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Thread: NPC Faction - Horonians

  1. #1
    UndyingNephalim's Avatar Primicerius
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    Default NPC Faction - Horonians

    Horonians


    Main Color: Light Grey
    Religion: No Deity Worship
    Culture: Naturalistic
    Rival Factions: None
    Cordial Factions: None

    Strengths, Weaknesses, and Abilities:
    - Simple Lifestyle: Horonians live a simple life and rarely have problems with morale or happiness in the campaign.
    - Willing Members: Horonians generally are willing to trade and ally with anyone that has supplies, conveniences, and technology that is better then theirs.
    - Pacifists: Horonians have no standing army, and if attacked will usually only defend themselves with simple tools.

    How to make them appear in the Campaign: Exploring as far east as Horon Village will spawn the Horonians.

    The natives of Horon are a fairly simple people who's origin remains unknown. Some believe they were Labrynnians that migrated north some time in the distant path, while more grounded theories claim that they are descendants of the ancient Tarminians that once worshiped the Forests north of their current villages. Indeed evidence of this connection is apparent in their religious worship of the four seasons and nature rather then supernatural deities that dominate the faiths of western cultures. Regardless of their past, the Horonians are a very peaceful people willing to open up and associate with anyone willing to return the favor.

    Horonian Unit Roster

    Standard Units
    Townsfolk
    Horon Soldiers
    Mystics

    Siege Weaponry
    None

    Command Units
    Mystic Guide

    Agents
    Horonian Trader

    Special/Other Units:
    None

    Heroes/Bosses:
    Ruul



    Horon Soldiers:



    Holodrum is a wild land, and Horon is the one bastion of society grounded in the middle. These soldiers guard the town of Horon from the wild beasts and evils that lurk the depths of the Holodrum countrysides and woods.

    Horon Mystics:



    Many in Horon feel a powerful connection to the woods and other aspects of nature. The Mystics of Horon take this to an extreme however, and have devoted their lives to studying and seeking out the secrets of the woods in Holodrum.
    Last edited by UndyingNephalim; October 11, 2012 at 07:01 PM.

  2. #2

    Default Re: NPC Faction - Horonians

    Mystics...?

    So few units for these guys...
    Well to begin with, I'll just quote my post from the other thread.

    I'd really like for this faction to have
    Quote Originally Posted by Duke Serkol View Post
    some Gorons thrown in (but not too many! The large majority has to be humans).

    To distinguish them from regular Gorons, the clothes they wear in FSA could be used.
    Also, how about these guys? (Perhaps not as formal members of the faction... mercs then?)

    And maybe...
    Spoiler Alert, click show to read: 

    Last edited by Duke Serkol; July 27, 2012 at 08:01 AM.

  3. #3
    Zectorman's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    I had a crazy idea for Holodrum. In OoS , in the town, there is a clock maker. So this gives me the idea, since he is one of the few npcs with an actual house in the game, maybe he makes clockwork warrior to protect the town? Like a cheaper version of the mechs from Labyrnna, since Horon is smaller and not as well equipt. Either that or like Season Guardians, who guard the temple of seasons . Those plus the piratians duke posted about. I know this is supposed to be a minor faction, but it never hurts to get creative!
    Last edited by Zectorman; July 28, 2012 at 10:59 PM.
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  4. #4

    Default Re: NPC Faction - Horonians

    Quote Originally Posted by Zectorman View Post
    Season Gaursians, who fairs te temple of seasons .
    THIS. Very much this.


    ...and the clockwork guy could make primitive Armos, yes.

  5. #5
    quenya's Avatar Biarchus
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    Default Re: NPC Faction - Horonians

    i had a great idea for Horon. why not have a unit armed with each type of seeds? a flamethrowing unit for ember seeds, a unit that teleports like the phantoms of tarm for the whilwind seeds, a very fast unit for pegasus seeds, and a unit that can distract enemies for scent seeds. not sure for mystery seeds as they are, well, mysterious. also, for labrynna generals (if they are ever made playable) they could have a general's attribute called 'gale seeds' which alows them to retreat from any battle if that general leads is in the army.

    just some ideas.

    also, the piratians should definately be a unit, and their captain a hero.

    also, why not have a unit of the know-it-all birds? they would function like shadow kargoroks, but would be rainbow birds instead.

    the clockmaker idea is neat, and sounds cool.

    one thing that i am sure of is that all the NPC factions (except river zora, as their list is already pretty extensive) need much bigger unit lists, because even though they are npc, they are still factions, and it would be nice to have large unit lists to more fully include all the aspects of the zelda series.

