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Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

  1. #1401
    Øctavia Yávëtil Theron's Avatar Sōkō no yari
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Wizad View Post
    I just tried it out.

    Isengard Snaga Archers vs Gondor Militia

    After the first volley:
    no experience on archers: 2 kills
    9 experience (3 gold chevrons) on archers: 16 kills

    When the militia reaches the archers:
    no experience on archers: 40 kills
    9 experience (3 gold chevrons) on archers: 95 kills

    So experience on archers makes a huge difference.
    Off course more experience means they have more training and more experience on Battles .
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  2. #1402
    lordargento's Avatar Taihō no heishi
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Why is it not possible to move my Gondor troops through the Cape of Andrast?

  3. #1403
    Ikko-Ikki
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Every time i start a battle the game crashes and says "medieval 2 total war encountered an unspecified error and will now close" i have tryed reinstaling and deleating any files with .bin after them. i have the original disk version of kingdoms and i am running windows 7 any help would be greatly appreciated.

  4. #1404
    Ngugi's Avatar Darth Ferrit
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by cookie18 View Post
    Every time i start a battle the game crashes and says "medieval 2 total war encountered an unspecified error and will now close" i have tryed reinstaling and deleating any files with .bin after them. i have the original disk version of kingdoms and i am running windows 7 any help would be greatly appreciated.
    Welcome to TWC cookie18 (even if the site us under an upgrade atm hehe)

    Test to delete the two descr_geography_new-files found in the data-folder



    TATW submods + my art
    DCI: Last Alliance - WIP Second Age mod
    DCI: Tôl Acharn - mighty Dúnedain Counter Invasions
    Additional Mercenary Minimod - more mercs; for TATW and DCI
    Family Tree minimods - lore improvements
    Remade Event Pictures - enhanche cultures trough images

    Recomended TATW compilations: MOS & Withwnars Submod Collection


    van Gondor - a LotR + van Helsing parody
    Who Moderates the Moderators? - the TATW detective comics
    The People of the Pillars - short story from the Writing Competition summer 2012
    A Goblin Tale - a humorous short story series; 41 episodes + Epilogue

  5. #1405
    knight of meh's Avatar Sōkō no yari
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    wrong place for this but we will not mind that for now

    first what .bin files

    second for you problem delete the two geography files
    Generally battle crashes are caused by a time stamp error in the descr_geography files. Deleting these two files in the TATW data folder should fix the problem: descr_georgraphy_new database file and descr_georgraphy_new text document. Another method is to disable daylight savings time on your computer
    quoted directly from stealthfox

    edit:ninja'd...

    might as well put something useful : the tech help forum http://www.twcenter.net/forums/forum...Technical-Help

    start a new thread in here next time ok
    Last edited by knight of meh; February 23, 2013 at 01:29 PM.


  6. #1406
    Ikko-Ikki
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    sorry im a bit of of a noob which one of the 2 files am i deleteing the text document or the data bace file they both have the same name

  7. #1407
    knight of meh's Avatar Sōkō no yari
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    both


  8. #1408
    Ngugi's Avatar Darth Ferrit
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by cookie18 View Post
    sorry im a bit of of a noob which one of the 2 files am i deleteing the text document or the data bace file they both have the same name
    Both

    EDIT: ninja-knight'



    TATW submods + my art
    DCI: Last Alliance - WIP Second Age mod
    DCI: Tôl Acharn - mighty Dúnedain Counter Invasions
    Additional Mercenary Minimod - more mercs; for TATW and DCI
    Family Tree minimods - lore improvements
    Remade Event Pictures - enhanche cultures trough images

    Recomended TATW compilations: MOS & Withwnars Submod Collection


    van Gondor - a LotR + van Helsing parody
    Who Moderates the Moderators? - the TATW detective comics
    The People of the Pillars - short story from the Writing Competition summer 2012
    A Goblin Tale - a humorous short story series; 41 episodes + Epilogue

  9. #1409
    Ikko-Ikki
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    to knight of meh and Ngugi just to let you know it worked thanks so much been strggerling with this all day :L thanks again

  10. #1410
    knight of meh's Avatar Sōkō no yari
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    yea we rock


  11. #1411
    Zectorman's Avatar Chugen
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    http://www.games-workshop.com/gws/ca...d=prod1940081a

    Warriors of Dale?
    http://www.games-workshop.com/gws/ca...d=prod1870034a

    Grimhammers?

    Will we being seeing these in the future?
    "Belief or disbelief rests with you. To die without leaving a corpse... That is the way of us Garo." -Nameless Garo

  12. #1412
    Unseengenie's Avatar Yari-hei
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    How may one obtain more green-way guards as ERIADOR without cheating?

  13. #1413
    Ikko-Ikki
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Is it possibel to fight a siege /settlement battle as a fieldbattle ? Except for custom ones .
    I dont like how the AI performs on a siege / settlement . To see thousands of enemy soldiers bunched up in middle of settlement just to get killed by arrow hurt my heart . So is it possibel fight a siege /settlement battle on a fieldbattle ?

  14. #1414
    Ngugi's Avatar Darth Ferrit
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Unseengenie View Post
    How may one obtain more green-way guards as ERIADOR without cheating?
    Bree is your best chance. Use one of your better governors in the settlement (a.k.a either Aragorn or Gandalf; the other naturally put in Annuminas), low taxes and all pop growth buildings till you can upgrade settlement and the barracks. Will take a little while but be done before you have got Arnor up hehe
    Beside Bree you can get them in Fornost, Staddle and both Tharbad

    Quote Originally Posted by Zeraphinos View Post
    Is it possibel to fight a siege /settlement battle as a fieldbattle ? Except for custom ones .
    I dont like how the AI performs on a siege / settlement . To see thousands of enemy soldiers bunched up in middle of settlement just to get killed by arrow hurt my heart . So is it possibel fight a siege /settlement battle on a fieldbattle ?
    Take this question to the Mod Workshop, it is a mod matter and not a TATW matter, beside that there you are much more likley to find folks who now how the heck to solve that kind of advanced modding haha
    http://www.twcenter.net/forums/forum...2-Mod-Workshop



    TATW submods + my art
    DCI: Last Alliance - WIP Second Age mod
    DCI: Tôl Acharn - mighty Dúnedain Counter Invasions
    Additional Mercenary Minimod - more mercs; for TATW and DCI
    Family Tree minimods - lore improvements
    Remade Event Pictures - enhanche cultures trough images

    Recomended TATW compilations: MOS & Withwnars Submod Collection


    van Gondor - a LotR + van Helsing parody
    Who Moderates the Moderators? - the TATW detective comics
    The People of the Pillars - short story from the Writing Competition summer 2012
    A Goblin Tale - a humorous short story series; 41 episodes + Epilogue

  15. #1415
    Macilrille's Avatar Kei kihei
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I usually get Arnor something like ten turns after I build the first GG :-(

    On another sad note, I have tried all the various new settings for the forum and I dislike them all. Any chance of us getting either the old one back or something better instead?

  16. #1416
    Mhaedros's Avatar TARDIS
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    No, now that we have upgraded to vBullentin 4.2 we'll just have to wait for the talented people over at Conent Art to make new forum skins, which I've heard is already under progress. There are two alternate skins already though and the test skin looks similar to the old one.

  17. #1417
    knight of meh's Avatar Sōkō no yari
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    anything is better than default ... i think i was blind for a while


  18. #1418
    spicykorean's Avatar Ishiyumi no shashu
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Aldor View Post
    This and ...

    Adds to unit mass and makes them push better through units.
    Re: Shieldwall

    Is it an advantage to have more unit mass or denser unit? It seems as though the tighter formation makes them more susceptible to getting surrounded by normal formation enemies. Once they are surrounded/flanked, they start taking more casualties.

    What are the situations in which shieldwall should be used then?
    Another Shogun2 Commentary

    daelin4:
    Post edited. -Craig
    CraigTW:
    I don't like to reopen threads, but I honestly think there are some legit points in the original thread, which I'll reopen.

  19. #1419
    knight of meh's Avatar Sōkō no yari
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    on the offence , defending a bottle neck and resisting a cavalry charge


  20. #1420
    Flinn's Avatar Kirā
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Mhaedros View Post
    No, now that we have upgraded to vBullentin 4.2 we'll just have to wait for the talented people over at Conent Art to make new forum skins, which I've heard is already under progress. There are two alternate skins already though and the test skin looks similar to the old one.
    I don't like very much the new board .. anyway, I've been out for the last days, so I lost the change. Is there any post in which I can read what changed exactly?

    Thanks

    F

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