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Thread: Buildings

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    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

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    Default Buildings

    Buildings


    Civilization would not be possible without the infrastructure needed to maintain it, and the empires of Hyrule have a vast array of buildings to support their people and armies.



    Economy Buildings

    Farms
    Mines
    Trails/ Dirt Roads/ Paved Roads/ Fine Roads
    Ports
    Grain Exchange/ Market Plaza/ Fairgrounds/ Great Market/ Merchant's Quarter
    Bazaar
    Merchant Bank
    Ranch
    Gohma Vacuole

    Military Buildings

    Tiny Walls/ Small Walls/ Medium Walls/ Large Walls/ Huge Walls
    Barracks
    Leather Tanner/ Blacksmith/ Armourer/ Heavy Armourer/ Plate Armourer/ Gothic Armourer
    Animal Den
    Gohma Nursery

    Improvement Buildings

    Bar/ Inn/ Tavern/ Coaching House/ Pleasure Palace
    Milk Bars
    Fighting Pit/ Arena/ Colosseum
    Artist Gallery
    Animal Pit
    Nursing Quarters/ Hospital
    Theatre
    Tourney Fields
    Library/ Academy
    Gardens/ Grand Gardens
    Shooting Gallery
    Public Baths
    Fishing Pool

    Religious Buildings

    Statue of the Goddesses
    Goddess and Deity Statue
    Statue of Majora
    Gohma Mind Node

    Unique Buildings

    Goddess Church
    Oasis
    Deep Mine
    Beauty Spire
    Grand Feasting Grounds
    Solarium Mound
    Plantation
    Rupee Vault
    Mustering Base
    Meat Pit
    Monument of Honor
    Sacrificial Temple
    Factory

    Landmarks/Historical

    Seat of Power
    Temple of Time
    Forest temple
    Fire Temple
    Water Temple
    Shadow Temple
    Spirit Temple
    Snowpeak Ruins
    The Black Tower
    Dodongo's Cavern
    Ordon Springs
    Lon Lon Ranch



    Economy Buildings

    An empire does not run on just air: food, minerals, and money are all resources needed to fuel the civic and military might. These are usually the most important structures to build early on in the life of your faction.



    Farms:
    Farms allow your empire to become self sufficient and produce food for its citizens and soldiers. Farms can be upgraded three times to yield more food.
    - Farms provide a farming bonus for their host city
    - Farms allow the training of Ordonian Farmers, Farmer Archers, and Mounted Farmer Archers when controlled by Ordona Province


    Mines:
    Mines allow your empire to begin harvesting natural resources near your cities, such as gold, coal, metals, and rupees. Mines can be upgraded to provide a better source of income.
    - Mines provide a mining bonus for their host city
    - Mines allow the training of Combat Miners when controlled by the Gorons


    Trails:
    The journey between newly established villages through the wilderness can be dangerous, even for marching armies. Setting up trails between villages will help traders, merchants, and your armies march faster in your territory.
    - Trails provide a small speed bonus for any army traversing them


    Dirt Roads:
    As the need to move increasing quantities of goods and people throughout a region grows, so too grows the call for proper roads. While there are paths to most every populated place in Hyrule, the benefits in increased troop movement and trade soon become obvious after they have been properly converted to stable routes.
    - Dirt roads provide a small speed bonus for any army traversing them
    - Dirt roads increase income between cities you control


    Paved Roads:
    Paved Roads offer the best possible surface for both armies and traders to traverse quickly. They are particularly useful for kingdoms and empires that have distant boundaries that need a means to send troops to the front quickly enough to be effective.
    - Paved roads provide a large speed bonus for any army traversing them
    - Paved roads increase income between cities you control
    - Paved Roads are only available to the Kingdom of Hyrule, Zora Dominion, Lanayru, Darknut Legion, and the Labrynna Regime


    Fine Roads:
    While Paved Roads offer the best possible surface for both armies and traders to traverse quickly, with enough care and extra resources Roads can be beautified to the next level. Well developed fine roads not only speed up travel, but also keep people and troops moving along them comfortable and happy.
    - Fine roads provide a large speed bonus for any army traversing them
    - Fine roads increase income between cities you control
    - Fine roads increase the morale of all cities they connect with
    - Fine Roads are only available to the Kingdom of Hyrule, Zora Dominion, Darknut Legion, and Labrynna Regime


    Ports:
    Ports serve as a marketplace on the water: Economy booms from various goods imported from the sea.
    - Ports increase income in the city they are built


    Markets:
    Markets provide a center of economy for people to sell their goods in a fair and organized manner. Markets generate more income in the city they are built, and also increase the happiness of the people that live there. Markets can be upgraded to help boost the economy of a city even more.

    Types of Markets:
    Grain Exchange: This low level center is designed to sell various foods between customers. Grain Exchanges can only be built by the Kingdom of Hyrule, Gerudo, Kokiri, Ordona Province, Lanayru Province, and the Labrynna Regime.

