Accepted Profiles
The day of my graduation and acceptance into the Hylian Military was supposed to be the happiest day of my life. Who could have known I was walking headlong into madness.-Hylian Recruit in reference to Twili Invasion
Attaxer's NPC's
The Tempest War: Part 2
Name: Sandra
Age: 29
Race: Hylian
Abilities/Special Training: Survival expert in wintery, cold and harsh landscapes, especially mountains. Inspiring leader. Expert in guerilla warfare.
Weapons: Spear, composite bow, daggers, broadsword, round wooden shield.
Mount: A horse sized mink.
Personality: Usually professional and short cut with strangers, keeping a professional distance. Open and friendly with her comrades. Predjudice against wizards.
History: Born as the daughter of Hylian merchants, Sandra lost her parents at the age of four when their trade caravan was ambushed by Yook Smashers somewhere Goron territory. She was the only survivor, and the only thing that saved her from being smashed by a Yook club was the intervention of a mercenary band that had been tasked with taking that specific band of Yooks out. After finishing of the Yooks, the mercenaries found terrified little Sandra hiding under a cart, bravely holding on to a knife and in her panic even attacking her rescuers. Impressed/amused, they took her in.
This mercenary band was the “white horde”. Founded long ago in a forgotten war by, if history is to be believed, a band of Ordonian and Zora deserters, the white horde now is a company of sell-swords made up of soldiers usually with Hylian or Zora ancestry. Their main base of operations hidden somewhere in the deepest and tallest mountains of the Goron kingdom close to the border to dominion territory, the horde has served many sides in several wars. Their actions however have almost always been restricted to warfare in mountains or at least landscapes buried in snow. Their ways of war rely on cavalry that is able to move fast through mountains and snow, being able to reach places infantry can’t go without enormous effort. Hence why, despite every warrior being mounted, they have no horses. While Zoras usually stick with bigoctos, the Hylian members, and some Zora, ride bears and reindeers.
The usual way of keeping the ranks of the horde filled is through the tradition of adopting orphans who lost their parents in one of the many wars the horde took part in. Should these adoptions not meet a certain ratio, trips to Zora and Hylian orphanages are not uncommon either. Neither is the acceptance of deserters into their ranks who clearly have lost any faith in their former country, though aside from the usual two races, only Ordonian, Laryna Zora and Korkiri are accepted. Everyone in the horde is raised to think of the horde as the only home/family they have and need, not caring for ancestors or nations.
From a religious standpoint they recognize the goddesses, but next to them they often pay respect to the winter, which they view as a sentient force with the purpose of culling the weak and letting the strong thrive.
The white horde currently counts around 300 men and women, counting the non-combatants as well. They don’t have a de-facto leader. They are divided into unit with various sizes, the smallest five, the biggest forty men strong. Often these units are made up of groups that already established strong bonds of friendship among them during their upbringing under the care of the horde. These units select leaders, who then in turn occasionally form a war council if important decisions are to be made. But that is a spare occasion, for they all operate under a shared, strict doctrine. So it is very possible that in a war both sides will have such a unit in their service, but those will never knowingly fight each other.
With the long winter, seen and embraced by the horde as a test of their strength, their forces are spread thin. Aside from guerrilla warfare, the warriors of the horde are also often hired for tasks such as scouting, exploring, or playing guards for important people/caravans/passes. And with the long winter, many people from near and far find themselves in need of such services.
And while the white horde works for everyone who can pay, they have an unspoken rule to never turn on their employer as long as their contract is valid, and always finish their assignments before accepting jobs for the other side.
Raised under these conditions, under these believes, Sandra found a family and a purpose within the horde. When coming of age, she and her friends soon formed a new unit of their own. Starting out with eighteen, there are now eleven of them left, with a recent addition. At the age of twenty five, she replaced the old leader of the unit after he was killed in battle.
Originally riding a reindeer, Sandra changed mounts when, three years ago at the beginning of the longest winter, members of the white horde stumbled upon a forest inhabited by horse sized minks, most likely the result of uncontrolled magic. More warriors were called to catch and tame those creatures, and several members choose to train them as mounts. Sandra was one of them, and her mink has been serving her faithfully ever since.
During her lifetime, she has done work for Zora, Gorons, Hylians and even Laryna Province. Recently just returning from an assignment far in the west, making sure that everything is quiet in the mountains bordering at Ghoma territory, she and her unit are ready to join the Tempest war. They don’t care on which side, as long as the payment is right.
Theme:
On a lonely mountaintop;
Winter's messenger.
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Username: VictorAYorke
Name: Taram Chalco
Age: 22
Race: Zora (pure-blooded)
Abilities/Special Training:
-Takes a lot of emotional/morale punishment before reacting adversely.
-Knowledge with regards woodlands and combat therein.
-Effective scout, also capable of unusual degrees of situational awareness (read: independent thought) for a line spearman. Has potential as an adjutant.
-Good at throwing Deku nuts and keeps several on his person.
-Armour is slightly more resilient than standard Zora fare, but still sub-par for most races.
Weapon(s):
Halberd, Zora infantry issue.
Deku nuts - 6-10pcs, carried by bandolier.
Fins.
