Page 1 of 2 12 LastLast
Results 1 to 20 of 25

Thread: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

  1. #1
    XxKrebsxX's Avatar Ashigaru
    Join Date
    Jul 2012
    Posts
    85

    Default For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    There are currently issues with the 2nd rebellion and changing the names for settlements. It is recommended you change city names after the rebellion. Please use caution.



    Playing a Roman campaign, I began to become annoyed when conquering cities and knowing they did not have latin names or cities that Rome begins with during Hannibal's invasion did not have their proper names. I took the initiative for my game by looking at different sources to determine the actual city's name that I was conquering ingame and took advantage of the edit settlement name feature in the RSII launcher.

    So far, I had added the cities in the area that the Roman Republic controlled around 44 A.D. I will try to keep settlement names as they were during Augustus' reign or during the reign of any Emperor whose reign was close to this era.



    My plan is to have the names of settlements for the area that Rome controlled up until the Diocese era. I found that you, the player, can actually have accurate borders for the Diocese era of the Roman Empire.



    I will be dividing the cities between 1) Regions and 2) East/West

    Notes:

    Any city with a single asterisk[*] means that the city name is approximate and not definitive. Any city with double asterisk [**] has some sort of clarification (For example, settlement name may not fit within the era of the mod while there's no alternative).

    Anyways, heres my work I do hope you enjoy.


    WEST

    Italia:

    Taurasia (Augusta Taurinorum)
    Mediolanon (Mediolanum)
    Genoa (Genua)
    Rhegion (Regium)

    Sicilia:

    Akragas (Agrigentum)
    Syrakousai (Syracusae)
    Messana (Messena)

    Illyria/Dalmatia/Pononia:

    Segestica (Siscia)
    Salonae (Salona)

    Africa:

    Lepcis Magna (Leptis Magna or Lectis Magna) [All three variants are correct]
    Euhesperides (Berenice)

    Hispania

    Gadir (Gades)
    Arsa (Italica or Hispalis) [Can be either. City placement is so close. Based on river and maps, it's most likely Italica]
    Baikor (Toletum)
    Sagunton (Saguntum)
    Mirobriga (Conimbriga)
    Ulaca (Salamantica)
    Brigantion (Brigantium)
    Caladunon (Portus Victoriae)

    Gallia:

    Aginnon (Burdigala)
    Nemausus (Tolosa)
    Massalia (Massilia)
    Lemonum (Limonum)
    *Gergovia (Segodunum)
    Lugudonon (Lugdunum)
    Eburodunon (Genava)
    Darioritum (Duriorigum)
    **Cenabum (Aurelianum) [This happened during reign of Aurelian way off into the 3rd century. Before that, Cenabum was a ruin]
    Bibracte (Augustodunum)
    Bratuspantion (Samarobriva)
    Durocortoron (Durocortorum)

    **Vesontio (Augusta Raurica) [Actual settlement of Vesontio would be almost directly south and a bit left of the ingame city "Virodunon". Instead, Vesontio is almost directly to the left of "Virodunon". The ingame city of Vesontio is actually Augusta Raurica]

    Nemetacum (Gesoriacum)


    EAST

    Macedonia/Achaea:

    Thermos (Actium) [City placement approximate to Actium. Cannot find any historical references to an "Thermos". If anyone else knows, please let me know. Either way, Actium works due to city placement].

    Thessalonike (Thessalonica)
    Thebes (Thebae)
    Chalkis (Chalcis)
    Korinthos (Corinthus)
    Athenai (Athenae)
    Sparte (Sparta or Spartae)
    Kudonia (Cydonia)
    Rhodos (Rhodus)

    Asia Minor:

    Assos (Assus)
    Pergamon (Pergamum)
    Sardeis (Sardis)
    Ephesos (Ephesus)
    Halikarnassos (Halicarnassus)
    Heraclea (Heraclea Pontica) [Pontica was used to differentiate the different Heracleas in the area]
    Amasia (Amasea)

    Syria & Cyprus:

    Pafos (Paphus)
    Tarsos (Tarsus)
    Heiropolis (Heirapolis)
    Antiocheia (Antiochia)
    Laodikeia (Laodicea)
    Damaskos (Damascus)
    Last edited by XxKrebsxX; August 23, 2012 at 04:52 PM.

