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Thread: Rome Total Realism Platinum Edition v2.0

  1. #1
    AngryTitusPullo's Avatar Comes Limitis
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    Default Rome Total Realism Platinum Edition v2.0

    Rome Total Realism Platinum Edition v2.0






    Rome Total Realism Platinum Edition v2.0 requires Rome Total War Alexander to be installed.


    Download Link 1 -FileFront

    Download Link 2 -DepositFiles

    v2.0 - 31 August 2012

    - 100% mod foldered.
    - Updated to be playable with RomeTW-ALX.exe
    - Revised cavalry/missile units requirement to prevent CTD when viewing units from building panel.
    - Changed internal roman faction to prevent 66BC CTD (*) when playing as Rome Republic.
    - Enabled original RTR 6 Gold Intro.
    - Includes CTD Fix version2 (for RTR Platinum 1.9) by Salvor Hardin.
    - Some bug fixes here and there.
    - Make provinces with timber (and ports) only able to recruit naval units.
    - Enable BI style Name Legion (refer Roman Legion Guide for reference).
    * There are still some CTDs. Please ensure that you save a lot.

    Additional mods included:
    - Include Force Diplomacy Mod.
    - Becksim's Gladius Loading Bar for RTR (optional option for RTR Platinum 1.9).
    - Sinuhet's AI Battle Formations Mod (optional option for RTR Platinum 1.9).
    - Includes RTR 6 Music (Marcus Camillus Remix).
    - Includes Roman Leadership Mod for RTRPE 1.9 by Marcus Camillus (part of Marcus Camillus' 4 Turns-per-Year Mod for RTR Platinum).
    - Added DAVIDE.COOL Servian & Greek Walls.

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    Factions

    Roman

    There is only one Roman faction in the game. All four factions from RTW have been condensed into one.
    The Republic of Rome starts out with control of Central Italy. The Romans have many Legionary infantry and supporting auxiliary troops but lack in quality cavalry. They are still the only faction allowed to construct amphitheatres and construct highways over paved roads, in keeping with Roman history.

    Barbarian

    Barbarian factions have both distinct advantages and disadvantages. Unlike civilized factions, they cannot build stone walls, nor roads better than basic ruts, which inhibits their strategic movement. More importantly, their technology is limited to only three city levels, as opposed to five for civilized factions. Thus they tend to research their most advanced units more quickly than other factions. Barbarian armies are undisciplined and rely on brute force and numerical superiority. Barbarian infantry have greater attack but lower defence in comparison to infantry of other factions.

    The Gauls start out with a very large territory mainly in modern France and northern Italy. The Gauls have good swordsmen and archers, but little cavalry and even fewer special units, making the Gauls a rather basic barbarian faction.

    The Illyrians are a Barbarian faction that starts out with control of modern day Croatia and Albania. It has many capable skirmishers and Greek-inspired Hoplites with some cavalry choice.

    The Germans begin to the northeast of Gaul and the east of Britannia, in what today would be considered The Netherlands, Germany, Denmark and Sweden. German forces include superb but undisciplined infantry, few cavalry choices, and a few different units of axemen.

    The Iberians are a semi-civilized Barbarian nation that begins on the Iberian peninsula, and controls all of modern Spain and Portugal except for the central and southern areas, which are controlled by Rebels and Carthage, respectively. They are a Carthago-Barbarian faction who combine elements of both cultures. Their units include solid fanatical infantry units with some cavalry choices. The Iberians, unlike other Barbarian factions, have the option to build stone walls in minor cities.

    The Thracians rely mainly on heavy infantry, notably the falx-wielding troops available early on in the game. They are located in eastern Europe around modern Bulgaria.
    The Sarmatians are overwhelmingly composed of horse archers. The Sarmatians control an extensive territory but few provinces in Eastern Europe, roughly corresponding to modern Ukraine and the surrounding area.


    Greek

    The Greek factions are located in or near the eastern Mediterranean Sea, mainly on the Balkan peninsula and around Anatolia and also in modern Turkey. Greek armies tend to focus on extremely strong infantry which utilize the superior phalanx formation at the expense of other forms of infantry, cavalry, and archers.

    The Greek Cities surprisingly start out with very little control in Greece. They have a good selection of hoplite infantry, including Spartans (the best infantry in the game), but little cavalry.

    The Kingdom of Macedon's main force focuses largely on the Phalanx pikemen and hoplites with a good selection of cavalry. Macedon begins with territories in the north and east coast of the Aegean Sea.