Personality:
Taram is for the most part a fresh graduate from the Zora military's intensive training regime and has soaked up military doctrines and his instructors' tips as somewhat strong beliefs. Taram genuinely considers the Zora to be as close to perfection as the Goddesses permit. He considers frontline discipline to be the highest form of combat skill, with initiative and individual prowess following close behind. However despite the courage and stubborn resilience instilled in the Dominion soldiers, Taram lacks a violent nature during downtime.
As a result of his experiences and worldview, Taram can be naive at times and does not (yet) understand enough of the world to recognise a threat for what it is; he'd fail to tell an Iron Knuckle from a Darknut Mighty nine times out of ten. He can also be bigoted and unduly patriotic, the unsavoury side of the Dominion Zora's national identity surfacing with more conviction than aggression. Although well-meaning, Taram does not understand why Goron, Hylian, Gerudo, Darknut or even a Moblin might need to be treated differently when compared with Zora, or why anyone in their right mind would allow themselves to slip from the idealised physical form his people hold dear.
Taram has been taught to be perfect in custom and demeanour as well, and although he is lacking in anything resembling charisma he will be polite to others when he does not see the need for open violence. He has studied many of the most successful (and also most disastrous) infantry tactics of the last 15 years and hopes to make a non-commissioned officer rank in the near future. As per the 'suggestions' of some of the instructors, Taram is willing to show anyone he fights with or against the respect their rank and/or fighting ability deserve. However as he has problems with identifying the insignia of other races he is more likely to go by combat skills or sheer size.
History:
Taram's youth outside of cadetship was largely spent on the upper section of Zora river, exploring the river and it's southern environs in any spare time he had. Born to a retired royal Shock Trooper and a battlefield healer, Taram had always been destined to serve all life and the Zora military in particular. His adolescence was spent in the latter stages of military training, but he found time on the northern fringes of the Lost Woods, learning to operate freely away from water and deal with arboreal environments. He also polished his fin combat skills here, both under paternal tutorship and in run-ins with local creatures such as a lone Wolfos.
Following some instinct or blind luck on the part of selection officers, Taram had almost instantly been assigned to infantry training. During exercises throughout his youth he displayed enough discipline and imagination to be considered for an NCO rank but was soon turned down due to a poor understanding of military doctrine. In response to this defeat a young Taram began a systematic and single-minded campaign of tactics research which ran alongside the usual spear, fin and formation drills. The average Zora drillmaster does not put too much thought into scouting roles, but Taram's extracurricular skills have singled him out to his immediate superiors as a potential candidate, and he served in this role both during manoeuvres and mock battles against other recruits.
At present, Taram's assigned military company is infamous for being slightly cheaper than its compatriots, to the point of replacing the solid gold armour with gold- or even brass-plated variants. This is the subject of some derision from other companies, even if it does mean their soldiers are equipped with lighter, tougher armour.
Theme:
Downtime = [Nobuo Uematsu - Blue Fields]
Combat = [London Philharmonic Orchestra - Battlefield]
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Username: SilverLich
Name: Aran
Age: 38
Race: Hylian
Abilities/Special Training: Years of living among the Lizalfos and training with them have given him speed better than a Hylian scout, but still below than the average Lizalfos
Weapon(s): Hylian sword, Gilliak's Serrated blade, dagger
Personality: Living among the Lizalfos for twelve years has forced Aran to always be ready for battle, and he's gotten used to it to the point that he always has a blade at the ready in case he is challenged. He has also truly learned how Grey the world can be, and has refined his own philosiphy and morals to fit them. Aran still has his honor though, but is perfectly willing to do anything in the name of the greater good, and still looks out for Hyrule's best interests. He has also carried on Gilliak's own pragmatic ways, none of the Lizalfos truly know if it is a preference or simply a way of remembering him.
History: Ever since the failed attack on Kakariko, Aran has seemingly cemented his loyalty to the Lizalfos people, and a staunch and zealous defender of the fact that it was not the fault of the soldiers or any of them that the campaign failed, and has challenged all who were willing to say otherwise. If he had been he had been asked to join an enemy of Hyrule that wasn't Majora before the Siege, he would have still had his doubts about doing so, but when he realized it was near impossible to do so if he returned, Aran cast aside those doubts. He personally helped lay Gilliak to rest, and aided them in the naming of him as "Gilliak the Black", making the fallen Dinalfos one of the few Males to gain that kind of recognition. He has even participated in a number of raids on the villages of Ordona and Hyrule that border Lizalfos territory, dressed in a wolfos pelt and wearing the skull of Dark Hammer to appear as if he were a monster out of someone's nightmare. But while many assume that he has truly embraced the Lizalfos culture, those like Matriarch Commander Barria and Song Sayer Thresta know the true reason why he goes on the raids.
For two years he continued to learn about the Lizalfos culture, wanting to know as much as he could to eventually help give them a chance, still always fighting against those who challenged him, but he left matters of diplomacy with the New Dawn Republic to Barria and those willing to talk with them, for he was but a soldier, diplomacy was never something he was good at, and only ever came when Barria sent for him. When word of the war between the Gorons and the Zora, a war that was gaining the title of "The Tempest War", Aran saw this as an opportunity to gain back at least a part of the ancestral home of the Dinalfos from the Gorons, it would not be the same as accomplishing Gilliak's dream, but he is willing to do what he must to get back at least a small part of his friends ancient home.
Other: When he wears the pelt of the Wolfos and Darkhammer, he looks as if he is some sort of monster from legend and nightmare, and is willing to use it to its fullest effect.
