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Thread: Fire, smoke and debris

  1. #1

    Default Fire, smoke and debris

    I'm trying to accomplish these goals:

    -When cannons are destroyed/disabled smoke will rise from the artillery piece.

    -When howitzer shots explode on the ground to sometimes start small fires that emit smoke from where they
    hit. (similar to a much smaller carcass impact)

    -When regular round shot is fired a white plume on smoke rises following impact

    -Caissons explode when destroyed by cannonballs, smoke rises from debris

    Yeah, I know that this all might not be very "realistic" but I would like a cinematic approach to portraying the field, therefore making it a lot more interesting to me. I figured at least half of these are possible in some way, shape or form. Which files would need to be edited to achieve this end?
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  2. #2
    Lugie's Avatar Civis
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    Default Re: Fire, smoke and debris

    Just replying as a ref for future modders: This is all possible, mainly by modding the landbattle.xml and other particle effects.

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