    that is all.
    Droma: :Rosa

  6. #6

    Default Re: NPC Faction - Horonians

    Quote Originally Posted by quenya View Post
    i had a great idea for Horon. why not have a unit armed with each type of seeds? a flamethrowing unit for ember seeds, a unit that teleports like the phantoms of tarm for the whilwind seeds, a very fast unit for pegasus seeds, and a unit that can distract enemies for scent seeds. not sure for mystery seeds as they are, well, mysterious. also, for labrynna generals (if they are ever made playable) they could have a general's attribute called 'gale seeds' which alows them to retreat from any battle if that general leads is in the army.

    just some ideas.

    also, the piratians should definately be a unit, and their captain a hero.

    also, why not have a unit of the know-it-all birds? they would function like shadow kargoroks, but would be rainbow birds instead.

    the clockmaker idea is neat, and sounds cool.

    one thing that i am sure of is that all the NPC factions (except river zora, as their list is already pretty extensive) need much bigger unit lists, because even though they are npc, they are still factions, and it would be nice to have large unit lists to more fully include all the aspects of the zelda series.

    that is all.

    i'm with you, the NPCs need alot more units. especially since Horons just have generic "Townsfolk" as one of their two units.

  7. #7
    Zectorman's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    Considering that Labrynna was from the sister game OoA, I just think Holodrum should get some of the same attention. Just because I loved both games, I just want to add that Ty for putting the subrisians in!
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  8. #8

    Default Re: NPC Faction - Horonians

    maybe give Horon the bump to full faction and have them as the rival to Labrynna, and have both of them start on the map, with the Fairies as a major emergant power that can take both on at once?

  9. #9
    Mattwensley's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    I agree with Mjolnir. It doesn't really make sense to me that two nations that are set up as equal can have such differences, with one being a full militant power and the other being a trading nation.

    On the other hand, if Neph has a reason, I'm ok with that. Someone could always make a submod called 'Ages and Seasons', which focuses on the rivalry between these two nations.
    ~~Knowledge is power, and I do not like the feeling of weakness~~
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  10. #10
    Zectorman's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    I agree with Matt, I would love to see this as a rival to Labyrnna , like the rustic/rural vs the steampunk power. Nature vs Science. But I understand that neph wants it a minor faction for now, with Tarm on top to counter Labyrnna in the east. I was just suggesting some units to full the roster a by and give the unique feel every faction no matter how minor deserves being from a Zelda game. And a dam good one at that!

    Maybe he will in the future make it a playable, but for now I'll settle for minor! Submod would also be cool
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  11. #11

    Default Re: NPC Faction - Horonians

    Quote Originally Posted by Zectorman View Post
    I agree with Matt, I would love to see this as a rival to Labyrnna , like the rustic/rural vs the steampunk power. Nature vs Science. But I understand that neph wants it a minor faction for now, with Tarm on top to counter Labyrnna in the east. I was just suggesting some units to full the roster a by and give the unique feel every faction no matter how minor deserves being from a Zelda game. And a dam good one at that!

    Maybe he will in the future make it a playable, but for now I'll settle for minor! Submod would also be cool

    you agree with Matt, agreeing with me .

    the way i see it once the map is done, and all the major(a) stuff is done, fleshing out the NPCs, and adding units to all the factions will hopefully be the next step.

    or if we are lucky he'll get to it sooner. still, throwing out ideas for Neph to work with can only help.

  12. #12
    VGF254's Avatar Civis
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    Default Re: NPC Faction - Horonians

    if Labrynna and Holodrum arn't getting the Oracles then who will?

  13. #13
    Mattwensley's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    They're the Goddesses, aren't they? Or at least, heavily implied to be linked with them, if they just happen to have the same name and have mystical powers that allow them to keep time going the right way. Hmmm... Oocca? Are they linked to the Goddesses?
    ~~Knowledge is power, and I do not like the feeling of weakness~~
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  14. #14

    Default Re: NPC Faction - Horonians

    Quote Originally Posted by Mattwensley View Post
    They're the Goddesses, aren't they? Or at least, heavily implied to be linked with them, if they just happen to have the same name and have mystical powers that allow them to keep time going the right way. Hmmm... Oocca? Are they linked to the Goddesses?

    Mortal Avatars? all three Goddesses are, or have Avatars in Minish Cap as well.

    then again who knows, maybe the Goddesses just chill out in Hyrule Castle Town.

    Thor and Hercules hang out in New York.
    Last edited by Mjolnr839; July 29, 2012 at 11:50 AM.

  15. #15
    VGF254's Avatar Civis
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    Default Re: NPC Faction - Horonians

    Yes the Oocca are linked to the Goddesses

  16. #16
    UndyingNephalim's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    Quote Originally Posted by Zectorman View Post
    I would love to see this as a rival to Labyrnna , like the rustic/rural vs the steampunk power.
    Quote Originally Posted by Zectorman View Post
    Nature vs Science
    The Fairies of Tarm have been Labrynna's rivals since both factions were announced, complete with that same ideological theme.