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Username: Zectorman
Name: Cerule
Age: 33
Race: Lanaryu Hybrid
Abilities/Special Training: Former Royal Marine for the Queen Rutela, he has a natural ability for sea faring from his father and diving skills from his mother. The years of pirating and now raiding goron villages have made Cerule even more ruthless and dangerous. Not caring of the consequences of his action, or even caring who the victims are.
Weapon(s): Aquanine Gilded Blade , buckler, Long-shot and various explosives from his satchel. A Dodongo leather jerkin now covers most of his chest and arms for the warmth.
Personality: These last two years have been psychologically trying for Cerule. Cerule was always proud of his freedom and happy go lucky nature, now without those he is a shell of what he once was. In their places now lies a detached, cold and cynical man.
History: Born on the far side of the Lanaryu province in Ft. Rutelan, Cerule was raised a mariner. Learning from his Hylian sailorfather and Zora mother, he quickly learned all about the sea and its many mysteries. From sailing the treacherous oceans like his father, to diving far underneath the sea like his mother, he became a master of his deep sea domain.
Seeing the the most prestigious duties were in the military he quickly signed up, his natural skills propelled him to personal guard of the Royal Family. Only 18 and a Royal guardsmen was so far unheard of and he was admired for his aptitude for marine fighting. But like most of the younger generation, his great skill was balanced with a growing sense of superiority. He would harshly criticize his peers and his mouth eventually caught up to him when he remarked upon the "brat prince". Upon hearing of this, the Queen banished Cerule from court and from the land entirely. Bitter and naive, Cerule quickly became a pirate of harsh renown. His gang eventually consisting of Hybrids like himself, and even so far to recruit river zora and geozards!
Two years today: This war has changed Cerule to the core. At first his orders merely consisted of a few spying mission and then a few caravan raids, eventually he found himself ordered to conduct full blown raids against the villages of the gorons. Men, women, children, all that stood had to fall. Day after day, month after month; the tears ducts in Cerule’s eyes have all dried up as well as his heart. If this was any other employer, Cerule would have quit the first day. But King Ralis holds everything he holds dear, his home and his oldest friend Krill. After their escape, Krill came back to their atoll home only to be captured. Now Cerule has no choice but to continue murdering and pillaging, 90% of the profits going to Ralis to “Pay off” Cerule’s debt to the kingdom. At this rate, Cerule’s only hope is that this war ends soon, so he can make his way home to his family and freedom. But that same hope seems to be a forgotten memory now, seeing as both sides do not show any sign of relenting. Cerule has lost his spirit and has resigned himself to his fate or perpetual warfare, or how he calls it, Hell.
Theme: Ambient
Battle
Other: Had relations with Nar and still has feelings for her; Holds no grudge against sarm or any of the other former comrades. Now after two years of doing the Provinces dirty work, Cerule does not feel much of anything now. His lively nature has all but disappeared, in its place a cold and calculating killer. The only jokes now are cynical and scary.
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Username: Sage of Wind 890
Name:
Raenon the Shade
Age: 20
Race: Dark Keaton
Abilities/Special Training: Master thief, well trained in martial arts.
Weapons: Dual Daggers, Throwing Knives, Fists (or paws).
Personality: Insolent, has a dark outlook on life since the Stalfos crisis, and won't think twice about killing someone.
History: After the Stalfos attack on Kakariko, Raenon has become darker because of exposure to genocide at 18 years old. He believes that Sarm is dead, and his 'death' has made Raenon realize how fragile life is. This has scared him, and now will kill any who stand in his way to make himself feel stronger. He has traveled Hyrule, honing his skills as a thief while trying to discover his clan's murderers. He eventually gave up, and he has studied martial arts, and is quite deadly. When the Endless Winter set in, Raenon moved to one of the warmest places in Hyrule: Death Mountain. With the Tempest War in full swing, Raenon has had much luck in finding stealing opportunities from both Gorons and Zora.
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Name: Enighim
Age: Unknown, suspected early 30s
Race: Sheikah
Abilities/Special Training: As a previous Assassin and now an Interrogator, Enighim is highly trained in hand to hand combat, and is able to wield the trademark Sheikah Needles with lethal proficiency.
Weapon The Sheikah Needles.:
Personality: Enighim is calm and cold. He cares little for those not deemed important and those with little use to them can expect either not to be noticed or at best treated with indifference. When given a goal he will know no morals in accomplishing it. Anything he does he sees as for the greater good of Hyrule, and so does not care for what he may think is "right" only what is "efficient." In short he is a sociopath.
History: Enighim was born to be an interrogator and raised as such. But where other Sheikah children studied or ate, Enighim trained under his father, an Assassin. He honed his body physically and mentally, and has been the instigator of many psychological breakdowns since then. 2 years ago (as of 3rd Arc), he was the head of the Spy Ring in Domain Prime, working out of a Hidden Sheikah cell within the Zora Capital's walls. Since then he has been relocated to several other Hylian towns, untill he was given the honor of serving as the personal bodyguard and Spymaster for Lord General Hemoth himself.
Theme:
Other: Has a phobia of the Devoured and of Bongo Bongo itself. The very sight of it's eye can send him into a frenzied panic.
