That would be game changing.
That would be game changing.
Its crazy how so much stuff just can't be done.
Ideally, would you edit the map to accommodate these people? Or just give them territories that exist currently.
They've already had regions planned for them since the start. Those suspiciously barren islands down there to the south just west of Labrynna? That's where the Storm Zora are supposed to go.
Don't get hopes up yet though, it's already looking like the idea of paying people to finish that patch is being shot down as illegal. I guess once a-freaking-gain I have to do everything all by myself.![]()
A compromise is good. I Would say I prefer the new look for the most part... except for the skull. Giving them a human like skull instead of the one in your earlier redesign does create the "beak mask" effect you are (rightfully) concerned about.
So I would definitely reccomend sticking to the avian skull.
But I do prefer the human skin of this design.
I feel that way too.
lol well, if you think that'd work. I still don't see them as capable of fighting in a war.
Let us know if they do!![]()
It's looking like I'm going to need to learn how to do it all by myself. Don't worry, I'll probably learn everything I need to know and have it done before them.
Ehhhh, pardon my sarcasm.
I'm thinking maybe they'd be an NPC that's diplomatic or helps boost your empire's diplomacy ability. It would make them a pretty invaluable NPC to absorb for diplomatically weak races like the Moblins and Lizalfos.
Oh, a diplomatic npc, that's way better than my idea.
Good luck, UndyingNephalim. Those NPC's are amazing, though I'm happy with what we got so far.
Unrelated to the topic at hand, but I've got some exciting news; I'm nearing my goal for my mid budget gaming PC, and when I have that, I'll finally be able to contribute to bug threads and make suggestions through educated opinions instead of just "I think it might be cool if x" or "What would happen if Neph added y?"
Ohhh I'm liking those NPC ideas, with the memory patch I think what is taking so long is making a way for it to be distributed in a way that anyone could download it and it makes the changes, especially since some people might have downloaded the game into a different folder in their pic. Plus there is of course the steam issue :/. Plus coding is hard really hard, I actually did try to memory edit the game a few days ago, just to see if I could do it, I quit after 5 mins because I can't read numbers
if you want to further the patch, might I suggest offering your services to Zarathos, there is actually a group for this project, that way you know what tools you need plus it keeps you in the loop of information then
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Those factions would be very interesting in the game !
If the patch is finished, maybe Zarathos or some members of his group could help you to work on your mod... after all, why not ? If you ask to him maybe he'll accept.
You know what if somebody could change the campain map and sound in attila i would tell you to switch
Or take a look at the game endlees legend
Bonus that could be implentet in med 2
Spoiler Alert, click show to read:
It would be still much work
Could you not just make the other minor factions an AOR
and make picori an npc faction!
ye, i know but i like to use Picorou
If it ever becomes possible to change sounds and the campaign map I probably will switch over, seeing as Attila has everything I want and more with much more generous limits.
Ssshhhh don't tell anyone the game that heavily inspired all the NPC stuff.... and everything.
Because it's cool.
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