    Quote Originally Posted by Mattwensley View Post
    It doesn't really make sense to me that two nations that are set up as equal can have such differences, with one being a full militant power and the other being a trading nation..
    Why doesn't it make sense? To me it makes no sense that two nations of completely different cultures, backgrounds, goals, and ways of life would have no differences. In the actual Zelda games Labrynna did have a military and a standing army, so it makes sense they'd be a military power on some level. The people of Horon were just a tiny backwards town that did not even have a police force. They were not militant at all and that has crossed over into this.

    Not sure why every single faction has to be militant, that sort of goes against my goal of killing clone homogeneity of RTS factions.

  17. #17
    Zectorman's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    Completely agree neph, Horon should not be a clone of any sort . There is a clear difference between Labyrnna and Horon. In OoA Labyrnna actually had a military, and Horon was a town of simple rustics that worshipped the elements. Tarm already is awesome with magic of all sorts, and when you get past the "oh look cute fairies" part and realize "OMG fairy laser!" they become someone's worse nightmare, a really unique faction. Horon should stay small, I just think that townsfolk should not be the only thing that defines them. Maybe two or three more unique units and that's it. Not even a siege engine. But a heavy and a ranged unit just to square them off. I want them to be a good buffer faction between Tarm, Labyrnna , and the deli tribes .
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  18. #18

    Default Re: NPC Faction - Horonians

    Ok first I want to make a correction about something I said:
    Quote Originally Posted by Duke Serkol View Post
    ...and the clockwork guy could make primitive Armos, yes.
    Better idea: he could fix and repurpose some of the Armos left behind by the Wind Tribe at Tarm Ruins (...is it repurposing if all that changes is who they are working for?)

    With that said...

    Quote Originally Posted by quenya View Post
    why not have a unit armed with each type of seeds? a flamethrowing unit for ember seeds, a unit that teleports like the phantoms of tarm for the whilwind seeds, a very fast unit for pegasus seeds, and a unit that can distract enemies for scent seeds. not sure for mystery seeds as they are, well, mysterious. also, for labrynna generals (if they are ever made playable) they could have a general's attribute called 'gale seeds' which alows them to retreat from any battle if that general leads is in the army.

    just some ideas.

    also, the piratians should definately be a unit, and their captain a hero.
    Uh... the thing with these is that, as you point out with your comment about Labrynnian generals, the seeds were found in both games.
    So were the Piratians really (in fact you could say they'd be more closely tied to Labrynna since their captain was Queen Ambi's lover), I just threw them in anyway because I was desperate for ideas.

    ...though I suppose you could say that the people of Holodrum, being not an organized army would have to make do with what they have, hence use of the seeds... but the Labrynnians would be ratehr foolish to ignore them completely.

    Quote Originally Posted by VGF254 View Post
    if Labrynna and Holodrum arn't getting the Oracles then who will?
    Good question.
    Giving Din and Nayru to Horon and Labrynna respectively does seem like a legitimate option (though that leaves Farore up in the air).
    Failing that... they could be retinue characters?

    Quote Originally Posted by Mattwensley View Post
    They're the Goddesses, aren't they?
    They are named after the Goddesses since they are the respective Oracles.
    This as never been openly stated as a fact, but it seems obvious enough. Certainly they are not the Goddesses themselves, that much is clear.

    Quote Originally Posted by UndyingNephalim View Post
    To me it makes no sense that two nations of completely different cultures, backgrounds, goals, and ways of life would have no differences. In the actual Zelda games Labrynna did have a military and a standing army, so it makes sense they'd be a military power on some level. The people of Horon were just a tiny backwards town that did not even have a police force. They were not militant at all
    Agreed, though to be Honest Lynna was not doing much differently in the present (the castle and guards being gone completely).

    The fact fo the matter is that compared to Ages, Seasons didn't really have many memorable characters, not counting those it borrowed from previous games (like Talon and Malon), and the game didn't give us any history on the place (which it easily could have... even just by having an ambassador from the "Kingdom of Holodrum" staying at Ambi's castle in the past).
    So yes I agree, let's keep them different so they can each have their sense of individuality.

  19. #19
    Mattwensley's Avatar Primicerius
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    Default Re: NPC Faction - Horonians

    I wasn't requesting a clone, just making Holodrum a legitimate power in its own right. I was personally thinking of having there fighting style similar to that of the Aztecs in M2TW: high numbers, low cavalry, specialisation in ranged and skirmishing. The problem is, NPC factions tend to be stepped on from day (or turn) one, so having one of two "paired" factions being set out as a dominant force in the world, and the other being a sideliner seems incongruous to me...

    But like I said, I can live with whatever, and if someone else will skill thinks along the same lines, then it's submod tiiiiiime!
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  20. #20
    VGF254's Avatar Civis
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    Default Re: NPC Faction - Horonians

    they could have many units but they would be weak

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