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July 28, 2012, 11:27 AM
#1
Fire, smoke and debris
I'm trying to accomplish these goals:
-When cannons are destroyed/disabled smoke will rise from the artillery piece.
-When howitzer shots explode on the ground to sometimes start small fires that emit smoke from where they
hit. (similar to a much smaller carcass impact)
-When regular round shot is fired a white plume on smoke rises following impact
-Caissons explode when destroyed by cannonballs, smoke rises from debris
Yeah, I know that this all might not be very "realistic" but I would like a cinematic approach to portraying the field, therefore making it a lot more interesting to me. I figured at least half of these are possible in some way, shape or form. Which files would need to be edited to achieve this end?
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November 04, 2016, 05:30 PM
#2
Re: Fire, smoke and debris
Just replying as a ref for future modders: This is all possible, mainly by modding the landbattle.xml and other particle effects.
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