    Market Plaza: This center is designed to sell more then just food between customers, but everything from materials to personal trinkets. Market Plazas can only be built by the Kingdom of Hyrule, Gerudo, Kokiri, Ordona Province, Lanayru Province, and the Labrynna Regime.

    Fairgrounds: In addition to selling a vast array of products between people, fairgrounds host a variety of entertainment and music services. Fairgrounds can only be built by the Kingdom of Hyrule, Kokiri, Ordona Province, Lanayru Province, and the Labrynna Regime.

    Great Market: These giant complexes offer everything one could hope to buy and more. Great Markets can only be built by the Kingdom of Hyrule, Ordona Province, Lanayru Province, and the Labrynna Regime.

    Merchants' Quarter: Merchants' Quarters are host to a variety of expensive and fine shops that are found no where else in Hyrule. Merchant Quarters can only be built by Ordona Province and Lanayru Province.


    Bazaar:
    Bazaars function like markets, though they usually offer more specific goods and can usually order them from connections across Hyrule.
    - Bazaars increase trade income as well as happiness in the city they are built in.
    - Bazaars can only be built by can only be built by the Kingdom of Hyrule, Gerudo, Gorons, Ordona Province, Lanayru Province, Deku Tribes, Moblins, and the Labrynna Regime.


    Merchant Bank:
    Banks serve as brokers of money and loans for the people, at the cost of interest. They can potentially help a city's economy have sudden bursts of rapid growth.
    - Merchant Banks increase the income of the city they are built in.
    - Merchant Banks can only be built by the Kingdom of Hyrule, Deku Tribes, and Lanayru Province.


    Ranch:
    Ranches are used to breed and sell various animals used as mounts in combat. In addition to boosting economy, they are require to train certain mounted units.
    - Ranches provide an income bonus to the city they are built in
    - Ranches are required to train mounted units at a barracks for the Kingdom of Hyrule, Gerudo, Ordona Province, Lanayru Province, Moblins, and Lizalfos


    Gohma Vacuole:
    Vacuoles absorb otherwise inanimate materials and extract whatever they can for Gohma to feed on.
    - Gohma Vacuoles increase the income of the Hive they are grown in.



    Military Buildings

    Be it conquest or the defense of an empire, every faction needs a standing military to survive in the hostile realm of Hyrule. These structures are devoted to training and fielding an army.


    Tiny Walls:
    Tiny Walls provide only basic protection from bandits and wild animals, but are no match for even average sized armies.


    Small Walls:
    Small Walls provide a modest amount of protection for small towns, though they will not be able to hold off most proffessional armies.


    Medium Walls:
    Medium Walls offer good protection to cities and castles and can hold off many invading forces unless they are properly prepared.


    Large Walls:
    Large Walls are all but impenetrable to everything except well prepared armies with dedicated siege equipment.
    - Large Walls are only available to the Kingdom of Hyrule, Gerudo, Gorons, Zora, Darknut Legion, Labrynna Regime, and Kingdom of Ikana


    Huge Walls:
    Huge Walls are virtually indestructible. Large batteries of dedicated siege equipment and consistent fire is necessary to even put cracks into such walls.
    - Huge Walls are only available to the Gorons and Darknut Legion


    Barracks:
    Allows the training and production of soldiers. The Barracks can be upgraded five times to support the training of more advanced soldiers.


    Siegeworks:
    Allows the construction and production of siege weapons.


    Armory:
    Armories allow your empire to forge weapons and armor on a large scale to support armies. Armorers can be upgraded five times to supply even better armor and weapons to your forces

    Types of Armories:
    Leather Tanner: A basic armory that can craft simple weapons and armor for your soldiers. A Leather Tanner is required to train units that wear Leather or basic Coralmold armor. Only the Kingdom of Hyrule, Gerudo, Goron, Zora, Kokiri, Ordona Province, Lanayru Province, Moblin, Darknut, Lizalfos, Labrynna, Ikana, and Twili can build a Leather Tanner.

    Blacksmith: An upgraded armory that can craft metallic weapons and armor. A Blacksmith is required to train units with basic iron or metallic armor. Only the Kingdom of Hyrule, Gerudo, Goron, Zora, Kokiri, Ordona Province, Lanayru Province, Moblin, Darknut, Lizalfos, Labrynna, Ikana, and Twili can build a Blacksmith.

    Armourer: Armourers are able to create professional military level equipment for soldiers. An Armourer is required to train units with standard military armor. Only the Kingdom of Hyrule, Gerudo, Goron, Zora, Kokiri, Ordona Province, Lanayru Province, Moblin, Darknut, Lizalfos, Labrynna, Ikana, and Twili can build an Armourer.

    Heavy Armourer: Heavy Armourers are able to create stronger professional military level equipment for soldiers. A Heavy Armourer is required to train units with heavy military armor. Only the Kingdom of Hyrule, Gerudo, Goron, Zora, Ordona Province, Lanayru Province, Moblin, Darknut, Lizalfos, Labrynna, Ikana, and Twili can build a Heavy Armourer.

    Plate Armourer: Plate Armourer sare able to create the strongest professional military level equipment for soldiers. A Plate Armourer is required to train units with the best possible armor. A Plate Armourer is required to train units with plated military armor. Only the Kingdom of Hyrule, Goron, Zora, Ordona Province, Darknut, Lizalfos, Labrynna, and Ikana can build a Heavy Armourer.

    Gothic Armourer: Some soldiers take armor to the extreme. Gothic Armorers are able to craft heavy armor with fine details and ornaments. Only the Kingdom of Hyrule, Darknut Legion, and Ikana can create a Gothic Armourer.


    Animal Den:
    Animal Dens allow the training of more exotic mounts that are difficult to otherwise domesticate.
    - Animal Dens allow the training of Dodongos and Mounted Fire Warriors when controlled by the Gorons
    - Animal Dens allow the training of Wolfos Riders when controlled by the Kokiri
    - Animal Dens allow the training of Bigocto Riders when controlled by the Zora
    - Animal Dens allow the training of Battlecrabs and Archer Battlecrabs when controlled by Lanayru Province
    - Animal Dens allow the training of Peahats when controlled by the Deku Tribes


    Gohma Nursery:
    Nurseries house and shelter the countless eggs laid by Gohma Queens that will eventually hatch into newborns.
    - Gohma Nurseries can create Gohma Larva
    - Retraining Cost of units is reduced when garrisoned at a Hive with a Nursery.


    Improvement Buildings

    People need a good place to live in order to be productive and support their empire, and these buildings serve the purpose of improving the living conditions within your cities.


    Joints:
    Joints serve as a gathering place for travelers and locals alike and are usually a great source of entertainment after a day's work. Joints can be upgraded to increase happiness in a city.

    Types of Joints:
    Bar: This low level Tavern is a simple bar where people come to talk and drink away the pains of the day. Bars can only be built by the Kingdom of Hyrule, Gerudo, Ordona Province, Lanayru Province, Deku Tribes, Moblins, and the Labrynna Regime.

    Inn: In addition to offering the services of a bar, Inns offer travelers a place to stay for the night and cooked meals. Inns can only be built by the Kingdom of Hyrule, Ordona Province, Lanayru Province, and the Labrynna Regime.

    Tavern: Taverns triple as a bar, a hotel, and a great restaraunt that attracts both travellers and locals alike.Taverns can only be built by the Kingdom of Hyrule, Ordona Province, and Lanayru Province.

    Coaching House: Essentially a Tavern for the rich, all are welcome to these classy establishments regardless of social status. Coaching Houses can only be built by Ordona Province and Lanayru Province.

    Pleasure Palace: Considered a place for the corrupt by some, the Pleasure Palace serves as a house of physical sensation and indulgence. Pleasure Palaces can only be built by Lanayru Province.



    Milk Bars:
    Milk Bars serve as an alternative to more traditional taverns. Instead of hard alcohol they offer lighter beverages mixed in with the customer's preferred method of drowning sorrow.
    - Milk Bars increase the happiness of the city they are built in.
    - Milk Bars can only be built by can only be built by the Kingdom of Hyrule, Kokiri, Ordona Province, and Lanayru Province.



    Organized Combat:
    Organized combat has been commonplace among many cultures for untold years. Testing both their skill and prowess in battle, warriors from all over their respective empires compete in these tournaments.

    Types of Organized Combat:
    Fighting Pit: Fighting Pits offer loosely organized battles between participants. Usually there are rules and regulations depending on the host, though sometimes the fights are to the death and by any means necessary.
    - Fighting Pits increase both law and happiness in the city they are built in.
    - Fighting Pits can only be built by the Goron, Moblin, Deku Tribes, Darknut Legion, and Lizalfos.

    Arena: Large battleground dedicated to the art of competitive fighting, Arenas host fights between warrior icons.
    - Arenas increase both law and happiness in the city they are built in.
    - Arenas can only be built by the Darknut Legion and Lizalfos.

    Colosseum: These massive structures are built with the single purpose of hosting organized grand battles between famous warriors.
    - Colosseum increase both law and happiness in the city they are built in.
    - Colosseum can only be built by the Darknut Legion.


    Artist Gallery:
    Though war often makes little time for such things, art becomes more commonplace when people have more free time from lopping off each others heads. Some civilized races appreciate art to such a degree where they display collections publicly.
    - Artist Galleries increase both happiness and health in the city they are built in.
    - Artist Galleries can only be built by the Kingdom of Hyrule, Zora Dominion, Lanayru Province, Darknut Legion, and Labrynna Regime.


    Animal Pit:
    Some more barbaric races enjoy the art of forcing animals to fight in bloody duels to the death. These usually loosely organized competitions display the power and brutality of many beasts from across Hyrule.
    - Animal Pits increase the happiness of the city they are built in.
    - Animal Pits can only be built by the Gerudo, Goron, Deku Tribes, Moblins, and Lizalfos.

    Nursing Quarters:
    Injury and sickness are facts of life, though many civilizations have organized methods to battle their mortality. Nursing Quarters serve as a haven for both sick civilians and soldiers injured in battle.
    - Nursing Quarters increase the Health of a city they are built in.
    - Nursing Quarters increase the speed of retraining soldiers.
    - Nursing Quarters can only be built by the Kingdom of Hyrule, Zora Dominion, Lanayru Province, and the Labrynna Regime.

    Hospital:
    Hospitals are large dedicated centers of health with the single goal of eliminating sickness and healing injuries for the people. Hospitals serve as a haven for both sick civilians and soldiers injured in battle.
    - Hospitals increase the Health of a city they are built in.
    - Hospitals increases the speed of retraining soldiers.
    - Hospitals can only be built by the Kingdom of Hyrule, Zora Dominion, and the Labrynna Regime.


    Theatre:
    Music is very important to many of the civilized races, and to some so important that these structures are devoted to both simple and elaborate harmonic performances for all to enjoy.
    - Theatres increase the happiness of the city they are built in.
    - Theatres can only be built by the Zora Dominion, Lanayru Province, and the Darknut Legion.


    Tourney Fields:
    Doubling as both training for cavalry and a source of entertainment, all manner of mounted soldiers can participate here to test their skills against their fellow warriors and the benefit of the audience's delight.
    - Tourney Fields increase the skill of cavalry trained in the city they are built in.
    - Tourney Fields increase the happiness of the city they are built in.
    - Tourney Fields can only be built by the Gerudo and Ordona Province.


    Academics:
    Academics serve as sources of knowledge and education for the people. Everythimg from common books to ancient tombs are usually the cornerstone of these places.

    Types of Academics:
    Library:
    Serving as caches of knowledge, Libraries are places of study for many civilized races, educating both civilian and soldier alike.
    - Libraries increase both happiness and law in the city they are built in.
    - Libraries can only be built by the Kingdom of Hyrule, Gerudo, Zora Dominion, Darknut Legion, and the Labrynna Regime.

    Academy:
    Academies serve as professional training centers for military, though instead of studying physical combat forms soldiers instead study strategy and tactics.
    - Academies increase both happiness and law in the city they are built in.
    - Academies can only be built by the Kingdom of Hyrule, Zora Dominion, Darknut Legion, and the Labrynna Regime.


    Gardens:
    Organized patches of plants, flowers, and all variety of decoration, gardens serve the purpose of beatifying the mundane and bringing color to otherwise drealy locations.
    - Gardens increase both happiness and the health of the city they are built in
    - Gardens can only be built by the Kingdom of Hyrule, Zora Dominion, Kokiri, Ordona Province, Lanayru Province, Darknut Legion, and the Lizalfos.

    Grand Gardens:
    These massive and abundant gardens help to transform even the most militaristic castles into works of art.
    - Grand Gardens increase both happiness and the health of the city they are built in
    - Grand Gardens can only be built by the Kingdom of Hyrule, Lanayru Province, and the Darknut Legion.

    Shooting Gallery:
    Shooting Galleries offer archery practice to both the common folk and the soldier, providing an excellent place for both entertainment and the training of archers.
    - Shooting Galleries increase both the happiness and the skill of missile units in the city they are built in.
    - Shooting Galleries can only be built by the Kingdom of Hyrule, Gerudo, Kokiri, Ordona Province, Lanayru Province, Moblins, Lizalfos, and the Labrynna Regime.


    Public Baths:
    Filth is common throughout Hyrule and is largely tollerated. The Zora on the otherhand have a disdain for uncleanliness. Public Baths are a gathering place for many Zora where they can bathe and associate with potential mates.
    - Public Baths increase the Health of the city they are built in, as well as increasing Population Growth.
    - Public Baths can only be built by the Zora Dominion and Lanayru Province.

    Fishing Pool:
    Many cultures in Hyrule have taken to fishing as both a sport and means of making a living. Fishing Ponds offer the people a chance to relax and participate in catching fish.
    - Fishing Pools increase both the happiness and health of the city they are built in.
    - Fishing Pools can only be built by the Kingdom of Hyrule, Ordona Province, and the Lizalfos.


    Religious Buildings

    To some, the faith of the people is as important a weapon as any sword. These structures are devoted to promoting the various faiths that exists in the land of Hyrule.



    Statue of the Goddesses:
    A statue portrayal of the three Goddesses: Din, Nayru, and Farore, commonly believed to have been responsible for the creation of Hyrule in many cultures. People that strictly worship the three Goddesses will be happy when you create these monuments in your cities.
    - Statues of the Goddesses increases the spread of Strict Goddess Worship
    - Statues of the Goddesses provide a law and happiness bonus to factions that follow Strict Goddess Worship
    - Statues of the Goddesses are only available to the Kingdom of Hyrule, Ordona Province, the Sheikah, and the Order of the Wizzrobe unless another faction is converted to Strict Goddess Worship


    Goddess and Deity Statue:
    Many cultures acknowledge the Goddesses as superior deities, though many worship only one and may also have other deities that they worship. People that generally follow the Goddesses but are influenced by their personal culture will be happy when you create these monuments in your cities.
    - Goddess and Deity Statues increases the spread of Goddess Acknowledgement
    - Goddess and Deity Statues provide a law and happiness bonus to factions that follow Goddess Acknowledgement
    - Goddess and Deity Statues are only available to the Gerudo, Gorons, Zora, Kokiri, and Lanayru Province unless another faction is converted to Goddess Acknowledgement



    Statue of Majora:
    While widely regarded as a demonic being and an evil influence by many in Hyrule, there are a few cultures that worship the satanic Majora as a superior god. People that worship Majora will be happy when you create these monuments in your cities.
    - Statues of Majora increases the spread of Majora Worship
    - Statues of Majora provide a law and happiness bonus to factions that follow Majora Worship
    - Statues of Majora are only available to the Kingdom of Ikana and the Forces of Twilight unless another faction is converted to Majora Worship


    Gohma Mind Node:
    Mind Nodes extend the will of the Gohma across vast distances and help maintain their coordination and efficiency.
    - Mind Nodes lower unrest and the potential for outside influence in Gohma territory.

    Unique Buildings

    Each playable faction has a unique building that only they can build. These structures usually provide a dramatic bonus to the cities they are constructed in.


    Goddess Church:
    The Golden Goddess of Hyrule are at the very least acknowledged by many in Hyrule. Unfortunately this is still unacceptable to the Hylians: their law mandates that all must worship the Goddesses. These churches can be construction in any city controlled by the Kingdom of Hyrule to spread the faith of the Triforce.
    - Goddess Churches can only be built by the Kingdom of Hyrule.
    - Goddess Churches dramatically increase Strict Goddess Worship in the region around the city they are built in.


    Oasis:
    In a land of death and famine such as the Gerudo Desert, water is a most precious and rare resource. The Gerudo have adapted to surviving on as little water as possible, but when the time and resources are available the Gerudo can build an artifical oasis in their cities to provide for its people.
    - Oases can only be built by the Gerudo.
    - Oases dramatically increase population growth in the city they are built in.


    Deep Mine:
    The Gorons are undoubtedly some of the best miners in all of Hyrule. Their natural affinity for dwelling under the earth has allowed them to dig deeper then any other race could ever hope to. A Deep Mine can be constructed in any Goron city to tap into valuable resources in the ground, even if there are no resources visible in the area.
    - Deep Mines can only be built by the Gorons.
    - Deep Mines dramatically increase mining income in the city they are built in.


    Beauty Spire:
    Physical beauty and perfection is one of the common goals of many Zora under the Dominion, and these graceful spires help to instill that objective into all who behold it. Beauty Spires not only influence the people, but are designed to dispense all manner of materials to clean and purify the waters of their cities.
    - Beauty Spires can only be built by the Zora.
    - Beauty Spires dramatically increase the health of the city they are built in.


    Grand Feasting Grounds:
    Be it during times of great peace of on the brink of war, any time is a good time for a Kokiri to celebrate. These vast groves can be set up to accommodate large festivals and celebrations in any Kokiri city and serve as the favorite social gatherings for all the children of the forest.
    - Grand Feasting Grounds can only be built by the Kokiri.
    - Grand Feasting Grounds dramatically increase the happiness of the city they are built in.


    Solarium Mound:
    Ever striving to expand as fast as possible across the face of Hyrule, the Gohma have developed many techniques to increase the number of soldiers they can birth and field in shorter spans of time. Solarium Mounds are dedicated centers of spawning as many larva as physically possible.
    - Solarium Mounds can only be built by the Gohma.
    - Solarium Mounds dramatically increase the amount of troops you can create at once in the city they are built in.


    Plantation:
    The nation of Ordona Province has renown the land over with it's undisputed mastery of agriculture. Representing the peak of farming, Plantations are large factory farms operated by hundreds of individuals. Plantations can be built in any Ordonain city.
    - Plantations can only be built by Ordona Province.
    - Plantations dramatically increase the farming income of the city they are built in.


    Rupee Vault:
    The vast rupee veins of Lanayru Province has made the nation one of the richest in the land. Rather then go to waste, the government of Lanayru has established a private bank for the sake of the people. These vaults of rupees can be built in any Lanayru city and generate a large income from trading with other races.
    - Rupee Vaults can only be built by Lanayru Province.
    - Rupee Vaults dramatically increase the trade income of the city they are built in.


    Mustering Base:
    Never content with their place in the world, the angry Deku Scrubs are easily convinced to do battle: even those that have been greatly wounded. Mustering Bases can be built in any Deku Tribe city and house many fallen warriors in combat. Those that are placed in the Mustering Base are thoroughly convinced to get back into the fight.
    - Mustering Bases can only be built by the Deku Tribes.
    - Mustering Bases dramatically increase the rate of retraining soldiers in the city they are built in.


    Meat Pit:
    Moblins are by no means an extravagant people with refined taste, and it's most notable in their eating habits. Content with meat that has been barely cooked, a Moblin is easy to please in that regard. Moblins can construct pits and load them with a bounty of meat in their cities, from which their soldiers are free to consume from.
    - Meat Pits can only be built by the Moblins.
    - Meat Pits dramatically reduce the upkeep cost of soldiers in the city they are built in.


    Monument of Honor:
    The Darknut Legion was founded on a strict code of honor and ethics, and so it has remained since the founding of their empire. The Monuments of Honor are built in remembrance of that creed and loom over the cities their are built in.
    - Monuments of Honor can only be built by the Darknut Legion.
    - Monuments of Honor dramatically increase the law in the city they are built in.


    Sacrificial Temple:
    Criminals, outlaws, and other races are dealt with in a simple manner by the Lizalfos: they are sacrificed to various deities publicly by their leaders at sacred temples. The Lizalfos believe offering these malcontents to nature will bring about good fortune and stability, and such barbaric executions are bound to keep even the most simple minded soldier convinced that the next fight will not be their last.
    - Sacrificial Temples can only be built by the Lizalfos.
    - Sacrificial Temples dramatically increase the morale of soldiers in the city they are built in.


    Factory:
    The peak of Labrynna ingenuity and work ethic, factories are large dedicated holds from which the materials for any product can be mass manufactured. A Factory can be built in any Labrynnian city to aid in massive construction projects.
    - Factories can only be built by the Labrynna Regime
    - Factories dramatically reduce the cost to build structures in the city they are built in.


    Landmarks and Historical Buildings

    These locations cannot be built and are structures or natural formations that have already existed. Usually they have some significant importance to one or more factions and controlling them usually grants the owner unique abilities.


    Seat of Power:
    Most empires in Hyrule have a central location of authority and control from which they direct and mandate their forces. Hyrule Castle, Ganondorf's Palace, the Ruby Throne, Dominion Palace, the Deku Tree's Grove, the Grand Central Hive, Coralmold Cove of Airu, the Deku Palace, Cliff Colloseum, Faron Temple, Ambi's Palace, and the Castle of Ikana all serve as Seats of Power for their respective people.
    - All Seats of Power grant an empire wide happiness bonus
    - All Seats of Power grant an empire wide law bonus
    - Hyrule Castle allows the training of Ironclad Elites when controled by the Kingdom of Hyrule
    - Ganondorf's palace allows the training of Wind Witches when controlled by the Gerudo
    - The Ruby Throne allows the training of Ruby Guards when controlled by the Gorons
    - Dominion Palace allows the training of Sapphire Wardens when controlled by the Zora
    - The Deku Tree's Grove allows the training of Emerald Archers when controlled by the Kokiri
    - the Grand Central Hive allows the training of Armogohmas when controlled by the Gohma
    - Coralmold Cove of Airu allows the training of Guardian Maidens when controlled by Lanayru Province
    - The Deku Palace allows the training of Royal Scrubs when controlled by the Deku Tribes
    - Cliff Colloseum allows the training of Legendaries when controlled by the Darknut Legion
    - Faron Temple allows the training of Aerolfos when controlled by the Lizalfos
    - Ambi's Palace allows the training of Palace Guards when controlled by the Labrynna Regime
    - The Castle of Ikana allows the training of Noblemen when controlled by the Kingdom of Ikana


    Temple of Time:
    Constructed by Rauru, the Sage of Light, and secretly comissioned by the Oocca, the Temple of Time serves as a controllable gate to the Sacred Realm where the Triforce is hidden. Many followers of the Goddesses make pilgramages to the Temple of Time to pray and give thanks to their deities.
    Abilities:
    - Allows the training of Triforce Vanguards if controlled by the Kingdom of Hyrule.
    - Increases the spread of Strict Goddess Worship when controlled by a faction of that religion.
    - Increases the morale of Strict Goddess Worship factions.
    - Allows for "Oocca Intervention" event to take place.


    Forest Temple:
    An ancient monument located in the Sacred Forest Meadow, the origin of the Forest Temple remains lost to history. Believed to have once been Hyrule Castle in ancient times, the Forest Temple is now largely off limits and under guard by the Kokiri and Deku Trees.
    Abilities:
    - Allows the training of Deku Trees if controlled by the Kokiri.
    - Increases the spread of Goddess Acknowledgement when controlled by a faction of that religion.
    - Increases the morale of Goddess Acknowledgement factions.
    - Allows for "Seeds of Corruption" event to take place.


    Fire Temple:
    Built by the Gorons in centuries past while under the tyranny of the Volvagians, the Fire Temple served as a tribute to their power and grounds to sacrifice rebellious Gorons as food for their masters. Now that the Volvagians are gone the Fire Temple serves as a monument to Goron freedom and prosperity.
    Abilities:
    - Allows the training of Ruby Guards if controlled by the Gorons.
    - Increases the spread of Goddess Acknowledgement when controlled by a faction of that religion.
    - Increases the morale of Goddess Acknowledgement factions.
    - Allows for the "Reclaim the Throne of Death Mountain" event to take place.


    Water Temple:
    Believed to have been built by the Zora centuries past, the purpose of the Water Temple at the bottom of Lake Hylia remains a mystery to this day. Currently the Zora have abandoned the temple and it now rests under the jurasdiction of the Kingdom of Hyrule.
    Abilities:
    - Increases health of all cities under control of owner's faction.
    - Increases the spread of Strict Goddess Worship or Goddess Acknowledgement when controlled by a faction of that religion.
    - Increases the morale of Strict Goddess Worship or Goddess Acknowledgement factions.
    - Allows for "Unholy Origins" event to take place.


    Shadow Temple:
    Built by the ancient Sheikah in the graveyard of Kakariko, the Shadow Temple initially served as a grounds to study weapons and arts considered blastphemous by the Goddesses. Eventually the twisted creations took over the Temple and it became a prison for Sheikah criminals. Currently it remains empty and burried from access.
    Abilities:
    - May periodically allow the training of Sheikah units if controlled by the Kingdom of Hyrule.
    - Allows the training of The Devoured if controlled by the Sheikah.
    - Allows for the "Truth is Perception" event to take place.


    Spirit Temple:
    Created by the Gerudo and Zuna centuries ago, the Spirit Temple served as a place of worship and communion with the spiritual afterlife, a belief once held by the Gerudo. In due time it eventually became a giant tomb where Gerudo Warlods were burried in honor. Currently the Spirit Temple is rarely frequented by anyone.
    Abilities:
    - Allows the training of Bronze Kmuckles if controlled by the Gerudo.
    - Increases the spread of Goddess Acknowledgement when controlled by a faction of that religion.
    - Increases the morale of Goddess Acknowledgement factions.
    - Allows for the "Ring of Warlords" event to take place.


    Snowpeak Ruins:
    Built during a time of Civil War amongst the Kingdom of Hyrule, the Snowpeak ruins served as a Castle and an advanced training base for the separatist forces. Currently it is largely abandoned though rebel groups occasionally use it as a hideout.
    Abilities:
    - Allows the training of any unit available to its controller's faction.
    - Units trained at the Snowpeak Ruins spawn with an experience bonus.
    - Allows for the "Spark Rebellion" event to take place.


    The Black Tower:
    Designed by the Sorceress Veran, the Black Tower was to be a symbol of Labrynna power, a monument to their doctrine of expansion, and a supreme throne from which Queen Ambi could rule.
    Abilities:
    - Increases Law Bonus and prevents rebellions.
    - Allows for the "Interloper Revenge" event to take place.


    Dodongo's Cavern:
    Once a vast mine constructed by the Gorons, a group of loosely organized Dodongo's managed to fight their way into the mines and set up nest there. Now these hollow caverns serve as a complex of breeding grounds for an ever growing population of Dodongos.
    - Dodongo's Cavern allows the training of Dodongo based units if controlled by the Gorons.
    - Dodongo's Cavern periodically spawns Dodongo based units.


    Ordon Springs:
    A secluded fountain withing the mountains of Ordona Province, these springs have long served as a sacred place for the nation. Believed to house the Spirit of Ordona himself, the springs are believed to have some mystical powers by many farmers of the Province.
    - Ordon Springs increases both health and the retraining rate of soldiers.
    - Ordon Springs may periodically spawn Elder Goats.


    Lon Lon Ranch:
    Known throughout all of Hyrule for its famous horses and crops, Lon Lon Ranch has been in service for several generations and shows no sign of stopping. The ranch provides food for nearly a quarter of the Hylian populace, as well as a majority of the military's horses.
    - Lon Lon Ranch lets you host Horse Races.
    - Lon Lon Ranch improves trade income.
    - Many Mounted units can be trained at Lon Lon Ranch.
    Last edited by UndyingNephalim; August 27, 2012 at 01:31 AM.

  2. #2

    Default Re: Buildings

    wow this very fascinating i love the way you've made the factions more unique by only allowing certain ones access to certain buildings, I cant wait to test these out
    I shall consume... consume everything

  3. #3
    Mattwensley's Avatar Primicerius
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    Default Re: Buildings

    As a fan of Ordona, I can say that this is Legen-dairy (get it? Dairy, farming, all that stuff? I am hilarious...)

    @Neph
    Are these buidings ready, or is this just a list of what you are currently working on?
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  4. #4
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Buildings

    Excellent list. The Darknut Legion is actually more cultured than I expected them to be. I know they were supposed to be a very advanced race, but I did not know they had an eye for art or drama.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  5. #5

    Default Re: Buildings

    This is awesome! I love the Black Tower.
    ~~~~~~~~~~~ For Horon And Holodrum! ~~~~~~~~~~~~


  6. #6
    quenya's Avatar Biarchus
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    Default Re: Buildings

    Awesome list! I noticed some Labrynna buildings. Does this mean Labrynna will be playable?
    Droma: :Rosa

  7. #7

    Default Re: Buildings

    "- May periodically allow the training of Sheikah units if controlled by the Kingdom of Hyrule."


    YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Anyway, am i the only one that thinks some of the factions should get some of the higher teir buildings? like for instance i think Hyrule and the Domain should get the Merchants Quarter, same with the Pleasure Palace.

    Also,it says the Gorons get Ruby guards from both the Seat of Power, and Fire Temple.
    Last edited by Mjolnr839; August 27, 2012 at 01:20 PM.

  8. #8

    Default Re: Buildings

    May I suggest something? The Stalfos have no unique building, such as: fire temple, water temple, etc. I think they should be able to make Onox's Castle.
    ~~~~~~~~~~~ For Horon And Holodrum! ~~~~~~~~~~~~


  9. #9
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

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    Default Re: Buildings

    Quote Originally Posted by Mattwensley View Post
    @Neph
    Are these buidings ready, or is this just a list of what you are currently working on?
    They are all ready.

    Quote Originally Posted by Mjolnr839 View Post
    same with the Pleasure Palace.
    Not sure if the overly religious Hylians or the nazi police Zora would want a prostitute house in the middle of their cities.

    Quote Originally Posted by Sage of Wind 890 View Post
    May I suggest something? The Stalfos have no unique building, such as: fire temple, water temple, etc. I think they should be able to make Onox's Castle.
    The Stalfos don't build anything, they use anything they happen to take over.

  10. #10

    Default Re: Buildings

    what happens if one faction takes another factions unique building, or a building they are not supposed to get, does it still have effect?

  11. #11

    Default Re: Buildings

    @UndyingNephalim
    Yes, but maybe Onox would force them. Unless he is just as mindless as they
    ~~~~~~~~~~~ For Horon And Holodrum! ~~~~~~~~~~~~


  12. #12

    Default Re: Buildings

    im gonna be building Statues of Majora as soon as I am able, the whole of Hyrule will see true power, the godesses and their chicken army will be powerless to stop me

    I shall consume... consume everything

  13. #13
    GoldenGohma's Avatar Civis
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    Default Re: Buildings

    Hm... this is the building limit, correct?

  14. #14
    Mattwensley's Avatar Primicerius
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    Default Re: Buildings

    Quote Originally Posted by nintendo64isking View Post
    im gonna be building Statues of Majora as soon as I am able, the whole of Hyrule will see true power, the godesses and their chicken army will be powerless to stop me

    Pah, you have not seen the people of Ordona riled to war. They are too simple to understand such things as power, but will be far too willing to run down any who threaten the Goddesses! And as a Hylian Loyalist, I will oppose any who wish to attack the Three!
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  15. #15

    Default Re: Buildings

    may i suggest that a few more unique buildings for naturalistic and barbaric factions could be beneficial as it seems for now that civilised factions have a great advantage in building diversity. Perhaps barbaric factions could have more buildings focused on improving the attack of their troops with a bonus to reducing upkeep and naturalistic have more health and other unique economic bonus buildings?
    I shall consume... consume everything

  16. #16

    Default Re: Buildings

    Very impressive list... so which of these are intended to substitute specific agents for which factions? (I know about the Gohma's uber security... anything else like that?)

  17. #17

    Default Re: Buildings

    Ahem, correct me if I'm wrong, but wouldn't it make sense for Labrynna to be capable of building structures such as Merchant Banks/Quarters or the Pleasure Palace? You did mention prostitutes in the description of Labrynna, after all. Possibly the theatre as well, because they do seem to have an abundance of brass, right?

    It also seems kind of funny for the Darknuts to have artist galleries, theatres and gardens. Makes them seem pretty cultured.

    By the way, shouldn't structures like the Fighting Pit/Arena/Colosseum or Academies increase experience for military units?
    Last edited by DiddlyDark; September 03, 2012 at 12:12 PM.

  18. #18

    Default Re: Buildings

    I really am looking forward to trying all these out and see how the balance is. Can't wait - Great work!!!!

  19. #19

    Default Re: Buildings

    After playing the campaign for quite a while as good factions I got to wandering, is there any way to make it so that not only you can get diplomats etc when you take say the throne of power, but also basic units from the race you conquer.

    The reason for this is because as a good faction, lanayru, ordonna etc when I take Hylians, gorons etc I feel more that I am liberating them from an old regime and when you only can produce your own race in their cities it feels like you have commited some sort of mass genocide. I mean for good factions it could be explained through the fact that a few of the locals have come around to your cause and want to join your fight. With more barbaric races like moblins etc it could be that the locals join them in battle due to fear or they are enslaved. Obviously twi, wizzrobe probably wouldn't make sense but it would definitely be much more immersive for me.

    It could also give an incentive for races that don't have cavalry, like labrynna to go across the map to conquer ordanna for their basic cavalry units. Also the lanayru to take the gorons for a heavier unit that could atleast put up a fight against that race.

  20. #20

    Default Re: Buildings

    But isn't that what alliances are for? As far as I can tell, there aren't really any tyrannical governments with largely unhappy citizens in the mod... so to liberate someone, they would have had to be conquered by someone else first.

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