    The Seleucid Empire's main force is similar to that of Macedon, containing the same powerful hoplites and shock cavalry. However, its armies can also contain Eastern Warriors, war elephants, and cataphracts, giving it the most diverse troop selection in the game. The Seleucid Empire encompasses a strip of territory running from the Aegean coast to India.

    The Kingdom of Bactria is a Greco-Persian faction, with both Greek and Persian troops. They begin the game in modern Afghanistan and West China, and usually expand into India. Their units are made up of war elephants, Greek Phalanx, Eastern units and a wide selection of cavalry.

    The Ptolemaic Empire has a mixed military; its units consist of Greek-influenced Phalanxes and African infantry. It starts out with control of today's Egypt, Israel, Lebanon, northern Libya, southern Turkey, eastern Crete, and Cyprus, as well as Rhodes.

    African

    African armies consist of fairly strong cavalry and, notably, elephants, but usually have weak infantry. This is a major disadvantage when facing the The Republic of Rome, as the Roman legions destroy most forms of infantry. Main elephant and cavalry support is required for Carthaginian success.


    The Republic of Carthage has a variety of units which include a good mixture of infantry, high-quality cavalry and powerful elephants, but a poor selection of ranged troops, including a notable lack of archers. It is hurt by the fact that it cannot get infantry that is on par with the Roman legionaries until late in the game. It begins with territory in modern Tunisia and the surrounding area, along with colonies in southern Spain, Sicily, and Sardinia. Carthage is a very rich faction, and can often afford to employ units of mercenaries to bolster its ranks. However, under AI control, Carthage rarely gains much territory and is usually destroyed by the Romans and sometimes the Numidians.

    The Kingdom of Numidia has fast mounted and dismounted skirmisher units, as well as some light spear-armed infantry. Many Numidian units receive advantages when fighting in deserts. The faction can train its own version of the Roman legionaries. Numidia begins the game holding the North African land not possessed by Egypt and Carthage.

    Eastern

    The Eastern factions represent the major states of the Middle East not ruled by the Diadochi (Alexander the Great's successors). Their armies tend to rely heavily on high-quality cavalry, and evidence of Greek influence is present due to Alexander the Great's recent conquest of the area just 50 years prior to the starting date of the game.

    The Kingdom of Parthia's specialty is with mounted units, such as Persian cavalry and the horse archer. While its cavalry is extremely powerful, its infantry is weaker than those of other factions, which can make sieges difficult. The Parthians inhabit the land in central Asia east of the Caspian sea, and also have holdings to the north. In a typical game, their borders rarely expand and they are attacked constantly by Armenia, the Seleucid Empire, Bactria, and Pontus. Unlike the other factions, Parthia only receives access to one type of temple: The Temple of Zoroaster.

    The Kingdom of Armenia, like Parthia, has armies which contain strong cavalry. Armenia is the only faction with cataphract archers and Eastern heavy infantry, the latter being comparable to the Macedonian phalanx. They also have their own version of Roman legionaries. The Armenian starting territory is located in the mountainous region of what is today Armenia, Georgia, and eastern Turkey.

    The Kingdom of Pontus is a Greco-Eastern faction, with Greek names and Greek gods. Their troops include fast-moving, javelin-armed cavalry, as well as phalanx troops and chariots. In the game, Pontus starts in northeast Asia Minor, in historical Greek colonies.

    Rebels

    The Rebels are a unique faction. Rebels can be informally divided into three groups based on how they operate on the campaign map: Brigands and Pirates (who raid trade routes and attack fleets), Deserters and Freed Slaves (who attack armies of their former faction), or Independent Kingdoms and Rebel Cities (who generally isolate themselves unless they are attacked).
    Last edited by AngryTitusPullo; April 24, 2013 at 05:52 AM.


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  2. #2
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Rome Total Realism Platinum Edition v2.0

    Installation Instructions:
    -------------------------------------------------
    1. Retail Version without Barbarian Invasion
    a. Install Rome - Total War
    b. Install RTW v1.3 patch
    c. Install RTW v1.5 patch
    d. Install Alexander
    e. Install RTRPE to default Rome - Total War installation
    f. Create new shortcut of RomeTW-ALX to desktop
    g. Right-click shortcut and on target line enter -mod:rtrpe -show_err -noalexander
    example : "D:\Game Files (x86)\Activision\Rome Total War\RomeTW-ALX.exe" -mod:rtrpe -show_err -noalexander

