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Thread: The Tempest War: Part 2- New Arc= New Members- Need Gorons!

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    Default The Tempest War: Part 2- New Arc= New Members- Need Gorons!

    Note to all:
    All off-topic discussion in this RPG thread is forbidden. Please do not make any post that does not pertain to the rules or the topic at hand.


    Plot Details


    The Darunians are the fathers. They will lead us in the direction they think it right. That is what me and my brothers have always been told. - An Anonymous Goron Miner


    Two years after the Kakariko Tragedy. The Endless Winter is on in full and magic is no longer as predictable as it once was. The Tempest War is on in full with battle being joined regularly by opposing forces. Hyrule is supporting the defenders against the Goron Aggressor and new Darunian, Erithanos.

    Lanaryu has alot on their plate as well, being pressed on their southern border, but being in alliance with the Zora Domain, they are trying to have a more psychological effect on the Goron while keeping them held at bay.

    The Zora Domain has officially decreed it's time to end this war, and have sent two squads of domain soldiers. A Squad of Hylian, and assistance of General Hemoth's mercenary contract. The party will move through back mountain passes in Death Mountain to avoid the main road and try to assassinate the Darunian before too much damage is caused.

    You are a member of this party. Whatever your reason for being caught up in it you are in it for the long haul. Two hundred miles through harsh terrain with roughly a mile to two miles of progress in a day, and Goron Scouts using Geurilla tactics to try to pick your forces off before you arrive.

    You're in for a long journey.


    Last edited by Attaxer; September 04, 2012 at 03:39 PM.

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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Magic

    Magic has be an integral part of our lives for so long. Seeing it go... Feeling the power escape me. I feel completely and utterly useless. - Zora Sapphire Warden to Commander Azurita.

    The following is to be considered CANON for the RP. It was created by me and approved by my fellow RPers.


    Magic has existed in the world since the time of creation.
    It serves a very important part in Daily life. Many Citizens of many nations make their living off of various enchantments.
    The Zora's Military relies almost exclusively on their magical might.

    But what happens...... When the very fabric of magic is crumbling.

    The Endless Winter will be the end of us all.


    Magic is all around us and can be channeled through three basic mediums.

    The Body and Mind
    The Various Planes of Existence
    Specific beings of amazing power
    ----------------------------------

    There are various planes of existence in this world.

    Hyrule (AKA The Material Plane)
    -- The world where all the races and people live and go about their daily lives.

    The Sacred Realm
    -- The Land of the Goddesses and the land where the Triforce resides. Only those chosen by the goddesses can channel Magic through this medium.

    Termina
    -- The place where Majora was sealed during the time of creation. He resides here to punish heretics and evil souls, but he is constantly reaching out to the other lands trying to gain enough followers for him to break his seal and punish the world.

    The Elemental Planes
    Fire
    -- The closest place to the realm of fire on the material plane is the fire temple inside of Death Mountain. Inside here energies from the plane of fire flow freely. Mages who channel power from the plane of fire generally visualize Death Mountain and Rage.
    Water
    -- The closest place to the realm of water on the material plane is the water temple at the bottom of Lake Hylia. Inside this temple the energies of the plane of water flow freely. Mages who channel power from the plane of water visualize Lake Hylia and Serenity
    Forest
    -- The closest place to the realm of forest on the material plane is the forest temple inside the Lost Woods. Inside this temple the energies of the plane of forest flow freely. There are few mages who are able to channel energy from the plane of forest. The Roots of the Great Deku tree actually extend into this plane of existence. Mages who channel power from the plane of forest visualize the Lost Woods and the feeling of loneliness and longevity.
    Shadow
    -- The closest place to the realm of shadow on the material plane is the shadow temple inside the Kakariko Graveyard. Inside this temple the energies of the plane of shadow flow freely. Few mages seek to tamper with the powers of shadow. The Sheikah Cadre however, make their home inside of the Shadow temple. Mages who wish to channel power from the plane of shadow visualize the Kakariko Graveyard and the feeling of despair and hopelessness.
    Spirit
    -- The closest place to the realm of the spirits on the material plane is the spirit temple inside the Gerudo Desert. Inside this temple the energies of the plane of spirits flow freely. Perhaps the least understood of the planes. Mages who seek to speak with spirits on the other side, or perhaps harness the energies of fallen warriors channel from his plane. Mages who wish to channel power from the plane of spirit visualize the Gerudo Desert and think of the spirit they wish to come into contact with.
    Light
    -- The closest place to the realm of light on the material plane is the Temple of Time inside of Castle Town. Inside this temple the energies of the plane of light flow freely. Sharing a place of energy with the Sacred Realm those who channel energy from the plane of light simply visualize a feeling of hope.

    The Twilight Realm
    ---- The dark interlopers who were banished by the goddesses for seeking to control the power of the planes of Termina and The Plane of Shadows. Magic cannot be harnessed in this realm, because it is all being channeled through a natural resource known as Sol.

    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------

    The individual races and their detailed use of magic are detailed below.

    The Kingdom of Hyrule is attuned to magic, but general uses it to enchant weapons and armor and only those Chosen by the Goddesses have any access to truly devastating magic. The medium of which these Artificers draw their powers from would be the elemental planes. Depending on the enchantment. ( Fire enchantment/Fire Plane, Ice Enchantment/Water Plane...etc.) Since these enchantments are made through the planes of existence a ripple in the Magical energies would affect all enchantments onto items.

    -----------

    The Pureblood Zora are born with an electrical energy coursing through their veins. With enough mental discipline and control they can control this energy in a way similar to Ki in the DBZ universe. Only Females seem to have this ability. However older Zora can harness Sacred Blue Fire, which are flames from the Elemental Plane of Fire itself, and draw their power from it to devastating effect. The Zora's who use the energy in their bodies cannot be effected by a ripple in the Magical energies, but the Sapphire Wardens would be affected because they draw their power from the Plane of Fire.

    -----------

    The Order of the Wizzrobe are the most knowledgeable creatures in drawing power from the various planes of existence. Putting them to devastating effect. The effect being dependent upon which plane the Wizzrobe chooses to call upon. ( Explosions and Flame, Fire Plane. Healing, Water Plane... etc.) Since the Wizzrobes have the innate ability to harness magical energies in their very bodies and Teleport. The Powers of Telekinesis and Teleportation would not be effected by a Magical Ripple, but when they draw power from the various planes would be affected.

    ------------
    The Gerudo do not use magic as much, but it is not unheard of. Twinrova and Ganondorf are both known practitioners of Dark Magic. In Ganondorf's case, he would draw his power mostly from the Triforce of Power, but I see the Triforce as more of an amplifier for his already potent magical abilities that he gained from life with his Mother(s). Twinrova is very proficient at calling upon the specific planes of existence and has multiple enchanted items that allow them to float and fuse with each other and separate at will. Because they draw from the individual planes of existence, this would be affected by a ripple in the magical energies surrounding the world.

    -------------

    The Twili are a special case as their sorceresses draw their power from Sol, a natural resource found within the Twilight Realm. They are imbued with it so the Twilight Realms power becomes one with them giving them the ability to conjure similar forms of the elements as well as the ki like energy control that the Zora have. However the Sol is simply an enchanted natural resource, and draws it's energy from the Twilight Realm. Since this is an energy source that constantly taps into the Twilight Realms power it would be affected by a ripple in the Magical Energies.

    -------------

    The Cult of Majora Would draw their power from Majora himself, and unless Majora was injured or left in a weakened state their powers would not be affected by the ripple in the magical energies. Majora grants or bestows upon loyal subjects wonderful powers. These powers growing in intensity and effectiveness depending on how far in the Mad God's favor his subjects are. The Highest ranking member of the Cult of Majora is known as an Exarch. Or essentially known as the Avatar of Majora's will in Hyrule. Majora is also known to have three or four adepts of considerable power, an adept is a godlike figure that lives beside Majora in his own domain. They are weaker than Majora himself, but stronger than his Exarchs.

    --------------

    The Sheikah are a little different again. The Sheikah draw their power from primarily the plane of shadow which has been known to yield unpredictable results. The Sheikah are also involved in magic that twists and misshapes the body that is also granted to them by the Plane of Shadow. They make their home inside of the Shadow Temple in Kakariko, because the Shadow Temple is the place in the world closest to the Plane of Shadow. Despite this affinity to shadow, there have been truthbearers that have uncovered artifacts of various different nations, some of which enchanted by Occultists. So it is not unheard of for Sheikah priests to draw upon powers from Termina in combination with the plane of Shadow. In one such incident, the creature Bongo Bongo was created, and locked away as an abomination. Many of these Sheikah " Accidents" Exist, though none are as horrific as Bongo Bongo. Since they draw their powers from the Plane of Shadow their powers would be affected by a ripple in the magical energies. Their powers are also more potent the closer they are to the Shadow Temple and the less light there is in an environment.

    ----------------

    Fairies of Tarm are born with the innate racial ability to conjure and control energy. The conduit they open up between the different planes of existence serves not to draw power, but instead to amplify their already existing powers. They draw primarily from The Planes of Light and Water, meaning the brighter an area is the more devastating a Fairy can be, and the plane of Water is used to amplify their power to heal, but since these powers are innate a ripple in the magical energies would simply make their amplifications with the realms less reliable, simply weakening them, but not making magic useless altogether.
    --------------

    The Kokiri who live in the Lost Woods are born constantly drawing power from the Great Deku Tree. He grants them immortality and eternal youthfulness as well as the ability to mystically make things grow. The Deku Tree himself has roots that extend into the plane of forest which is where he gains his power. Since the Great Deku Tree gains his power from the Plane of Forest a ripple in the field of magic would harm the Deku Tree himself, but he would likely still have energy to give to the Kokiri.

    --------------

    The Monks of the Frozen Sea are a very small tribe of monks and scholars that live in the frozen sea and live to analyze the energies that bind reality together. They seek to understand the universe and sometimes meddle in affairs that they do not have any business meddling in. These Monks worship the Fierce Diety, who grants them the power they need to accomplish the tasks they seek to accomplish, whatever it is. Therefore some of these monks have gained the ability to step between the fabrics of reality. This gift however, along with some more meddling by the monks cause a devastating imbalance of power which set all of the planes out of wack and caused a devastating ripple through the subspace effecting all Domains and Deities. Milanch is of this tribe of Monks, but ran away to Hyrule where he was saved by the Mad God. He has been in his service ever since. Since the Monks gain their powers from the Fierce Deity and since the ripple could possibly injure even gods. I would say that their powers would be affected by the ripple.














    Last edited by Attaxer; September 04, 2012 at 03:40 PM.

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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Rules

    " Rules and regulations. Drill and Ceremony. That is why the Hylian military stands strong with potential enemies on all sides. You men will serve her."- Drill Captain addressing new recruits.

    1. First and foremost follow all TWC Terms of Service.
    2. Obey all direction you receive from TWC mods and Local mods alike.
    3. PM all profiles to me in correct format.
    4. Keep interactions PG-13, romance and violence are encouraged, but let's not get too descriptive.
    5. Literacy is important. When posting, post at least three sentences, post in the third person, and try to accomplish something in each post.
    6. Metagaming is not allowed. Do not use any sort of outside information that you have that your character doesn't in order to gain an advantage.
    7. I created the roleplay, I would like a little respect, if you aren't following any of these rules or rules that are made in the future I will ask that you do not post again.
    8. Characters can be killed only with consent from the person being killed.
    9. Fights will be fought and reasonably judged.
    10. God-modding, all-dodge, auto-hit are not allowed. You get one warning. *
    11. No Canon characters please.
    12. I reserve the right to create more rules as needed.
    13. ALL OOC SHALL BE POSTED IN THE OOC THREAD

    Auto-hitting and all-dodging. You cannot describe the effect your attack has on an individual, it is up to the other person to show good sportsmanship and allow a reasonable effect to happen to their character, and characters are allowed to dodge as long as it's reasonable.
    No character is good enough to survive a whole fight with Link himself without a few scratches.

    ****The Skeleton to be used for your profile is below. All information entered is outside the bold code, and you can change the format to whatever color you like as long as it doesn't make our eyes bleed.


    Last edited by Attaxer; October 24, 2012 at 01:09 PM.

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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    HTML Code:
    [img](Optional picture of your character here)[/img]
    [FONT="Palatino Linotype"][b]Username:[/b]
    [b] Name:[/b]
    [b] Age:[/b]
    [b] Race:[/b]
    [b] Abilities/Special Training:[/b](Be Reasonable)
    [b] Weapon(s):[/b]
    [b] Personality:[/b]
    [b] History:[/b]
    [b]Theme:[/b] ( You have your wish Diddly.)
    [b] Other:[/b][/FONT]
    Last edited by Attaxer; August 07, 2012 at 12:01 AM.

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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Accepted Profiles

    The day of my graduation and acceptance into the Hylian Military was supposed to be the happiest day of my life. Who could have known I was walking headlong into madness.-Hylian Recruit in reference to Twili Invasion

    Attaxer's NPC's
    Spoiler Alert, click show to read: 


    --------------------------


    Name:Erithanos
    Age:70
    Race:Goron
    Abilities/Special Training:Abnormal Strength and Endurance even for a Goron
    Weapon(s):Megaton Hammer forged in Death Mountain. Odd religious markings. ( Not shown)
    Personality: He is very collected and calm when dealing with his own kind, but downright primal when anyone opposes his plan or when he is dealing with with the zora peoples. He seems to exist only to cause conflict with other nations and to please the gorons by putting an end to their age long cold war.
    Theme: The Goron Warlord
    Other:The Religious Marking on his hammer do not point to any of the goddesses.



    Username: Attaxer
    Name: Ahiga Talon
    Age: 16
    Race: Hylian
    Abilities/Special Training:Totally not reasonable. He's been living with Yooks and other monsters for ten years. He's ridiculously capable in combat, but not so much when it comes to social interaction.
    Weapon(s): Big. Ass. Sword. Various nicknacks and things he's collected from enemies he's killed.
    Personality:Wild. Impulsive. Socially Awkward to the point of being just rude. Chivalrous to an extent.
    History: When he was six years old his family was moving through the mountains when they were attacked and killed by Yooks. He was but a young man, but the Yooks took him and raised him. Teaching them all of their ways. The young boy fit in quite well until the Yook Chief told the young wild-boy the truth about what happened to his parents. The boy went berserk and killed many Yook, but still lives in the ancestral mountain home of the Yook because of the unforgiving conditions outside. His Strength and Speed are a byproduct of being raised as an equal to a Yook.





    The Tempest War: Part 2


    Name: Sandra
    Age: 29
    Race: Hylian
    Abilities/Special Training: Survival expert in wintery, cold and harsh landscapes, especially mountains. Inspiring leader. Expert in guerilla warfare.
    Weapons: Spear, composite bow, daggers, broadsword, round wooden shield.
    Mount: A horse sized mink.
    Personality: Usually professional and short cut with strangers, keeping a professional distance. Open and friendly with her comrades. Predjudice against wizards.
    History: Born as the daughter of Hylian merchants, Sandra lost her parents at the age of four when their trade caravan was ambushed by Yook Smashers somewhere Goron territory. She was the only survivor, and the only thing that saved her from being smashed by a Yook club was the intervention of a mercenary band that had been tasked with taking that specific band of Yooks out. After finishing of the Yooks, the mercenaries found terrified little Sandra hiding under a cart, bravely holding on to a knife and in her panic even attacking her rescuers. Impressed/amused, they took her in.
    This mercenary band was the “white horde”. Founded long ago in a forgotten war by, if history is to be believed, a band of Ordonian and Zora deserters, the white horde now is a company of sell-swords made up of soldiers usually with Hylian or Zora ancestry. Their main base of operations hidden somewhere in the deepest and tallest mountains of the Goron kingdom close to the border to dominion territory, the horde has served many sides in several wars. Their actions however have almost always been restricted to warfare in mountains or at least landscapes buried in snow. Their ways of war rely on cavalry that is able to move fast through mountains and snow, being able to reach places infantry can’t go without enormous effort. Hence why, despite every warrior being mounted, they have no horses. While Zoras usually stick with bigoctos, the Hylian members, and some Zora, ride bears and reindeers.
    The usual way of keeping the ranks of the horde filled is through the tradition of adopting orphans who lost their parents in one of the many wars the horde took part in. Should these adoptions not meet a certain ratio, trips to Zora and Hylian orphanages are not uncommon either. Neither is the acceptance of deserters into their ranks who clearly have lost any faith in their former country, though aside from the usual two races, only Ordonian, Laryna Zora and Korkiri are accepted. Everyone in the horde is raised to think of the horde as the only home/family they have and need, not caring for ancestors or nations.
    From a religious standpoint they recognize the goddesses, but next to them they often pay respect to the winter, which they view as a sentient force with the purpose of culling the weak and letting the strong thrive.
    The white horde currently counts around 300 men and women, counting the non-combatants as well. They don’t have a de-facto leader. They are divided into unit with various sizes, the smallest five, the biggest forty men strong. Often these units are made up of groups that already established strong bonds of friendship among them during their upbringing under the care of the horde. These units select leaders, who then in turn occasionally form a war council if important decisions are to be made. But that is a spare occasion, for they all operate under a shared, strict doctrine. So it is very possible that in a war both sides will have such a unit in their service, but those will never knowingly fight each other.
    With the long winter, seen and embraced by the horde as a test of their strength, their forces are spread thin. Aside from guerrilla warfare, the warriors of the horde are also often hired for tasks such as scouting, exploring, or playing guards for important people/caravans/passes. And with the long winter, many people from near and far find themselves in need of such services.

    And while the white horde works for everyone who can pay, they have an unspoken rule to never turn on their employer as long as their contract is valid, and always finish their assignments before accepting jobs for the other side.
    Raised under these conditions, under these believes, Sandra found a family and a purpose within the horde. When coming of age, she and her friends soon formed a new unit of their own. Starting out with eighteen, there are now eleven of them left, with a recent addition. At the age of twenty five, she replaced the old leader of the unit after he was killed in battle.
    Originally riding a reindeer, Sandra changed mounts when, three years ago at the beginning of the longest winter, members of the white horde stumbled upon a forest inhabited by horse sized minks, most likely the result of uncontrolled magic. More warriors were called to catch and tame those creatures, and several members choose to train them as mounts. Sandra was one of them, and her mink has been serving her faithfully ever since.
    During her lifetime, she has done work for Zora, Gorons, Hylians and even Laryna Province. Recently just returning from an assignment far in the west, making sure that everything is quiet in the mountains bordering at Ghoma territory, she and her unit are ready to join the Tempest war. They don’t care on which side, as long as the payment is right.
    Theme: On a lonely mountaintop; Winter's messenger.

    -----------------------------


    Username: VictorAYorke
    Name:
    Taram Chalco
    Age:
    22
    Race:
    Zora (pure-blooded)
    Abilities/Special Training:

    -Takes a lot of emotional/morale punishment before reacting adversely.
    -Knowledge with regards woodlands and combat therein.
    -Effective scout, also capable of unusual degrees of situational awareness (read: independent thought) for a line spearman. Has potential as an adjutant.
    -Good at throwing Deku nuts and keeps several on his person.
    -Armour is slightly more resilient than standard Zora fare, but still sub-par for most races.
    Weapon(s):

    Halberd, Zora infantry issue.
    Deku nuts - 6-10pcs, carried by bandolier.
    Fins.
    Personality:

    Taram is for the most part a fresh graduate from the Zora military's intensive training regime and has soaked up military doctrines and his instructors' tips as somewhat strong beliefs. Taram genuinely considers the Zora to be as close to perfection as the Goddesses permit. He considers frontline discipline to be the highest form of combat skill, with initiative and individual prowess following close behind. However despite the courage and stubborn resilience instilled in the Dominion soldiers, Taram lacks a violent nature during downtime.

    As a result of his experiences and worldview, Taram can be naive at times and does not (yet) understand enough of the world to recognise a threat for what it is; he'd fail to tell an Iron Knuckle from a Darknut Mighty nine times out of ten. He can also be bigoted and unduly patriotic, the unsavoury side of the Dominion Zora's national identity surfacing with more conviction than aggression. Although well-meaning, Taram does not understand why Goron, Hylian, Gerudo, Darknut or even a Moblin might need to be treated differently when compared with Zora, or why anyone in their right mind would allow themselves to slip from the idealised physical form his people hold dear.


    Taram has been taught to be perfect in custom and demeanour as well, and although he is lacking in anything resembling charisma he will be polite to others when he does not see the need for open violence. He has studied many of the most successful (and also most disastrous) infantry tactics of the last 15 years and hopes to make a non-commissioned officer rank in the near future. As per the 'suggestions' of some of the instructors, Taram is willing to show anyone he fights with or against the respect their rank and/or fighting ability deserve. However as he has problems with identifying the insignia of other races he is more likely to go by combat skills or sheer size.

    History:

    Taram's youth outside of cadetship was largely spent on the upper section of Zora river, exploring the river and it's southern environs in any spare time he had. Born to a retired royal Shock Trooper and a battlefield healer, Taram had always been destined to serve all life and the Zora military in particular. His adolescence was spent in the latter stages of military training, but he found time on the northern fringes of the Lost Woods, learning to operate freely away from water and deal with arboreal environments. He also polished his fin combat skills here, both under paternal tutorship and in run-ins with local creatures such as a lone Wolfos.

    Following some instinct or blind luck on the part of selection officers, Taram had almost instantly been assigned to infantry training. During exercises throughout his youth he displayed enough discipline and imagination to be considered for an NCO rank but was soon turned down due to a poor understanding of military doctrine. In response to this defeat a young Taram began a systematic and single-minded campaign of tactics research which ran alongside the usual spear, fin and formation drills. The average Zora drillmaster does not put too much thought into scouting roles, but Taram's extracurricular skills have singled him out to his immediate superiors as a potential candidate, and he served in this role both during manoeuvres and mock battles against other recruits.


    At present, Taram's assigned military company is infamous for being slightly cheaper than its compatriots, to the point of replacing the solid gold armour with gold- or even brass-plated variants. This is the subject of some derision from other companies, even if it does mean their soldiers are equipped with lighter, tougher armour.

    Theme:

    Downtime = [Nobuo Uematsu - Blue Fields]
    Combat = [London Philharmonic Orchestra - Battlefield]


    -----------------------------



    Username: SilverLich
    Name: Aran
    Age: 38
    Race: Hylian
    Abilities/Special Training: Years of living among the Lizalfos and training with them have given him speed better than a Hylian scout, but still below than the average Lizalfos
    Weapon(s): Hylian sword, Gilliak's Serrated blade, dagger
    Personality: Living among the Lizalfos for twelve years has forced Aran to always be ready for battle, and he's gotten used to it to the point that he always has a blade at the ready in case he is challenged. He has also truly learned how Grey the world can be, and has refined his own philosiphy and morals to fit them. Aran still has his honor though, but is perfectly willing to do anything in the name of the greater good, and still looks out for Hyrule's best interests. He has also carried on Gilliak's own pragmatic ways, none of the Lizalfos truly know if it is a preference or simply a way of remembering him.

    History: Ever since the failed attack on Kakariko, Aran has seemingly cemented his loyalty to the Lizalfos people, and a staunch and zealous defender of the fact that it was not the fault of the soldiers or any of them that the campaign failed, and has challenged all who were willing to say otherwise. If he had been he had been asked to join an enemy of Hyrule that wasn't Majora before the Siege, he would have still had his doubts about doing so, but when he realized it was near impossible to do so if he returned, Aran cast aside those doubts. He personally helped lay Gilliak to rest, and aided them in the naming of him as "Gilliak the Black", making the fallen Dinalfos one of the few Males to gain that kind of recognition. He has even participated in a number of raids on the villages of Ordona and Hyrule that border Lizalfos territory, dressed in a wolfos pelt and wearing the skull of Dark Hammer to appear as if he were a monster out of someone's nightmare. But while many assume that he has truly embraced the Lizalfos culture, those like Matriarch Commander Barria and Song Sayer Thresta know the true reason why he goes on the raids.

    For two years he continued to learn about the Lizalfos culture, wanting to know as much as he could to eventually help give them a chance, still always fighting against those who challenged him, but he left matters of diplomacy with the New Dawn Republic to Barria and those willing to talk with them, for he was but a soldier, diplomacy was never something he was good at, and only ever came when Barria sent for him. When word of the war between the Gorons and the Zora, a war that was gaining the title of "The Tempest War", Aran saw this as an opportunity to gain back at least a part of the ancestral home of the Dinalfos from the Gorons, it would not be the same as accomplishing Gilliak's dream, but he is willing to do what he must to get back at least a small part of his friends ancient home.
    Other: When he wears the pelt of the Wolfos and Darkhammer, he looks as if he is some sort of monster from legend and nightmare, and is willing to use it to its fullest effect.

    -----------------------------




    Username: Zectorman
    Name: Cerule
    Age: 33
    Race: Lanaryu Hybrid
    Abilities/Special Training: Former Royal Marine for the Queen Rutela, he has a natural ability for sea faring from his father and diving skills from his mother. The years of pirating and now raiding goron villages have made Cerule even more ruthless and dangerous. Not caring of the consequences of his action, or even caring who the victims are.
    Weapon(s): Aquanine Gilded Blade , buckler, Long-shot and various explosives from his satchel. A Dodongo leather jerkin now covers most of his chest and arms for the warmth.
    Personality: These last two years have been psychologically trying for Cerule. Cerule was always proud of his freedom and happy go lucky nature, now without those he is a shell of what he once was. In their places now lies a detached, cold and cynical man.
    History: Born on the far side of the Lanaryu province in Ft. Rutelan, Cerule was raised a mariner. Learning from his Hylian sailorfather and Zora mother, he quickly learned all about the sea and its many mysteries. From sailing the treacherous oceans like his father, to diving far underneath the sea like his mother, he became a master of his deep sea domain.

    Seeing the the most prestigious duties were in the military he quickly signed up, his natural skills propelled him to personal guard of the Royal Family. Only 18 and a Royal guardsmen was so far unheard of and he was admired for his aptitude for marine fighting. But like most of the younger generation, his great skill was balanced with a growing sense of superiority. He would harshly criticize his peers and his mouth eventually caught up to him when he remarked upon the "brat prince". Upon hearing of this, the Queen banished Cerule from court and from the land entirely. Bitter and naive, Cerule quickly became a pirate of harsh renown. His gang eventually consisting of Hybrids like himself, and even so far to recruit river zora and geozards!

    Two years today: This war has changed Cerule to the core. At first his orders merely consisted of a few spying mission and then a few caravan raids, eventually he found himself ordered to conduct full blown raids against the villages of the gorons. Men, women, children, all that stood had to fall. Day after day, month after month; the tears ducts in Cerule’s eyes have all dried up as well as his heart. If this was any other employer, Cerule would have quit the first day. But King Ralis holds everything he holds dear, his home and his oldest friend Krill. After their escape, Krill came back to their atoll home only to be captured. Now Cerule has no choice but to continue murdering and pillaging, 90% of the profits going to Ralis to “Pay off” Cerule’s debt to the kingdom. At this rate, Cerule’s only hope is that this war ends soon, so he can make his way home to his family and freedom. But that same hope seems to be a forgotten memory now, seeing as both sides do not show any sign of relenting. Cerule has lost his spirit and has resigned himself to his fate or perpetual warfare, or how he calls it, Hell.

    Theme: Ambient
    Battle
    Other: Had relations with Nar and still has feelings for her; Holds no grudge against sarm or any of the other former comrades. Now after two years of doing the Provinces dirty work, Cerule does not feel much of anything now. His lively nature has all but disappeared, in its place a cold and calculating killer. The only jokes now are cynical and scary.

    -----------------------------

    Username: Sage of Wind 890
    Name: Raenon the Shade
    Age: 20
    Race: Dark Keaton
    Abilities/Special Training: Master thief, well trained in martial arts.
    Weapons: Dual Daggers, Throwing Knives, Fists (or paws).
    Personality: Insolent, has a dark outlook on life since the Stalfos crisis, and won't think twice about killing someone.
    History: After the Stalfos attack on Kakariko, Raenon has become darker because of exposure to genocide at 18 years old. He believes that Sarm is dead, and his 'death' has made Raenon realize how fragile life is. This has scared him, and now will kill any who stand in his way to make himself feel stronger. He has traveled Hyrule, honing his skills as a thief while trying to discover his clan's murderers. He eventually gave up, and he has studied martial arts, and is quite deadly. When the Endless Winter set in, Raenon moved to one of the warmest places in Hyrule: Death Mountain. With the Tempest War in full swing, Raenon has had much luck in finding stealing opportunities from both Gorons and Zora.
    -----------------------------


    Name: Enighim
    Age: Unknown, suspected early 30s
    Race: Sheikah
    Abilities/Special Training: As a previous Assassin and now an Interrogator, Enighim is highly trained in hand to hand combat, and is able to wield the trademark Sheikah Needles with lethal proficiency.
    Weapon The Sheikah Needles.:
    Personality: Enighim is calm and cold. He cares little for those not deemed important and those with little use to them can expect either not to be noticed or at best treated with indifference. When given a goal he will know no morals in accomplishing it. Anything he does he sees as for the greater good of Hyrule, and so does not care for what he may think is "right" only what is "efficient." In short he is a sociopath.
    History: Enighim was born to be an interrogator and raised as such. But where other Sheikah children studied or ate, Enighim trained under his father, an Assassin. He honed his body physically and mentally, and has been the instigator of many psychological breakdowns since then. 2 years ago (as of 3rd Arc), he was the head of the Spy Ring in Domain Prime, working out of a Hidden Sheikah cell within the Zora Capital's walls. Since then he has been relocated to several other Hylian towns, untill he was given the honor of serving as the personal bodyguard and Spymaster for Lord General Hemoth himself.
    Theme:
    Spoiler Alert, click show to read: 

    Other: Has a phobia of the Devoured and of Bongo Bongo itself. The very sight of it's eye can send him into a frenzied panic.


    -----------------------------


    ZeR0199X
    Name: Obitus
    Age: Unknown (It is asssumed he is in his early 30s)
    Race: Unknown (Believed to be Hylian or a similar race)
    Abilities/Special Training: Master Swordsman, Some Experience in Archery, CQC Master, Basic Tactical Experience, Natural Leader
    Weapon(s): Twin Swords: A white steel blade called Alpha and a black and crimson sword called Omega, Short Bow, Ten throwing knives, two daggers. Hand to Hand unarmed combat. Wears pure black armor with red trim and a black cape with crimson inside. Always wears a helmet and never reveals his face.
    Personality: Obitus is a very charismatic leader, he is able to inspire men and women to fight even when the situation looks bleak. He keeps his cool under pressure. Obitus has an extreme hatred towards the leaders of nations for their mistreatment of those they deam traitors and outcasts and towards the Sheikah Cadre, due to their modus operandi.
    History: No one really knows where Obitus came from. He showed up in Hyrule shortly after the Battle of Kakariko and began makin a name for himself around the kingdom. Several months after he appeared, he began forming a mercenary army. Known as the Army of the Damned, its members include deserters and traitors from Hyrule, the Gerudo, and Ordon Province, prisoners who were freed by Obitus, and reformed criminals who believe Obitus's cause. Obitus and his army are becoming a commanding force in the land, and are popular in the eyes of the common people.
    Theme: Obitus's Theme, Obitus's Fight, The Damned March, The Damned Attack!
    Other: There are rumors that Obitus has a family somewhere in the world, however there is no evidence that this is true. The Army of the Damned has at least 300 members in their ranks. A small spy network was establsihed by Obitus so he could be updated on the events of the Tempest War.


    -----------------------------



    Name: Rohmaht the Elder
    Age: Unknown
    Race: Wizzrobe
    Abilities/Special Training: Can create illusions, can teleport short distances, can shoot fireballs (staff required for fireballs), can blind enemies (the wizrobe is unable to attack while enemies are blind).
    Weapons: Staff, blinding artifact, illusions.
    History: Rohmat was very uncomfortable among his own kind, and had the shameful ideas of exploration outside of the order before his time had come. The details are lost to us, but many believe he was banished from the order and eventually became a mercenary. The wizzrobe soon found himself in a dark cave, becoming a "guide" for nearby pirates. The pirates soon found what they were looking for, and without hesitation leaped towards their prizes. As soon as they ran unknowingly towards the trap ahead of them, a power keg blew, killing everyone except for a small handful of the pirates. The wizzrobe was lucky enough to be in this handful, but not lucky enough to keep his beak intact.. The wizzrobe was furious and decided that there was more to this than a trap, and teleported to the chest. It was inside this chest he found a strange orb that could temporarily blind any living thing. Rohmat had also found a golden staff, but it had nowhere near the strength of his nice wooden one, so he simply melted it. A day later he was outside of the cave, he was wondering if it was all worth it, but he decided it was all very worth it. After a while of pondering he moved into zora lands and tried to teach zora the arts of illusion magic. After 3 disappointing years of failed training, his respect had diminished, and he decided to travel to hylian lands. Apparently the hylians weren't too fond of wizzrobes walking their streets, so he made himself at home in a stranger's attic and began to keep a silent watch over all hylians. When he had heard of the stalfos closing in on Kakiriko he thought it was finally time to gain trust from the hylians, and set off immediately. Although, it is too bad he didn't make it in time for the battle.
    Other: Blames gorons for the loss of his beak, doesn't believe zora mages train enough, likes hylians but thinks they are too harsh on outsiders.
    Theme:
    Spoiler Alert, click show to read: 


    -----------------------------

    Name: Korri

    Age: Very, Very, old. thousands of years.

    Race: Korrigan

    Abilities: Can store her four blades and her armor in "Hammerspace" (TVTropes term, look it up.) very skilled in using her swords, and in combat. she is very strong, able to lift a full grown Hylian in each of her four arms, and can wrestle a Goron to the ground, but is not as strong as a Darknut, and nowhere near as strong as a bigblin. Her sealed Great Fairy magic is slowly returning, but is as unpredictable as any other magic these days. Can travel instantly between Fairy Fountains, which is how she and a small group of Humanoid Manifests arrived where the Story takes place.

    Weapons: Her four Korrigan blades, and her slowly returning Magic.

    Personality: very intelligent, but extremely naive. she knows many things, but does not fully understand them. She has a cold temper, and remains calm even in life threatening situations, but can become extremely excited from the oddest things. She has a dry sense of humor, and most people are not sure when she is joking or sarcastic, and when she simply does not understand when others are being so.

    History: A former Great Fairy like all Korrigans, she was sent to learn about the war between the Fairies neighbors the Gorons and Zora, and weather the Fairies should intervene. She was sent because her great age makes her very wise and knowledgeable, and she is considered trustworthy, but due to their crimes that rendered her a Korrigan, expendable. She was sentenced to being a Korrigan for her overzealousness in guarding the Fairies lands in the distant past, but is much more open to the other races now, even if their odd ways confuse her.

    Other: As said before very smart, but naive about the outside world like all fairies. She is her friends most loyal companion, and her opponents fiercest foe. Unimaginably, and unearthly beautiful like most humanoid fairies. People cannot help but stare at her due to her looks. Most of the time she stores her armor in “Hammerspace”, and she walks around in a thin, and ethereal dress and shoes.

    -----------------------------


    Username: PhilAO
    Name: Heriuno
    Age: About 50-55 in Goron years
    Race: Goron
    Abilities/Special Training: Skilled with Goron weapons and unarmed combat. Knowledgeable about goddesses, especially Din. Slightly above average at logistics and negotiation due to experience as a trader. Has learned some basic medical skills.
    Weapon(s): Goron monk spade
    Personality: World weary is probably the best word to sum him up. His faith in people, Goron, Hyrulian, or otherwise, is nearly nonexistent after seeing how brutal they could be to each other. He lives a minimalist life, seeing little appeal in the trappings of luxury. In combat, he is brave, often to a fault.
    He currently is trying for a life of pacifism, and while he has not followed it perfectly he does not wade into battle as easily as he once had.
    History: Heriuno was born the son of an minor clan chief. From a young age his passions were combat and learning more of the goddesses. His father tried to limit him to boxing and sumo wrestling with his fellow Gorons to keep him safe, but when a band of Dondongos attacked his town, and he killed three with his bare hands (though this number would more than triple with retelling) Heriuno could be held back no longer. He seized every opportunity to do battle with the creatures living in the Gorons mountains. Throughout this time he remained a devout follower of the goddesses, especially Din. After many years of this relatively easy life, following his passions, he came of age to become a tribal monk, and despite this being considered below his station he joined without a second thought. It was at this point that his father, upset over this decision, decided to cut all ties with his son. Heriuno did not last long in his new role. Now part of a military operation, not just the quests and fights of a young man, within a year he found himself in a pitched battle with a group of Zora. While little more than a skirmish, with a few hundred warriors on both sides, the brutality of the combatants on both sides and the number of deaths cam as a shock to Heriuno. After a few more battles like this, he could not handle it anymore. He snuck away in the night. It was a great shame to quit the monks, so he left the lands of the Gorons altogether. He eventually made his way to Castle Town, where he became an assistant to an old Goron trader, and before long took over for the senile Goron in all but name. He had begun to become accustomed to his quiet exile until the twilight came. Now, he feels the old draw of combat once again, and has started to question whether his new life of pacifism can last much longer.

    The scars of his early life, both mental and physical, still remained after Catle Town, but Heriuno wass more at peace than he has been since his youth. He had new brothers, and while the company in not the same as that of other Goron's, Heriuno is quite satisfied. He has used the investigation of old ruins to try and look into the history of the Goddesses, the worship of them, and their role in Hyrule. He has reached some fascinating conclusions about the nature of creation, and a possible ancient race that communicated directly with the Goddesses. The only part of this new existence he has a distaste for is the mercenary work they have been forced to do. He has fought for militaries and private contractors from almost every corner Hyrule and the surrounding nations. Heriuno had hoped to avoid combat in his new life, but he has been forced to participate in it several times over the last decade. He has learned to control his battle rage better, but he still despises killing.
    After Tragedy of Kakariko
    Heriuno has done his best to walk away from violence, and has prided himself as only getting into two fights in the last two years, and only killing one man in self-defense. Heriuno has traveled between the temples of the Goddesses, both in his quest to translate a book of the Occoo, and to try and emerse himself in his more peaceful passion. While for the most part his book remains a mystery, he has become an icon of the religious orders of Hyrule, where it is rare for a Goron to show such devotion. While he cannot officially join the Hylian priesthood, he has become a member in all but name. As such, he was sent to the Tempest War in a neutral, medical role as many members of the priesthood did. Despite official neutrality, almost all Hylian priests and monks side with Hyrule for obvious reasons, so someone that could help keep up the illusion of impartiality was invaluable. Heriuno's decision to volunteer was twofold. He was morbidly curious about the war, almost feeling guilt at sitting out such an important event. Secondly, he heard rumor of an ancient scholar living in the Death Mountains who may be able to help decode his book, and he would need an excuse to enter a warzone.

    -----------------------------


    Username: Avatar of the Ice Wolf

    Name: Azurita

    Age: 38

    Race: Zora

    Abilities/Special Training: Zora Military Training. Sapphire Warden Training. Ability to conjure lightning, blue fire, and a magic barrier. The latter is only usable while stationary or swimming.

    Weapon(s): Zora Finblades, Magic abilities.

    Personality: Cold, deeply responsible, zealous in her beliefs.

    History: Her mother died in a freak accident when she was nine. Her father was unable to cope, and took his own life shortly thereafter. At that point, young Azurita took it upon herself to step up as the provider and caretaker of herself and her younger sister. This instilled her with a deep sense of family and responsibility. When her sister was able to take care of herself and moved to Kakiriko, Azurita decided to enlist in the Dominion armed forces. She was a well disciplined and capable soldier who advanced quickly through the ranks. She was assured of her destiny to become an admiral, until the day she and her superiors found out she had an affinity for magic. She was then inducted into the mages, where she again proved her skills. Later, she became a powerful Sapphire Warden, trusted not only with military forces, but with the protection of the Sacred Sapphire and Zora culture as a whole. Her time in the military and the Sapphire Wardens in particular imparted on her a great zeal for the Dominion's cause. Purity in Nayru's name was perfection. Her family now consisted of the entire Zora people. She had to provide for all of them by serving the Dominion in times of need. Following a time of high diplomatic tensions, messenger from the Kingdom of Hyrule arrived speaking of an attack on Kakiriko. Azurita insisted on leading whatever forces were to be sent there so she may see to her sister's well-being. When she arrived at the Hylian city, she found a Necromancer named Milanch heading a large Stalfos horde, with Majora himself providing assistance. Though Azurita and her companions were victorious, more than ninety percent of the force was lost, and her sister was found already dead. After her return to Domain Prime and the subsequent death of the previous High Admiral, Azurita was promoted to the rank of High Admiral of the Dominion due to her valiant efforts against Majora himself. It was an experience no other living Zora could claim to have had. Now leading the Dominion against the Gorons in the Tempest War, Azurita struggles with the responsibilities of leadership and the heartache left by her sister's death. She feels the Endless Winter serves as a reflection of her icy heart.

    Theme: Battle - ocean princess Ambient - nero

    Other: Dislikes Gorons due to her firm commitment to the Dominion and its beliefs. She is in charge of all Zora military forces. Struggles with internal emotions, but shows no signs of it when facing her duties. When dealing with official business, she is cold and calculating, showing as little emotion as ice itself.

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    Username:DiddlyDark
    Name:Pharos the Ancient.
    Age:Beyond Mortal Reckoning, even Pharos himself is unaware of his own age.
    Race:Wizzrobe
    Abilities/Special Training: Teleportation, Telekinesis, Telepathy, and Aeromancy. Furthermore, due to the disturbance caused by the magical ripple, his magic may have unpredictable effects.
    Weapon(s): His Staff, used to amplify his already existing power, although Pharos can still make use of his spellcraft without it.

    Personality: Having spent an immeasurable amount of time secluded within his library, Pharos knows little, and cares even less, of the happenings in the outside world. His mind has not fared perfectly, however, as the common signs of madness are evident. As a result, Pharos genuinely believes that there are others in the Library with him, and that many come seek his guidance. All of this is but an illusion created by his own mind. Ultimately, it is doomed to worsen as he further spirals into madness.

    History: Recounting the whole, unabridged history of Pharos would be a tale unto itself. As of recent events, however, Pharos has spent the majority of his life absorbing the knowledge of the Library, in between centuries of meditation. During these periods of time, Pharos has read hundreds of the ancient texts in their entirety, learning of the histories of ancient civilizations long past. Alongside with their respective myths and legends. Having only recently awakened from his semi-conscious state of meditation, Pharos has returned to his usual activities. He remains completely unaware of the great war waged in an endless winter, right outside his doorstep.

    Theme:Whispers of Madness. The Grand Librarian.
    Other:
    Pharos' current abode is a mobile chicken-legged hut, with a great library contained within. The purpose of it's strange outward appearance is to both appear inconspicuous, (When immobile.) and belie it's true nature.

