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Thread: Mini-Patch to fix Hillforts....

  1. #1
    dvk901's Avatar Consummatum est
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    Default Mini-Patch to fix Hillforts....

    I've attached a zip file that contains a few files to fix the pathfinding issues in the Hillforts. This is what has been done in the next patch, but I see that some are having a lot of trouble with this, so I thought I'd provide the current 'fix'.

    Extract or copy the two folders in this zip file to the 'root' RS2 'data' folder. They should ask permission to overwite files. If not, wrong place.

    What these files change are the inner walls of the hillfort....changing them into 'buildings', in a sense, rather than wall files. They 'look' like walls, but actually are
    a 'greek Stoa' that looks like a wall. The object of this was to widen the area on the sides of the 'walls' so that units can't get near them. My tests show that units no longer try to go thru them or even near them, because they perceive them now as objects that they can't go through. Units no longer go 'in between' the two inner walls around the settlement either, because the 'footprint' of the wall\building is too big to allow them to go there.

    These psuedo-walls are also indestructible, as it was intended that the settlement had to be attacked through the gates on either end, and of course, units now cannot get up the seriously steep sides of the settlement.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  2. #2
    GRANTO's Avatar Domesticus
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    Default Re: Mini-Patch to fix Hillforts....

    nice one cheers , been waiting for this

  3. #3

    Default Re: Mini-Patch to fix Hillforts....

    Nice! The changes sound interesting. I'm eager to try it out.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  4. #4

    Default Re: Mini-Patch to fix Hillforts....

    Thanks! Is this safe for a preexisting campaign?

  5. #5
    dvk901's Avatar Consummatum est
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    Default Re: Mini-Patch to fix Hillforts....

    Yes. It will not affect any saved games.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  6. #6

    Default Re: Mini-Patch to fix Hillforts....

    Excuse the noob question, but if I recall correctly it is possible to use the hillforts in custom battles. So I presume the same applies to multiplayer, right?

    Also, how exactly does one enable the hillforts again?
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  7. #7
    Tar-Elendil's Avatar Miles
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    Default Re: Mini-Patch to fix Hillforts....

    Awesome! Thanks for this one.

  8. #8

    Default Re: Mini-Patch to fix Hillforts....

    Thanks. More hotfixes please!

  9. #9
    Laetus
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    Default Re: Mini-Patch to fix Hillforts....

    One more thanks, mate

  10. #10

    Default Re: Mini-Patch to fix Hillforts....

    Great stuff!

  11. #11

    Default Re: Mini-Patch to fix Hillforts....

    Yay! finally i can expand into Iberia succesfuly and fun in my syracuse campaign.
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  12. #12
    CanOmer's Avatar Centenarius
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    Default Re: Mini-Patch to fix Hillforts....

    This is what I looking for.
    My Submods For Europa Barbarorum II Clean Campaign Mini Map for EB 2.3 ;

  13. #13
    Laetus
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    Default Re: Mini-Patch to fix Hillforts....

    Everyone is fine now? Because, at first I thought so too. But when I fought a defensive battle, there still were problems. There seemed to be some 'alleyways' through the walls, were enemy troops stacked and came stuck.
    Units came in the 'massive sally' setup, if you know what I mean. Spread out individuals in search of a unit.
    Attacking is okay, but defending does still have major problems.

  14. #14
    GRANTO's Avatar Domesticus
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    Default Re: Mini-Patch to fix Hillforts....

    yep its getting better though

  15. #15

    Default Re: Mini-Patch to fix Hillforts....

    where to put this precisly ? i put it in rome total war data, not in the bi data, and nothing changed

  16. #16

    Default Re: Mini-Patch to fix Hillforts....

    Quote Originally Posted by lequintal69 View Post
    where to put this precisly ? i put it in rome total war data, not in the bi data, and nothing changed
    Into your RS2 folder, which should be formerly the RTW folder. RS2 is not mod foldered.


    As for feedback: Great! Better pathfinding. It's definitely more practical but less sexy looking without the elevated outer walls.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  17. #17

    Default Re: Mini-Patch to fix Hillforts....

    Had one my hardest fought battles after installing this hotifx, the AI had no trouble with pathfinding.

  18. #18
    Laetus
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    Default Re: Mini-Patch to fix Hillforts....

    Hmm, very strange. It seems to me the patch is installed correctly. I will check it again, then.

  19. #19

    Default Re: Mini-Patch to fix Hillforts....

    Erm... is this for RS2.1a or RS2.5? Because you didn't say.

  20. #20

    Default Re: Mini-Patch to fix Hillforts....

    RS2.5 - RS2.1 doesn't have hillforts.


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