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Thread: EB2 Graphic Enhancement side-mod(Open Beta)

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  2. #22
    The Colonel's Avatar Ishiyumi no shashu
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    After some fiddling around, I think that disabling the bloom in medieval 2 and letting enb take it over makes for a better experience. In my enb file I made the bloom power a bit stronger to offset this, as I like enb's better. Motion blur works awesomely zooming in and out for a cool effect, but its kind of annoying swiveling side to side, makes the hud shake a bit, and makes for even worse vision swiveling zoomed out. Too bad depth of field does not work at all
    Last edited by The Colonel; August 15, 2012 at 02:42 AM.

  3. #23
    Ikko-Ikki
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    when is eb2 going to be released?

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    BroskiDerpman's Avatar Taihō no heishi
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    EDIT
    Last edited by BroskiDerpman; September 21, 2012 at 04:56 PM. Reason: Might confuse people.

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    The Kybrothilian's Avatar Mind of a Souljah
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by BroskiDerpman View Post
    When it is ready. But it's actually quite soon.
    Don't say it like that, otherwise people will start to think that the release date is inside a month, which I highly doubt it is.
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    BroskiDerpman's Avatar Taihō no heishi
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Oh...Well when I thought of soon, it was around December 2012-early 2013. Well that's my thoughts.

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    MemphisRex's Avatar Kirā
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Nice one. Is there anyway that I can stop the motion-blur? And to the one who said that 'If bloom is disabled, this is better', does it give an FPS difference?
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    alin's Avatar Kihei
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by MemphisRex View Post
    Nice one. Is there anyway that I can stop the motion-blur? And to the one who said that 'If bloom is disabled, this is better', does it give an FPS difference?
    Yes, sorry about that, I forgot disabling it from the start.
    Since it's WIP.

    Go to enbseries.ini, then at [EFFECT]:
    EnableMotionBlur=0

    Also:
    EnableOcclusion=0
    EnableReflection=0
    EnableShadow=0
    EnableDepthOfField=0
    EnableWater=0

    All those don't work for M2TW and may cause some FPS drop.

  9. #29
    GRANTO's Avatar Sōkō no yari
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    very nice bloom {shaking turned off }...can i ask what the .....EnableShaders_3_0=1... is doing ?....... is it bringing out some shader model aspects from the graphics card ?

  10. #30
    Aleksander the Average's Avatar Taihō no heishi
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    some really cool stuff here. keep up good the work!
    YES, STRAPPY HORSE!

  11. #31
    alin's Avatar Kihei
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Thanks everyone, good to see no major problems appeared so far.

    Quote Originally Posted by GRANTO View Post
    very nice bloom {shaking turned off }...can i ask what the .....EnableShaders_3_0=1... is doing ?....... is it bringing out some shader model aspects from the graphics card ?
    All the M2TW shaders are compiled for the Shader Model 2, this is hard-coded.

    If you look at the effect.txt where I worked on the shader which applied the vignette effect and some other small effects per pixel you can see that they are also compiled with SM2.0. Although you can also use SM3.0:
    VertexShader = compile vs_3_0 VS_PostEffect();
    PixelShader = compile ps_3_0 PS_VignetteEffect();


    So to reach a conclusion, that is a leftover from the ENBSeries that has no effect for M2TW.

    EDIT:
    And to clear more things up SM3.0 mainly brought more registers into the graphics pipeline that helped performance.
    Nothing spectacular like tesselation.
    Last edited by alin; August 21, 2012 at 06:06 PM.

  12. #32
    GRANTO's Avatar Sōkō no yari
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by alin View Post
    Thanks everyone, good to see no major problems appeared so far.


    All the M2TW shaders are compiled for the Shader Model 2, this is hard-coded.

    If you look at the effect.txt where I worked on the shader which applied the vignette effect and some other small effects per pixel you can see that they are also compiled with SM2.0. Although you can also use SM3.0:
    VertexShader = compile vs_3_0 VS_PostEffect();
    PixelShader = compile ps_3_0 PS_VignetteEffect();


    So to reach a conclusion, that is a leftover from the ENBSeries that has no effect for M2TW.