    2. Retail Version with Barbarian Invasion
    a. Install Rome - Total War
    b. Install Barbarian Invasion
    c. Install RTW-BI Patch v1.6
    d. Install Alexander
    e. Install RTRPE to default Rome - Total War installation
    f. Create new shortcut of RomeTW-ALX to desktop
    g. Right-click shortcut and on target line enter -mod:rtrpe -show_err -noalexander
    example : "D:\Game Files (x86)\Activision\Rome Total War\RomeTW-ALX.exe" -mod:rtrpe -show_err -noalexander

    3. Steam Version, install RTRPE v2.0 to
    a. 64bit: C:\Program Files (x86)\Steam\steamapps\common\Rome Total War Alexander
    b. 32bit: C:\Program Files\Steam\steamapps\common\Rome Total War Alexander
    To run with Steam right-click on Rome: Total War-Alexander in Steam Library
    - select Properties
    - select SET LAUNCH OPTIONS...
    - enter -mod:rtrpe -show_err -noalexander
    ** Note - You can also create shortcut by clicking CREATE DESKTOP SHORTCUT


    Enjoy !!!

    Spoiler Alert, click show to read: 
    -------------------------------------------------
    Rome Total Realism Platinum Edition
    by the RTR Platinum Team
    With the support of the RTR Forums Community.
    Copyright (C) 2005, 2006, 2007 Rome Total Realism

    v1.9 - 14 June 2007

    Rome Total Realism - http://www.totalrealism.net
    Total War Center - http://www.twcenter.net

    The RTR Platinum Edition Community Project

    This software was developed for the Rome Total Realism and Total War Center's community in an effort to enhance its game play experience.

    -------------------------------------------------
    Notes for Rome Total Realism Platinum Edition:
    -------------------------------------------------
    This mod is a community based conversion of Rome Total Realism 6 Gold (RTR Gold) for use with the Rome - Total War (RTW) v1.5 game engine. The many fans of Rome Total Realism have come together to make the porting of RTR Gold to the RTW v1.5 game engine possible.

    With the conversion to the RTW v1.5 game engine, RTR Platinum will be able to have the night-fighting ability, more diplomacy options, and will be able to take advantage of the AI improvements and general game engine improvements available with the RTW v1.5 patch.

    So, while we patiently wait, or not so patiently, for the upcoming release of RTR v7.0 using the BI v1.6 game engine, we can now enjoy some of the new features that will be part of RTR v7.0 in our ol' favorite RTR Gold. Further information concerning this mod can be found in the RTR sub-forum devoted to this mod.

    -------------------------------------------------
    Licence Agreement:
    -------------------------------------------------
    Terms of Use:
    This software is FREEWARE. This software is provided "as is", without any guarantee made as to its suitability or fitness for any particular use. It may contain bugs, so use of this mod is at your own risk. I take no responsibility for any damage that may unintentionally be caused through its use. I have verified it on a local system and on a number of other users computers, but there is no way for me to be able to guarantee that it will work on each and every system configuration out there.

    Cooperation:
    You may not use "Rome Total Realism Platinum" in any product, for commercial purposes, without the express permission of the Rome Total Realism developers and the RTR Platinum team. If you are interested in redistributing "Rome Total Realism Platinum", either in original or modified form, or wish to use "Rome Total Realism Platinum" source code in a commercial product, or have any other idea of cooperation, including a job offer or a donation, please send a message via the RTR forums to the RTR Platinum Senate members with details.

    Copyright Notice:
    The Rome Total Realism developers and the RTR Platinum team holds valid copyright on this Software Mod. Nothing in this agreement constitutes a waiver of any rights under U.S. Copyright law or any other federal or state law.

    -------------------------------------------------
    Saved Campaign Compatibility Issues:
    -------------------------------------------------
    RTR Platinum v1.9 is not savegame compatible with saved campaigns started with previous versions of RTR Platinum.
    -------------------------------------------------
    Installation Instructions:
    -------------------------------------------------
    1. Prior to installing RTR Platinum, you will need a fresh install of Vanilla RTW(v1.0). Download and patch RTW to the following patch versions, in the order listed.

    a. RTW v1.3 patch
    b. RTW v1.5 patch

    2. Download the RTR Platinum v1.9 and install it to your RTW directory, before instalation you can chose betwen many optioal add-ons.

    3. If you have the Barbarian Invasion expansion pack installed, a shortcut called BI-RTRPE will be created on your desktop when you run the RTRPE installer. You can use this shortcut to play BI-RTRPE with the BI executable. This enables some BI-RTRPE features that are not available with the RTW executable, including swimming units, and some special formations like shield wall.

    4. Start up RTR Platinum and go show your favorite arch-nemesis faction who's the new boss in the ancient world of RTR. You will now be experiencing your RTR campaigns with the new features and benefits of the RTW v1.5 or BI v1.6 game engine. Enjoy!

    -------------------------------------------------
    Known limitations:
    -------------------------------------------------
    Total unit balancing to the old RTR Gold standards is complete. Any further unit rebalancing will be done by community modding initiatives for any possible personal preference add-on mods for RTR Platinum.

    Please report any problems to the Bug Reporting section for RTR Platinum Edition in the RTR Forums or TWCenter Forums. Please specify all possible details and preferably with attached screenshot pictures of the bugs encountered.

    -------------------------------------------------
    Latest Changes/Update Log:
    -------------------------------------------------
    04/16/2006 - Release of v1.2, initial release of mod.

    04/23/2006 - Release of v1.3, patches & updates.

    05/04/2006 - Release of v1.4, full installer + latest updates.

    05/25/2006 - Release of v1.5, a new patch with latest updates for people who have previously downloaded v1.3 and v1.4.

    07/10/2006 - Release of v1.6, a new patch with the latest updates/fixes for patching v1.3, v1.4, and v1.5 to the RTR Platinum v1.6 release.

    08/22/2006 - Release of v1.7, full installer + latest updates.

    02/11/2007 - Release of v1.8, full installer + latest updates.

    06/17/2007 - Release of v1.9, full installer + latest updates.

    08/31/2012 - Release of v2.0, full installer + latest updates.

    -------------------------------------------------
    Credits:
    -------------------------------------------------
    Team -present and past
    Marcus Camillus
    Lestat
    Florin80
    Macedonn
    Ryman2489
    Cheexsta
    Crymson
    Sanky
    Shos
    Stuie
    Panama Red 51

    Moderators:
    Candelarius
    Scipio_Aemilianus
    Stuie

    Tech Support:
    Stuie

    Other RTR Community Members who have helped out:
    Quinn_Inuit
    RIPODB
    xiao
    Theta (Interface)
    Salvor Hardin (Original Discussion)
    asinius (Original Discussion)
    Echtelion (Original Discussion)
    Kaweh K. (Original Discussion)
    Oddball_E8 (Original Discussion)
    Dark89 (IRC, loads of help)
    Ahmose (Original Discussion)
    Gaizokubanou (Original Discussion)
    Arbaces (Original Discussion and creator of the "Arbaces' Gallic Noble Cavalry Graphics Fix")
    IndicLalla (Original Discussion)
    MonkWarrior (Original Discussion)
    nikolai1962 (Original Discussion)
    Lubeck (IRC and subforum)
    TGD (IRC)
    FMModel (Reported and assisted with tracking down the "Vestal Virgins Struck Down" CTD bug.)
    Sleepysmoo and Florin (Epic Wall Seige Tower Bug Fix)
    The Entire RTR Development Group members, that are not listed above, for creating RTR Gold, without which, we'd have had nothing to port!

    Additional, we would like to thank the many fans of the RTR mod series for their support.
    -------------------------------------------------
    Additionally, the following people are to be thanked for allowing us to use their mods in this port:

    Darth Vader (DarthFormations v16.0 for RTRPE)
    Archer (Archer's SkyMod)
    the Europa Barbarorum Team (For use of the EB Animations Pack. Check out their excellent mod for more RTW gaming fun!)
    SignifierOne (Animations pack v0.8, without which it would have taken much longer to complete this mod conversion.)
    Becksim (Becksim's Gladius Loading Bar for RTR)
    Sinuhet's AI Battle Formations Mod for RTR
    DAVIDE.COOL for Servian & Greek Walls
    -------------------------------------------------
    If you encounter problems, please visit the RTR Platinum Tech Support sub-forum, "http://twcenter.net/forums/forumdisplay.php?f=197" and download the latest version to see if the issue has been resolved.

    If you feel you have any suggestions that could make this software better, please feel free to contact the RTR Platinum team with your suggestion.
    -------------------------------------------------
    The Rome: Total War software is property of:
    Total War Software 2002 - 2004 The Creative Assembly Limited. Total War, Rome:Total War and the Total War logo are trademarks or registered trademarks of The Creative Assembly Limited in the United Kingdom and/or other countries.
    Published by Activision Publishing, Inc. Activision is a registered trademark of Activision, Inc. All rights reserved.
    -------------------------------------------------
    All trademarked names mentioned in this document and SOFTWARE are used for editorial purposes only, with no intention of infringing upon the trademarks.