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ZeR0199X
Name: Obitus
Age: Unknown (It is asssumed he is in his early 30s)
Race: Unknown (Believed to be Hylian or a similar race)
Abilities/Special Training: Master Swordsman, Some Experience in Archery, CQC Master, Basic Tactical Experience, Natural Leader
Weapon(s): Twin Swords: A white steel blade called Alpha and a black and crimson sword called Omega, Short Bow, Ten throwing knives, two daggers. Hand to Hand unarmed combat. Wears pure black armor with red trim and a black cape with crimson inside. Always wears a helmet and never reveals his face.
Personality: Obitus is a very charismatic leader, he is able to inspire men and women to fight even when the situation looks bleak. He keeps his cool under pressure. Obitus has an extreme hatred towards the leaders of nations for their mistreatment of those they deam traitors and outcasts and towards the Sheikah Cadre, due to their modus operandi.
History: No one really knows where Obitus came from. He showed up in Hyrule shortly after the Battle of Kakariko and began makin a name for himself around the kingdom. Several months after he appeared, he began forming a mercenary army. Known as the Army of the Damned, its members include deserters and traitors from Hyrule, the Gerudo, and Ordon Province, prisoners who were freed by Obitus, and reformed criminals who believe Obitus's cause. Obitus and his army are becoming a commanding force in the land, and are popular in the eyes of the common people.
Theme: Obitus's Theme, Obitus's Fight, The Damned March, The Damned Attack!
Other: There are rumors that Obitus has a family somewhere in the world, however there is no evidence that this is true. The Army of the Damned has at least 300 members in their ranks. A small spy network was establsihed by Obitus so he could be updated on the events of the Tempest War.
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Name: Rohmaht the Elder
Age: Unknown
Race: Wizzrobe
Abilities/Special Training: Can create illusions, can teleport short distances, can shoot fireballs (staff required for fireballs), can blind enemies (the wizrobe is unable to attack while enemies are blind).
Weapons: Staff, blinding artifact, illusions.
History: Rohmat was very uncomfortable among his own kind, and had the shameful ideas of exploration outside of the order before his time had come. The details are lost to us, but many believe he was banished from the order and eventually became a mercenary. The wizzrobe soon found himself in a dark cave, becoming a "guide" for nearby pirates. The pirates soon found what they were looking for, and without hesitation leaped towards their prizes. As soon as they ran unknowingly towards the trap ahead of them, a power keg blew, killing everyone except for a small handful of the pirates. The wizzrobe was lucky enough to be in this handful, but not lucky enough to keep his beak intact.. The wizzrobe was furious and decided that there was more to this than a trap, and teleported to the chest. It was inside this chest he found a strange orb that could temporarily blind any living thing. Rohmat had also found a golden staff, but it had nowhere near the strength of his nice wooden one, so he simply melted it. A day later he was outside of the cave, he was wondering if it was all worth it, but he decided it was all very worth it. After a while of pondering he moved into zora lands and tried to teach zora the arts of illusion magic. After 3 disappointing years of failed training, his respect had diminished, and he decided to travel to hylian lands. Apparently the hylians weren't too fond of wizzrobes walking their streets, so he made himself at home in a stranger's attic and began to keep a silent watch over all hylians. When he had heard of the stalfos closing in on Kakiriko he thought it was finally time to gain trust from the hylians, and set off immediately. Although, it is too bad he didn't make it in time for the battle.
Other: Blames gorons for the loss of his beak, doesn't believe zora mages train enough, likes hylians but thinks they are too harsh on outsiders.
Theme:
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Name: Korri
Age: Very, Very, old. thousands of years.
Race: Korrigan
Abilities: Can store her four blades and her armor in "Hammerspace" (TVTropes term, look it up.) very skilled in using her swords, and in combat. she is very strong, able to lift a full grown Hylian in each of her four arms, and can wrestle a Goron to the ground, but is not as strong as a Darknut, and nowhere near as strong as a bigblin. Her sealed Great Fairy magic is slowly returning, but is as unpredictable as any other magic these days. Can travel instantly between Fairy Fountains, which is how she and a small group of Humanoid Manifests arrived where the Story takes place.
Weapons: Her four Korrigan blades, and her slowly returning Magic.
Personality: very intelligent, but extremely naive. she knows many things, but does not fully understand them. She has a cold temper, and remains calm even in life threatening situations, but can become extremely excited from the oddest things. She has a dry sense of humor, and most people are not sure when she is joking or sarcastic, and when she simply does not understand when others are being so.
History: A former Great Fairy like all Korrigans, she was sent to learn about the war between the Fairies neighbors the Gorons and Zora, and weather the Fairies should intervene. She was sent because her great age makes her very wise and knowledgeable, and she is considered trustworthy, but due to their crimes that rendered her a Korrigan, expendable. She was sentenced to being a Korrigan for her overzealousness in guarding the Fairies lands in the distant past, but is much more open to the other races now, even if their odd ways confuse her.
Other: As said before very smart, but naive about the outside world like all fairies. She is her friends most loyal companion, and her opponents fiercest foe. Unimaginably, and unearthly beautiful like most humanoid fairies. People cannot help but stare at her due to her looks. Most of the time she stores her armor in “Hammerspace”, and she walks around in a thin, and ethereal dress and shoes.
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Username: PhilAO
Name: Heriuno
Age: About 50-55 in Goron years
Race: Goron
Abilities/Special Training: Skilled with Goron weapons and unarmed combat. Knowledgeable about goddesses, especially Din. Slightly above average at logistics and negotiation due to experience as a trader. Has learned some basic medical skills.