  2. #2
    XxKrebsxX's Avatar Ashigaru
    Join Date
    Jul 2012
    Posts
    85

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Left out city from Syria region:

    Damaskos (Damascus)

  3. #3
    XxKrebsxX's Avatar Ashigaru
    Join Date
    Jul 2012
    Posts
    85

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    I wish this forum had an edit button.

    This is the image I was supposed to use in post #1.


  4. #4
    General Sultan V's Avatar Senshi
    Join Date
    Jun 2012
    Location
    Al-Baha, Kindom Of Saudi arabia
    Posts
    1,644

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    nice effort you made there mate, this forum has a systam for guests and new members, you must achieve a certain Number of posts/reputation/something to get the Edit button/several other features, I Don't like it but its how it is. thanks for putting this up By the way

  5. #5
    Silius Saurus's Avatar Ishiyumi no shashu
    Join Date
    May 2005
    Location
    Scamcouver, British Columbia.
    Posts
    613

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    I would also suggest Canusium for Cannae as Cannae was only a small town, not a major city. It's included because of the significance of the battle that happened near there.
    "If you're in a fair fight, you didn't plan it properly". -- Nick Lappos

  6. #6
    Tar-Elendil's Avatar Supai
    Join Date
    Jan 2012
    Location
    California, USA
    Posts
    346

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Good job! +rep

  7. #7
    XxKrebsxX's Avatar Ashigaru
    Join Date
    Jul 2012
    Posts
    85

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Thanks for the support guys!

    I've started to stop being lazy and due the research into the cities in Gaul. I've added three (Lemonum, Gergovia, and Lugudunon) so far. I should have more up within half an hour.

    Edit 2
    Added -

    Eburodunon (Genava)
    Darioritum (Duriorigum)
    **Cenabum (Aurelianum) [This happened during reign of Aurelian way off into the 3rd century. Before that, Cenabum was a ruin]
    Bibracte (Augustodunum)
    Bratuspantion (Samarobriva)
    Durocortoron (Durocortorum)
    Last edited by XxKrebsxX; August 17, 2012 at 08:02 PM.

  8. #8
    rory o'kane's Avatar Artifex
    Join Date
    Jan 2006
    Posts
    6,970

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    That red map is for the beginning of Augustus' reign. Rome doesn't yet control Pannonia, Moesia or the Alps in it.
    This is 14 AD, from the same site:
    http://www.roman-empire.net/maps/emp...ugustus-01.jpg
    It's possible to hold all of Rome's more permanent conquests (i.e. everything up to and including Trajan's Dacian conquests and his annexation of Nabataea) - and by "possible to hold" I mean that these are the regions where you can recruit legions under the Roman AOR - just as an aside, you can hold the bits to the east (between Pannonia and Dacia )and west (between Dacia and Moesia) of Dacia because the Romans did for a decade, before Hadrian reorganised the frontier (and made it far longer in the process, which makes no sense)...
    'Ecce, Roma Surrectum!' Beta Tester and Historian
    Under the proud patronage of MarcusTullius

  9. #9
    First Citizen Gallienus's Avatar Sōkō no yari
    Join Date
    Feb 2011
    Posts
    1,392

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Cool beans.

    By the way, is there a way to change the names without the launcher? I run the game through batch files.
    IB:Restitutor Orbis Signature courtesy of Joar.

  10. #10
    Rex Basiliscus's Avatar Sōkō no yari
    Join Date
    Jul 2008
    Location
    Ljubljana, Slovenia
    Posts
    1,306

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Quote Originally Posted by XxKrebsxX View Post
    Playing a Roman campaign, I began to become annoyed when conquering cities and knowing they did not have latin names or cities that Rome begins with during Hannibal's invasion did not have their proper names.
    Some cities did not have Latin names until Romans conquered them. In most cases, only the more known ones were perhaps used with their Latin names by the Romans ... though I wouldn't really bet on it. I guess it was like today when Spaniards have their way of pronouncing and writting London (Londres), or New York (Nueva York).
    So my point(s) here are: 1) they shouldn't be named in Latin, if Rome doesn't control them, 2) some minor (less known) cities didin't have their Latin names until Rome controled them ... Pantikapaion, for example ...

