Page 2 of 2 FirstFirst 12
Results 21 to 34 of 34

Thread: Aggressive & Brutal AI & Overtaxed province fixed for DarthMod & Other Mods & Other AI Mods COMPLETED

  1. #21

    Default Re: Shogun 2 Aggressive & Brutal AI (hacked) Version 6.0

    Is this mod only for Darth&other mod?

  2. #22
    Superghostboy's Avatar Taihō no heishi
    Join Date
    Jul 2011
    Posts
    451

    Icon4 Re: Shogun 2 Aggressive & Brutal AI (hacked) Version 6.0

    Quote Originally Posted by Neptune4394 View Post
    Is this mod only for Darth&other mod?
    Yes, but I need to rebuild him since Creative Assembly released tools that help me more with my work! Wait for update

  3. #23
    Tiger tank's Avatar Ashigaru
    Join Date
    Jun 2011
    Posts
    99

    Default Re: Shogun 2 Overhaul Aggressive & Brutal AI

    year go ahead , and it 's best if you change camp maps in Shogun 2 . i want it bigger , more historical clans . I hear that in sengoku jidai Japan has 200 clans in total


  4. #24
    Kirā
    Join Date
    Jan 2012
    Posts
    265

    Default Re: Shogun 2 Overhaul Aggressive & Brutal AI

    I this out or am I the only one that can't see a link?
    Rome > Darthmod Med2:K > SS6.4, Rule_Brittania, Broken Crescent Empire > Empire Realism Napoleon > Darthmod Shogun 2 > True Samurai, [WIP] Mettle Blades and Skills

    Tired of changing steam Launcher options for Med 2/Kingdoms mods? use Kingdoms App Launcher

    Funniest Thread in Rome 2 history: The new "you got the sandals wrong" thread.

  5. #25
    Ashigaru
    Join Date
    Dec 2006
    Posts
    90

    Default Re: Shogun 2 Overhaul Aggressive & Brutal AI

    Can you tell me which files you altered so I can have a look and do some tweaking myself?

  6. #26
    Superghostboy's Avatar Taihō no heishi
    Join Date
    Jul 2011
    Posts
    451

    Default Re: Aggressive & Brutal AI Submod for DarthMod

    Small update

    A Download link would be available if I did the last changes! I have fixed many thing and made more things better! With DarthMod and this Mod you get the best challenge! This Mod don't overwrite the Settings of DarthMod because I don't need to overwrite it because he did a good job! What I did is to fixed that the AI don't overtax his provinces, better recruitment, fixed agent recruitment, better AI General! That are the main things what I did! It works very good!

    Download link would be available soon!

  7. #27
    Superghostboy's Avatar Taihō no heishi
    Join Date
    Jul 2011
    Posts
    451

    Icon3 Re: Aggressive & Brutal AI Submod for DarthMod & Other Mods COMPLETED

    The Mod is finished!!!

    Change - Log:

    ----> add Mods for DarthMod
    ----> add Mods for Other Mods

    Have fun!

  8. #28
    Kirā
    Join Date
    Jan 2012
    Posts
    265

    Default Re: Aggressive & Brutal AI & Overtaxed province fixed for DarthMod & Other Mods COMPLETED

    YAAAAAY

    Is this compatible with FOTS, ROTS and S2 or just S2? Reason i ask is caus you also state that recruitment is for FOTS/S2.
    Rome > Darthmod Med2:K > SS6.4, Rule_Brittania, Broken Crescent Empire > Empire Realism Napoleon > Darthmod Shogun 2 > True Samurai, [WIP] Mettle Blades and Skills

    Tired of changing steam Launcher options for Med 2/Kingdoms mods? use Kingdoms App Launcher

    Funniest Thread in Rome 2 history: The new "you got the sandals wrong" thread.

  9. #29
    Superghostboy's Avatar Taihō no heishi
    Join Date
    Jul 2011
    Posts
    451

    Icon4 Re: Aggressive & Brutal AI & Overtaxed province fixed for DarthMod & Other Mods COMPLETED

    Quote Originally Posted by Gorhaax View Post
    YAAAAAY

    Is this compatible with FOTS, ROTS and S2 or just S2? Reason i ask is caus you also state that recruitment is for FOTS/S2.

    I notice if you change the recruitment from castle to the dojo (sword/archer/yari/) like should be to have a realistic gameplay, the AI build more heavy infantry than spam cheap units! I said SHO2 and FOTS the recruitment is changed to the dojos! At ROTS I don't change the recruitment because ROTS units you cant recruit only from dojos, there are no units that can be recruit from castle!

    The Mod that fix the AI to not overtax his province work with all Campaign and all other Mods!

  10. #30
    Kabe difendā
    Join Date
    Sep 2012
    Posts
    43

    Default Re: Aggressive & Brutal AI & Overtaxed province fixed for DarthMod & Other Mods COMPLETED

    What difference beatween Radius?
    Better than radius ai mod?

  11. #31
    Superghostboy's Avatar Taihō no heishi
    Join Date
    Jul 2011
    Posts
    451

    Icon2 Re: Aggressive & Brutal AI & Overtaxed province fixed for DarthMod & Other Mods COMPLETED

    Quote Originally Posted by CommanDos23 View Post
    What difference beatween Radius?
    Better than radius ai mod?
    This Mod work with other AI Mods! If the Mods not change the recruitment of Units! I change the recruitment from Castle/Fort to the Dojos! This change force the AI to choose more heavy units!

    Don't forget my EPIC MOD that fix the overtaxing of the AI Province! With that Mod the AI don't overtax his Province you can see that if you go to a AI Province to look how the Province growth is! That is really a very important Mod to fix the overtaxing that the AI do with his province!

    All Mods work with other Mod for example AI Mods! I not tested all but I made my Mods that they work with other Mods!

  12. #32
    Armageddonn's Avatar Sukauto
    Join Date
    May 2011
    Posts
    72

    Default Re: Aggressive & Brutal AI & Overtaxed province fixed for DarthMod & Other Mods & Other AI Mods COMPLETED

    So i have to use dath mod in order to use this mod? Can i use this with the radious mods instead?

  13. #33
    Tiger tank's Avatar Ashigaru
    Join Date
    Jun 2011
    Posts
    99

    Default Re: Aggressive & Brutal AI & Overtaxed province fixed for DarthMod & Other Mods & Other AI Mods COMPLETED

    hey superghostboy , do you change AI that vassal more loyalty and help players more ?


  14. #34
    Sukauto
    Join Date
    Mar 2009
    Posts
    71

    Default Re: Aggressive & Brutal AI & Overtaxed province fixed for DarthMod & Other Mods & Other AI Mods COMPLETED

    This will be a great addition to Darthmod, great mod cant wait to try it out. Small question, since the AI will not overtax, does that mean the AI will not spend unrealistically and have such massive armies that it actually cannot financially hold. Because looking at some pics i see really good armies with good selection of heavy troops but can the AI actually support that many.
    Currently using
    Darthmod 4.4++ Last Edition
    Radious Units and stats ----------------> I'm guessing this wont work, as it makes some new units recruit able from castles. Hence different recruitment areas.
    A few others like Noif and Artillary
    Last edited by Warchamp84; December 24, 2012 at 08:26 PM.

Page 2 of 2 FirstFirst 12

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •