Expanded Map Mod for MOS v1.41
THIS MOD IS NO LONGER SUPPORTED. THE FILES ARE STILL AVAILABLE FOR THOSE WHO WISH TO PLAY THIS OLDER VERSION OF MOS AND THE EXPANDED MAP.
THE LATEST EDITION OF MOS HAS AN "EXPANDED MAP" ALREADY INCLUDED SO THIS MOD IS NOT NEEDED.
THE LINK FOR THE LATEST RELEASE OF MOS IS HERE: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2
THE LINK FOR THE LATEST VERSION OF THE MOS ENHANCED ANCILLARIES IS LOCATED HERE: Enhanced Ancillary UIs for MOS 1.62 RK Edition
Here at last. This is my first attempt at modding anything other than a few lines of script. My hope in presenting this is that the player face increased challenges, have an even more of an EPIC Middle Earth experience and to add to the players overall enjoyment of the game that TATW is. I want to thank Hero of the West, and the entire MOS Team for their support of this project. Also want to thank King Kong for re-creating Middle Earth using MTW to do it in. My biggest debt of thanks goes to Il Ducce, who blessed off on my project here. Il Ducce's previous expanded maps kept me playing earlier versions of TATW for a much longer time than I otherwise would have. This current expanded map for MOS is roughly 80% or so based on Il Ducce's previous work. I will leave a rep button for him so if you decide to download this mod add-on, please rep Il Ducce.
There are a few changes I made from previous versions, most of which you will have to play to find out. Some additional thoughts are listed below.
Note: On releases of MOS and the MOS Expanded Map 1.3 and above included with the download is a text file entitled Script Descriptions, please take the time to read it if not print a copy to have on hand as you play. There are so many features included it is difficult to remember them all. That includes myself as well.
Notes on installation:Spoiler Alert, click show to read:
+Rep to smitty for catching an error in the road textures. Follow the directions below and the highway textures should finally appear normally.Spoiler Alert, click show to read:
Changelog:Spoiler Alert, click show to read:
NOTE: This submod add-on is now comes with the MOS DCI . (I have been wanting to play with this addition myself!)
Be advised that installing this that you may add anywhere from 30 seconds to a minute to your turn time, more provinces, more armies = more time per turn. So if your computer is old or incredibly slow than you may not wish to install this mod add-on. But if you don't mind a little wait, then I think it will be worth it.
I will try my best to keep up to date with any MOS related updates. My goal is to be no more than a day or two behind. As others continue to report bugs I will compile everything again with all the fixes, back into a single installer. I will also included all updates from the MOS Team. Please continue with the feedback so that I may be able to make playing this add-on a positive experience.
I want to thank everyone who have downloaded this submod add on to the basic MOS submod. It has been a grand labor to put this together along with all the MOS Team Members, IMO it does nothing but get better with every release. That is in large part due to all the feedback received by players (who get to play more than myself!). I would ask for continued feedback not only on the map but on every aspect of the game so that it can be made that much better in the future in this thread as well as in the main MOS Thread.
Enhanced Ancillaries for MOS and MOS Expanded Map
The first time I saw Kavipannu's TATW thread (located here http://www.twcenter.net/forums/showthread.php?t=378633 ) on his enhanced ancillaries I was very impressed, with my eyesight not being what it was 20 years ago I found his ui's much easier to see than the vanilla ones. I downloaded both the large and normal size (vanilla ui size is 33 x 41, enhanced normal ui size is 41 x 41, the large size is 64 x 64). They also IMO look very nice, and they are better looking actually in the game then on the web. So having a taste of these new ui's I took it on myself to add to what Kahvipannu had already started and have pretty much redone all the ancillary ui's in the game. If I have missed any please let me know and I will make an update. I want to thank Kavipannu profusely for allowing me to add onto his very good work and ask any who wish to see what they look like to check out the above link and to please give him plenty of rep for his fine work.
If there are any that players feel need to be redone let me know and I'll see what I can do. I will on a limited basis, make other ui's for other mods provided enough details can be found to make a good visual representation of what is desired.
Note on installation of the enhanced ancillaries. I have put them into an installer which will install them into the Third_Age_3/data/ui/ancillaries folder. This applies to both Regular MOS and the Expanded Map version. Best of all it is save game compatible and there is no need to do anything else after installing except to start the game and start playing.
NOTE: I will post a folder that has all potential fiefs broken down by faction using the new (large) ancillaries, as time permits I will do an excel spreadsheet outlining the starting "fiefs" and the settlements needed to obtain the other potential fiefs for each faction for both vanilla and expanded map versions. I did try to keep the fiefs limited to vanilla provinces but this was not entirely possible (mostly to limit the pain I subjected myself to .) SEE POST #3