    -----------------------------


    Username:
    Name:Wulf Ador
    Age:39
    Race:Hylian
    Abilities/Special Training:Survival skills, excellent hunter, handy with an axe, and a modest herbalist capable of producing basic poultices and poisons.
    Weapon(s): Hunting bow, large wood axe, skinning knife, and a gilded ornamental dagger.
    Personality:Generally abrasive and cold, most feel uncomfortable around him until they get to know him well. He was hit hard by his wife Kalia's death. Eight years later and he still feels loneliness gripping him.
    History:Wulf is a descendant of the house that built the Snowpeak Manor thus making him the heir of a ruined estate. He grew up in a small hamlet in Snowpeak province learning from his father the ways of the wilderness. As the third of four sons, Wulf was often looked over for the eldest was the stronger and the youngest the smartest. Even the second son received more attention for his unusual charm and charisma. All Wulf had was tanacity which he could say was his.

    Near his sixteenth birthday, his two older brothers brought him on a hunting trip high up on the mountain. Along their way, they were attacked by a giant bear. The second son believed the bear to be harmless and went to pet the beast and was mauled. The eldest believed himself to be a strong warrior and tried to attack the bear, he too was mauled. Now Wulf, seeing his brothers' fates ran yelling, not in fear as one would expect, but to grab the bears attention. Wulf lured the bear onto thin ice and threw heavy rocks at it while it recovered from the cold.

    Years later he joined the Hylian military to drive out the Twili from around Vigjaro. For his liberation of a major outpost in the war, he was transfered to the Royal Guard to be a tracker and trailblazer for military purposes. He married a woman named Kalia in Castle town. Kalia bore him a daughter named Marina but died in labour. Wulf has recently been ordered to lead Hemoth's detatchment to Domain Prime and asist in any way he is ordered by Hemoth.
    Theme:
    Other:


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    Username: XSenkoX
    Name: Nereus [NEER-oos]
    Age: 183
    Race: Pureblood Zora
    Abilities/Special Training:
    Nereus was trained to be stealthy at all times, and as such is capable in moving through (and between) most terrains without alerting others to his presence. Perhaps more attributed to trial and error than training, he is also immune to most common toxins and has a resistance to a fair number of the very dangerous ones.
    Weapon(s): A long, thin dagger, several dozen small bottles of various poisons and, of course, his fins.
    Personality:
    Nereus is not a particularly kind fellow, but he does not go out of his way to be spiteful or cruel to those that are undeserving. He would much rather be left to his own devices as opposed to amongst company, but when there is little other choice, he can function well enough. It is often assumed that there is some softer side that Nereus is hiding beneath his hostile exterior, but the speculation has been proven false on many occasions. He keeps few ties and fewer ‘friends’, all of which he could abandon without a second thought if the need arose. Rumours suggest that he has done this at least once in the past.

    In with his quiet nature, Nereus is prone to talking at barely above a whisper when he decides to actually do so and will never repeat himself, no matter the listener. Slow to anger and rarely displaying such feelings to others, it can be hard to tell when Nereus is annoyed until far too late. Even breaking from typical Zora tradition, Nereus is not so obsessive what others look like, though he does take fantastically good care of himself.
    History:
    Nereus’ past might as well not exist. There are no records of where he was born, no trace of his family ever existing and no hints as to where he was trained. He seems to have simply appeared out of some rolling mist, already in his 30s and with certain backers that ensured his reputation grew, but his deeds remained little more than rumours. Asking him about it is futile and only garners a grunt or, on good days, an ‘I don’t remember’. Whether he truly remembers or not, astute observers may notice that the Zora’s downtime habits are military in nature, lending to theory that he was part of someone’s formal guard at one point or another.

    Of what is known, there is no doubt that Nereus truly came into the limelight, as it were, when the Twilight Curtain fell upon the lands. With the wilds that much more dangerous, who would think twice when a business rival never arrived at the town they were headed for? His deeds, if not his name, were on the lips of every citizen with an enemy and every poseur that ever tried to walk in his footsteps. During this time of heightened infamy for the shadow-walkers, someone created a guild for thieves, assassins and others of their ilk, then extended the invitation for Nereus to lead them to successes innumerable. Nereus was less than flattered to be approached for anything that wasn’t business and spurned their invitation with a crudely scribbled note reading simply ‘no’. At least, that is the official story. Like all things involving Nereus, there is a rumour that if you leave a message for him with this deadly guild, it will eventually find its way into Nereus’ hands, and as they are much easier to track down than the elusive shadow himself, this has become one of the primary methods of contacting the assassin.

    His ties with the powerful members of society are undeniable, not that any would ever admit to having hired him even for something as petty as spying. Nereus was otherwise engaged during the Stalfos Invasion of two years ago, plying his trade in another part of the world for a nameless employer. His mission was more subtle than usual and the ripples of his actions are only just beginning to spread slowly from the target. After that and with the beginnings of the Endless Winter, Nereus appeared to have fallen off the map. Tentative attempts to reach him with contracts or even just for word that he still lives go unanswered.
    Theme: Propane Nightmares
    Other:
    Nereus’ dagger is a carved bone that has proven surprisingly resistant to the corrosive nature of his poisons. There are detailed groves and notches etched into blade itself, designed to capture the toxins and hold them in a way that makes their seeping into a wound more effective.

    -----------------------------



    Name: Leon Heartwell
    Age: 25
    Race: Hylian
    Abilities/Special Training: Master Archer, Basic Hylian sword training. Can put up a decent hand to hand fight. Animal Empathy.
    Weapons:A yew long bow reinforced with bronze, a short sword, a skinning knife a carving knife and a satchel of useful trinkets and items like red potions and Deku seeds.
    Personality: Most of the time Leon is a cheerful person and tends to look on the bright side of any situation, this tends to help him solve most problems with a level head thought dose little to stop the problems before they arise. He will defend most people that he feels are being mistreated and will go to any length to help his friends and is forgiving for most transgressions.
    History: He Grew up in a small town near the southern boarder of Hyrule, near the Lost woods. He spent most of his youth wandering around the woods, It's unknown if it was luck or smarts, but he some how always wandered back into town. sometimes with some small trinket he found in the woods. Some Deku nuts here, a small stone here. to only odd thing he ever came back with was his trademark bow which he claims he found laying on a stump, like it was discarded their. Once he grew older he left the village to travel around. He worked on a farm in North Ordona Province where he learned much about all kinds of animals and how they act. by the time he was 18 he headed north to Hyrule and joined the Army where he learned basic swordsman ship, improved his bow skills and learned Basic Fighting tactics. After serving for 5 years he left. Seeking new thrills and challenges. But with so much happening in the world he has returned to Hyrule to aid his homeland however he can.
    Other: Leon has a handful of trinkets that he collected over the years, when magic started going wild some of them showed magical properties.
    Light stone; a stone that glows and can be used much like a torch.
    Compass necklace; gives the wearer an innate sense of direction even in places like the lost woods or underground.
    Ring of tracking; This ring gives the wearer higher senses in hearing, sight and even smell, though not as high as most animals but it is still higher then the common Hylian
    Seeing shard; It looks like a piece of Broken black glass at first but when held up to the eye it can revel hidden things, tracks that have been covered, a hidden passage and other such things are easier to find. Though strong magic can still throw it off due to it only being a small shard and loosing much of it's own magic.

    -----------------------------
    Name: Marisa, The Crimson Flash

    Age: 22

    Race: Hylian

    Abilities: Has been a mercenary since she was a child almost. Both her parents were in the profession, and trained their daughter since she was born. She is an expert swordswoman, and is known for her spped, grace, and agility. Her style is more focused on avoided attacks and deflected them, than taking the hits, and is very quick and deadly. She is stronger than your average Hylian women, due to a lifetime a training and combat, but by no means superhuman.

    Weapons: A curved saberlike sword is her main weapon, It is quick and deadly, and she has a secondary sword that is designed for peircing armor, that also hapens to work very well on Goron hides.

    Personality: Flirty, Professional, and Friendly. She is her friends most loyal companion, and her enemies deadliest foe. She gets her contracts done, and never betrays an employer unless they do something that she considers unsavory.

    History: Was raised by mercenary parents, who trained her from the moment she was old enough to hold a sword. Since she turned of age at 16, she has been wandering around Hyrule, Ordona and Lanaryu as a mercenary and bounty hunter taking out bandits and beasts and making a good bit of money along the way. The Tempest War is her first large scale engagement, but she has been an active participent in many skirmishes along the borders of Ordona agaisnt moblins, and Hyrule agaisnt Gohma, in addition to taking out many groups of bandits.

    Other: Is ambidextrous.

    ----------------------------------------

    Username: Athreon
    Name: Oren
    Age: 19
    Race: Ordonian/Hylian crossbreed

    Abilities/Special Training:
    Grew up around horses, and as such is quite skilled with them. Goes everywhere on his horse Virtus, his closest friend. While not efficient as cavalry, he can use his short bow to good effect while riding. In addition, he learned fencing from his father, and has been honing his skills since the tragedy.

    Weapon(s):
    Rapier, short bow

    Personality:
    While generally a friendly, positive person, Oren occasionally lapses into a cold, dark, and hostile mood. These phases can last for any amount of time, his longest being several weeks. These moods are usually triggered by something that particularly reminds him of his life before the tragedy. However, even when in these moods, he does not completely lose himself. Growing up he had been taught to abide by a strict code of honor, and to date has not broken it. However, secretly he fears that one day he should falter during a phase and commit a dishonorable act, and as such does not often make friends, as he fears hurting them in some way.

