Hi,
What is user.script.txt file is for? What should I put it in there. As far as I see, mods work if you copy them into data folder without any script entry? If I add my working mods into userscript, game crashes?
Hi,
What is user.script.txt file is for? What should I put it in there. As far as I see, mods work if you copy them into data folder without any script entry? If I add my working mods into userscript, game crashes?
It depend has mod saved as movie format. If not, then it need user.script command beside that you put it to data to get it work. First you look from mod thread how to install it, add them to data and then you need found out does it need this user.script. Most mods are in movie.format but some mod does need user.script. If need, then you need go to your appdata/roaming/The Creativity Assembly/Shogun 2/scripts/ .... if there is not user.scipt. Open notebad -programmme and create it one. Save it as user.script and throw to scripts folder. Then how do you activate mod? You need write
Example, Demokritos's ACC
mod "ACC_59g_uniforms_complete_p14.pack";
write mod, then write this mod name using these "xxxxxxxxxxxxxxxxxxxxx ", remember write .pack too and finally ; Then you save user.script and it is activated.
NOIF's MODS & ARTS: Noif's Gallery | NoBWM - NOIF's Boshin War Mod | Modern Japan army Mod | Noif's Bows | Noif's Gameplay changes for NTW
There are currently 1 users browsing this thread. (0 members and 1 guests)