    Don't think I'm venting on you here ... cause I'm not
    But as a grecofil, I could say that some Greek cities should have their names in alphabet! In some instances we must (should/decided to) use a more known, anglicized wording, than strict historically accurate Latin, Greek, Arameic etc. I think you can appreciate that

    My plan is to have the names of settlements for the area that Rome controlled up until the Diocese era.
    Which in the time period that this mod covers, wouldn't be correct as well.

    Syrakousai (Syracuse)
    I disagree. Syracuse was then still a Greek city. And one of the most famous ones.

    Euhesperides (Berenice)
    This I agree with, and think that the team should change it. Euhesperides was the name of the old Greek colony, whose name was changed in 245 BC, in the reign of queen Berenike II.

    Hispania

    Gadir (Gades)
    Arsa (Italica or Hispalis)
    Baikor (Toletum)
    Sagunton (Saguntum)
    Mirobriga (Conimbriga)
    Ulaca (Salamantica)
    Brigantion (Brigantium)
    Caladunon (Portus Victoriae)
    I think that for Spanish regions and cities (and on related note, Gallic, Britannic and other barbarian ones), the team used sources from Greek and (in Spain) Carthaginian authors, who covered the history of those areas. So naming of cities is probably derived from those sources. The Romans, whose historiography was only beginning around the start of RSII campaign (Q. Fabius Pictor - even this first major historiographic work was in Greek), would therefore only know the Greek names of many of those cities. So the use of that kind of names in RSII is definitely more appropriate than Latin.

    Thermos was an ancient Greek sanctuary, which served as a regular meeting place for the Aetolian League. It wasn't a city in its true sense of the word (like Athens and Corinth), but rather a loose association with tribal basis. Later on Aetolians built walls and towers on three sides of the city to fortify it. The reason Thermos is not very known, is because it was destroyed by the Romans in 189 BC.

    Also, changing the Greek names to Latin ones, especially in the East in sacrilegious!

    I think I wasn't much of a helper here

  11. #11
    Ikko-Ikki
    Join Date
    Jan 2012
    Posts
    12

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    I'm pretty sure he's not talking about changing the settlement names at the start of the campaign. Once you (the Romans) capture a settlement, you can change the name of the city to the Latin version. That way, you won't have Greek and Gallic names for your Roman cities.

  12. #12
    tone's Avatar Just visiting
    Join Date
    May 2006
    Posts
    22,878

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    The only question that I would have about this is whether changing the names will make elements of the script, like for the main rebellion, not work. I think it might cause problems...as the script has to use the external (visible) names for settlements. So unless you change all mentions of a particular name in all the files, you may run into problems. Worth checking.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson. Become a Roma Surrectum 2 Beta tester!

  13. #13
    XxKrebsxX's Avatar Ashigaru
    Join Date
    Jul 2012
    Posts
    85

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Quote Originally Posted by tone View Post
    The only question that I would have about this is whether changing the names will make elements of the script, like for the main rebellion, not work. I think it might cause problems...as the script has to use the external (visible) names for settlements. So unless you change all mentions of a particular name in all the files, you may run into problems. Worth checking.
    That...sucks.

    We'll see with my Roman Campaign that has near up to 70 settlements under control. The trigger is exactly when I hit 85 or sometime after 85?

    I know that with Akragas the Marian Reforms still triggered even though at the time Akragas was named Agrigentum in my campaign.

  14. #14
    XxKrebsxX's Avatar Ashigaru
    Join Date
    Jul 2012
    Posts
    85

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Quote Originally Posted by Rex Basiliscus View Post
    Some cities did not have Latin names until Romans conquered them. In most cases, only the more known ones were perhaps used with their Latin names by the Romans ... though I wouldn't really bet on it. I guess it was like today when Spaniards have their way of pronouncing and writting London (Londres), or New York (Nueva York).
    So my point(s) here are: 1) they shouldn't be named in Latin, if Rome doesn't control them, 2) some minor (less known) cities didin't have their Latin names until Rome controled them ... Pantikapaion, for example ...

    Don't think I'm venting on you here ... cause I'm not
    But as a grecofil, I could say that some Greek cities should have their names in alphabet! In some instances we must (should/decided to) use a more known, anglicized wording, than strict historically accurate Latin, Greek, Arameic etc. I think you can appreciate that



    Which in the time period that this mod covers, wouldn't be correct as well.



    I disagree. Syracuse was then still a Greek city. And one of the most famous ones.



    This I agree with, and think that the team should change it. Euhesperides was the name of the old Greek colony, whose name was changed in 245 BC, in the reign of queen Berenike II.



    I think that for Spanish regions and cities (and on related note, Gallic, Britannic and other barbarian ones), the team used sources from Greek and (in Spain) Carthaginian authors, who covered the history of those areas. So naming of cities is probably derived from those sources. The Romans, whose historiography was only beginning around the start of RSII campaign (Q. Fabius Pictor - even this first major historiographic work was in Greek), would therefore only know the Greek names of many of those cities. So the use of that kind of names in RSII is definitely more appropriate than Latin.

    Thermos was an ancient Greek sanctuary, which served as a regular meeting place for the Aetolian League. It wasn't a city in its true sense of the word (like Athens and Corinth), but rather a loose association with tribal basis. Later on Aetolians built walls and towers on three sides of the city to fortify it. The reason Thermos is not very known, is because it was destroyed by the Romans in 189 BC.

    Also, changing the Greek names to Latin ones, especially in the East in sacrilegious!

    I think I wasn't much of a helper here
    I understand where you're coming from but my intent was to change the names of the cities once you capture it with Rome. In the RSII launcher, there is an option than enables the editing of settlement name.

    I did not mean to change it before Rome has control of it; that would be very inaccurate and unrealistic.

  15. #15
    XxKrebsxX's Avatar Ashigaru
    Join Date
    Jul 2012
    Posts
    85

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Tone would be appear correct.

    I began a backup save of my campaign where I took stacks with siege weapons and was using "auto_win attacker/defender" to capture 85 settlements using the edited settlement names.

    In my test run, it's been 20 turns since capturing the 85 settlements and am up to about 98 at the moment. My faction leader has not become "Dictator for Life" nor have I received any civil unrest.

    Tone and everyone else, it would appear editing settlement names in game breaks the roman rebellion script.

  16. #16
    XxKrebsxX's Avatar Ashigaru
    Join Date
    Jul 2012
    Posts
    85

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Previous warning retracted.

    Got civil war to trigger in my test run at 104 settlements captured.
    Last edited by XxKrebsxX; August 19, 2012 at 10:40 PM.

  17. #17
    Tar-Elendil's Avatar Supai
    Join Date
    Jan 2012
    Location
    California, USA
    Posts
    346

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Awesome! A screen shot would be nice if you please can.

  18. #18
    tone's Avatar Just visiting
    Join Date
    May 2006
    Posts
    22,878

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Still need to see a screenshot in order to know that all the settlements that should be triggered are rebelling. It would probably apply particularly to those that have no governor if I remember rightly from the script.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson. Become a Roma Surrectum 2 Beta tester!

  19. #19
    XxKrebsxX's Avatar Ashigaru
    Join Date
    Jul 2012
    Posts
    85

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    Here you go. Only settlements with a governor flipped. If I continue to pass turns, the other cities with governors will flip for a grand total of 19 regions. The photo is taken directly after the rebellion begins.

    Also, I don't know how to make this photo larger.


  20. #20
    tone's Avatar Just visiting
    Join Date
    May 2006
    Posts
    22,878

    Default Re: For those playing a Roman Campaign, here are cities with their Roman/Latin names for historical accuracy.

    OK, so it's clearly not working then, and the issue is with those settlements without a governor, as I suspected. These require a "capture_settlement" element in the script which won't work if the names are changed.

    maybe upload to imageshack - easy to get fullsized images....or else maybe you've posted a thumbnail image with no link to the full size one?
    Last edited by tone; August 20, 2012 at 02:35 AM.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson. Become a Roma Surrectum 2 Beta tester!

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •