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Thread: Oil and Blood: A Dynamic Player Driven Campaign

  1. #1
    I WUB PUGS's Avatar XOXO
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    Icon14 Oil and Blood: A Dynamic Player Driven Campaign

    Spoiler Alert, click show to read: 

    August 2011. The Arab Spring is sweeping through the Middle East. As governments topple, the people take charge of their own destiny.

    Two months ago the Oil Workers Union in the employ of the RusTak Oil Company went on strike to demand higher wages to compensate for the increase in the prices of day-to-day commodities. Those in the industrial sector of the country were finding it harder and harder to feed their families on the wages paid by RusTak.

    Just as swiftly as the strike began, the CEO and founder of RusTak; Vasiliy “Tex” Abramovich, called in his personal army of mercenaries from Global Security Services to crush the strike. The Army of Takistan stood silent as Western Guns called in by the ethnic Russian-Jew born in North East Takistan rode roughshod over the strikers in Loy Manara and Nagara. Cheap labor from neighboring Ardistan was then brought in to work the oil fields.

    Meanwhile in the agrarian areas of the country, rumblings of mullahs preaching tighter, more traditional Islamic laws over the country began to emerge. The agrarian areas around Zargabad and in the valleys of North East Takistan were not feeling the pinch of the commodities inflation, they were however disturbed by the reports that Western Mercenaries had been brought into the country and had committed acts of violence against Muslims while the Army did nothing to defend them. The fact that these mercenaries were brought in by a Jew only stirred the hornet’s nest more.

    Takistan has been at peace since the Socialist Coup succeeded in 1992, but with the fall of its greatest benefactor; the Soviet Union, Takistan has moved further adrift from its socialist design. The country’s riches are under the control of one man who simultaneously owns his own army and for the time being, the actual army. The agrarian heart of the country is becoming more and more radicalized. The educated industrial workers are now without jobs and without government representation. The army is run by a power hungry madman who is rumored to indulge in unspeakable perversions.

    The Socialists seek to return to the way things were in the previous decade. The Islamists see an opportunity to bring paradise to Takistan. The Oil Tycoon will do whatever is profitable and could be swayed if profits fall. The Army will support its General, and he is for sale to the highest bidder.


    Map of the Green Sea Region


    ------------------------------------------------------------FACTIONS------------------------------------------------------------
    Spoiler Alert, click show to read: 



    The RusTak Oil Company was founded in 1985 by Takistan-born, ethnic Russian-Jew, Vasiliy Abramovich aka Tex . The company has weathered the fall of the Monarchy in 1992 and the subsequent Socialist takeover of the oil industry. RusTak was spared nationalization because no one else in the country had expertise in the energy field. However, RusTak had to make the concession to allow the oil workers to unionize. Through financial and managerial wizardry, the company has managed to dominate the Green Sea Region energy production market. They now control all oil and gas fields in Takistan along with the refining facilities, the export facility in the Capital-Port City of Takmyr and all of the pipelines. The gas pipeline that runs north from the county to Russia provides an economic tie to the powerful northern neighbor. RusTak recently signed an offshore oil development partnership with British Petroleum.

    Global Security Services is a contracted company that has been providing security for RusTak for over 15 years. The firm was founded by Soviet Afghan War Veterans in 1994 and is now staffed by multiple nationalities. Many Iraq and Afghanistan War Veterans have found high paying jobs protecting the oil fields of Takistan. They field the latest small arms and are rumored to have ties in the CIA. The extent of heavy weapons capability is unknown.

    Tex Abramovich

    Spoiler Alert, click show to read: 





    The Army of Takistan has grown softer over these 2 decades of peace. The Generals have been pushed out by the defacto head of the country; General Ahmed Ahmed Sakr. Rumors are that most of the Old Guard from the 1992 Coup have either been killed or bought off and shipped off. The army fields a mix of late 1980s military equipment. M113 APCs and Huey Helicopters will be seen beside T-55 MBTs and Hind Attack helicopters. General Sakr is said to favor artillery for conventional conflicts and employs his own Special Squads for smaller, more personal conflicts. Takistan sent a detachment of infantry to Afghanistan in 2007 to fight alongside the British and Dutch troops in Helmand Province. It is believed that the troops that were sent are now serving in this special unit. No official reports about these men have ever surfaced from Afghanistan, all that is know is that their deployment area was and still is very quiet.

