Sorry if I'm posting this in the wrong forum, but I have been looking for guide of how to edit descr_geography_new for one reason. I'll like to implement Magus's Crimsom Tide work on my TATW installation. The problem is that Crimsom Tide works well with its own descr_geography_new.db but not with the modifed one in TATW.
So I tried editing the descr_geography_new.txt adding the sand and cold texture paths on the overlay section for each geography type and each season, to something like this
Code:
overlay OverlayTextures/blood_01.texture 20 20
overlay OverlayTextures/blood_02.texture 20 60
overlay OverlayTextures/blood_03.texture 20 90
overlay OverlayTextures/dirthnblood_01.texture 30 20
overlay OverlayTextures/dirthnblood_02.texture 50 60
overlay OverlayTextures/dirthnblood_03.texture 80 90
overlay OverlayTextures/dirth_01.texture 30 10
overlay OverlayTextures/dirth_02.texture 50 10
overlay OverlayTextures/dirth_03.texture 80 10
overlay OverlayTextures/coldnblood_01.texture 30 20
overlay OverlayTextures/coldnblood_02.texture 50 60
overlay OverlayTextures/coldnblood_03.texture 80 90
overlay OverlayTextures/cold_01.texture 30 10
overlay OverlayTextures/cold_02.texture 50 10
overlay OverlayTextures/cold_03.texture 80 10
overlay OverlayTextures/sandnblood_01.texture 30 20
overlay OverlayTextures/sandnblood_02.texture 50 60
overlay OverlayTextures/sandnblood_03.texture 80 90
overlay OverlayTextures/sand_01.texture 30 10
overlay OverlayTextures/sand_02.texture 50 10
overlay OverlayTextures/sand_03.texture 80 10
The game generates the new descr_geography_new.db but the textures are not applying. Is there anything else I need to modify in the descr_geography_new.txt to make the overlay cold and sand textures work?
Thanks in advance for your kind help.