Thread: General Discussion, Announcements

  1. #7121
    Drazule's Avatar Campidoctor
    Join Date
    Jun 2013
    Location
    Ordona Province
    Posts
    1,999

    Default Re: General Discussion, Announcements

    That would be game changing.

  2. #7122
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: General Discussion, Announcements

    Quote Originally Posted by Drazule View Post
    That would be game changing.
    I've had a ton of NPC stuff on the sidelines for awhile (including some models), I've just not put any of it up here because I didnt want to crush any hopes if that Memory Edit patch was never finished. Ehhh oh well:
    Spoiler Alert, click show to read: 
    Lon Lon
    Empire Bonus: Rigorous Training
    - Training Level Bonus to all units

    Unique Units:
    - Ranch Hands
    - Ranch Watchers
    - Ranch Riders

    Zuna
    Empire Bonus: Fine Weaponsmiths
    - 5% Damage Increase to all units

    Unique Units:
    - Merchantmen
    - Crossbowmen
    - Triballista

    Huskus
    Empire Bonus: Isolationists
    - Settlement Towers upgraded to stronger variant

    Unique Units:
    - Warrior Caste
    - Priestess Caste
    - Forest Knights

    Tokay
    Empire Bonus: Willing Slaves
    - 5% Building Rate Increase

    Unique Units:
    - Hunters
    - Slingers
    - Bonkers

    Subrosia
    Empire Bonus: Master Miners
    - 5% Bonus for all Strategic Resources

    Unique Units:
    - Miners
    - Ore Knights
    - Moldorm Riders

    Horon
    Empire Bonus: Festival of Seasons
    - 5% Empire Wide Happiness Bonus

    Unique Units:
    - Townsfolk
    - Militamen
    - Mystics

    Dodongo Warbands
    Empire Bonus:
    - 5% Damage bonus to charge attacks.

    Unique Units:
    - Baby Dodongos
    - Kodongos
    - Dodongos

    Mogma
    Empire Bonus: Life of Luxury
    - 5% Bonus for all Luxury Resources

    Unique Units:
    - Diggers
    - Excavators
    - Burrow Engine

    Haunts
    Empire Bonus: Ancient Knowledge
    - Increased Artifact Generation

    Unique Units:
    - Departed Poe
    - Bound Poe
    - Vengeful Poe

    Keaton Cartel
    Empire Bonus: Shady Connections
    - 5%Bonus Rupee Generation

    Unique Units:
    - Highwaymen
    - Collectors
    - Robber Barons

    Gerudo Pirates
    Empire Bonus: Run with the Wind of Death
    - 5% Speed bonus to all Generals and Commanders

    Unique Units:
    - Gerudo Pirate
    - Swashbucklers
    - Pirate Magi

    Deku Monkies
    Empire Bonus: Forest Agriculture
    - 5%Empire wide Farming Bonus

    Unique Units:
    - Deku Monkys
    - Poo Flingers
    - Alpha Males

    Minish
    Empire Bonus: We are Everywhere
    - Entire Campaign Map is revealed

    Unique Units:
    - Observer Golem
    - Battle Golem
    - Blaster Golem

    Rolling Ridge
    Empire Bonus: Heavy Resitance
    - 5% Armor Increase to all units

    Unique Units:
    - Bracers
    - Shield Wall
    - Rock Shaman

    Storm Zora
    Empire Bonus: Keen Observers
    - 5% Experience Gain Bonus for all units

    Unique Units:
    - Coralmolders
    - Tiderunners
    - Stormbringers

  3. #7123
    Drazule's Avatar Campidoctor
    Join Date
    Jun 2013
    Location
    Ordona Province
    Posts
    1,999

    Default Re: General Discussion, Announcements

    Its crazy how so much stuff just can't be done.

    Ideally, would you edit the map to accommodate these people? Or just give them territories that exist currently.

  4. #7124
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: General Discussion, Announcements

    Quote Originally Posted by Drazule View Post
    Its crazy how so much stuff just can't be done.

    Ideally, would you edit the map to accommodate these people? Or just give them territories that exist currently.
    They've already had regions planned for them since the start. Those suspiciously barren islands down there to the south just west of Labrynna? That's where the Storm Zora are supposed to go.