    Download Link 1 - FileFront

    Download Link 2 - DepositFiles
    Last edited by AngryTitusPullo; March 29, 2013 at 03:16 PM.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
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  3. #3
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Rome Total Realism Platinum Edition v2.0

    My intention is using the numbers to represent cohort number. Unlike BI which give numbers to first cohorts only I have enable both first cohorts and legionary cohorts to have numbers.
    Only Roman Citizenship building will have the ability to recruit legions and not all regions have the ability.

    The Aquila Legionary (first cohort) will be name Legio I (legion name) and follows by recruitment of 9 other legionary cohorts. Make sure to recruit Aquila Legionary first.
    Please note that if you recuit more than 10 the numbers will continue so it will be strange to see a unit name Legio XII Augusta somewhere on the map.


    - Region: The regions which the legions can be recuited. These regions enabled the building of Roman Citizenship building.
    - Legion Name: Name of the legion recruited from this province.
    - City: The name of the city. This guide is just for reference which city already have Legions recruited.

    Please use the legion Tracker file to keep track of all legions recruited.

    Castra Legionaria = City which the Legion is created. You can update the Legion Number and also the date created.

    ########################################################################################################

    Spoiler Alert, click show to read: 
    Region: Coele Syria
    Legion Name: Felix Valentis Thebaeorum
    City: Damascus