Weapon(s): Goron monk spade
Personality: World weary is probably the best word to sum him up. His faith in people, Goron, Hyrulian, or otherwise, is nearly nonexistent after seeing how brutal they could be to each other. He lives a minimalist life, seeing little appeal in the trappings of luxury. In combat, he is brave, often to a fault.
He currently is trying for a life of pacifism, and while he has not followed it perfectly he does not wade into battle as easily as he once had.
History: Heriuno was born the son of an minor clan chief. From a young age his passions were combat and learning more of the goddesses. His father tried to limit him to boxing and sumo wrestling with his fellow Gorons to keep him safe, but when a band of Dondongos attacked his town, and he killed three with his bare hands (though this number would more than triple with retelling) Heriuno could be held back no longer. He seized every opportunity to do battle with the creatures living in the Gorons mountains. Throughout this time he remained a devout follower of the goddesses, especially Din. After many years of this relatively easy life, following his passions, he came of age to become a tribal monk, and despite this being considered below his station he joined without a second thought. It was at this point that his father, upset over this decision, decided to cut all ties with his son. Heriuno did not last long in his new role. Now part of a military operation, not just the quests and fights of a young man, within a year he found himself in a pitched battle with a group of Zora. While little more than a skirmish, with a few hundred warriors on both sides, the brutality of the combatants on both sides and the number of deaths cam as a shock to Heriuno. After a few more battles like this, he could not handle it anymore. He snuck away in the night. It was a great shame to quit the monks, so he left the lands of the Gorons altogether. He eventually made his way to Castle Town, where he became an assistant to an old Goron trader, and before long took over for the senile Goron in all but name. He had begun to become accustomed to his quiet exile until the twilight came. Now, he feels the old draw of combat once again, and has started to question whether his new life of pacifism can last much longer.
The scars of his early life, both mental and physical, still remained after Catle Town, but Heriuno wass more at peace than he has been since his youth. He had new brothers, and while the company in not the same as that of other Goron's, Heriuno is quite satisfied. He has used the investigation of old ruins to try and look into the history of the Goddesses, the worship of them, and their role in Hyrule. He has reached some fascinating conclusions about the nature of creation, and a possible ancient race that communicated directly with the Goddesses. The only part of this new existence he has a distaste for is the mercenary work they have been forced to do. He has fought for militaries and private contractors from almost every corner Hyrule and the surrounding nations. Heriuno had hoped to avoid combat in his new life, but he has been forced to participate in it several times over the last decade. He has learned to control his battle rage better, but he still despises killing.
After Tragedy of Kakariko
Heriuno has done his best to walk away from violence, and has prided himself as only getting into two fights in the last two years, and only killing one man in self-defense. Heriuno has traveled between the temples of the Goddesses, both in his quest to translate a book of the Occoo, and to try and emerse himself in his more peaceful passion. While for the most part his book remains a mystery, he has become an icon of the religious orders of Hyrule, where it is rare for a Goron to show such devotion. While he cannot officially join the Hylian priesthood, he has become a member in all but name. As such, he was sent to the Tempest War in a neutral, medical role as many members of the priesthood did. Despite official neutrality, almost all Hylian priests and monks side with Hyrule for obvious reasons, so someone that could help keep up the illusion of impartiality was invaluable. Heriuno's decision to volunteer was twofold. He was morbidly curious about the war, almost feeling guilt at sitting out such an important event. Secondly, he heard rumor of an ancient scholar living in the Death Mountains who may be able to help decode his book, and he would need an excuse to enter a warzone.
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Username: Avatar of the Ice Wolf
Name: Azurita
Age: 38
Race: Zora
Abilities/Special Training: Zora Military Training. Sapphire Warden Training. Ability to conjure lightning, blue fire, and a magic barrier. The latter is only usable while stationary or swimming.
Weapon(s): Zora Finblades, Magic abilities.
Personality: Cold, deeply responsible, zealous in her beliefs.
History: Her mother died in a freak accident when she was nine. Her father was unable to cope, and took his own life shortly thereafter. At that point, young Azurita took it upon herself to step up as the provider and caretaker of herself and her younger sister. This instilled her with a deep sense of family and responsibility. When her sister was able to take care of herself and moved to Kakiriko, Azurita decided to enlist in the Dominion armed forces. She was a well disciplined and capable soldier who advanced quickly through the ranks. She was assured of her destiny to become an admiral, until the day she and her superiors found out she had an affinity for magic. She was then inducted into the mages, where she again proved her skills. Later, she became a powerful Sapphire Warden, trusted not only with military forces, but with the protection of the Sacred Sapphire and Zora culture as a whole. Her time in the military and the Sapphire Wardens in particular imparted on her a great zeal for the Dominion's cause. Purity in Nayru's name was perfection. Her family now consisted of the entire Zora people. She had to provide for all of them by serving the Dominion in times of need. Following a time of high diplomatic tensions, messenger from the Kingdom of Hyrule arrived speaking of an attack on Kakiriko. Azurita insisted on leading whatever forces were to be sent there so she may see to her sister's well-being. When she arrived at the Hylian city, she found a Necromancer named Milanch heading a large Stalfos horde, with Majora himself providing assistance. Though Azurita and her companions were victorious, more than ninety percent of the force was lost, and her sister was found already dead. After her return to Domain Prime and the subsequent death of the previous High Admiral, Azurita was promoted to the rank of High Admiral of the Dominion due to her valiant efforts against Majora himself. It was an experience no other living Zora could claim to have had. Now leading the Dominion against the Gorons in the Tempest War, Azurita struggles with the responsibilities of leadership and the heartache left by her sister's death. She feels the Endless Winter serves as a reflection of her icy heart.