    General Sakr

    Spoiler Alert, click show to read: 




    The Socialist Party of Takistan or Red Hats; derived from the Arabic acronym for the political party and their socialist ideals. Were the leading political party to come out of the 1992 Coup. Most everyone that joined the party was a fighter on the front line against the Monarchy. They settled down and went to work in the oil and gas fields and have remained content since the 1992 peace. When commodities exploded as a result of western inflationary policies, the workers demanded a higher wage. This demand was refused and the workers struck. The GSS intervened and broke the strike. At present many are conducting guerrilla operations in and around Nagara, Bastam and Zargabad. They are poorly equipped and barely organized, but they may be the last hope for Takistan to return to it's former peace and prosperity.

    Former Head of the Socialist Party of Takistan: Hanni Al-Qawee (now in hiding)

    Spoiler Alert, click show to read: 




    The Islamic Brotherhood of Takistan is not organized at present. They have support as a small political party in the agrarian communities south of Zargabad and in the rural valleys of the country. A handful of the hard line militants have spent stints in Iraq and Afghanistan, but they could hardly be categorized as a terrorist group or legitimate movement. However, support has been growing ever since Muslim blood was spilled by western mercenaries in Loy Manara and Nagara.

    Spiritual Leader of the Islamic Brotherhood: Sheikh Khaled Qareem Khan (center bottom)

    Spoiler Alert, click show to read: 


    ------------------------------------------------------------RULES------------------------------------------------------------
    Spoiler Alert, click show to read: 
    Overview:

    The boundaries will be pre-defined as a zone of operations. Within this zone the players will have several objectives to choose from. Objectives in themselves do not have as much weight on the campaign as how the operations are carried out and how the outside world views the result.

    Do not expect to be set up in an attack/defend tug-of-war type campaign. You could be fighting in Bastam one game and then in Loy Manara or Zargabad the next. This isn't about territory, although there most certainly will be instances where holding a town or assaulting a town will be imperative.

    Expect to work as small teams or even individuals spread around the map.

    The commander of OPFOR (ME) is invincible but will be on the field and will be commanding troops. If you see my character, don't bother shooting at me, nothing will happen apart from you giving up your position to OPFOR AI. This does not mean my bodyguards cannot be killed.

    Players primary goal is to succeed in the objective. Secondary goal is survival.

    Speed is paramount. Getting bogged down in engagements could cost the players more than they know. Always think about the hit-and-run.

    OPFOR commander will not be able to cheat his way to victory. I will have multiple assets at my disposal including UAV and high command module so I can actually command units. In order to make this fair, I will not make moves with troops until standard radio checks.

    Radio checks will go every 20 mins from game start. So if we start at 4 am in game, then first radio check will go at 4:20 am, so on and so on. This means that if you get into a heavy engagement that you have to finish within 20 minutes or the whole world could fall on you if you don't retreat in time.

    However, no one is saying that you can't move to a different objective. For example you may kill a pair of guards in a town. They can't be reached via radio check at the prescribed time so I will investigate. By the time my investigators get there, you should be long gone and onto another objective.

    There are no revives or respawns.

    Resources:

    There is no gold or money or anything like that. The player commander will be expected to submit to me in writing what the status is on arms and equipment at the end of each mission. Just a general round about is fine, I don't need to know precise mag counts. But I can keep a running count of vehicles and arms by knowing what you start with (from previous scenario) and knowing what you end with. Example: you start the mission with 4 technicals, 2 get blown up but you found two motorcylces. You now have 2 technicals and 2 motorcycles. There will be a lot of "finding". The infrastructure in Takistan doesn't allow for quick supply of fancy arms and equipment.

    Building fortifications and weapons will cost man hours. You may blow up a ZU truck but the gun can be repaired, so take it with you (pretend), it just has to be repaired. Fortifications will be built by sympathizers, as will the carrying out of repairs.

    The players are fighters, you have to protect your supply lines and your supporting cast. The fighters in Syria or US Marines in Afghanistan do not do everything alone. We simulate this by weighing how well the players fight. How well they protect civilians. How well they keep their own weapons and equipment in tact. This is meant to discourage rampaging with a vehicle, you may need it more than you think at the time.

