1. Ah, alright then. Makes sense now, I'll set that back.
2. It's neither AFAIK, because I know the new religion works and the EDB is the only thing that causes a crash. Unfortunately, I've remade my buildings in EDB twice now, and it still doesn't work. I've also double-checked a million times. This is what I added to the bottom:
Code:
building temple_protestant
{
convert_to temple_protestant_castle
religion protestant
levels small_church_p church_p abbey_p cathedral_p huge_cathedral_p
{
small_church_p city requires factions { hre, denmark, england, }
{
convert_to 0
capability
{
agent priest 0 requires factions { hre, }
agent priest 0 requires factions { denmark, }
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
church_p
}
}
church_p city requires factions { hre, denmark, england, }
{
convert_to 1
capability
{
agent priest 0 requires factions { hre, }
agent priest 0 requires factions { denmark, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
abbey_p
}
}
abbey_p city requires factions { hre, denmark, england, }
{
capability
{
agent priest 0 requires factions { hre, }
agent priest 0 requires factions { denmark, }
happiness_bonus bonus 2
religion_level bonus 6
agent_limit priest 2
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
cathedral_p
}
}
cathedral_p city requires factions { hre, denmark, england, }
{
capability
{
agent priest 0 requires factions { hre, }
agent priest 0 requires factions { denmark, }
happiness_bonus bonus 2
religion_level bonus 8
agent_limit priest 2
}
material wooden
construction 4
cost 6400
settlement_min large_city
upgrades
{
huge_cathedral_p
}
}
huge_cathedral_p city requires factions { hre, denmark, england, }
{
capability
{
agent priest 0 requires factions { hre, }
agent priest 0 requires factions { denmark, }
happiness_bonus bonus 3
religion_level bonus 10
agent_limit priest 2
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_protestant_castle
{
convert_to temple_protestant
religion protestant
levels small_chapel_p chapel_p
{
small_chapel_p castle requires factions { hre, denmark, england, }
{
convert_to 0
capability
{
agent priest 0 requires factions { hre, }
agent priest 0 requires factions { denmark, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
chapel_p
}
}
chapel_p castle requires factions { hre, denmark, england, }
{
convert_to 1
capability
{
agent priest 0 requires factions { hre, }
agent priest 0 requires factions { denmark, }
happiness_bonus bonus 1
religion_level bonus 6
agent_limit priest 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
I don't see any issues with it, do you?