    History:
    Oren grew up in a fairly normal household in a small village near the southeast border of the Ordona provenance. An only child, he was expected to learn the family trade and fallow in his father’s footsteps. Oren never had any desire to do otherwise, and he felt it an honor to be like his father. The question was what was the family business? His father was a farmer now, but before he met his Ordonian wife and settled down, he had been a Hylian knight. This was often a subject of debate between him and his parents. In his heart Oren wanted to enlist in the Hylian army and rise through the ranks, as his father did, but his mother wanted him to take up the sickle rather than the sword, and join her family line as farmers. The father was torn on the issue, as he understood Oren’s desire to enlist, but also wanted him to take up the life that he himself had chosen over that of a knight. He did concede to teach the boy how to fence, however, as the father believed it was a wise skill to have no matter your vocation. The matter seemed to become resolved when Oren met a girl his age named Irena that had recently moved into the village. They had become good friends, and as they got older, both the parents of Oren and Irena could tell that it would blossom into romance. Neither family objected to this (Oren’s mother supported it, as it would give him reason to stay in the village) so they continued to grow closer. Indeed, Oren believed he was the luckiest young man that side of Ordona, what with a perfect family, a stable future in the farming business, and being able to share it all with the girl he loved. But soon, it would all change.
    Growing up Ordonian, both Oren and Irena were skilled riders. On one particularly fateful afternoon, the pair had decided to go horse riding, Oren on his horse Virtus, and Irena on hers, Fidelis. They had enjoyed a beautiful evening on the plains and watched the sunset over the hills the Province. They returned at a slow pace, chatting and enjoying one another’s company, as they often did, and noting how heavy the clouds were that night. As they neared the village, Oren noticed an orange glow against the black night sky. Irena had let out a cry as they realized that what they had thought were clouds was actually smoke, rising from the burning village. Despite Irena’s shouts to slow down, Oren rode his horse as fast as he could to the village. Upon his arrival, he was greeted by broken gates, burning houses, and a rode lined with corpses. Oren galloped his horse to his own house, one of the few not burning. When he entered, he crashed to his knees, his body riddled with sobs. In front of him lay the bodies of his parents, hands clasped together, and his father gripping a sword as he defended his wife to the last. Both had been stabbed through the hearts, and Oren knew from the wound that it had been done with a rapier. He had crawled from the house, still weeping. But a scream from outside the shattered gates roused him to action. Leaping onto his horse, he rode with an even greater frenzy than when he had seen the burning village. The scream had been Irena’s. Despite the speed he had riden with, all he had found when he reached the gates was the lifeless body of her horse, pierced by many arrows. He had searched long and hard for Irena, but he knew that she could be anywhere, and chances were whoever attacked the village and killed her horse likely took and killed her as well. He had wept long and hard over the loss of his family and Irena, but after returning to the ruins of his old home and burying his parents, Oren strapped on his sword, readied his bow, and readied Virtus for a long and hard journey. He knew who had attacked his village, the evidence of the wounds on the villagers, as well as the arrows in Irena’s horse all pointed to Moblins. However, the rapier wounds on his parents was the real reason his decided to travel. No Moblin had the skill to slay his father in a duel, only one of the high races could have such ability.

    So Oren traveled far and wide, doing the odd job, helping charities, gathering information, all in the hope of finding the masterful fencer who
    leads a group of Moblins, and killing him.

    Theme: Future World Music - New Beginnings
    Other: Has an deep hatred of Moblins, and will kill them on sight, no questions asked. Also, being an Ordonian and living near the Hills of Ikana, has an innate fear of the living dead. He still hopes that in his travels he will find some news of Irena.

    ------------------------------------------

    Name: Alaysius
    Age: 27
    Race: Twili
    Abilities: A highly skilled fighter proficient in disabling enemies without unnecessary bloodshed. Survival skills honed by surviving in a world alien and unmerciful to his physiology.
    Weapons: Durable spear crafted from material found in the Twilight realm.
    Uses fist efficiently when spear is not as efficient.
    Personality: Sympathetic to a fault, is willing to endanger self in order to assist others. Feels a need to explore the world and expand knowledge. Enjoys non-dangerous fighting with others.
    History: Born to a bonemold monk and a priestess. Regarded as tainted due to dilution of Sheikah blood. Joined the invasion on Hyrule twelve years ago as a common infantryman. Deserted army after discovering he was orphaned by the conflict. After wandering about and observing this strange new world he has begun to love it and seeks to end the plight that afflicts it by trying to halt the source.
    Other: Seeks to assassinate the main aggressor in this conflict.

    --------------------------------------

    Username: TheHylianJuggalo
    Name: Mihkael Yoribri
    Age: 25
    Race: Labrynnan
    Abilities/Special Training: Formerly part of a Labrynnian gunner defense squad. Very proficient with Labrynnian firearms, notably the musket. Currently holds Symmetry City’s police force record for fastest reload (5.4 seconds) Aside from proficiency in the use of his rifle and a knack for mechanical tinkering from time to time, as well as an amateur mining skill, Mihkael holds no more remarkable abilities.

    Weapon(s): Labrynnian musket, Labrynnian handgun, thrown bombs (10 max for his bag) Takes VERY good care of his weaponry. As such, he will take it upon himself to upgrade them from time to time (i.e. adding scopes, speed loaders, etc., but known for his chronic procrastination, these simple projects take months to complete.
    Personality: Very reserved, and once people get to know him, very sociable. A very generous man, Mihkael will willingly fork over rupees or a bed and a meal for strangers should he feel they deserve it. He asks for very little in return for his generosity, and his kindness knows no bounds; even if he knows people are taking advantage of his helpful demeanor, he never brings it up in conversation or drives them away. Despite being perhaps one of the nicest men of Labrynnia, Mihkael has a very short fuse and takes offense to many remarks, particularly anything involving his family or the mere mention of the city of Symmetry as of late. If angered, Mihkael has been known to erupt in violent outbursts, and on several of those occasions, been known to engage in violent fistfights. When confronted about his misadventures, Mihkael will often reply with something along the lines of “I don’t know what happened after he got me angry, I blacked out.”
    History: Born in Symmetry, Mihkael, whose mother died during childbirth, was the eldest of four quadruplet children. His father Clarence, a wealthy foreman at a local factory, owned one Tokay slave, a woman named Tor. This young Tokay was mainly a house servant to the Yoribri family, and was the chief mother figure for Mihkael and his three siblings. He was a curious child that always had a wonder and fascination with how the world worked, most notably technology. Often after school, Mihkael would take to his room to take apart and examine the workings of his toys, and when visiting his father at his factory, he would sneak away with insignificant machines and disassemble them to get a better understanding of their workings. During his teenage years in a rebellious fit against his parents, Mihkael made a pilgrimage to Subrosia, and here, was taken under apprenticeship as a miner. Reemerging three years later from the mining colony as a well-built man at age seventeen, Mihkael took his newfound physical prowess to use and enlisted in the Labrynnian military. Here, he served as a defensive gunner until the age of 23, when a Tokay insurrection occurred in the city. This riot was headed by not only Tokay, but several humans as well. Called out to quell the riot, Mihkael was ordered to gun down the civilians. Ready to take aim, he soon noticed that his father and Tor, his father’s now second wife, were in his crosshairs. Rather than killing his family, Mihkael disobeyed his orders and ran. His father and Tor were later shot to death in the uprising. Mihkael continued to live in the city in secret for a few months following, where his anger over the incident brewed. Bottling his emotions in for too long, Mihkael let all of his anger unleash on a close military friend, who made a wisecrack joke about his refusal to shoot his family. The man was beaten to death in an alley, and the local government then put a price on his head. He went into exile, and since, has been living in a cabin out by the Horonian cemetery to this day, slowly growing bitter over the incident years ago. Word has come around that his siblings were executed publicly for Mihkael's treason, but this has not been confirmed. One day while going to the neighboring forest for forage for a meal, he ran across a badly injured Deku child, who had been attacked by feral Wolfos. His father, who was a generous man to the community, let his bleeding heart rub off on his son. Rather than leaving the Deku to suffer, he hospitably took the child, Foos, into his care.
    Theme: (battle) http://www.youtube.com/watch?v=rP2zA3lZk9Y (Ambient) http://www.newgrounds.com/audio/listen/60167

    Last edited by Attaxer; November 22, 2012 at 09:39 PM.

  6. #6
    Attaxer's Avatar Campidoctor
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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    ANNOUNCEMENTS

    7/18/2012- I Dream of Twilight- 1st Hyrule Total War RP established by Attaxer
    7/20/2012- I Dream of Twilight - Roleplay begins
    7/21/2012- Prologue complete
    7/22/2012- Gaiachild: Whitelisted for remarkable dependability and serving as a translator.
    8/07/2012- I Dream of Twilight: First Arc ends with all original members still posting regularly.
    9/04/2012- The Tempest War Part 1: Second Arc ends.
    Last edited by Attaxer; September 04, 2012 at 03:42 PM.

  7. #7
    Attaxer's Avatar Campidoctor
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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)


    " There was a day with the Goron and the Zora could share a story in a bar in Kakariko. Those days are no more. "
    OPEN FOR BUSINESS
    Last edited by Attaxer; September 04, 2012 at 03:43 PM.

  8. #8
    Attaxer's Avatar Campidoctor
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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    ~~~~~~~~~~~~~~~~~~~~~
    --------Viir >>>>>>>
    ~~~~~~~~~~~~~~~~~~~~~

    The window seemed to get brighter, the closest thing to morning that could be experienced under a constant curtain of twilight. The sand table and rock drills he had prepared the night before kept racking his brain. The bulk of the enemy forces had scattered around Hyrule leaving only a fraction to keep Hyrule in check, though this fraction was still more than enough to stretch Viir's rebellion thin. The Hylian Loyalists occupied the south easternmost corner, with constant skirmishes kept up on the two main supply routes at the border of enemy territories. His men were tired. He was tired. He stood up and poured a bit of water into his hand and splashed it in his face. A desperate act that only served to stave off sleep for another half hour to an hour. The desperation in the act was proven considering how hard they had to fight in order to secure what little potable water they had. The occupying Twili had cut off all water supplies to the southeastern district and stopped all market activity happening in the region. His men were starving.

    What little he did secure to feed them came from underground support from behind enemy lines. There was a small detachment he had sent out with incredible foresight to the Castle storerooms that had yet to be caught, but their shipments were few and far between given the danger. He walked to the window and looked outside. There were several soldiers, all of them solemn and downtrodden sitting in the courtyard of this Inn that served as their HQ. He pivoted on his heel and stormed off toward the door, with renewed vigor and motivation for his cause. If he could push enemy territory back a mere 300 meters he would have access to the barracks facility used to train new recruits, not to mention there are many disbanded soldiers who live in the area who could not get to saftey. He would liberate those men and swell his ranks. Tonight they would go on the offensive for the first time.
    ~~~~~~~~~~~~~~~~~~~~~
    <<<<<<<" You are my revolution!"--------
    ~~~~~~~~~~~~~~~~~~~~~

  9. #9
    Zectorman's Avatar Primicerius
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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Cerule

    Cerule jumped back as the Twili soldier attempted to hack at his neck. Like a fish, Cerule seemed to move to and fro from his enemy. As quickly as he dodged the attack he jumped back in,thrusting his Coral mold sword into his opponent as he did. In that same instant he parried another blow from another Twili guarding his allies flank, which he followed up with a cut that went through the other Twili as well. With those two finished, Cerule took a quick surveying eye of the situation. Most of his men were finishing off what was left of the Twili patrol that happened upon them whilst in the sewers of Castle Town. Although he spotted two of his men, a man and man and a hybrid like himself named Kage and Vanuu.

    Dam, thought Cerule to himself, Another two of my crew, and those two could actually go into public without causing panic.

    Cerule referred to the fact the half of his crew were considered monsters by most civilized beings, River Zora and Geozards. He never discriminated to his less than appealing kin, he too knew how it felt to be shunned.Cerule swept the thoughts of the past from his mind, they had to move. Soon the Twili will realize another party is missing and send more men, and unlike his opponents Cerule could not call for more reinforcements.

    "Alright boys!" Shouted Cerule as the last Twili were dispatched, "Time to move out! Those dark skinned freaks are going to send someone to come looking soon, we need to move deeper into the sewers were the twili can get lost and won't venture in! We are getting closer to the food storages, soon we can live fat and fed until this whole thing blows over!"

