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Thread: I can't disband some units

  1. #1
    MehdiTWGamer's Avatar Ikko-Ikki
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    Default I can't disband some units

    Hi. I have noticed that I could not disband militia and any other line infantry when playing with any faction /campaign. So I am just reminding to fix this bug. Thanks for reply. I love Darthmod Napoleon and mostly for Empire Total war
    Tell me please if there is a way to fix it by myself or it will be fixed version 2.6 +.

  2. #2
    Ransan309's Avatar Shashu
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    Default Re: I can't disband some units

    I have noticed that bug myself. It looks like it effects just the regular line infantry and militia units.

  3. #3
    MehdiTWGamer's Avatar Ikko-Ikki
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    Default Re: I can't disband some units

    Yes and I'd love to disband militia, mate. LoL

  4. #4
    Yari-hei
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    Default Re: I can't disband some units

    Currently they were enabled to be available as auto garrison/defender units. However, such units need to be separate from the normal units (separate unit_tables entry) or else you get that issue, and the one where such units can auto disband at the conclusion of a siege defense, as the engine thinks they were auto spawned. Can be fixed using PFM, changing "Can't disband" from true to false for all but the default infantry_mob_(armed citizenry, populace, populace_firelock, Portuguese something or others). If you're comfortable with modding, you can also make clones of units you want for auto defense, but that is much more involved (requires creating entries in Unit_tables, Unit_stats_land_tables, Uniforms_tables, and the unit/faction tables).

  5. #5
    MehdiTWGamer's Avatar Ikko-Ikki
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    Default Re: I can't disband some units

    Thank you Baron Von Beer for reply. . I understand now (I did not expect it to be so hard). Thanks for your great help anyways. I so love Darthmod and I hope that this will also help other people who have this same problem.

  6. #6
    MehdiTWGamer's Avatar Ikko-Ikki
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    Default Re: I can't disband some units

    You are a Genius!!! It worked Thank you so much.

  7. #7
    Ransan309's Avatar Shashu
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    Default Re: I can't disband some units

    I did not even consider that. I think even an idiot like me could probably fix it using that first solution. I may give it a try. Outstanding work Baron

    So do you have to extract the units to a seperate folder and create a mod script for them, or can they be changed from true to false simply by selecting each one as they are listed in the Unit_Tables. I`m a complete noob with this stuff. I read through some of the Mod tutorials for PFM tool. Still not real clear.

    Thank you for any help on this.
    Last edited by Ransan309; August 31, 2012 at 04:34 PM.

  8. #8
    The King in the North's Avatar Shashu
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    Default Re: I can't disband some units

    Quote Originally Posted by Baron von Beer View Post
    Currently they were enabled to be available as auto garrison/defender units. However, such units need to be separate from the normal units (separate unit_tables entry) or else you get that issue, and the one where such units can auto disband at the conclusion of a siege defense, as the engine thinks they were auto spawned. Can be fixed using PFM, changing "Can't disband" from true to false for all but the default infantry_mob_(armed citizenry, populace, populace_firelock, Portuguese something or others). If you're comfortable with modding, you can also make clones of units you want for auto defense, but that is much more involved (requires creating entries in Unit_tables, Unit_stats_land_tables, Uniforms_tables, and the unit/faction tables).
    Genius! Well done, works excellent. Reputation to you.

  9. #9
    The King in the North's Avatar Shashu
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    Default Re: I can't disband some units

    Quote Originally Posted by Ransan309 View Post
    I did not even consider that. I think even an idiot like me could probably fix it using that first solution. I may give it a try. Outstanding work Baron

    So do you have to extract the units to a seperate folder and create a mod script for them, or can they be changed from true to false simply by selecting each one as they are listed in the Unit_Tables. I`m a complete noob with this stuff. I read through some of the Mod tutorials for PFM tool. Still not real clear.

    Thank you for any help on this.
    No, just change the Auto Garrison from True to False in PFM, Unit_Tables and it will work.

  10. #10
    Ransan309's Avatar Shashu
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    Default Re: I can't disband some units

    excuse me for being ignorant, but I for the life of me, cannot find Auto_Garrison anywhere in the Unit_Tables. Obviously I found the Cant_Disband category. Is this what you mean? Or is there somewhere else I should be looking.

    Thank you again.

  11. #11
    Yari-hei
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    Default Re: I can't disband some units

    That's the one. Think the Empire Database editor (and maybe other versions of PFM) call it Auto Garrison, others Can't Disband, but that's the one you want. The 4 Infantry_Mob units I listed are the default/stock auto garrison units, so leaving them at true will at least leave the speedbump defenders.

  12. #12
    yupper's Avatar Shisai
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    Default Re: I can't disband some units

    Quote Originally Posted by Baron von Beer View Post
    That's the one. Think the Empire Database editor (and maybe other versions of PFM) call it Auto Garrison, others Can't Disband, but that's the one you want. The 4 Infantry_Mob units I listed are the default/stock auto garrison units, so leaving them at true will at least leave the speedbump defenders.
    Thanks for the tip. But does this mean that only mob units will spawn when a settlement is under siege, or would other units spawn and then subsequently won't auto-disband once the siege is over?

  13. #13
    Yari-hei
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    Default Re: I can't disband some units

    Only the mobs will spawn. That column is more correctly titled auto-defenders or what have you. It controls which units can spawn for city defense, and those units thus cannot be disbanded. To get other than the mob units, you must either create clones, or you can change the stats for the mob types to reflect line infantry. You can also change their uniform entries doing that so they look like line infantry too. I did this in my own install.

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