So, diplomacy in TW series usually gets a lot of flak - I always wondered why TW series could not implement a more in-depth diplomacy systems like those found in, say, civilization series (barring V), alpha centauri, or galactic civilizations.
Would it really be too much to expect CA to implement an in-depth system of diplomacy in TW game for once? As in, give 'trade' aspects of diplomacy a much greater depths. For example, trade nodes could be bargaining chips, as well as perhaps techs from trees, etc, and trading itself could represent bargaining positions between nations and tribes.
I believe the prime reason for lack of luster in diplomacy is that it is almost always easier just to rampage, and also that game is severely simplifying the economical and political aspects. In addition, the gains and depth of intrigue such as being able to shift balance of power and profits through diplomacy and economics is almost always overshadowed by power of force.
I know the series is centered around total war, but lack of options aside from just 'beat em up' really take away a lot from the experience of leading a nation/tribe. If CA could vastly improve the non-warfare aspect of running a nation and conducting policies, inner politics, and economics, it would add a great depth to game overall. To learn these things, perhaps CA could take a page out of other games. Of course, TW strength in majestic cinematic warfares and graphics is not something that should be sacrificed, but hopefully this aspect of the game is something that can be improved upon without too much sacrifice on parts of others.
If you recall, mods such as Stainless steel and roma surrectum all strove to add greater depth to aspects I have mentioned. I believe these non-eye candy but important portions add a great deal of substance to any experience in playing these kinds of games.
What are your thoughts?
If you take but one look, CA seems to be understanding these things are worth looking into, as evidenced by greater political mechanisms in empire (voting, assigning political posts etc), appearance of trade nodes, trading retinues, and addition of tech trees etc. However, all these were more or less half-hearted attempts at adding individual 'blings' rather than centering around a substantial goal of forming non-warfare centered focus in the game that is of equal and just as enjoyable as warfare itself. Essentially, I would like CA to explore in greater depth other aspects of nation/tribe businesses including economics, diplomacy, etc rather than just 'build OMGWTF stacks of doom with shiny new weapons'.