    His men cheered and raised their weapons in salute to their leader, then moved out. Cerule hoped his plan would work, a pirate captain was only captain so long as his crew was happy.
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  10. #10
    Mattwensley's Avatar Primicerius
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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Sarm

    Sarm had been riding for a day straight, and had only just crossed the border between Ordona and the Kingdom of Hyrule. Although, because of the friendly relations between the two nations, and the large stretch of fields, it was thought to be inefficient to have any form of border fence, just a handful of patrols, most of which would be dead or have gone to ground by now.

    "Lance-Corporal!", Sarm heard shouted from some distance behind him. He reined in his mount, a Sorrel Hylian war horse, and turned back. His party, five Ordona riders, had stopped a short distance behind. One of them had dismounted, and was dislodging a stone from his mount's hoof. Despite the long journey, they did not seem phased at all. Sarm had trained to be among the best Hylian riders, but was only average compared to the group he was taking to Hyrule Castle Town.

    He had received a note, handed from merchant to merchant, two days ago, ordering to return. Before this, he had recieved only two notes - one telling him that the castle was under siege, and another, only two days later, telling him that the castle had fallen, and he should stay in Ordona to continue training their soldiers. That was almost a week ago. Sarm wasn't sure what to expect when he reached the castle - weren't the Twili monsters? Surely they would have killed everyone in the town? The note appeared to be from an officer, Shird or Hemoth or even Lons, although the latter was old, and unlikely to be involved in anything dangerous. Sarm weighed his options briefly, and decided to send one of the men travelling with him to Nal Ordona to inform the Ordona leadership of his actions, and take the rest of his soldiers with him.

    Sarm couldn't help going over old thoughts in his head, as the 2 men and 3 women mounted up and prepared to move. Due to their design of helmet, it was difficult to see their eyes, presumably to reduce dust blindness while riding, but it could scare a man after a while. And the women were just as strong and unshakable as the men, in combat and out. Of course, some of the most elite Hylian regiments contained women, but these were very few - the Ordona armies fielded as many women as men, sometimes more, such as in the case of the Rangers. They hadn't questioned his orders to drag them away from their homes and families, and bring them into an occupied region, and attempt to enter a possibly derelict town. Sarm couldn't help admiring them.

    The party began to ride again. It would be another day until they reached Hyrule Castle Town, even at this pace, but Sarm had a plan already. He would have the Ordona riders hide in a nearby copse of trees, and enter the city through a small sewer entrance. If the Twili knew about it, this operation would be over before it began. If they didn't, Sarm could discover what was happening, and possibly kill some Twili if necessary.
    Despite being sore, hot and tired, he picked up the pace, and couldn't help but notice the sky getting darker fast as they entered the Kingdom of Hyrule.
    Last edited by Mattwensley; July 20, 2012 at 03:48 AM. Reason: Just some formatting stuff + some storyline inconsistency fixes
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  11. #11
    Attaxer's Avatar Campidoctor
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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    ~~~~~~~~~~~~~~~~~~~~~
    --------Viir >>>>>>>
    ~~~~~~~~~~~~~~~~~~~~~

    He stepped out into the courtyard with a trained raven tying a note on his leg. He needed the Ordonian reinforcements as soon as possible, and he trusted this raven to get the message to the Hylian liason he had with the people. They had chosen their position well, for the main sewer entrances were well behind friendly lines, which gave them a ready access point for any reinforcements. He had sent out seven ravens on the day of the siege and explained in each letter of the entrance point. He hadn't signed it and had written it in Hylian, which the Twili wouldn't be able to understand. The Goron Tribe. The Zora Domain. Ordona. Kakariko. Lanaryu. Kokiri, and even Darknut. Any force that threatened Hyrule certainly threatened the rest of the world as well. That was the reasoning that led Viir to send such information to some of those questionable forces. He hoped it wasn't a mistake, but he had a contingency for if hostiles showed up knocking on his back door. The tunnels where all rigged to collapse if he needed them to. The Raven flew off to the south and east as Viir tightened his weapons belt and buttoned his officers jacket. He started down towards the front lines preparing to make his rounds.
    ~~~~~~~~~~~~~~~~~~~~~
    <<<<<<<" You are my revolution!"--------
    ~~~~~~~~~~~~~~~~~~~~~

  12. #12
    zacen299's Avatar Senator
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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Cairn


    As the sounds of footsteps rained overhead Cairn and his sister along with a few other recruits hid in the basement of the training barracks. Waiting for the chance to escape and meet up with any soldiers still alive and fighting. As they continued to look for the necessary weapons and armor for their plan the footsteps ceased suddenly.

    "Where did they all go" thought Cairn as he sneaked towards the stairs and trapdoor going upstairs. His sister Telia came up behind him handing him his weapons with her sword in her other hand and shield on her back ready to follow him up. As they reached the trapdoor they heard the sound of someone applying pressure from walking right above them. "Farore's Wind" thought Cairn as he realized someone knew they were down there and were waiting for them.

    He decided waiting would only reduce their chances of living so he motioned to Telia to open the trapdoor while he waited to throw a knife at whoever peeked through. He quickly gestured to all the other recruits and knights to be ready to charge up and out to a safer place once the door was open. As everyone got into position Telia opened the door and an arrow came flying through which luckily hit Telia's shield deflecting off and imbeding itself in the roof as Cairn's dagger went flying into the eye of the Twili who shot it. As the dagger hit the Knights charged up meeting a small group of five that was waiting for them. Telia was first to meet the group blocking a sword stroke and slicing out under her shield slicing out the legs of the offending Twili. Cairn and one of the Knights Roten reached the group a second later Cairn slid sideways around the first strike aimed at his head stepped foreward and slid his blade into the Twili's throat as Roten thrust his spear into the abdomen of another as a crossbow bolt impaled itself in the fourth Twili's forehead fired by one of the recruits in the back as the fifth was sliced by one of the instructor Knights with them.

    They charged out into the street and saw the destruction but saw the one section of town that didn't seem to be completely destroyed. The head instructor ordered them into that building they started running as they were seen by a Twili patrol re-doubling their effort to reach the building.
    Last edited by zacen299; July 20, 2012 at 01:00 AM.

  13. #13

    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Gilliak

    Gilliak moved swiftly through the alleyway, trying to find a spot where he could observe the goings on outside the slums more easily, but stealth was never one of his strong points, so he had come to rely on waiting paitiently for opportunities to come for him. The occupation had made it harder for him to move around due to the soldiers marching around, and even harder to find food at times, forcing him to rely on the sewers more often now. He was hoping to see another fight break out on the streets, one of the few ways to cure his recent boredom and frustration these days, and yet sometimes he wished he could be down there, swinging his blade and stabbing at enemies with his spear tipped tail, but he wanted to stay hidden, and neither side had approached him for aid.

    They will seek me out soon he told himself, dashing from the alley and into another they always seek out those who know how to fight, if they do not then they are idiots! He stopped short of the otherside when he noticed a patrol, something that had become even more common, and he doubted he would be able to pass them to get back into the slums. He looked down to find a sewer drain, which was probably the only way he was going to get past them. He snarled as he picked it up and entered, moving the lid back over before breaking into a run once again.

  14. #14

    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Nar

    Nar really, REALLY hated Hyrule. Not enough that she had to sell her horse because some lazy Hylian farmers down at Lon-Lon couldn’t even take care of their own stock, now those arrogant fools couldn’t even keep their own capitol save. She had been in town for barely half a day when all the chaos had begun. Crowds of panicking civilians, scarred soldiers, rumors of shadow monsters, fire raining from the sky and devastating entire neighboorhoods. At Fort Ayloch she had heard of the Gorons possessing siege weapons that had such power, and apparently the “Twili”, as she had heard some people calling them, had them as well. Joy.

    Unfortunately the average Hylian civilian didn’t know about such things, so naturally, when she had been in a section of town that had been hit such a bombardment, a hysterically screaming man had accused her of being a Witch and the cause of the fire.

    That had been days ago. Since that time she barely had had any contact with the invading Twili forces. Instead she was constantly chased by mobs of angry, frightened townspeople searching for someone to blame, and her dark skin and red hair made her an obvious target. Most of the time those bastards didn’t even have a good excuse and simply accused her of being a spy, a collaborator, a witch or all of the above.
    This time it was a mob of a dozen people, who had started chasing her after catching her in the act of skinning someone’s cat (seriously, didn’t these people realize that starvation was the biggest threat posed by a siege? Back home people would be executed for such a waste of resources!)

    Anyhow, after a long flight through various backstreets and alleyways, the chase had led her to a long, empty street. Finally, some relatively open ground. How she missed the vast, open deserts right now. Hastily, she drew her bow, readied an arrow and turned her upper body around, aiming at her pursuers. She was just about to shoot when she saw a group of those wolfo sized shadow bird creatures, those that had started patrolling the sky and had people staying off the streets not long ago, charging down at the mob chasing her. All of them but one, which was headed right towards her. Quickly readjusting her aim, she let the arrow loose.
    Shooting backwards while riding a horse, like she was used to, wasn’t that different from shooting backwards while running, so she smiled in satisfaction when her arrow pierced the bird’s body and brought it down. Unfortunately, a crucial difference was that a horse had eyes up front, so she ran right into a wall, dropping her bow.

    A bit dazed, she saw the rest of the swarm tearing into the mob, their claws and bizarre maws ripping through flesh or even carrying their victims into the air. Within seconds everyone had forgotten about Nar, being too busy dying or fleeing in terror.
    Except for one man at the front of the mob, who seemed to be so focused on ending her that he didn’t even notice the airborne attack.
    With desperate haste, the Gerudo drew her dagger, then the angry Hylian had already reached her and tried to stab her in the guts with a rusty kitchen knife.
    In a swift movement Nar used her left forearm to shove the clumsy attack away from her body, while simultaneously her right arm shot forwards, burying her dagger deep inside her attacker’s throat.
    Last edited by gaiachild; August 02, 2012 at 05:37 PM.

  15. #15
    Mattwensley's Avatar Primicerius
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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Sarm

    Whoever their contact within the walls was, he was very well informed. Before even an hour had passed after taking up position in the forest south of the Castle, a message arrived. When the raven appeared, Sarm knew it would most likely be Hemoth. The captain had earned his respect by his thorough adheration to rules and protocol. Many soldiers didn't recognise the need to train using ravens, brought into service for roughly this very reason, even Lons, who would laugh and say that "On the day the people of the Kingdom of Hyrule need to attempt to capture Hyrule Castle, the world has already fallen into chaos and insanity". Sarm couldn't help but agree with him.

    The note was concise - it provided directions through the sewers to a location in the south-eastern area of the town. Sarm sent a reply, confirming, and decided to head out alone. There was no confirmation either way that this was not a trap - Hemoth was not the only one to use ravens. Besides, someone would need to watch the horses.

