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August 19, 2012, 06:10 PM
#1
Tiro
Roman Build.
What is a good Roman 10k CWB build? Mind you i'm fighting another Roman army. Any Suggestions?
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August 19, 2012, 09:20 PM
#2
Tiro
Re: Roman Build.
It depends what faction you are facing.
I want to point out that cwb has been proven (with the years) to be a rather bad set of rules for 10k and 12,5k. The best suited money for it is 15k-17,5k.
The reason for this is that cavarly and missiles are very strong in rome. So basically a strong rome army for 10k could be 5 pret cav g/s 6 archers g/g 2 aux archers g/. 1 peasant.
You just skirmish them, use wedge for cav fights and here you go, easy heroic victory. On 15k however infantry can get more upgrades and will be tougher.
Note that rome vs rome, even on 15k, is still a cav battle. However, starting from something I though was a joke army, it turns out you can still can some infantry, but those will be triarii not urbans.
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August 20, 2012, 10:42 AM
#3
Tiro
Re: Roman Build.
So, how do i beat urbans with archers, since well Urbans are just god-like? xD Archers to most people are a waist against urbans since it takes so much to take them down.
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August 20, 2012, 04:40 PM
#4
Tiro
Re: Roman Build.
Shoot with missiles on the back of archers, charge urbans with cavalry from multiple angles, etc.... Archers are the most important units in 15k cwb
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August 20, 2012, 10:47 PM
#5
Re: Roman Build.
It should also be mentioned that CWB is used in normal unit scale, not large. In large scale, infantry is so potent (with archers and cavalry weakened) that Polybian armies become viable against some factions, and skirmishing with Rome vs. a powerful skirmish faction like Scythia (for example) is nowhere as hard as it would be in normal. It is also important to remember that CWB was not intended to balance Rome with every other faction. Some factions will be stronger against Rome (e.g. Seleucid and Egypt), while some will be weaker (e.g. Macedon and Carthage). Seasoned players will adapt their armies to reflect their competition for balance. You're not going to encounter many people like this until you play among clans specializing in 15k CWB normal--which there are several. So few play 10k CWB large (besides newbies) that nobody's bothered with faction balancing theory.
Last edited by KittySN; August 20, 2012 at 11:21 PM.
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August 21, 2012, 07:37 AM
#6
Re: Roman Build.
Er- i follow multiplayr stuff, but am unable to join in myself, and so some (obvious?) things escape me. What are CWB rules?
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August 21, 2012, 09:35 AM
#7
Re: Roman Build.
No artillery
No elephants
Max 6 of same unit card
Max 8 medium to long ranged foot missiles (not including skirmishers or head hurlers)
Max 8 cavalry units/mounted units
Max 2 Horse Archers/chariot archers
Max 2 berzerkers
Max 2 Horse archers/ chariot archers = Cavalry Javlin cavalry are not regarded as horse archers but as cavalry
And no changing factions if you want to be picky.
Crème tangerine and Montelimar,A ginger sling with a pineapple heart,A coffee dessert, yes, you know it's good news,But you have to have them all pulled out,After the Savoy truffle,Cool cherry cream, nice apple tart,I feel your taste all the time we're apart,Coconut fudge really blows down those blues,But you'll have to have them all pulled out,After the Savoy truffle,You might not feel it now,When the pain cuts through,You're going to know and how,The sweat is going to fill your head,When it becomes too muchYou'll shout aloud,You'll have to have them all pulled out,After the Savoy truffle,You know that what you eat you are,But what is sweet now turns so sour,We all know Ob-la-di-bla-da,But can you show me where you are?Crème tangerine and Montelimar,A ginger sling with a pineapple heart,A coffee dessert, yes, you know it's good news,But you'll have to have them all pulled out,After the Savoy truffleYes, you'll have to have them all pulled out,After the Savoy truffle. Savoy Truffle
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August 21, 2012, 11:03 PM
#8
Re: Roman Build.
Max 2 horse archers/chariot archers twice? is that a max 4, or a typoe?
No limits on the max number of scythed chariots outside of the generic 6?
Hmmm... that'd be annoying for me, for many factions Some factiosn don't HAVE that many useful units.
Ok. Thanks for clearing that up. +rep.
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August 22, 2012, 09:59 AM
#9
Tiro
Re: Roman Build.
This is pretty much a categorization of the faction for 1vs1 15k normal scale in Grassy Flatland with clear weather (spring).
Most factions are actually playable with exception of Gaul and maybe spain.
You could split factions in different cathegories:
Strongest: Egypt>Britannia>Seleucid Empire
Those factions can beat/ have advantage against all other factions except the factions in the group. Egypt is the strongest all around.
Average: Rome-Macedon-Pontus-Armenia-Parthia-Carthage
These factions are good all around but will be weaker some or very effective against others. For example Pontus has advantage against Armenia but loses most of the time against a smart Rome player. However, Rome is slightly weaker than Armenia. Sometimes it doesnt even depend on the match-up itself but also on the army choices. For example Rome is normally stronger than Macedon but it can still depend a lot on the army choice. If Rome goes for an army with 6 urbans then it will be beaten easily by a macedonian army with a lot of cav. If Rome takes a lot of cav and almost no infantry then it can be beaten by a pike spam. The pike spam is beaten by the urban spam.
Some of the factions here can challenge the "strongest factions". For example Pontus vs Seleucid Empire is considered pretty even, some even say Pontus has advantage, others claim it is the other way around.
match-up factions: Greece-Germania-Scythia
These factions are most often used in 1vs1 against some specific factions. You will rarely see them in other match-ups. Some of them could be called "counter"-factions because they have the best units against their opposing factions.
Popular math-ups:
Greece vs Egypt
Scythia vs Armenia/Parthia
Germania vs Britannia/Armenia/Parthia
Weak factions: Dacia-Numidia-Thrace
These factions have a disadvantage against all factions above. However, some match-ups can still be winnable. For example Thrace vs Greece and Thrace vs Scythia are played from time to time. These factions are on equal foot with Germania.
Weakest factions: Spain -Gaul
Gaul is without any doubt the weakest faction for 15k cav normal scale since it lacks any useful missiles units. The only faction in the reach of Gaul is Spain since its cavalry and infantry are weaker. Gaul still has a tough time chasing around balearics.
Spain is also much weaker than all the factions in this list. Some say Spain vs Thrace is playable.
This is pretty much the general opinion for the strength of factions. There exists somewhere in this forum or others a list with all the match-ups.
Note that this list completely changes once you start combining factions for team games.
For example Seleucid Empire is generally much stronger than Armenia and Pontus beats Macedon. However, Armenia-Macedon is a stronger combination than Seleucid Empire-Pontus. The reason is that Seleucid Empire crushes Armenia using an army consisting of a pikes and scyth chariots, while Pontus needs some cappadocians against Macedon. However, cataphracts kills cappadocians very easily and Macedonian pikemen beat seleucid's and pontus' pikemen very fast.
Last edited by Varus12; August 22, 2012 at 10:09 AM.
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