    Region: Babylonia
    Legion Name: Isaura
    City: Seleucia


    Region: Syria
    Legion Name: Minervia
    City: Antioch

    Region: Tigris
    Legion Name: Flavia Salutis
    City: Babylon

    Region: Khorasan
    Legion Name: Maximiana Thaebanorum
    City: Hecatompylos

    Region: Colchis
    Legion Name: Flavia Gallicana Constantia
    City: Kotais

    Region: Cappadocia
    Legion Name: Isaura Sagittaria
    City: Mazaka


    Region: Propontis
    Legion Name: Flavia Theodosiana
    City: Byzantium

    Region: Bruttium
    Legion Name: Flavia Firma
    City: Rhegium

    Region: Transalpine Gaul
    Legion Name: Valeria Victrix
    City: Massilia

    Region: Epirus
    Legion Name: Apollinaris
    City: Apollonia

    Region: Apulia
    Legion Name: Ulpia Victrix
    City: Tarentum

    Region: Aetolia
    Legion Name: Macriana
    City: Thermon

    Region: Attica
    Legion Name: Claudia Pia Fidelis
    City: Athens

    Region: Calabria
    Legion Name: Claudia
    City: Croton

    Region: Peloponnesus
    Legion Name: Victrix
    City: Corinth

    Region: Sicilia Romanus
    Legion Name: Fretensis
    City: Messana

    Region: Sicilia Graecus
    Legion Name: Cyrenaica
    City: Syracuse

    Region: Laconia
    Legion Name: Parthica
    City: Sparta

    Region: Cameratum
    Legion Name: Deiotariana
    City: Agrigentum

    Region: Pisatis
    Legion Name: Scythica
    City: Elis

    Region: Nile Delta
    Legion Name: Flavia Felix
    City: Alexandria

    Region: Bithynia
    Legion Name: Flavia Martis
    City: Nicomedia

    Region: Pannonia
    Legion Name: Fulminata
    City: Aquincum

    Region: Thessalia
    Legion Name: Pontica
    City: Larissa

    Region: Macedonia
    Legion Name: Macedonica
    City: Pela

    Region: Chalcidice
    Legion Name: Iovia
    City: Thessalonica


    Region: Illyria
    Legion Name: Brittanica
    City: Segestica

    Region: Picenum
    Legion Name: Nova Invicta
    City: Ancona

    Region: Samnium
    Legion Name: Equestris
    City: Corfinium

    Region: Lucania
    Legion Name: Italica
    City: Paestum

    Region: Campania
    Legion Name: Augusta
    City: Capua

    Region: Etruria
    Legion Name: Illyricorum
    City: Arretium

    Region: Umbria
    Legion Name: Veneria
    City: Ariminum

    Region: Latium
    Legion Name: Roma Victrix
    City: Rome

    Region: Liguria
    Legion Name: Gallica
    City: Genua

    Region: Aemilia
    Legion Name: Alaudae
    City: Bononia

    Region: Noricum
    Legion Name: Gemina
    City: Iuvavum

    Region: Histria
    Legion Name: Germanica
    City: Aquileia

    Region: Novem_Populi
    Legion Name: Sabina
    City: Burdigala

    Region: Cisalpine_Gaul
    Legion Name: Ferrata
    City: Mediolanium

    Region: Noricum Superior
    Legion Name: Rapax
    City: Viberi

    Region: Venetia
    Legion Name: Adiutrix
    City: Patavium

    Region: Thrace
    Legion Name: Noricorum
    City: Tylis

    Region: Lugdinensis
    Legion Name: Martia
    City: Lugdunum

    Region: Central Gaul
    Legion Name: Primigenia
    City: Alesia

    Region: Arverni
    Legion Name: Iulia Alpina
    City: Gergovia

    Region: Narbonensis
    Legion Name: Hispania
    City: Narbo Martius

    Region: Celtiberia
    Legion Name: Gallicana
    City: Numantia

    Region: Utica
    Legion Name: Flavia Constantia
    City: Utica

    Region: Sicilia Poeni
    Legion Name: Antiqua
    City: Lilybaeum

    Region: Africa
    Legion Name: Herculia
    City: Carthage

    Region: Byzacium
    Legion Name: Flavia Pacis
    City: Thapsus

    Region: Britannia Superior
    Legion Name: Classica
    City: Londinium

    Region: Gallaecia
    Legion Name: Hispana Triumphalis
    City: Asturica

    Region: Hispania
    Legion Name: Traiana
    City: Carthago Nova

    Region: Baetica
    Legion Name: Libyca
    City: Corduba
    Last edited by AngryTitusPullo; August 30, 2012 at 06:43 PM.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  4. #4
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Rome Total Realism Platinum Edition v2.0

    -------------------------------------------------
    Marcus Camillus' 4 Turns-per-Year Mod for RTR Platinum v2.0
    by LestaT


    -------------------------------------------------
    Marcus Camillus' 4 Turns-per-Year Mod for RTR Platinum
    by Marcus Camillus


    v1.9.6 - 14 June 2007

    -------------------------------------------------
    Installation Instructions:
    -------------------------------------------------
    Prior to installing Marcus Camillus' 4 Turns-per-Year Mod for RTR Platinum v2.0, you will need a fresh install of RTR Platinum v2.0 release.

    1. Run the install program "Marcus Camillus RTR Platinum v2.0 4tpy Mod.exe". Select the install directory to be the directory of your "Rome - Total War" where your RTR Platinum Edition v2.0 is installed. (Example: c:\Program Files\Activision\Rome - Total War). The install program will then install this mod.

    2. Run campaign_map_reset.bat or manually delete map.rwn inside your rtrpe/data/world folder (wherever you find them).

    3. Start up RTR Platinum like normal. Start a new campaign. After the campaign finishes loading, the Victoria campaign advisor pop-up window will appear. The advisor pop-up window will be blinking. Click on the blinking Victoria portrait. This will open the advisor text window, letting you know that the 4 turns-per-year script is waiting for you to start it. Click on the "Show Me How" button. This will start the 4 turns-per-year script and close the Victoria campaign advisor pop-up window. The 4 turns-per-year mod has been started and you can start enjoying your campaign.

    4. To reactivate the 4 turns-per-year script when you load a saved campaign, load the saved campaign like normal. Once your saved campaign has finished loading, either click on the faction button or select any of your cities, this will cause the Victoria advisor pop-up window to appear. The advisor pop-up window will be blinking. Click on the blinking Victoria portrait. This will open the advisor text window, letting you know that the 4 turns-per-year script is waiting for you to start it. Click on the "Show Me How" button. This will start the 4 turns-per-year script. If this is the first time you have loaded a saved campaign since starting this session of Rome Total Realism, the advisor pop-up window will automatically close. However, upon the second or more times of loading a saved campaign during this session of Rome Total Realism, you will have to close the advisor pop-up window yourself. This is normal behavior for this mod. I have not yet figured out why this occurs, but it will not affect your gameplay. If you forget to click on the faction button, or select any of your cities, and end your turn, you will have to reload your saved campaign again to insure proper start-up of the 4 turns-per-year script.