    Don't get hopes up yet though, it's already looking like the idea of paying people to finish that patch is being shot down as illegal. I guess once a-freaking-gain I have to do everything all by myself.

  5. #7125

    Default Re: General Discussion, Announcements

    Quote Originally Posted by UndyingNephalim View Post
    I made them more Harpy like, people were sad they were too different from Windwaker. I make them more humanoid like Windwaker, people are sad they are not Harpy like. Oh Nintendo, I know how you feel now!

    If all of you people on here did like the Harpy design more I will go back to it. I sort of was going for a compromise between canon and my redesign.
    A compromise is good. I Would say I prefer the new look for the most part... except for the skull. Giving them a human like skull instead of the one in your earlier redesign does create the "beak mask" effect you are (rightfully) concerned about.
    So I would definitely reccomend sticking to the avian skull.

    But I do prefer the human skin of this design.

    Quote Originally Posted by UndyingNephalim View Post
    I still think the Kikwi win the "animal most likely to be violently destroyed because they are so so so so not designed for their ecosystem at all" award. They cannot be fixed at all. I don't think I'll even attempt to redesign them.
    I feel that way too.

    Quote Originally Posted by UndyingNephalim View Post
    Quote Originally Posted by Baron of Hyrule View Post
    How about this for a Kikwi?
    Spoiler Alert, click show to read: 


    New NPC race confirmed if Memory Edit Patch is finished.
    lol well, if you think that'd work. I still don't see them as capable of fighting in a war.

    Quote Originally Posted by UndyingNephalim View Post
    offered to pay Zarathos and his group to finish up the Memory Edit patch, assuming the moderators are alright with that. Hopefully they get back to me
    Let us know if they do!

  6. #7126

    Default Re: General Discussion, Announcements

    Quote Originally Posted by Duke Serkol View Post
    lol well, if you think that'd work. I still don't see them as capable of fighting in a war.
    In a head-on battle? No. In a ambush as highly mobile light units used to attack enemy artillery crews and range units with their powerful beaks? Yes.

  7. #7127
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: General Discussion, Announcements

    Quote Originally Posted by Duke Serkol View Post
    Let us know if they do!
    It's looking like I'm going to need to learn how to do it all by myself. Don't worry, I'll probably learn everything I need to know and have it done before them.

    Ehhhh, pardon my sarcasm.

    Quote Originally Posted by Duke Serkol View Post
    lol well, if you think that'd work. I still don't see them as capable of fighting in a war.
    I'm thinking maybe they'd be an NPC that's diplomatic or helps boost your empire's diplomacy ability. It would make them a pretty invaluable NPC to absorb for diplomatically weak races like the Moblins and Lizalfos.

  8. #7128

    Default Re: General Discussion, Announcements

    Oh, a diplomatic npc, that's way better than my idea.

    Good luck, UndyingNephalim. Those NPC's are amazing, though I'm happy with what we got so far.

  9. #7129

    Default Re: General Discussion, Announcements

    Unrelated to the topic at hand, but I've got some exciting news; I'm nearing my goal for my mid budget gaming PC, and when I have that, I'll finally be able to contribute to bug threads and make suggestions through educated opinions instead of just "I think it might be cool if x" or "What would happen if Neph added y?"

  10. #7130

    Default Re: General Discussion, Announcements

    Ohhh I'm liking those NPC ideas , with the memory patch I think what is taking so long is making a way for it to be distributed in a way that anyone could download it and it makes the changes, especially since some people might have downloaded the game into a different folder in their pic. Plus there is of course the steam issue :/. Plus coding is hard really hard, I actually did try to memory edit the game a few days ago, just to see if I could do it, I quit after 5 mins because I can't read numbers if you want to further the patch, might I suggest offering your services to Zarathos, there is actually a group for this project, that way you know what tools you need plus it keeps you in the loop of information then

  11. #7131

    Default Re: General Discussion, Announcements

    Those factions would be very interesting in the game !


    If the patch is finished, maybe Zarathos or some members of his group could help you to work on your mod... after all, why not ? If you ask to him maybe he'll accept.

