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Thread: Eriador - Campaign Guide for H/H & VH/VH

  1. #21
    dannyalex's Avatar Senshi
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    They are really good ,but the high upkeep and and the slow recruitment for those guys are really slow...all those for The Dunedain units

    Grey Company is only available as Aragorn Bodyguard,at least at 3.2

  2. #22
    Ikko-Ikki
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    Hi
    Nice thread you got going here. Just one question. I'm new to Third age, and have worked hard to get Eriador changed to Arnor as quickly as possible. But i can't figure out why it's not working. I Have all the settlements required as far as i know (From Carn dun to South Thabard, and The shire (autonomy) to Coldfells), a alliance with Gondor, and made Annumninas my Capital with Aragorn in it. If anyone could help out, that would be nice

  3. #23
    The Norseman's Avatar Emilia Clarke
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    capture or hold: Hobbiton, Michel Delving, Longbottom, Bree, Staddle, Barrow-Downs, Amon Sūl, Annśminas, Fornost Erain, Athilin (new in 3.0!!!), Hoarwell, Tharbad, Coldfells.
    Furthermore you need to establish an alliance with Gondor, build the House of Kings in Annśminas (only possible If you have upgraded this settlement into a large city) and finally Aragorn must be alive. If these conditions are met, then you will receive an event, which tells you can reform Arnor. Choose accept in case you want to play as Arnor.

  4. #24
    Ikko-Ikki
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    Well the thing is, shouldn't there be a pobup on the screen when you have all the settlements needed? Like there is when you make the alliance with Gondor?

  5. #25
    The Norseman's Avatar Emilia Clarke
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    Yes there will be a popup once you have completed all these requirements. You must have an alliance with Gondor.

  6. #26
    Bowmaster's Avatar Taihō no heishi
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    It's not that you need to have Annuminas as your capital. You need to build the House of Kings in it. Though after reforming Arnor I make it my capital for lore-ish reasons.

    And there will be an event when you have completed one of any of those requirements. When you complete another requirement, there won't be an event. When you complete all requirements, a scripted event will appear which allows you to reform Arnor. Though I'd suggest doing a save before accepting it, because (you might be avare of the bug already) your name may not change to Arnor, your color may stay green, and the name of your army may still be "Eriador Army". This bug can be fixed by loading to an earlier save, and reforming Arnor again.

    I had the bug.
    (yeah, yeah, I'm fin player of TATW 3.2...

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  7. #27
    The Norseman's Avatar Emilia Clarke
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    Haha aw poor Bowmaster.

  8. #28
    Lethal Jakkson's Avatar Yari-hei
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    This guild has kept me away from the dark arts of ' cheers

    Any hints/tips in battle? as my casulties are always too high after taking Amon Sul & Borrow-Downs.
    PASSED MY PRACTICAL DRIVIN TEST 1st TIME! - 19/07/12

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  9. #29
    Bowmaster's Avatar Taihō no heishi
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    Taking Barrow-Downs is easy; In my last battle in it I lost only about 100 men. Let the Dśnedain Rangers and Archer Militia fire at the enemy units, and when they go out to kill the archers, run away a bit, and fire again; usually the moment you run the enemy unit run's back in to the settlement. If not, have your cavalry charge in to the unit. When you run out of arrows, send your Breeland Militia and Lumbermen in to finish the remaining forces. Heroic victory!

    About Amon Sul: Amon Sul is hard to take, because of the long march up. When your units finally get on top, they're all Exhausted. Try letting them rest for a while in the march up, like let them move 20 meters, rest until they're fresh, march 20 meters and so on. At the top, simply flank your enemy troops and send somebody to kill those archers.
    (yeah, yeah, I'm fin player of TATW 3.2...

    In Memoriam: Blackomur89

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  10. #30
    sanchawebo's Avatar Ikko-Ikki
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    i usually siege amon sul out

    but generally speaking, abuse your dunedain bodyguards, they're absolutly awesome units!!! in my campaign the dwarves declared war on me (for no real reason) and ambushed a lonly general. I was able to kill 800 dwarven miners with my 32 men BG before the battle times came in and i got a heroic victory also 2-3 generals in one army wreak havoc amongst those filthy little snagas and replanish after battles (just save before battles because sometimes the generals die in strange situations

  11. #31
    Bowmaster's Avatar Taihō no heishi
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    I also just starve Amon Sūl out, they'll be defeated at turn 11. Your units won't get a scratch, and they're immediately ready to attack Coldfells.
    (yeah, yeah, I'm fin player of TATW 3.2...

    In Memoriam: Blackomur89

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  12. #32
    DrDragun's Avatar Supai
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    Amon Sul is so great to defend (both in terms of defense strength and fun to play on a custom map) that I turtle there and kill Isengard first in most of my FPOE games. That also makes your OOG battlefront very close to Bree and Annuminas for retraining, plus you get Isengard's massive income after wiping them out, and it helps Rohan to push stronger against Mordor and slow down the inevitable Gondor collapse.

  13. #33
    Bowmaster's Avatar Taihō no heishi
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    Yeah, I think Amon Sūl is the esiest custom settlement to defend: while the units are climbing up, they all get exhausted, even if they had extreme stamina. Then you just blow them up with fire arrows, or javelins if you are lucky enough to have them. And after that, you send a few Breeland Militia, and that does the trick. I once won an army of Snagas and Bands of OoG with that tactic with about six units.
    (yeah, yeah, I'm fin player of TATW 3.2...

    In Memoriam: Blackomur89

    Save MERP and TATW!

  14. #34
    DrDragun's Avatar Supai
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    Quote Originally Posted by Bowmaster View Post
    Yeah, I think Amon Sūl is the esiest custom settlement to defend: while the units are climbing up, they all get exhausted, even if they had extreme stamina. Then you just blow them up with fire arrows, or javelins if you are lucky enough to have them. And after that, you send a few Breeland Militia, and that does the trick. I once won an army of Snagas and Bands of OoG with that tactic with about six units.
    Most definitely. 4 free upkeep Dunedain Rangers and a couple blocker militia can stop a half-stack. I also keep 1 ballista there, mostly in case of trolls but it also cuts huge lines though enemy troops at close range defending the hilltop, and on flaming ammo mode it routs low level orcs almost instantly.

  15. #35
    Ikko-Ikki
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    Default Re: Eriador - Campaign Guide for H/H & VH/VH

    Playing as eriador its seems the dwarves and high elves always make war, can i do something about it like capture a rebel settlement?
    i prefer not cheating like forced alliance

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