Why is it not possible to move my Gondor troops through the Cape of Andrast?
Every time i start a battle the game crashes and says "medieval 2 total war encountered an unspecified error and will now close" i have tryed reinstaling and deleating any files with .bin after them. i have the original disk version of kingdoms and i am running windows 7 any help would be greatly appreciated.
wrong place for this but we will not mind that for now
first what .bin files
second for you problem delete the two geography files
quoted directly from stealthfoxGenerally battle crashes are caused by a time stamp error in the descr_geography files. Deleting these two files in the TATW data folder should fix the problem: descr_georgraphy_new database file and descr_georgraphy_new text document. Another method is to disable daylight savings time on your computer
might as well put something useful : the tech help forum http://www.twcenter.net/forums/forum...Technical-Help
start a new thread in here next time ok
sorry im a bit of of a noob which one of the 2 files am i deleteing the text document or the data bace file they both have the same name
to knight of meh and Ngugi just to let you know it worked thanks so much been strggerling with this all day :L thanks again
Warriors of Dale?
Will we being seeing these in the future?
"Belief or disbelief rests with you. To die without leaving a corpse... That is the way of us Garo." -Nameless Garo
How may one obtain more green-way guards as ERIADOR without cheating?
Is it possibel to fight a siege /settlement battle as a fieldbattle ? Except for custom ones .
I dont like how the AI performs on a siege / settlement . To see thousands of enemy soldiers bunched up in middle of settlement just to get killed by arrow hurt my heart . So is it possibel fight a siege /settlement battle on a fieldbattle ?
Beside Bree you can get them in Fornost, Staddle and both Tharbad
TATW submods + my art
I usually get Arnor something like ten turns after I build the first GG :-(
On another sad note, I have tried all the various new settings for the forum and I dislike them all. Any chance of us getting either the old one back or something better instead?
No, now that we have upgraded to vBullentin 4.2 we'll just have to wait for the talented people over at Conent Art to make new forum skins, which I've heard is already under progress. There are two alternate skins already though and the test skin looks similar to the old one.
Is it an advantage to have more unit mass or denser unit? It seems as though the tighter formation makes them more susceptible to getting surrounded by normal formation enemies. Once they are surrounded/flanked, they start taking more casualties.
What are the situations in which shieldwall should be used then?
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