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Thread: Mercenaries

  1. #61

    Default Re: Mercenaries

    Quote Originally Posted by kelowna View Post
    Blind the Thiefy
    Quick, someone draw an extra cute SD version of Blind!

  2. #62
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Mercenaries

    Sorry Duke, but I have no drawing skills and could not dig up any "cute" versions of Blind the Thief. However, this pic is still cool. Credit to Karosu Maker.
    Spoiler Alert, click show to read: 

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  3. #63

    Default Re: Mercenaries

    That it is, Mr. Nice Wolf, that it is.

  4. #64

    Default Re: Mercenaries

    Not sure if these have been suggested yet...


    Toppos, bipedal rabbit-like creatures who appeared in ALttP, hiding in the tall grass around the Great Swamp. They jumped out and attempted to attack Link if he was nearby, but could be stunned if the grass beneath them was cut away. They then beg for mercy by giving Link items - and calling him a thief - before vanishing in a smoke cloud (deku nut? smoke grenade?)

    Perhaps they could be treated similar to Keaton Highwaymen, duel wielding daggers as they work as assassins/scouts/etc... for whoever hires them.



    Snappers, humanoid enemies seen in ST. Avian-like, they could be made to have more turtle-like features (or a mix of the two), similar to the MM version. They utilized whips as weapons.

  5. #65
    TheHylianJuggalo's Avatar Senator
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    Default Re: Mercenaries

    Why do I have this weird feeling that you've snuck the 'aliens' from Majora's Mask in your plans somewhere?
    Michael Scott Meisenhelter - 3/3/1963-11/4/2015
    -Lost, but not forgotten. Baptized by fire.-

    When I die,
    Show no pitty,
    Send my soul to Juggalo City.
    Dig my grave six feet deep,
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  6. #66

    Default Re: Mercenaries

    Quote Originally Posted by UndyingNephalim View Post
    Some potentially amazing news everyone: http://www.twcenter.net/forums/showt...Memory-Editing

    What this means for those too lazy to read the link:

    1) 1000 unit limit, not 500
    2) Probably an increased faction limit, which means more NPC's and all the expansion factions being playable in custom battles in HTW.
    2) Unit limits reduced to 1 instead of the weird arbitrary 4.
    3) Performance fixes.
    4) Increased culture limits, meaning everyone gets their own interface without needing the launcher and their own siege items
    5) Possibly all sorts of much needed changes, such as archers being able to fire within melee range (Kamikaze units).
    So does this mean we will see more Mercenaries?

  7. #67

    Default Re: Mercenaries

    Well with the Great Sea coming, I guess it's time to suggest new mercenaries for the islands?



    Island-dwelling relatives of the Hinox. Perhaps the gold markings could be explained away as tribal paint? Also, they could utilize large war canoes from which they lob bombs at enemy, that way they'd have a function on a mostly water-based map.



    With the reveal of Ku as begin somewhat turtle/kappa-like, perhaps these could be distant cousins to the River Zora and which inhabit some of the islands, forming loose tribes with no real leaders on them.


    Another suggestion would be Sea Fairies, based on Oracle of Ages where Link encounters a Fairy Queen who a guardian of the seas and in particular protected the local Zora Seas.

  8. #68
    DarkInterloper's Avatar Campidoctor
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    Default Re: Mercenaries

    @ Nergali

    Aren't the Ku already in the game in the form of the Cyclops Ku?

  9. #69

    Default Re: Mercenaries

    Quote Originally Posted by DarkInterloper View Post
    @ Nergali

    Aren't the Ku already in the game in the form of the Cyclops Ku?
    That's why I mentioned the connection to the river zora and the reveal of what ku look like... by Nintendo with A Link Between Worlds.

    Neph's ku are based on the one-eyed river zora from Four Swords:


    As opposed to the actual Ku from A Link to the Past and such:

  10. #70
    Brihentin13's Avatar Campidoctor
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    Default Re: Mercenaries

    Can we get the aliens from MM? That would be sort of hilarious.

    Free Kekistan

  11. #71
    TheHylianJuggalo's Avatar Senator
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    Default Re: Mercenaries

    I'm not gonna lie, I'd love to see how the aliens/Flatwoods would be implemented in any of the games.
    Michael Scott Meisenhelter - 3/3/1963-11/4/2015
    -Lost, but not forgotten. Baptized by fire.-

    When I die,
    Show no pitty,
    Send my soul to Juggalo City.
    Dig my grave six feet deep,
    Put two matches by my feet,
    Put two hatchets on my chest,
    And tell my homies I did my best

  12. #72

    Default Re: Mercenaries

    Quote Originally Posted by Brihentin13 View Post
    Can we get the aliens from MM? That would be sort of hilarious.
    Why not the aliens from The Adventure of Link?
    Spoiler Alert, click show to read: 



    I kid, of course, given this is just artwork misrepresenting the Fokkeru... unless they do appear with the MM aliens. As slaves perhaps?


    Another idea for mercenaries for the Great Sea, based on Wind Waker concept art for unused enemies:
    Spoiler Alert, click show to read: 



    Perhaps Achemen (or just Ache) could be a somewhat primitive race of bat-like beings that inhabit various islands, and could serve as a flying counterpart to the Rito that other factions could hire.

    The other in the picture resembles a more beast-like moblin, and could possibly could be considered an island-dwelling relative. Probably tribal, and perhaps the result of colonization by moblins many centuries ago?

  13. #73

    Default Re: Mercenaries

    How about Skullkids using blowdarts? I think they would fit well.

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