2. I'm not too sure where to start in doing that, but I'll try to look into it.
Also, if you've been following the Teiheiki Campaign you may have noticed that I've added unique bonuses and effects to the clans in it. I plan on doing the exact same thing for Tenka Fubu, a unique bonus for each clan. (improved tax income, more recruitment per turn, more movement per turn, better samurai units, etc.)
I know that there was a brief discussion here about what each clan's effect should be before, but I'm stating another one.
So, what effect do you think suits the following clans so that they each play differently?: