Here is the 2nd preview of the upcoming Gold version of my TE mod.
Whilst not as packed full of pctures as the first preview of Gold, i still hope you will find it interesting.
Update on Progress
Gold should be out next week or soon after, and it will be, repeat will be save game compatible.
Features List
The full features list for Gold is:
-reskins for nearly every unit for every faction
-unified rome - now only one roman faction, so no annoying senate!
-2 new factions - brutii and scipii have been converted into Epirus and Baktria
-Mundus Magna v3 implemented as Imperial Campaign map
-unique victory conditions for all factions
-edited custom battle locations - every single one is different from the RTw one
-Genetics, Ageing, Family and Health traits and ancilliaries added in, adds in new traits and ancillaries, and fixes some bugs with them.
-new interfaces for all cultures including the Barbarian one from Barbarian Invasion
-Barbarian factions can now build all city levels
-new buildings for the Barbarian factions tranferred over from Barbarian Invasion - much greater depth to the Barbarian factions now
-Egypt changed into a more accurate version Ptolemaios
-SignifierOnes animation pack implemented - new animations for gladius, hoplites, and others
-Senate offices still in game as traits despite the fact there is no senate!
-new unit cards for all reskinned units done by me
-sprites for all units so there will be a significant performance increase over previous versions
-new faction victory, death and defeat images
-First Cohorts only recruitable in Italy, but now use the Bi legion name feature
-DarthsFormation Mod 13.0 included, but modified by me to work best with TE factions - seriously improves ai battle behaviour(will include 14.0 if they are out before Gold estimated release date)
-longer lasting battles
-recruitment and upkeep costs increased so less full stacks and battles more decisive
-recruitable generals - but they are expensive
-night battles added in to campaign, and torches added to night battles!
-new icons for all factions done by Kaweh K
-new campaign map generals and captains for some factions, and reskinned ones for all factions.
-new battlemap banners for greece, thrace, romans, thrace, numidia, carthage, macedon, gaul, germania, dacia, britons
-reskinned agents for all factions with a new faction colour
-new settlement and port models for the campaign map
-urban cohort, praetorian cavalry, war dogs, flaming pigs, screeching women and arcani removed
-romans can only build onagers, after the marian reforms
-new units added for all factions, a total of around 30 in all
-greek units given greek names to give a more unique feel to them
-no more machine gun arrow towers in sieges, rate of fire is much much slower
-each factions campaign ai tweaked slightly to make them stronger
-realistic horse mod by pinarius included
-palm forests implemented into the game
-new intro movie done by Hader - available as a seperate download
-new loading screens done by me, pictures taken mostly by Hader
-rebels are stronger so it is a challenge expanding
-tougher ai generals
-peasents no longer recruiable in campaign
-more starting money for all factions - greatly increases the challenge
-rebels no longer get peasents, now they are a challenge to fight!
-skymod courtsey of Archer - greatly improves look of the skys and different daytipes.
-new forts courtesy of lt1956
-single player historical battles are still playable
-Quick battles have been disabled as they no longer work with this mod, as well as the Prologue.
New Faction Banners
These are the new faction banners that we will be in Gold, replacing several of the ones that were in the last preivew. All of them are done by Kaweh K.
From left to right: Roman, Britannia, Ptolemaios, Parthia, Macedon, Pontus, Scythia, Seleucid, Spain.
Palm Forests
With the last preview i gave a small glimpse of the palm forests that i have mamanged to implement ingame thanks to the tutorial by Teleklos Archelaou. Now here is a bigger pic of how the new Indian Palm Forest custom battle map looks, and how other palm forests will look.
New skins
I have tone ddown the helmet colour on the pre marian roman units as many have said the colour was too gold like, now it is more bronze coloured. Thanks to PROMETHEUS ts for use of the bronze helmt texture from Res Gestae.
And i have also given the Spartans a make over, thanks to ATG for permission to use his skins and models, ive had to edit the model a bit to make it fit with the hoplite animation in my mod, and ive also done some parts of the skin
Loading Screens
Ive done new loading screens for Gold based on the ones Kaweh K did for his Custom Edition version of 5.1, but edited slightly.
I hope you've enjoyed tihs preview of the upcoming gold version of my TE mod.