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Thread: Extremely long waits between turns

  1. #1

    Default Extremely long waits between turns

    Hard to describe in the title, but as I said, I have to wait extremely long between turns. So far I've only managed to make it to turn 4 because these waiting times are seriously game breaking.

    My problem is that after I end my turn (since turn 1) the game starts going through the list of other factions, but each faction takes about 10-30 seconds to complete its turn, resulting in a total time of 3 minutes+ until I get to have my next turn. I haven't even discovered any of the other factions yet and have "Follow AI movement" turned off, so I have no idea what the game is doing during this time. Everything else seems to run smoothly, even battles, but this problem persists even after a completely new download + installation of both the game and this mod. The game stops responding if I try to alt+tab or crtl+alt+delete out of it, but I haven't gotten any actual crashes or error messages. I've also noticed that Dale's turn always ends instantly, yet Rohan and Rhun are probably the worst offenders.

    The exact same version of Medieval II and the Third Age mod runs perfectly fine on my friend's laptop, so I have no idea what could be causing this problem. Help would be appreciated, really want to enjoy this epic campaign without having to leave the room every 5 minutes while I wait for the AI's turns to blow over

  2. #2

    Default Re: Extremely long waits between turns

    I think that's only the first couple of turns. The AI automatically takes settlements in those turns which are notepad scripts. Also in the first turns the AI needs to move all of its units.
    Give me a second and I'll time my 'end turn'.

  3. #3
    StealthFox's Avatar Consensus Achieved
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    Default Re: Extremely long waits between turns

    The main culprit for slow end turn times is scripts. Trying to run the game on an old computer will also obviously make the game run slow. What are your system specs? And, do you have any submods? Many large submods add lots of extra scripts that can really slow down the turn time. If you have extra submods you might just want to go back to vanilla TATW 3.1. If you don't have any submods you can still try deleting some scripts.

    Take a look at the campaign script file and see what you can live without.

    Medieval II Total War\mods\Third_Age_3\data\world\maps\campaign\imperial_campaign\campaign_script

    When you find a script you'd like to delete highlight the lines and delete it. For example, if you'd like to delete the garrison script find the line that says:

    ;#################### Garrison Script Version 3.0 #####################
    Remove everything below it until you find the line that says
    ;########################### MONEY SCRIPT ##############################

    For more information you can see look here and here.

  4. #4

    Default Re: Extremely long waits between turns

    Thanks StealthFox, I already found your answers to this question in other threads but forgot to come back here and say it's resolved I tried deleting a few of the non game changing scripts and it has sped it up, but it's still an unbearable wait. I'll have to go further. Thanks again

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