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Thread: The thread that started it all

  1. #41
    Ixor_Drakar's Avatar Senator
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    Default Re: Rise of Three Kingdoms

    Is Dong Zhuo replaced with Li Jue or Guo Si at the start? The gif and map differ so I wasn't sure. For events/missions to add I would be happy to read through the book again to find things for you.
    I survived the Mayan Apocalypse 12/21/12

  2. #42
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Rise of Three Kingdoms

    To be honest I haven't got the vaguest idea - so far I have only been busy converting stuff.

    In what way do the map and GIF differ?










  3. #43
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Rise of Three Kingdoms

    The "Supreme Marshal" is ruling the area of Dong Zhuo in the gif, but on the map, it shows that Dong Zhou is still in charge, thus showing the area as split rather than unified, as per the gif.

  4. #44
    Ixor_Drakar's Avatar Senator
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    Default Re: Rise of Three Kingdoms

    The Supreme Marshal would be Li Jue. Which should be the faction, since Lu Bu cut off Dong Zhuo's head before 194.
    I survived the Mayan Apocalypse 12/21/12

  5. #45
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Rise of Three Kingdoms

    The picture in the GIF is the 'faction map' pic from the original mod, the portrait is the 'loading screen symbol' from the same faction of the original game - didn't notice they were different.
    All other faction map\loading symbols are matching.

    Edit: these screenshots from the conversion should shed light into the matter:



    Last edited by Gigantus; August 01, 2012 at 02:04 AM.










  6. #46
    Ixor_Drakar's Avatar Senator
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    Default Re: Rise of Three Kingdoms

    Ah ok, just checking. The issue with Liu Bei starting out near Shu would be my next point. Removing Tao Qian and moving Liu Bei to Xu Zhou(Tao Qians starting position) would fix that.
    Edit: Useful map http://kongming.net/novel/i/map_rtk.jpg
    Last edited by Ixor_Drakar; August 01, 2012 at 02:08 AM.
    I survived the Mayan Apocalypse 12/21/12

  7. #47
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Rise of Three Kingdoms

    Thanks for the map - it goes into the reference folder for later.
    I won't even pretend that I know who is who and where they are - I haven't gotten that deep into the details yet. My idea is to upload a real beta version which should in principle just lack the battle units and a complex script. That version will include the music, loading screens, complete UI, strat models etc and right now the installer is racking up about 1GB.



    I still want to add the three wonders and give the script for it a spin and then the beta should be right for release. Depending on fx and units it could end up easily at double the size in the end.
    Last edited by Gigantus; August 01, 2012 at 03:13 AM.










  8. #48
    Ixor_Drakar's Avatar Senator
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    Default Re: Rise of Three Kingdoms

    Ouch, well the bigger mods for Med2 and RTW reach around 3 gigs finished so its to be expected. I'll work out a list of general events so you can work on your script.
    I survived the Mayan Apocalypse 12/21/12

  9. #49
    Petroniu's Avatar Domesticus
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    Default Re: Rise of Three Kingdoms

    Wow man, Gigantus, you are reshaping the Three Kingdoms mod? Awesome news!! I always wanted to play it, but it wasn't in a good state as far as I know. It's fantastic that you got to work on it. Can't wait for the first beta release! Great work!
    RTWRM - back to basics

  10. #50
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Rise of Three Kingdoms

    Gig Studios proudly presents:



    The Map Teaser

    Trailers are so yesterday! If you have some bandwidth to spare download the map teaser!

    .
    Last edited by Gigantus; August 02, 2012 at 08:08 AM. Reason: updated link










  11. #51
    The Useless Member's Avatar Primicerius
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    Default Re: Rise of Three Kingdoms

    Quote Originally Posted by Gigantus View Post
    Gig Studios proudly presents:





    The Map Teaser



    Trailers are so yesterday! If you have some bandwidth to spare download the map teaser!


    .

    Nice.

    But why does it look more like a RTW map more than a M2TW map?

  12. #52

    Default Re: Rise of Three Kingdoms

    Quote Originally Posted by Wetblowdryer View Post
    Nice.

    But why does it look more like a RTW map more than a M2TW map?
    Lol, i believe its being ported over from RTW!


  13. #53
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Rise of Three Kingdoms

    It was my aim to preserve the RTW feel while porting. Apart from the lay out of the faction selection screen (due to mt2w.lnt) almost everything else is 'original RTW' - and believe me, it's not 'just copying'.










  14. #54
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The thread that started it all

    We have moved! For those that didn't notice it: we have our own forum now.

    Feel free to open new threads if you feel that they deserve extra attention.










  15. #55
    yuezhi's Avatar Senator
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    Default Re: The thread that started it all

    OMG. i never expected this.

    thx now i don't have to ever think about that glitchy RTW mod ever again now that i can finally anticipate a new China centric mod.
    all hail the flying spaghetti monster!

  16. #56
    The Useless Member's Avatar Primicerius
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    Default Re: The thread that started it all

    Quote Originally Posted by Gigantus View Post
    We have moved! For those that didn't notice it: we have our own forum now.

    Feel free to open new threads if you feel that they deserve extra attention.


  17. #57

    Default Re: The thread that started it all

    I am very very eager to play this mod when it comes out .

  18. #58

    Default Re: The thread that started it all

    I play a bunch of RTK games from Koei, where the game is heavily officer centric, everything you do involves the officer. The characters in RTK also makes the three kingdoms novel and era in general is also significant to this era. So my question would be how are you going to implement the officers in this game?

    Other than that, I'm looking forward to seeing the three kingdoms world in the Total War world.
    Last edited by 4BiddenKnight; August 03, 2012 at 03:52 PM.

  19. #59
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The thread that started it all

    The original version had some buildings that apparently were supposed to give 'training' to generals (named characters) - I am planning to use them via traits.
    Some RPG like stuff like missions or a sequence of events to be fulfilled are thoughts that I need to follow up. If you have some feasible ideas what might be in line with the story line then you are welcome to let me know.
    I also have in the back of my mind the 'unfaithful soldier' scripting we used in 1648 to force the player to use generals with their armies or risk desertion of captains at a frightening rate.
    Last edited by Gigantus; August 03, 2012 at 05:15 AM.










  20. #60
    Boustrophedon's Avatar Grote Smurf
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    Default Re: The thread that started it all

    I've always wanted a mod for Ancient China and I'm glad Gigantus is working on porting one

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