friends. Shouldn't delve outside my specialty. sorry for the confusion.

  20. #400
    knight of meh's Avatar Primicerius
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    Default Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?

    no worries it's confusing at the best of times

    i just hope you learned something

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