Re: Skyrim LoTR Mod (MERP) shut down by WB - does this have implications for TATW?
This is really an important topic.
I was in contact with one of their developers already weeks ago, he told me of that problem and asked whether the TA Team has experience of that kind and whether we found a way to cooperate or are allowed to keep Third Age. I also have to say that we have NOT (yet) been contacted for anything like that, this might be due to either a) they do not know of Third Age (which I do NOT hope for, as phrases like "Why did MERP get shut down when TATW is still around?" would then directly mean danger for the Third Age mod), or b) they do know but it is too "small" or unimportant for them to care.
One has to make a difference between a game like Skyrim V and Medieval 2. The market and the income is a complete different dimension. Also Skyrim spreads mods via Steam, so with such mods the developers would or might make more money. So I personally think that due to it being such other dimension they do indeed care, cause they fear others might get money or they won't although they do have (and payed) for the license.
Like Gimli put it nicely:
All in all I can just say let's hope we do not get contacted, for I doubt anyone of us has the money, the will and strength to go through some legal process (court/lawyer) and fight for Third Age being allowed to endure...
Warner Bro's probably looked ahead. When MERP would be released it would have been a big hit with a big community. Warner Bro's wants people to buy their LOTR products so they can make money, if someone makes a big mod like that, its likely to attract more people and make less buy Warner Bro's products.
Look at Napoleonic Wars. Vince created Mount and Musket, biggest mod in Warband, it later became NW, and became a Mount and Blade Game.
Last edited by MasterBigAb; August 31, 2012 at 05:32 PM.