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Thread: Reasonable Armies

  1. #1
    Ikko-Ikki
    Join Date
    Jul 2012
    Posts
    3

    Default Reasonable Armies

    When I see a "stack," I vomit and stop the campaign.

    It feels like an FPS with respect to the learning curve (ie, it's assumed you're already proficient) and an RTS with respect to the unit spam (lawl logistics, what's that?). And it's freaking boring! I don't want to babysit dozens of units, I [/i]really[i] don't. I got Shogun 2 for my birthday and spent 5 hours total playing it for this very reason.

    ... But those are more meta reasons. The thematic reason I wanted to make armies more reasonable is that it's one thing to round up some people, arm them and spend a season training them. It's an entirely different thing all together to keep a standing army. Those are bodies no longer crafting, trading, farming, managing, etc. That's why the free upkeep units are labeled "militia," after all!

    (Even so, I fully admit it's largely a "me" issue, and I expect exactly 0.3 people will even consider going down this road. )

    Note I play Blood, Broads, and Bastards mod because. Yeah. Because.

    Solution 1: Swap
    So I swapped the unit purchase cost and upkeep costs (except for Mongols and the Crusader rabble group there... maybe for artillery too, can't recall). It was easy... but time consuming, as I did it by hand.

    That sort-of-worked.

    The AI, as we all know, is behavioral instead of analytical. As you all probably guessed, every faction ended up bankrupt in short order. While that did provide for far more satisfying battles for me, by the time my ruler's great-grandkids were coming of age I was bored.

    I will note that rebels and uprisings were far more interesting! No more surrounding the rebels with stacks and hitting "Auto-resolve."

    Solution 2: Average
    I was thinking of averaging the two costs and making them identical, but then I realized all this will do is stave off the same situation. The AI still wants to make the same size army. Save it money on upkeep and it will spend that money on... more units.

    Solution 3: Max Out
    Maybe I will make purchase and upkeep the same, and the higher of the two values? That way the AI cannot buy a plethora of units so quickly. By then I think the situation may become sufficiently dynamic that other concerns (eg battlefield attrition) come into play... but I feel that's still Solution 2, hinged on a weak hope.

    Solution 4: Prioritize
    Change AI priorities? Make them a little more buildy so they can sustain a Solution 2/Solution 3 army a bit better (and are less likely to make one)?

    Solution 5: Koei-ze
    That is, maybe making trade a bit more valuable would help, so that this becomes more like old Koei games (before they made brawlers) of not just expanding your empire but managing it as well.

    Not quite sure where to go here, 1 and 2 are insufficient. 3 is more of the same. Changing AI priorities in 4 could help, but I don't want to vampire the uniqueness out of AI factions. And 5 may be like 1-3, just staving off the inevitable (and playing to my other annoyance, a perfected drive toward the latest units instead of the economy to sustain them).

    Any thoughts?

  2. #2
    Tsarsies's Avatar Artifex
    Join Date
    Apr 2007
    Posts
    902

    Default Re: Reasonable Armies

    you could select small army size at campaign start... or even change the number of men in a unit in the EDU. Instead of 60 spearmen, make it 30... Then the AI will still function as normal with full stacks but there isnt as many men on the battlefield. I think there is like 160 men in a spear unit on huge army size in vanilla. So a couple of full stacks can be well over 2000 men. reducing that to only 30 men in a unit would reduce the total number significantly.
    ...longbows, in skilled hands, could reach further than trebuchets...
    TEAM MEMBER for WotW
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  3. #3
    Ikko-Ikki
    Join Date
    Jul 2012
    Posts
    3

    Default Re: Reasonable Armies

    True, but not satisfying on the meta level. 16 units to babysit is 16 units to babysit.

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