    Man hours cannot simply be earned by showing up, actions will merit more or less support.



    ----------------------------------Assets
    Spoiler Alert, click show to read: 

    Available Manpower:
    15 Hours

    Available Equipment/Weapons:
    3 x SPG9 Technical
    1 x .50 cal Technical
    1 x ZU23 truck
    4 x Open Top Trucks
    2 x Small Car Bomb
    1 x Large Car Bomb
    6 x Moped
    1 x PMC MiniGun SUV
    1 x Skoda Van
    1 x BMP-2
    3 x BTR-40
    2 x UAZ .50 cal

    3 x 82mm Podnos Mortar

    1 x TKA Weapons Crate
    1 x TKA Launcher Crate
    1 x TKA Special Weapons Crate

    Specialists in Support of Faction:
    Machinist
    Bomb Maker
    **Extremist

    ----------------------------------Man-Hour Cost Breakdown
    Spoiler Alert, click show to read: 

    The following require a machining specialist
    3 hours: Repair partially damaged vehicle
    1 hour: Remove damaged weapon from destroyed vehicle (ZSU, SPG, etc)
    3 hours: Repair damaged weapon
    2 hours: attach weapon to vehicle
    6 hours: build SPG-9 (simulates improvised rocket launcher)
    8 hours: build 82 mm mortar

    The following require a bomb maker
    1 hours: build AT mine
    2 hours: build small IED
    3 hours: build medium IED
    ***REQUIRE MACHINIST AND BOMB MAKER AND APPROPRIATE VEHICLE***
    3 hours + passenger car: build small car bomb
    4 hours + van or pickup: build medium car bomb
    6 hours + large truck: build large car bomb

    Fortifications
    4 hours: basic barricade
    6 hours: major barricade
    10 hours: mine field of 20 mines (50m x 50m)

    Special Units
    Suicide Bomber: Requires Extremism, Bomb Maker and Machinist (for vehicle-borne).

    ----------------------------------Mission Six
    Spoiler Alert, click show to read: 
    Target Options:

    **Special Target: Gains were made by Socialist and Islamist forces this week. Islamists were able to capture the garrison at Jilavur and reinforce Sakhe as well as pushing out the lines to Sagram and through Timurkulay down to Loy Manara. TKA forces mutinied in Chadarakht and Chak Chak. The Chak Chak mutiny was destroyed by the Socialists but Chadarakht, Loy Manara, Hazar Bar and Jaza have fallen to our new brothers. The helicopters in Loy Manara ferried troops and supplies day and night into the air base before the helicopters left permanently for Zargabad. The base is prepared for a long siege but no longer has organic air support. We have the opportunity to drive the TKA out of Loy Manara and then use the weapons and equipment there against the Socialists. This will give us control of the south if we are successful.

    **Special Target: So far the north of the area has been spared the brunt of the fighting. The TKA have dug in with FOBs and supporting artillery in the center and Rasman. So the Feruz Abad area and the Rasman area are the troop concentrations. We have the opportunity to strike between the two concentrations and drive RusTak to the negotiating table or out of the country. We can gain access to the Teleport and coordinate with sympathizers now that we have a number of TKA communications officers that defected this week. This would be a long but swift raid against lighter targets but we would be far from our lines of support. This would be a bold move but could cripple the TKA into 3 separate pockets of resistance. The less supported they feel, the more eager they seem to join a rebel side. The main goal would be to destroy all enemy forces in Bastam, Gospandi and Lalezar while seizing the Teleport and the Par-E-Siah Oilfield.

    **Special Target from Salim: Hello friends. The Socialists still have the pipeline and have now seized the Nagara 1 Oilfield. This puts them perilously close to the Lalezar HQ. There is little we can ask you to do against the northern Socialists but with pressure mounting on the southern Socialists we must stress you take control of the pipeline.


    ----------------------------------Detail of Takistan
    Spoiler Alert, click show to read: 

    ----------------------------------Unique Locations
    Spoiler Alert, click show to read: 
    Sultan Mahmud Mosque. This is the largest Mosque in the area and is the religious heart of Northeast Takistan. Controlling the message here could mean life or death for your cause.

    Takistan Teleport: This is the facility that provides public communications access to Northeast Takistan. The site is a number of satellite dishes passing bandwidth to a microwave tower that allows for mobile phone and DSL access.

