I am modifying rome total war and I am wondering why I am constantly getting soilder not found in descr_model_battle errors. Why is it that if i use my own name in the bold part it never works.
ORIGINAL
type roman velite
dictionary roman_velite ; Velites
category infantry
class missile
voice_type Light_1
soldier roman_velite, 40, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 270, 170, 30, 40, 270
ownership roman
Original info from descr_model_battle
type roman_velite
skeleton fs_fast_javelinman, fs_fast_dagger ; throwing spear/javelin & short sword
indiv_range 40
texture romans_julii, data/models_unit/textures/unit_roman_peasant_julii.tga
texture romans_brutii, data/models_unit/textures/unit_roman_peasant_brutii.tga
texture romans_scipii, data/models_unit/textures/unit_roman_peasant_scipii.tga
texture romans_senate, data/models_unit/textures/unit_roman_peasant_senate.tga
texture slave, data/models_unit/textures/unit_roman_peasant_slave.tga
model_flexi data/models_unit/unit_roman_velite_high.cas, 8
model_flexi data/models_unit/unit_roman_velite_med.cas, 15
model_flexi data/models_unit/unit_roman_velite_low.cas, 30
model_flexi data/models_unit/unit_roman_velite_lowest.cas, 40
model_sprite slave, 60.0, data/sprites/slave_roman_velite_sprite.spr
model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_velite_sprite.spr
model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_velite_sprite.spr
model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_velite_sprite.spr
model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_velite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
Why does this not work
type elite roman velite
dictionary elite_roman_velite ; Velites
category infantry
class missile
voice_type Light_1
soldier elite_firing_velites, 40, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 270, 170, 30, 40, 270
ownership roman
Why does this not work
type elite_firing_velites
skeleton fs_fast_javelinman, fs_fast_dagger ; throwing spear/javelin & short sword
indiv_range 40
texture romans_julii, data/models_unit/textures/unit_roman_peasant_julii.tga
texture romans_brutii, data/models_unit/textures/unit_roman_peasant_brutii.tga
texture romans_scipii, data/models_unit/textures/unit_roman_peasant_scipii.tga
texture romans_senate, data/models_unit/textures/unit_roman_peasant_senate.tga
texture slave, data/models_unit/textures/unit_roman_peasant_slave.tga
model_flexi data/models_unit/unit_roman_velite_high.cas, 8
model_flexi data/models_unit/unit_roman_velite_med.cas, 15
model_flexi data/models_unit/unit_roman_velite_low.cas, 30
model_flexi data/models_unit/unit_roman_velite_lowest.cas, 40
model_sprite slave, 60.0, data/sprites/slave_roman_velite_sprite.spr
model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_velite_sprite.spr
model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_velite_sprite.spr
model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_velite_sprite.spr
model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_velite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
I have spent weeks now and I am beginning to give up. I am begging for your help. I do not want to give up, but i am now at my witts end. I have gone back to 1.0 back to 1.5 and installed in so many different folders and backed up everything dozens of times. If I keep the soilder name the same like this....
This works
type elite roman velite
dictionary elite_roman_velite ; Velites
category infantry
class missile
voice_type Light_1
soldier roman_velite, 40, 0, 0.8
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 3, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 270, 170, 30, 40, 270
ownership roman
This works but now its the dictionary name that is making it work never my custom name.
type elite_roman_velite
skeleton fs_fast_javelinman, fs_fast_dagger ; throwing spear/javelin & short sword
indiv_range 40
texture romans_julii, data/models_unit/textures/unit_roman_peasant_julii.tga
texture romans_brutii, data/models_unit/textures/unit_roman_peasant_brutii.tga
texture romans_scipii, data/models_unit/textures/unit_roman_peasant_scipii.tga
texture romans_senate, data/models_unit/textures/unit_roman_peasant_senate.tga
texture slave, data/models_unit/textures/unit_roman_peasant_slave.tga
model_flexi data/models_unit/unit_roman_velite_high.cas, 8
model_flexi data/models_unit/unit_roman_velite_med.cas, 15
model_flexi data/models_unit/unit_roman_velite_low.cas, 30
model_flexi data/models_unit/unit_roman_velite_lowest.cas, 40
model_sprite slave, 60.0, data/sprites/slave_roman_velite_sprite.spr
model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_velite_sprite.spr
model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_velite_sprite.spr
model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_velite_sprite.spr
model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_velite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
I have even duplicated the cas. files and renamed them to elite_firing_velites_high low med ect.
What am I doing wrong.
I have now tried dozens of times on 1.0 1.3 and 1.5
Please help me modding gods.


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