Theme: Battle -
ocean princess Ambient -
nero
Other: Dislikes Gorons due to her firm commitment to the Dominion and its beliefs. She is in charge of all Zora military forces. Struggles with internal emotions, but shows no signs of it when facing her duties. When dealing with official business, she is cold and calculating, showing as little emotion as ice itself.
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Username:DiddlyDark
Name:Pharos the Ancient.
Age:Beyond Mortal Reckoning, even Pharos himself is unaware of his own age.
Race:Wizzrobe
Abilities/Special Training: Teleportation, Telekinesis, Telepathy, and Aeromancy. Furthermore, due to the disturbance caused by the magical ripple, his magic may have unpredictable effects.
Weapon(s): His Staff, used to amplify his already existing power, although Pharos can still make use of his spellcraft without it.
Personality: Having spent an immeasurable amount of time secluded within his library, Pharos knows little, and cares even less, of the happenings in the outside world. His mind has not fared perfectly, however, as the common signs of madness are evident. As a result, Pharos genuinely believes that there are others in the Library with him, and that many come seek his guidance. All of this is but an illusion created by his own mind. Ultimately, it is doomed to worsen as he further spirals into madness.
History: Recounting the whole, unabridged history of Pharos would be a tale unto itself. As of recent events, however, Pharos has spent the majority of his life absorbing the knowledge of the Library, in between centuries of meditation. During these periods of time, Pharos has read hundreds of the ancient texts in their entirety, learning of the histories of ancient civilizations long past. Alongside with their respective myths and legends. Having only recently awakened from his semi-conscious state of meditation, Pharos has returned to his usual activities. He remains completely unaware of the great war waged in an endless winter, right outside his doorstep.
Theme:Whispers of Madness. The Grand Librarian.
Other: Pharos' current abode is a mobile chicken-legged hut, with a great library contained within. The purpose of it's strange outward appearance is to both appear inconspicuous, (When immobile.) and belie it's true nature.
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Username:
Name:Wulf Ador
Age:39
Race:Hylian
Abilities/Special Training:Survival skills, excellent hunter, handy with an axe, and a modest herbalist capable of producing basic poultices and poisons.
Weapon(s): Hunting bow, large wood axe, skinning knife, and a gilded ornamental dagger.
Personality:Generally abrasive and cold, most feel uncomfortable around him until they get to know him well. He was hit hard by his wife Kalia's death. Eight years later and he still feels loneliness gripping him.
History:Wulf is a descendant of the house that built the Snowpeak Manor thus making him the heir of a ruined estate. He grew up in a small hamlet in Snowpeak province learning from his father the ways of the wilderness. As the third of four sons, Wulf was often looked over for the eldest was the stronger and the youngest the smartest. Even the second son received more attention for his unusual charm and charisma. All Wulf had was tanacity which he could say was his.
Near his sixteenth birthday, his two older brothers brought him on a hunting trip high up on the mountain. Along their way, they were attacked by a giant bear. The second son believed the bear to be harmless and went to pet the beast and was mauled. The eldest believed himself to be a strong warrior and tried to attack the bear, he too was mauled. Now Wulf, seeing his brothers' fates ran yelling, not in fear as one would expect, but to grab the bears attention. Wulf lured the bear onto thin ice and threw heavy rocks at it while it recovered from the cold.
Years later he joined the Hylian military to drive out the Twili from around Vigjaro. For his liberation of a major outpost in the war, he was transfered to the Royal Guard to be a tracker and trailblazer for military purposes. He married a woman named Kalia in Castle town. Kalia bore him a daughter named Marina but died in labour. Wulf has recently been ordered to lead Hemoth's detatchment to Domain Prime and asist in any way he is ordered by Hemoth.
Theme:
Other:
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Username: XSenkoX
Name: Nereus [NEER-oos]
Age: 183
Race: Pureblood Zora
Abilities/Special Training:Nereus was trained to be stealthy at all times, and as such is capable in moving through (and between) most terrains without alerting others to his presence. Perhaps more attributed to trial and error than training, he is also immune to most common toxins and has a resistance to a fair number of the very dangerous ones.
Weapon(s): A long, thin dagger, several dozen small bottles of various poisons and, of course, his fins.
Personality:Nereus is not a particularly kind fellow, but he does not go out of his way to be spiteful or cruel to those that are undeserving. He would much rather be left to his own devices as opposed to amongst company, but when there is little other choice, he can function well enough. It is often assumed that there is some softer side that Nereus is hiding beneath his hostile exterior, but the speculation has been proven false on many occasions. He keeps few ties and fewer ‘friends’, all of which he could abandon without a second thought if the need arose. Rumours suggest that he has done this at least once in the past.
In with his quiet nature, Nereus is prone to talking at barely above a whisper when he decides to actually do so and will never repeat himself, no matter the listener. Slow to anger and rarely displaying such feelings to others, it can be hard to tell when Nereus is annoyed until far too late. Even breaking from typical Zora tradition, Nereus is not so obsessive what others look like, though he does take fantastically good care of himself.
History:Nereus’ past might as well not exist. There are no records of where he was born, no trace of his family ever existing and no hints as to where he was trained. He seems to have simply appeared out of some rolling mist, already in his 30s and with certain backers that ensured his reputation grew, but his deeds remained little more than rumours. Asking him about it is futile and only garners a grunt or, on good days, an ‘I don’t remember’. Whether he truly remembers or not, astute observers may notice that the Zora’s downtime habits are military in nature, lending to theory that he was part of someone’s formal guard at one point or another.
Of what is known, there is no doubt that Nereus truly came into the limelight, as it were, when the Twilight Curtain fell upon the lands. With the wilds that much more dangerous, who would think twice when a business rival never arrived at the town they were headed for? His deeds, if not his name, were on the lips of every citizen with an enemy and every poseur that ever tried to walk in his footsteps. During this time of heightened infamy for the shadow-walkers, someone created a guild for thieves, assassins and others of their ilk, then extended the invitation for Nereus to lead them to successes innumerable. Nereus was less than flattered to be approached for anything that wasn’t business and spurned their invitation with a crudely scribbled note reading simply ‘no’. At least, that is the official story. Like all things involving Nereus, there is a rumour that if you leave a message for him with this deadly guild, it will eventually find its way into Nereus’ hands, and as they are much easier to track down than the elusive shadow himself, this has become one of the primary methods of contacting the assassin.
His ties with the powerful members of society are undeniable, not that any would ever admit to having hired him even for something as petty as spying. Nereus was otherwise engaged during the Stalfos Invasion of two years ago, plying his trade in another part of the world for a nameless employer. His mission was more subtle than usual and the ripples of his actions are only just beginning to spread slowly from the target. After that and with the beginnings of the Endless Winter, Nereus appeared to have fallen off the map. Tentative attempts to reach him with contracts or even just for word that he still lives go unanswered.
Theme: Propane Nightmares
Other:Nereus’ dagger is a carved bone that has proven surprisingly resistant to the corrosive nature of his poisons. There are detailed groves and notches etched into blade itself, designed to capture the toxins and hold them in a way that makes their seeping into a wound more effective.
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Name: Leon Heartwell
Age: 25
Race: Hylian
Abilities/Special Training: Master Archer, Basic Hylian sword training. Can put up a decent hand to hand fight. Animal Empathy.
Weapons:A yew long bow reinforced with bronze, a short sword, a skinning knife a carving knife and a satchel of useful trinkets and items like red potions and Deku seeds.
Personality: Most of the time Leon is a cheerful person and tends to look on the bright side of any situation, this tends to help him solve most problems with a level head thought dose little to stop the problems before they arise. He will defend most people that he feels are being mistreated and will go to any length to help his friends and is forgiving for most transgressions.
History: He Grew up in a small town near the southern boarder of Hyrule, near the Lost woods. He spent most of his youth wandering around the woods, It's unknown if it was luck or smarts, but he some how always wandered back into town. sometimes with some small trinket he found in the woods. Some Deku nuts here, a small stone here. to only odd thing he ever came back with was his trademark bow which he claims he found laying on a stump, like it was discarded their. Once he grew older he left the village to travel around. He worked on a farm in North Ordona Province where he learned much about all kinds of animals and how they act. by the time he was 18 he headed north to Hyrule and joined the Army where he learned basic swordsman ship, improved his bow skills and learned Basic Fighting tactics. After serving for 5 years he left. Seeking new thrills and challenges. But with so much happening in the world he has returned to Hyrule to aid his homeland however he can.
Other: Leon has a handful of trinkets that he collected over the years, when magic started going wild some of them showed magical properties.
Light stone; a stone that glows and can be used much like a torch.
Compass necklace; gives the wearer an innate sense of direction even in places like the lost woods or underground.
Ring of tracking; This ring gives the wearer higher senses in hearing, sight and even smell, though not as high as most animals but it is still higher then the common Hylian
Seeing shard; It looks like a piece of Broken black glass at first but when held up to the eye it can revel hidden things, tracks that have been covered, a hidden passage and other such things are easier to find. Though strong magic can still throw it off due to it only being a small shard and loosing much of it's own magic.
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Name: Marisa, The Crimson Flash
Age: 22
Race: Hylian
Abilities: Has been a mercenary since she was a child almost. Both her parents were in the profession, and trained their daughter since she was born. She is an expert swordswoman, and is known for her spped, grace, and agility. Her style is more focused on avoided attacks and deflected them, than taking the hits, and is very quick and deadly. She is stronger than your average Hylian women, due to a lifetime a training and combat, but by no means superhuman.
Weapons: A curved saberlike sword is her main weapon, It is quick and deadly, and she has a secondary sword that is designed for peircing armor, that also hapens to work very well on Goron hides.
Personality: Flirty, Professional, and Friendly. She is her friends most loyal companion, and her enemies deadliest foe. She gets her contracts done, and never betrays an employer unless they do something that she considers unsavory.
History: Was raised by mercenary parents, who trained her from the moment she was old enough to hold a sword. Since she turned of age at 16, she has been wandering around Hyrule, Ordona and Lanaryu as a mercenary and bounty hunter taking out bandits and beasts and making a good bit of money along the way. The Tempest War is her first large scale engagement, but she has been an active participent in many skirmishes along the borders of Ordona agaisnt moblins, and Hyrule agaisnt Gohma, in addition to taking out many groups of bandits.
Other: Is ambidextrous.
So Oren traveled far and wide, doing the odd job, helping charities, gathering information, all in the hope of finding the masterful fencer who
leads a group of Moblins, and killing him.
Theme: Future World Music - New Beginnings
Other: Has an deep hatred of Moblins, and will kill them on sight, no questions asked. Also, being an Ordonian and living near the Hills of Ikana, has an innate fear of the living dead. He still hopes that in his travels he will find some news of Irena.
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Name: Alaysius
Age: 27
Race: Twili
Abilities: A highly skilled fighter proficient in disabling enemies without unnecessary bloodshed. Survival skills honed by surviving in a world alien and unmerciful to his physiology.
Weapons: Durable spear crafted from material found in the Twilight realm.
Uses fist efficiently when spear is not as efficient.
Personality: Sympathetic to a fault, is willing to endanger self in order to assist others. Feels a need to explore the world and expand knowledge. Enjoys non-dangerous fighting with others.
History: Born to a bonemold monk and a priestess. Regarded as tainted due to dilution of Sheikah blood. Joined the invasion on Hyrule twelve years ago as a common infantryman. Deserted army after discovering he was orphaned by the conflict. After wandering about and observing this strange new world he has begun to love it and seeks to end the plight that afflicts it by trying to halt the source.
Other: Seeks to assassinate the main aggressor in this conflict.
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Username: TheHylianJuggalo
Name: Mihkael Yoribri
Age: 25
Race: Labrynnan
Abilities/Special Training: Formerly part of a Labrynnian gunner defense squad. Very proficient with Labrynnian firearms, notably the musket. Currently holds Symmetry City’s police force record for fastest reload (5.4 seconds) Aside from proficiency in the use of his rifle and a knack for mechanical tinkering from time to time, as well as an amateur mining skill, Mihkael holds no more remarkable abilities.
Weapon(s): Labrynnian musket, Labrynnian handgun, thrown bombs (10 max for his bag) Takes VERY good care of his weaponry. As such, he will take it upon himself to upgrade them from time to time (i.e. adding scopes, speed loaders, etc., but known for his chronic procrastination, these simple projects take months to complete.
Personality: Very reserved, and once people get to know him, very sociable. A very generous man, Mihkael will willingly fork over rupees or a bed and a meal for strangers should he feel they deserve it. He asks for very little in return for his generosity, and his kindness knows no bounds; even if he knows people are taking advantage of his helpful demeanor, he never brings it up in conversation or drives them away. Despite being perhaps one of the nicest men of Labrynnia, Mihkael has a very short fuse and takes offense to many remarks, particularly anything involving his family or the mere mention of the city of Symmetry as of late. If angered, Mihkael has been known to erupt in violent outbursts, and on several of those occasions, been known to engage in violent fistfights. When confronted about his misadventures, Mihkael will often reply with something along the lines of “I don’t know what happened after he got me angry, I blacked out.”
History: Born in Symmetry, Mihkael, whose mother died during childbirth, was the eldest of four quadruplet children. His father Clarence, a wealthy foreman at a local factory, owned one Tokay slave, a woman named Tor. This young Tokay was mainly a house servant to the Yoribri family, and was the chief mother figure for Mihkael and his three siblings. He was a curious child that always had a wonder and fascination with how the world worked, most notably technology. Often after school, Mihkael would take to his room to take apart and examine the workings of his toys, and when visiting his father at his factory, he would sneak away with insignificant machines and disassemble them to get a better understanding of their workings. During his teenage years in a rebellious fit against his parents, Mihkael made a pilgrimage to Subrosia, and here, was taken under apprenticeship as a miner. Reemerging three years later from the mining colony as a well-built man at age seventeen, Mihkael took his newfound physical prowess to use and enlisted in the Labrynnian military. Here, he served as a defensive gunner until the age of 23, when a Tokay insurrection occurred in the city. This riot was headed by not only Tokay, but several humans as well. Called out to quell the riot, Mihkael was ordered to gun down the civilians. Ready to take aim, he soon noticed that his father and Tor, his father’s now second wife, were in his crosshairs. Rather than killing his family, Mihkael disobeyed his orders and ran. His father and Tor were later shot to death in the uprising. Mihkael continued to live in the city in secret for a few months following, where his anger over the incident brewed. Bottling his emotions in for too long, Mihkael let all of his anger unleash on a close military friend, who made a wisecrack joke about his refusal to shoot his family. The man was beaten to death in an alley, and the local government then put a price on his head. He went into exile, and since, has been living in a cabin out by the Horonian cemetery to this day, slowly growing bitter over the incident years ago. Word has come around that his siblings were executed publicly for Mihkael's treason, but this has not been confirmed. One day while going to the neighboring forest for forage for a meal, he ran across a badly injured Deku child, who had been attacked by feral Wolfos. His father, who was a generous man to the community, let his bleeding heart rub off on his son. Rather than leaving the Deku to suffer, he hospitably took the child, Foos, into his care.
Theme: (battle)
http://www.youtube.com/watch?v=rP2zA3lZk9Y (Ambient)
http://www.newgrounds.com/audio/listen/60167