    Player Roster
    Campaign Designer: Pugs
    Journalist: Aanker [BLUFOR]

    Cell A:
    Katsumoto*
    Skitz
    Lewis
    Danny
    Nyxos

    Cell B:
    Napo*
    Nerevarine
    Testudo
    Wolfbane
    Menelik_I

    Cell C:
    Poach*
    s.rwitt
    Falcon
    Motiv-8

    Cell D:
    Mitch*
    Azoth
    Numenor
    Trance
    Jezza

    Alternates:
    Beck
    Achilles
    Remlap
    Omar
    Acousticx

    * Denotes Cell Commander
    Cells need a minimum of 4 players to be operational.
    Cells will have their own equipment and can function independently, and perhaps even in competition.
    If one cell needs equipment that another cell has, the cell commanders have to come to an agreement and then inform me as to what gear is going with which cell.


    Letters from Salim:
    August 26th, 2011
    Spoiler Alert, click show to read: 

    Friends,

    Congratulations on your success today. Our Shadow is pleased with your results and would like you to know that your losses today will be recouped. As you read this; a shipment of arms similar to those used by your enemies is en route to you along with several dozen fighters from all over the Sunni World. These men and the weapons they bring will enable you to fight the important fights while they nurture the populace and hold lines against the infidel.

    We are concerned with the aggressiveness of the godless Socialists and would like you to focus your energies against one of their strongholds in the area as soon as possible. There are rumors coming to me from within the Army that they would not serve under socialists again and that the time is ripe for a Takistan under the guiding hand of Islam.

    We would also like you to take care and avoid fighting the GSS or damaging any RusTak installations. We have sources working on locating Mr. Abramovich and you may be called upon to remove him but for now I stress that you must keep these installations intact for the good of Takistan and the Sunni World.

    We believe we can exert enough pressure on the Americans to convince GSS to stand aside while things settle around them, but the oil fields must be left alone. If anything now, the GSS do not see the TKA as an ally but rather a burden.

    My friends, we have signed no contracts, we have no bonds but those bound to us by GOD, you do not have to abide our requests, but I assure you that you will find the road much harder to follow if you make an enemy of me.

    Your friend,

    Salim

    PS. You may be wondering about the SCUDs and I assure you that the Americans take no offense to our little ruse. Two of the rockets fell upon the infidel Khazakhanis and the third; well I alerted a friend in the American government to the launch. We do not need a full blown war with the Russians, at least not now.



    August 28th, 2011
    Spoiler Alert, click show to read: 

    Friends,

    Your benefactor thought that these photographs would help your planning for your future operations. Do take care to note all positions and vehicles.

    We believe that the Loy Manara Airbase has a substantial QRF that will respond to any event threatening the base with a full lock down. We have observed Socialist attacks on the base and it seems that armor and helicopters will deploy rapidly to cover vulnerable points in the defense and patrol the outlying areas. The Socialists have backed off from launching RPG attacks and now prefer to lob a mortar or two. This photograph is only an hour old.



    The small FOB in Timurkalay appears to have several armored vehicles and a well prepared garrison. They are completely cut off as you can see on the new intelligence map we have helped to build for you. Our volunteers have taken up the blocking positions to protect the Garmsar valley from any incursions. They have also flanked around to the west of this FOB and control the roads leading into town.



    Good Luck,

    Salim


    _______________________________________________________________________________________________________________________________

    Please use this thread to discuss the direction of the campaign.
    Last edited by I WUB PUGS; September 09, 2012 at 09:16 PM.

  2. #2
    Aanker's Avatar Follow the Right Cause
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    So, when writing the articles, how much freedom will I have in inventing characters? I think it would be interesting to have the larger scale of the conflict interwoven in the reportages on local fighting, so as to present the broader context of the conflict, so having characters in the U.N. and perhaps even from various nations around the world could be of some interest (the example here being a U.N. special commission or somesuch, depending on the direction you want to take). Of course, I would imagine that there is already a set of characters that would play a role (such as Vasily Ambrovich).

    Oh, I must have missed the "Standby for select images of key personalities and faction breakdown. As well as rules of the campaign", but the question is still somewhat relevant.
    Last edited by Aanker; August 02, 2012 at 03:29 PM.

    TEXTURER, GENERAL GAMEPLAY DESIGNER OF THE GREAT WAR MOD





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  3. #3
    Jay Walker's Avatar Kei kihei
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Haven't read through the post yet but looks fun

  4. #4
    I WUB PUGS's Avatar XOXO
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Aanker, the thing is that I want you to be a war corespondent. I will be releasing world opinion articles after you release your article. Here is how I would like the exchange to be:

    Sunday we play the scenario

    NLT Wednesday you put out your first hand account of what you saw on Sunday in the AAR thread I will make tomorrow in the AAR forum.
    -- The TWC community will comment on your article and what they think of the conflict (players are not allowed to comment) sort of like comments on a news website.

    NLT Friday I release official press release from Takistan with outside opinions in the article. So blah blah Takistan government does this, Sec. State Hillary Clinton says blah blah blah. I don't want to shy away from using real names and real entities. This is fiction and you can do what you want as long as it isn't defamation of character, even then, tabloids do it and nothing happens because it's legal. Let's just try to be realistic.

    Friday/Saturday I will already have the mission made and I'll post objectives for the group to review.
    Last edited by I WUB PUGS; August 02, 2012 at 04:34 PM.

  5. #5
    Aanker's Avatar Follow the Right Cause
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Sounds good!

    The best, most ideal thing that could happen would be for me to have a film crew of one person, so that I can be portrayed on video as a reporter and also have the combat properly represented. It's not completely necessary, I just think it would be a nice touch that would add realism to the journalism. I think I could film my own footage though, if that is necessary, and of course, take screenshots, if we find that making videos is too cumbersome. But these would of course be special segments rather than the norm; the average war correspondent article I imagine is based around still images and features a rather lengthy description of the combat, the horrors of the conflict from a close-up perspective and some civilian tragedies.

    TEXTURER, GENERAL GAMEPLAY DESIGNER OF THE GREAT WAR MOD





    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  6. #6
    Katsumoto's Avatar ѕ н a n т a r a м
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    This is looking really good, the back-story is definitely well thought out. Very legit. Would a PMC founded by Soviet veterans have ties to the CIA, though? I don't know if they'd be very cosy with each other especially after the CIA's involvement in their Afghan War. Obviously it's your story and you have reasons no doubt, I'm just thinking aloud here.
    Last edited by Katsumoto; August 02, 2012 at 05:32 PM.

  7. #7
    I WUB PUGS's Avatar XOXO
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Everything updated with pictures and stuff. Ever hear of Capitalism Kats? No grudges when dollars are around, and most of the people in GSS are Iraq and Afghan vets from US/UK now. Soviet Afghan vets are looking at being in their 40s and that's for the 18 year old privates that were 18 in the last year of the war. The honchos are western now.

    I will make some sort of banner tonight for the AAR which will start with exactly this minus the rules/resources and add a requirement for comments.

    Edit: just added that there are no revives or respawns.
    Last edited by I WUB PUGS; August 02, 2012 at 05:55 PM.

  8. #8
    Jay Walker's Avatar Kei kihei
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Quote Originally Posted by I WUB PUGS View Post
    Edit: just added that there are no revives or respawns.
    Guess we are in the big leagues now

  9. #9
    RangerPL's Avatar Shashu
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    How the was RusTak formed in 1985? Free enterprise was banned in the USSR back then.

    Edit: Pugs, by no revives do you mean you're not using the ArmA/ACE medic system? Because if that is so, that's seriously retarded. Even ShackTac uses the revive system.
    Last edited by RangerPL; August 03, 2012 at 12:00 AM.

  10. #10
    Omar Nelson B.'s Avatar Sōkō no yari
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Im so pissed that I will miss majority of the weekend missions. Really good work Pugs.
    "Ours is a world of nuclear giants and ethical infants." Omar Bradley
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  11. #11
    I WUB PUGS's Avatar XOXO
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Quote Originally Posted by RangerPL View Post
    How the was RusTak formed in 1985? Free enterprise was banned in the USSR back then.

    Edit: Pugs, by no revives do you mean you're not using the ArmA/ACE medic system? Because if that is so, that's seriously retarded. Even ShackTac uses the revive system.
    I'm glad I can make something so ambitious that you feel the need to rip on it right away. And no I don't care what ShackTac uses for their missions, this isn't their campaign is it?

