Even in XVI century, when plate horse armours were common, cavalry was discouraged from frontal charges against pike squeres. Sergeants on unarmoured horses definitely shouldn't charge frontal against even peasant pikemen, and If they are stupid enough they should suffer huge casualties. And I think only phalanx can help to reflect It (unless you have any idea).
Well the schitrom reflects well the formation of the scots, i do think they could use a buff though poly, we could increase their defense skill so that when in the formation they are more protected and also increase their mass so they recieve a charge better, maybe a small attack boost
So how do you name tactic of pike squeres in Stirling or Bannockburn battle If not ,,phalanx''?
Well as poly said scots professional pikemen did use phalanx and we have that represented.
I also didn't understand It, but as I've written even in case of Scots, schiltrom ability don't reflect well real schiltrom.
Its as close as the game can really get
Good quality mail+gambeson provided very goot protecion against bow arrows, probably only above-avarage longbows could, in some situation and very close range, pierce It. There was also something like double-chainmail which provided total protection against arrows from bows.
But this disscussion is rather off-topic. You agree with me that unarmoured horse, or even horse with padded armour is more vulnerable to arrows than man in chainmail+gambeson, don't you?
Ive herd endless arguments and seen many examples of longbows piercing and not piercing armour, most are inaccurate, a longbow with 150 pounds of draw strength is insanely powerful and might have done it, esspescially if you look at the tip.
Your right about an unarmoured horse being less protected in a general sense, but wrong overall. Your aiming at a target that is moving fast, therefore can close the gap in a volley or 2, compared to infantry which will take many volleys. Your also aiming at a fast moving target, harder to hit. Your aiming at less people with more space between them, therefore also harder to hit. Everything levels off.
Good news, thanks.
Now you turn