    EDIT:
    And to clear more things up SM3.0 mainly brought more registers into the graphics pipeline that helped performance.
    Nothing spectacular like tesselation.
    nice...its the best bloom iv seen yet

  13. #33
    clone's Avatar Baitai kihei
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    this is great.there is a little problem. in campaign map in the city buildings and units build screen it is a bit too much white and you cant clearly see the units and buildings pictures.also if they units shield is white there is too much reflection and you cant see the unit clearly
    Last edited by clone; August 22, 2012 at 03:16 AM.
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  14. #34
    alin's Avatar Kihei
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by GRANTO View Post
    nice...its the best bloom iv seen yet
    Glad you like it.

    Quote Originally Posted by clone View Post
    this is great.there is a little problem. in campaign map in the city buildings and units build screen it is a bit too much white and you cant clearly see the units and buildings pictures.also if they units shield is white there is too much reflection and you cant see the unit clearly
    I know, typically this is applied to certain parts of the 3D scene, however this hacks the graphic pipeline and it applies it to the whole screen.(even UI)

    If M2TW had a customizable and moddable shader system then I could of solved this kind of problems and bring even more to the scene.(SSAO for example)
    However it doesn't and in fact all of it's shader are compiled and contain only assembly code so it's hard to even understand what they do there.

    So that's the best we can do, but you can tweak the bloom to decrease it's multiplier in the .ini settings.

  15. #35
    clone's Avatar Baitai kihei
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by alin View Post
    Glad you like it.


    I know, typically this is applied to certain parts of the 3D scene, however this hacks the graphic pipeline and it applies it to the whole screen.(even UI)

    If M2TW had a customizable and moddable shader system then I could of solved this kind of problems and bring even more to the scene.(SSAO for example)
    However it doesn't and in fact all of it's shader are compiled and contain only assembly code so it's hard to even understand what they do there.

    So that's the best we can do, but you can tweak the bloom to decrease it's multiplier in the .ini settings.
    what file i need to change in order to make it it a bit less light
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  16. #36
    alin's Avatar Kihei
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by clone View Post
    what file i need to change in order to make it it a bit less light
    Like in the above case, go to enbseries.ini.

    And please read the readme in the main post, I've explained everything there.

  17. #37
    paradamed's Avatar Ronin
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by alin View Post
    Yes, sorry about that, I forgot disabling it from the start.
    Since it's WIP.

    Go to enbseries.ini, then at [EFFECT]:
    EnableMotionBlur=0

    Also:
    EnableOcclusion=0
    EnableReflection=0
    EnableShadow=0
    EnableDepthOfField=0
    EnableWater=0

    All those don't work for M2TW and may cause some FPS drop.
    Thanks man, doing this eliminated the lag I was having.
    This graphic enhancement project really brings a better visual experience. It enhances contrast and small details in textures can be better appreciated. I tested this in TATW and it looks just great!

  18. #38
    The Colonel's Avatar Ishiyumi no shashu
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by MemphisRex View Post
    Nice one. Is there anyway that I can stop the motion-blur? And to the one who said that 'If bloom is disabled, this is better', does it give an FPS difference?
    I'm not sure about a fps difference, I just changed it because I prefer ENB's effects to medieval 2's native bloom

  19. #39
    MemphisRex's Avatar Kirā
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Quote Originally Posted by alin View Post
    Yes, sorry about that, I forgot disabling it from the start.
    Since it's WIP.

    Go to enbseries.ini, then at [EFFECT]:
    EnableMotionBlur=0

    Also:
    EnableOcclusion=0
    EnableReflection=0
    EnableShadow=0
    EnableDepthOfField=0
    EnableWater=0

    All those don't work for M2TW and may cause some FPS drop.
    Sorry I didn't reply earlier. Just found out that you replied. FPS drop is contained substantially.


    Quote Originally Posted by The Colonel View Post
    I'm not sure about a fps difference, I just changed it because I prefer ENB's effects to medieval 2's native bloom
    Thanks for the reply. I noticed a little difference. But I think I can sacrifice a bit FPS drop for pure awesomeness.
    Last edited by MemphisRex; August 26, 2012 at 01:15 AM.
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  20. #40
    Visarion's Avatar Alexandros
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    Default Re: EB2 Graphic Enhancement side-mod(Open Beta)



    this looks so real!!!
    click
    ////////////////////.////

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