    The medical system is the same as it is in vanilla. You can get shot and patched up but if you get shot like 5 times, probably gonna die. We've all used it before. Has Mitch ever made a mission with revives? I don't think I've played any...

    Takistan was never part of the USSR. RusTak was formed during the monarchist times when things weren't even socialist.
    http://www.arma2.com/arma-2-oa-takis...istory_en.html

  12. #12
    Falconpilot's Avatar Use your imagination
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Gj pugs, I'm really excited to play and tbh lets not use the ACE medic system, I think lewis can agree it's a to use and u need alot of equipment to keep going, the vanilla healing system seems best.
    Under the proud patronage of the magnificent warcaster, Daily!

  13. #13
    I WUB PUGS's Avatar XOXO
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    The only ACE stuff we're using is AK variants, explosives and friggin weapons rest. And obviously the whole getting tired thing will be there. The medical system is a pain unless you know how to use it and it's buggy. We have like 4 or 5 people that are well versed in it so it's a definite no no.

    We're using the normal ArmA 2 First Aid modules where everything is done via the action menu.

  14. #14
    RangerPL's Avatar Shashu
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Quote Originally Posted by I WUB PUGS View Post
    I'm glad I can make something so ambitious that you feel the need to rip on it right away. And no I don't care what ShackTac uses for their missions, this isn't their campaign is it?

    The medical system is the same as it is in vanilla. You can get shot and patched up but if you get shot like 5 times, probably gonna die. We've all used it before. Has Mitch ever made a mission with revives? I don't think I've played any...

    Takistan was never part of the USSR. RusTak was formed during the monarchist times when things weren't even socialist.
    http://www.arma2.com/arma-2-oa-takis...istory_en.html
    I'm not "ripping on" your campaign, I'm just pointing out something that could be a major annoyance.

    And the whole USSR thing was tongue-in-cheek.

    As for the ACE medic system, it's less buggy than the scripts we generally use.

  15. #15
    I WUB PUGS's Avatar XOXO
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Ranger, as a bit of advice, in most cultures when you call something "retarded" it is usually taken as an insult. You're making projections based on zero knowledge of what the campaign is going to be like. For all you know being healed just won't be a possibility.

    Attrition is an incredibly integral part of this campaign.

    The only scripts that I'm going to be using are UPS (not even UPSMON) for patrols and MIP (Module Improvement Project) for civies. Both are tiny and have worked fine and are some of the most popular and tested scripts.

    I have updated the manpower section. If you can think of anything else you would like to be able to build then please say so.

  16. #16
    Jay Walker's Avatar Kei kihei
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Quote Originally Posted by I WUB PUGS View Post
    Ranger, as a bit of advice, in most cultures when you call something "retarded" it is usually taken as an insult. You're making projections based on zero knowledge of what the campaign is going to be like. For all you know being healed just won't be a possibility.

    Attrition is an incredibly integral part of this campaign.

    The only scripts that I'm going to be using are UPS (not even UPSMON) for patrols and MIP (Module Improvement Project) for civies. Both are tiny and have worked fine and are some of the most popular and tested scripts.

    I have updated the manpower section. If you can think of anything else you would like to be able to build then please say so.
    So we are allowed to shoot civilians right?

  17. #17
    I WUB PUGS's Avatar XOXO
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    I don't care what you do, I'm not in control of you. You will need a strong spokesman (your leader) to spin what you do into the most favorable light.

    I mean honestly, if you guys want to stomp around Takistan shooting everyone, you can do that. I can't say that the campaign will last long but hey, I just set the table, you eat what you want.

    I suggest after the first mission which is disjointed as hell, you select a leader/spokesman and get some direction.
    Last edited by I WUB PUGS; August 03, 2012 at 01:39 PM.

  18. #18
    s.rwitt's Avatar Lesbian Seagull
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    We'd have to have some kind of judicial body to punish Nerevarine when he starts slaying civilians.

  19. #19
    Jay Walker's Avatar Kei kihei
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Quote Originally Posted by s.rwitt View Post
    We'd have to have some kind of judicial body to punish Nerevarine when he starts slaying civilians.
    Who says I just started?

  20. #20
    I WUB PUGS's Avatar XOXO
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    Default Re: Oil and Blood: A Dynamic Player Driven Campaign

    Final update in the OP for mission one.

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