    5. Enjoy your campaigns in RTR Platinum with 4 turns-per-year! Every time you start a new campaign, you will follow the procedure in step 4 above. Remember, you must complete step 5 above every time you load a saved campaign. At the beginning of each turn, as of v1.6 of this mod, you will now get a Victoria advisor pop-up window informing you of the current turn's season and year. This new feature will also take place during reloaded saved campaigns. Enjoy!

    From Marcus Camillus original note:-
    -------------------------------------------------
    Known limitations:
    -------------------------------------------------
    I have come up with a system of automated messages at the start of each turn that notify the player of the current turn's season and year. The Season Icon on the Campaign UI will still indicate it is Summer during the Spring and Autumn turns of each year. RTW is hard-coded so that the Season Icon will display only Summer or Winter for the seasons. By "mousing over" the Season Icon, you will notice you get 3 Summer turns followed by 1 Winter turn. After the winter turn, the year will end and advance to the next year, starting with the year's first Summer turn (Spring). The next turn will be the second Summer turn (Summer), followed by the third Summer turn (Autumn), followed by the Winter turn. After the Winter turn is complete, the year will advance to the next year and the sequence of 3 Summer turns (Spring, Summer, and Autumn) and 1 Winter will repeat.

    As a suggestion to help you remember which season a saved campaign was in, I would recommend the following format for the naming of saved campaigns...

    "Season_Year" (Don't use the quotes in the saved campaign name. What you need to type is inside the quotes.)

    Example 1: Saved campaign was during the Spring of 255BC.
    Name the saved campaign "Spring_255BC".

    Example 2: Saved Campaign was during the Autumn of 1AD.
    Name the saved campaign "Autumn_1AD".

    Your campaign will start in the Spring (first Summer turn) of 280BC. The campaign will end after the completion of the Winter of 1AD.

    You will notice that there is no "year 0" (zero). The Gregorian calendar, in use today and what I use in the mod, has no "year 0". It advances from the Winter of 1BC straight to the Spring (first Summer turn) of 1AD. This is the way the Gregorian calendar system works. I know there are a few other calendar systems in use in today's world, but I used the Gregorian calendar system for my mod. The Gregorian calendar is just an "improved" version of the Julian calendar, so I thought it would be appropriate for RTW's period.



    Download Link
    Last edited by AngryTitusPullo; April 24, 2013 at 05:52 AM. Reason: Marcus Camillus' 4 Turns-per-Year Mod for RTR Platinum v2.0


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  5. #5
    debux's Avatar Senator
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    Default Re: Rome Total Realism Platinum Edition v2.0

    Great stuff! Can't wait to campaign as Carthage again in what was the first mod I ever tried Many many thanks!

    EDIT: I think you forgot to add that you also had changed the province growth rates.
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  6. #6

    Default Re: Rome Total Realism Platinum Edition v2.0

    Can I play this mod without alexander?

  7. #7
    debux's Avatar Senator
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    Default Re: Rome Total Realism Platinum Edition v2.0

    No... this version uses Alex.exe to be able to have numbered legions (it uses the extra DMB space, or whatever file that allows the usage of legions can't remember the name). But you can buy it real cheap, it's an old game, sio prices have really gone down, it it's pretty worth it to have both expansions
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  8. #8

    Default Re: Rome Total Realism Platinum Edition v2.0

    I have Alexander & Barbarian Invasion both with version 1.9 and 1.6 i need to installed it here: Local Disk(C: )>The Creative Assembly> Rome - Total War> alexander
    Last edited by Pyres Δt Varanasi; September 01, 2012 at 01:28 PM.

  9. #9

    Default Re: Rome Total Realism Platinum Edition v2.0

    Will the 'White UK Version' work okay? If not, what version do you other gamers use? Thank you!

  10. #10

    Default Re: Rome Total Realism Platinum Edition v2.0

    Baron, if you have extra money, go to Amazon.com and order the Rome Total War Anthology. It has all three dics and it will play with all RTW mods.
    Last edited by LEGIO ROMANI; September 01, 2012 at 07:01 PM.

  11. #11

    Default Re: Rome Total Realism Platinum Edition v2.0

    Quote Originally Posted by LEGIO ROMANI View Post
    Baron, if you have extra money, go to Amazon.com and order the Rome Total War Anthology. It has all three dics and it will play with all RTW mods.
    LEGIO ROMANI, thanks for the information.

  12. #12
    mphet's Avatar Libertus
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    Default Re: Rome Total Realism Platinum Edition v2.0

    hey, people! Is there modification 4 turns per year for RTR 2.0?