  12. #7132

    Default Re: General Discussion, Announcements

    You know what if somebody could change the campain map and sound in attila i would tell you to switch
    Or take a look at the game endlees legend
    Bonus that could be implentet in med 2
    Spoiler Alert, click show to read: 

    Lon Lon
    Empire Bonus: Rigorous Training
    - Training Level Bonus to all units
    maybe factoin calpity with all exp

    Huskus

    Empire Bonus: Isolationists
    - Settlement Towers upgraded to stronger variant
    you would need to enable towers on custom maps and make only the ballista tower build able and only with apsorption the cannontower

    Tokay
    Empire Bonus: Willing Slaves
    - 5% Building Rate Increase
    needs to be at least 34% to have evect
    (construction_time_bonus_other) ad to all core buildings and activat only with assimilation trigger

    Subrosia
    Empire Bonus: Master Miners
    - 5% Bonus for all Strategic Resources
    mine_resource bonus and taxable_income_bonus jold by trigger?

    Horon
    Empire Bonus: Festival of Seasons
    - 5% Empire Wide Happiness Bonus
    happines bonus hold by trigger

    Mogma
    Empire Bonus: Life of Luxury
    - 5% Bonus for all Luxury Resources
    See Subrosia

    Haunts
    Empire Bonus: Ancient Knowledge
    - Increased Artifact Generation
    ad kings purse?
    should be easy


    Keaton Cartel
    Empire Bonus: Shady Connections
    - 5%Bonus Rupee Generation
    That would be dificult but duable you would need a compex script for it



    It would be still much work
    Could you not just make the other minor factions an AOR

  13. #7133
    Apani's Avatar Senator
    Join Date
    Aug 2012
    Location
    Iddly Italy
    Posts
    1,178

    Default Re: General Discussion, Announcements

    I hate to insist (who doesn't), but here I go:
    Why did you change the Ironclad Elites from wielding an halberd to dual wielding a spear and a sword? Because I'm no expert on weapons, but that seems ridiculously impractical to me.

  14. #7134

    Default Re: General Discussion, Announcements

    Quote Originally Posted by Apani View Post
    I hate to insist (who doesn't), but here I go:
    To annoy you?

  15. #7135
    Apani's Avatar Senator
    Join Date
    Aug 2012
    Location
    Iddly Italy
    Posts
    1,178

    Default Re: General Discussion, Announcements

    Quote Originally Posted by Gebilde View Post
    To annoy you?
    Well he succeeded then.

  16. #7136
    Decanus
    Join Date
    Dec 2014
    Location
    Northern sweden
    Posts
    553

    Default Re: General Discussion, Announcements

    and make picori an npc faction!

  17. #7137

    Default Re: General Discussion, Announcements

    Quote Originally Posted by darnokthemage View Post
    and make picori an npc faction!
    The Picorou are the Minish

  18. #7138
    Decanus
    Join Date
    Dec 2014
    Location
    Northern sweden
    Posts
    553

    Default Re: General Discussion, Announcements

    ye, i know but i like to use Picorou

  19. #7139

    Default Re: General Discussion, Announcements

    Quote Originally Posted by darnokthemage View Post
    ye, i know but i like to use Picorou
    I agree entirely

    Spoiler Alert, click show to read: 


    But it looks like Neph has done climbed them in Golem... Why not ? After all, they're too small to fight.


    It's probably those Golem :
    Spoiler Alert, click show to read: 



  20. #7140
    UndyingNephalim's Avatar Primicerius
    Patrician Artifex

    Join Date
    Jan 2011
    Posts
    3,967

    Default Re: General Discussion, Announcements

    Quote Originally Posted by Gebilde View Post
    You know what if somebody could change the campain map and sound in attila i would tell you to switch
    If it ever becomes possible to change sounds and the campaign map I probably will switch over, seeing as Attila has everything I want and more with much more generous limits.

    Quote Originally Posted by Gebilde View Post
    Or take a look at the game endlees legend
    Ssshhhh don't tell anyone the game that heavily inspired all the NPC stuff.... and everything.

    Quote Originally Posted by Apani View Post
    I hate to insist (who doesn't), but here I go:
    Because it's cool.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •