
Originally Posted by
Baron von Beer
Currently they were enabled to be available as auto garrison/defender units. However, such units need to be separate from the normal units (separate unit_tables entry) or else you get that issue, and the one where such units can auto disband at the conclusion of a siege defense, as the engine thinks they were auto spawned. Can be fixed using PFM, changing "Can't disband" from true to false for all but the default infantry_mob_(armed citizenry, populace, populace_firelock, Portuguese something or others). If you're comfortable with modding, you can also make clones of units you want for auto defense, but that is much more involved (requires creating entries in Unit_tables, Unit_stats_land_tables, Uniforms_tables, and the unit/faction tables).