  13. #13
    AngryTitusPullo's Avatar Comes Limitis
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    Default

    Quote Originally Posted by Drake123 View Post
    Can I play this mod without alexander?
    If you only have RTW and BI you can still RTR Platinum 1.9

    Quote Originally Posted by mphet View Post
    hey, people! Is there modification 4 turns per year for RTR 2.0?
    If there's enough request I can make one. I'm only using roman leadership mod but not 4tpy since I hate having marian reform in 250 bc

    Quote Originally Posted by LEGIO ROMANI View Post
    Baron, if you have extra money, go to Amazon.com and order the Rome Total War Anthology. It has all three dics and it will play with all RTW mods.
    I still have Activision RTW + BI disk but can't legally purchase alex digitally from my country so I bought the whole set from Steam during sale. Just 5 dollars for all 3 games...

    Quote Originally Posted by Emperor Lor'themar the Great View Post
    I have Alexander & Barbarian Invasion both with version 1.9 and 1.6 i need to installed it here: Local Disk(C: )>The Creative Assembly> Rome - Total War> alexander
    Quote Originally Posted by debux View Post
    No... this version uses Alex.exe to be able to have numbered legions (it uses the extra DMB space, or whatever file that allows the usage of legions can't remember the name). But you can buy it real cheap, it's an old game, sio prices have really gone down, it it's pretty worth it to have both expansions
    Actually the name/number legion can be use with RTW and BI. RTW-ALX however have slightly better AI and suited to be used as further mods base since the hardcoded limit of model can be used is increased. I think one can add another 300 models to existing one.

    If that's your default RTWALX installation then install it there.
    Last edited by AngryTitusPullo; September 02, 2012 at 09:33 AM.


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  14. #14
    mphet's Avatar Libertus
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    Default Re: Rome Total Realism Platinum Edition v2.0

    LestaT
    I'm only using roman leadership mod but not 4tpy since I hate having marian reform in 250 bc
    I don't hate 4tpy, moreover i even can't play without this mod becasue generals can't live longer enough to become a great conqueror. I have checked all ways to make 4tpy for 2.0 but it didn't work as it works with Platinum 1.9 and other mods.
    Can you make 4tpy for us? Or even say how to do it? really need, thx

  15. #15
    Bernardius's Avatar Decanus
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    Default Re: Rome Total Realism Platinum Edition v2.0

    great to hear about RTR again, will download soon and give a try! THANKS!!!
    EB II is finally out! ...NOW!!!...

  16. #16
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Rome Total Realism Platinum Edition v2.0

    Quote Originally Posted by mphet View Post
    LestaT
    I don't hate 4tpy, moreover i even can't play without this mod becasue generals can't live longer enough to become a great conqueror. I have checked all ways to make 4tpy for 2.0 but it didn't work as it works with Platinum 1.9 and other mods.
    Can you make 4tpy for us? Or even say how to do it? really need, thx
    See post #3.


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  17. #17

    Default Re: Rome Total Realism Platinum Edition v2.0

    Hello everyone

    I'm new on the forum, but a "veteran" of total war games. It's been quite a while since last time I played a mod of Rome or Medieval 2. RTRPE 2.0 looks like the perfect ocasion, but...
    I've got a problem. I installed the mod as instructed, and it gives me an error: "failed to read censored word dictionary file: data//chat_filter.san". I never encounter this before. I read some thing on the forum. A solution was to copy that file from data mod folder or alexander folder to the main rome folder. But, in this case, it starts with rome main game, not RTRPE. Any solutions?

  18. #18
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Rome Total Realism Platinum Edition v2.0

    Do you have alex installed ? If it is what is your RTW-ALX version ? Steam or retail ?


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  19. #19

    Default Re: Rome Total Realism Platinum Edition v2.0

    Quote Originally Posted by LestaT View Post
    Do you have alex installed ? If it is what is your RTW-ALX version ? Steam or retail ?
    Yes, I have alexander installed. It's a retail version. I installed the mod in rome total war/alexander folder

  20. #20
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Rome Total Realism Platinum Edition v2.0



    If you have installed correctly this is what it looks like inside your Rome/Alexander folder. RTRPE folder will be on the same level as alexander and data folder. Your's probably will have bi folder also.

    If this correct then the next step is to create short cut of your RomeTW-ALX.exe to desktop and edit the end of the target line with -mod:rtrpe -show_err -noalexander.

    If the error still happened then you might need to copy chat_filter.san from alexdander/data folder to rtrpe/data folder.


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