    Sarm went over scenarios in his head. If possible, securing and opening a gate would allow the riders to move in, giving the resistance fighters - assuming there were any alive and standing - fast communication and movement, although their battle capabilities would be limited in tighter streets and allyways. It would also allow reinforcements to move in and the wounded to be taken away, but there didn't exactly seem to be an army outside, but that wasn't to say whoever was sending these messages only contacted Sarm. However, holding a gate would change the state of play from guerrilla warfare to open fighting, which could result in crippling damage and possibly even destruction of any forces of Hyrule on the inside. However, if this was a trap, whether using the officer willingly, forcing him, or possibly bypassing Hylian contact totally, there was little that could be done. At first contact, if there was any sign something was amiss, Sarm decided he would take the advantage, take a prisoner if possible, and make his escape through the winding streets before reaching a sewer entrance. There, anyone could be lost.

    The sewer entrance was on the western side. As skirted the edge of the forest, he could see Hylian guards on the walls. Traitors, or soldiers coerced into servitude? Sarm considered whether they would join any fighting on the side of Hyrule, but couldn't depend on it. Besides, for every Hylian guard, there were two Twili watching. After a couple hours reaching the entrance, passing it and doubling back to ensure he wasn't followed, Sarm dropped into the small hole, practically blocked with weeds.

    The splash of water seemed to last for hours, and stretch for miles. In the darkness, he gripped his custom made Military Scythe with both hands, as dropping it may cause him to lose it. After the final echoes died away, Sarm finally began to move, one hand using the long handled weapon as a staff, the other touching the wall to guide him. He was in.
    Last edited by Mattwensley; July 20, 2012 at 08:03 AM.
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  16. #16

    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Gilliak

    Gilliak moved through the sewers swiftly, trying to remember the exact places he was supposed to turn and where another sewer drain was for him to take a look from or even exit if he found the right one. Unfortunately, it had been some time since he had been down here and his memory of the sewers wasn't the best at the moment, forcing him to stop and try to remember where he was going. He abesentmindedly smelled the air and nearly retched, forgetting to breathe through his mouth when he was down here, but he picked up something different in the air compared to the usual smells. He could pick up at least two distinct smells, and neither them were a good sign.

    No one came down here without reason or a weapon if they had one, and while it meant having a reason for a fight, Gilliak preferred to be able to travel without running into patrols. He gave a sharp hiss before returning to running.

  17. #17

    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Nar

    Calmly Nar pulled her dagger out of the corpse. After searching the area for any more threats and fining none, she cleaned the dagger on the clothes of her victim, sheathed it, picked up her bow and hung it back over her shoulder.
    Next she searched the remaining corpses on the street for anything useful. There wasn’t much to find aside from a few tiny pieces of bread, a dead rat (now how was that different from a cat? Hypocrites) and some rubies she put inside her purse for later use. She still intended to buy back her horses once she finally got out of her. Well, IF she ever got out of here. If she managed to find her friend Twenara, who might very likely be dead with all the angry mobs and the fact that she most likely had been in the part of town hit first and hardest when the invasion occurred. If Lon Lon ranch was actually still standing.
    Far too many if’s for her taste. Fortunately she didn’t have time to be depressed about that when she noticed one victim of the shadow birds attack still alive.

    Cautiously she stepped near him, her eyes inspecting his body. Judging from the muscular frame of his limbs, the chest plate of leather armor her wore and the fine dagger still gripped by his hand, sporting Twili blood, she assumed that he was, or had been, a member of the militia.
    Well, not that this did anything for him now, what with the bloody gashes in his back where claws had torn open his armor. Looked like his spine had been damaged, seeing how is upper body moved in obvious pain as he tried to crawl away, while his legs appeared completely limb.
    Mechanically she grabbed his left shoulder and rolled him on his back, causing a sharp hiss when his wound met the cold, dirty road. Nar then placed a foot on his right forearm, making him drop his dagger. Coldly, she said:

    “I have heard that a rebellion has been established up in the southeast of the city. Tell me where I can find them.” The whole city was a labyrinth and with those Twili somehow darkening the sky she couldn’t even rely on the sun for direction.
    The man at her feet spat at her (not that he actually managed to hit anything but himself) and answered defiantly: “You filthy desert scum won’t hear anything from me! What makes you think I would help a traitorous heathen such as you?!”

    Nar just smirked evilly. Then she went to her knees, bringing her left one down hard on his stomach, causing him to spit blood on her face as she lowered it enough to have their eyes being mere inches away from each other. She then picked up his dagger and poked its tip against his cheek.
    “Now let’s not pretend to be stupider than we both are.” She cooed “After all, we are both soldiers here. Sure, I am desert scum who loathes you high strung bastards. But it should be obvious even to you that I’d rather join your people than freaky beasts made of shadow. Besides…”

    She straightened her back and made a wide gesture with her arms, encompassing the whole street.

    “…let’s be realistic here. As I said, we are both soldiers. And you are a freshly crippled soldier in a besieged city, probably in enemy territory. You are either going to die soon, of starvation, disease or enemy blades. Or survive through some miracle and spent the rest of your life in misery and shame. That being said…”

    Her knee pushed deeper into his stomach, her left arm pressing down on his throat while he helplessly flayed his tired arms against her

    “…you can help me now and I will give you the mercy of a quick, painless death, perhaps even promise to tell your family your last words. But if you think you are oh so important that you can afford to not take that mercy from a heathen like me…”

    She held the dagger close to his eye

    “…I will show you what we did with people like you on the back at the border when we found them during patrols. And I think I’ll start with your eyes, Hylians react best to pain they can’t see coming. Your choice.”

    He gulped. His eyes rapidly looked around, his expression changing form horror to hate to fear to loathing to despair and so forth while his futile struggling went on for a while. Then he sighed in defeat, ceased his resistance. Moving his arm to point towards the end of the street, he said:
    “The southwest part is in that direction. A few blocks from her you should be able to make out the shapes of two small towers on the wall, that is the southern gate. Just head to the left of that. If need be, you could also use the sewer system, though I don’t know how to find one’s way down there. And that is all I can tell you.”

    Without another word or sign of acknowledgment, Nar slit his throat. He died quickly, barely knowing what happened.
    Getting up from his body, Nar closed his eyes and spoke a short Gerudo prayer for the fallen. Then she stood up, took his dagger and headed into the direction he had shown her. Joining the resistance really seemed like her best option right now. They were probably the only force able to possibly help her find Twenara, and being with them would hopefully keep the angry mobs of her back. Besides, what better way to gather information on an enemy such as this, an enemy that could just as easily attack her own people? And if things went sour she could always take off. Possible with a horse, should the rebels have some.

  18. #18

    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Palarnus

    Even with the chaos that had erupted within the city, Palarnus remained silent. Unlike other survivors, he was unable to make use of the sewers, for his great stature made it nearly impossible to enter the access tunnels. Although travelling out in the open was disadvantageous, it was currently his only option.

    However, he had heard of a "resistance" movement that had arisen in the southern regions of the city, perhaps, it would be wise to seek them out. Although he did not doubt his strength, he had no intention of being slain by the underlings of the Twili invaders, such a death would not redeem him. Rather, he intended to survive long enough to encounter one of their great beasts of war, that would be a certain test of his skill.

    While going over these ideas inside his own mind, he heard a noise, a few of them, actually. The most prominent being the unholy screaming common to the creatures of the Twilight. Judging from the direction of the screams, and the fact that they sounded fairly close, he had roughly half a minute before the creatures would be within his line of sight. In preparation, he entered the stance used by the Cliff Lords in battle, readying his shield, and raising his weapon.

    He didn't have to wait long, the Twili monstrosities, accompanied by one of the Dark Messengers, were moving faster than usual. That hardly mattered, for speed would mean little when their bones, if they had bones, were shattered. With the cowardice commonly attributed to the Twili, the Messenger allowed it's servants to fight for him, rather than entering the fray itself. The first creature leaped at him, and was swiftly dispatched with a shield bash. Preparing his swing, he brought his mace around, striking two of the creatures, and sending one flying a short distance before hitting a wall.

    These creatures were of no threat to him, but their leader, as he had learned from experience, was a force to be reckoned with. Upon dispatching the remainder of the beasts, he turned to face the Messenger, it might have been surprised by the swift deaths of his underlings, or not, it was hard to tell when the creatures face was concealed by the mask. They were odd beasts, these Messengers, their oddly shaped, frail form belied their great strength and speed, as he had learned, when one of the beasts had managed to stop a charging Hylian Knight on horseback, before disembowelling the mount, and subsequently, the rider. (Grimdark.) However, this one seemed different, unlike the ones he had faced before, it didn't rush wildly into battle with reckless abandon, rather, it allowed it's underlings to do it's work for it. Although a wise decision when dealing with the lesser races, it would do little to stop a Cliff Lord.

    As he assumed his previous stance, he began to step towards the beast. However, before their duel could begin, a scream pierced the air, at that moment, the Messenger simply left, leaving Palarnus clueless as to what had just happened.

    No matter, with that creatures cowardice, it would've fled eventually. Disregarding this odd event, Palarnus continued his slow march to the southern reaches of the city, intending to find this so called resistance, and aid them, if only to further his own ends.

  19. #19
    Zectorman's Avatar Primicerius
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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Cerule

    Cerule halted the group abruptly as soon as Zann, one of his River Zora companions started to sniff furiously. Zann turned to Cerule and held up two scaly fingers and pointed in two separate directions in the sewer causeway. Two separate smells...Two directions. Worse case, its two types of Twili forces bearing down upon us. Either way, we cant move forward with them in front of us...

    "Hold up here boys, Zann smells two groups up ahead moving forwards towards our happy little family!" shouted Cerule to his crew. Cerule quietly hope the sound of numerous growls and swords bring drawn would scare off whatever it was. Not only that but he prayed he did not run across whatever left those remains of civilians he glimpsed from a gutter. Ripped to pieces by claws, he did not even think a creature like Zann could do that.

    Cerule drew his blade and joined his water breathing brothers in the water, while the land bound members of his crew stuck to the shadows of the large pipes that opened up everywhere down there. If everything went to plan, which hardly ever happened, his noise would draw the possible attacker, and then they would ambush them when they assumed they had ran.
    Last edited by Zectorman; July 20, 2012 at 01:22 PM.
    http://www.youtube.com/watch?v=RgxBxU9wSP8

    Ferdinand Von Terl, he knew how to RP before you could even Speak your name!

  20. #20
    Mattwensley's Avatar Primicerius
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    Default Re: I Dream in Twilight ( A Hyrule Total War RP)

    Sarm

    Unable to see, and aware of the noise he was making, Sarm halted. He could have sworn he had heard overlapping echoes of what sounded like a shout. But by the time his own steps had faded, there was nothing. Sarm worried for a few seconds, then resolved to press onwards. If there was a trap, he would deal with it then. He pulled his scythe from his shoulder, and went into foot combat stance. Despite being blind and near deaf, he would not be easy prey.
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

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